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Interface com.hermetica.magician.GLConstants

  Summary

public interface  GLConstants
{
          // Fields 613
     public static final int GL_2D;
     public static final int GL_2_BYTES;
     public static final int GL_3D;
     public static final int GL_3D_COLOR;
     public static final int GL_3D_COLOR_TEXTURE;
     public static final int GL_3_BYTES;
     public static final int GL_4D_COLOR_TEXTURE;
     public static final int GL_4_BYTES;
     public static final int GL_ACCUM;
     public static final int GL_ACCUM_ALPHA_BITS;
     public static final int GL_ACCUM_BLUE_BITS;
     public static final int GL_ACCUM_BUFFER_BIT;
     public static final int GL_ACCUM_CLEAR_VALUE;
     public static final int GL_ACCUM_GREEN_BITS;
     public static final int GL_ACCUM_RED_BITS;
     public static final int GL_ADD;
     public static final int GL_ALL_ATTRIB_BITS;
     public static final int GL_ALPHA;
     public static final int GL_ALPHA12;
     public static final int GL_ALPHA16;
     public static final int GL_ALPHA4;
     public static final int GL_ALPHA8;
     public static final int GL_ALPHA_BIAS;
     public static final int GL_ALPHA_BITS;
     public static final int GL_ALPHA_SCALE;
     public static final int GL_ALPHA_TEST;
     public static final int GL_ALPHA_TEST_FUNC;
     public static final int GL_ALPHA_TEST_REF;
     public static final int GL_ALWAYS;
     public static final int GL_AMBIENT;
     public static final int GL_AMBIENT_AND_DIFFUSE;
     public static final int GL_AND;
     public static final int GL_AND_INVERTED;
     public static final int GL_AND_REVERSE;
     public static final int GL_ATTRIB_STACK_DEPTH;
     public static final int GL_AUTO_NORMAL;
     public static final int GL_AUX0;
     public static final int GL_AUX1;
     public static final int GL_AUX2;
     public static final int GL_AUX3;
     public static final int GL_AUX_BUFFERS;
     public static final int GL_BACK;
     public static final int GL_BACK_LEFT;
     public static final int GL_BACK_RIGHT;
     public static final int GL_BITMAP;
     public static final int GL_BITMAP_TOKEN;
     public static final int GL_BLEND;
     public static final int GL_BLEND_COLOR_EXT;
     public static final int GL_BLEND_DST;
     public static final int GL_BLEND_EQUATION_EXT;
     public static final int GL_BLEND_SRC;
     public static final int GL_BLUE;
     public static final int GL_BLUE_BIAS;
     public static final int GL_BLUE_BITS;
     public static final int GL_BLUE_SCALE;
     public static final int GL_BYTE;
     public static final int GL_C3F_V3F;
     public static final int GL_C4F_N3F_V3F;
     public static final int GL_C4UB_V2F;
     public static final int GL_C4UB_V3F;
     public static final int GL_CCW;
     public static final int GL_CLAMP;
     public static final int GL_CLEAR;
     public static final int GL_CLIENT_ALL_ATTRIB_BITS;
     public static final int GL_CLIENT_ATTRIB_STACK_DEPTH;
     public static final int GL_CLIENT_PIXEL_STORE_BIT;
     public static final int GL_CLIENT_VERTEX_ARRAY_BIT;
     public static final int GL_CLIP_PLANE0;
     public static final int GL_CLIP_PLANE1;
     public static final int GL_CLIP_PLANE2;
     public static final int GL_CLIP_PLANE3;
     public static final int GL_CLIP_PLANE4;
     public static final int GL_CLIP_PLANE5;
     public static final int GL_COEFF;
     public static final int GL_COLOR;
     public static final int GL_COLOR_ARRAY;
     public static final int GL_COLOR_ARRAY_COUNT_EXT;
     public static final int GL_COLOR_ARRAY_EXT;
     public static final int GL_COLOR_ARRAY_POINTER;
     public static final int GL_COLOR_ARRAY_POINTER_EXT;
     public static final int GL_COLOR_ARRAY_SIZE;
     public static final int GL_COLOR_ARRAY_SIZE_EXT;
     public static final int GL_COLOR_ARRAY_STRIDE;
     public static final int GL_COLOR_ARRAY_STRIDE_EXT;
     public static final int GL_COLOR_ARRAY_TYPE;
     public static final int GL_COLOR_ARRAY_TYPE_EXT;
     public static final int GL_COLOR_BUFFER_BIT;
     public static final int GL_COLOR_CLEAR_VALUE;
     public static final int GL_COLOR_INDEX;
     public static final int GL_COLOR_INDEX12_EXT;
     public static final int GL_COLOR_INDEX16_EXT;
     public static final int GL_COLOR_INDEX1_EXT;
     public static final int GL_COLOR_INDEX2_EXT;
     public static final int GL_COLOR_INDEX4_EXT;
     public static final int GL_COLOR_INDEX8_EXT;
     public static final int GL_COLOR_INDEXES;
     public static final int GL_COLOR_LOGIC_OP;
     public static final int GL_COLOR_MATERIAL;
     public static final int GL_COLOR_MATERIAL_FACE;
     public static final int GL_COLOR_MATERIAL_PARAMETER;
     public static final int GL_COLOR_TABLE_ALPHA_SIZE_EXT;
     public static final int GL_COLOR_TABLE_BLUE_SIZE_EXT;
     public static final int GL_COLOR_TABLE_FORMAT_EXT;
     public static final int GL_COLOR_TABLE_GREEN_SIZE_EXT;
     public static final int GL_COLOR_TABLE_INTENSITY_SIZE_EXT;
     public static final int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT;
     public static final int GL_COLOR_TABLE_RED_SIZE_EXT;
     public static final int GL_COLOR_TABLE_WIDTH_EXT;
     public static final int GL_COLOR_WRITEMASK;
     public static final int GL_COMPILE;
     public static final int GL_COMPILE_AND_EXECUTE;
     public static final int GL_CONSTANT_ALPHA;
     public static final int GL_CONSTANT_ALPHA_EXT;
     public static final int GL_CONSTANT_ATTENUATION;
     public static final int GL_CONSTANT_COLOR;
     public static final int GL_CONSTANT_COLOR_EXT;
     public static final int GL_COPY;
     public static final int GL_COPY_INVERTED;
     public static final int GL_COPY_PIXEL_TOKEN;
     public static final int GL_CULL_FACE;
     public static final int GL_CULL_FACE_MODE;
     public static final int GL_CURRENT_BIT;
     public static final int GL_CURRENT_COLOR;
     public static final int GL_CURRENT_INDEX;
     public static final int GL_CURRENT_NORMAL;
     public static final int GL_CURRENT_RASTER_COLOR;
     public static final int GL_CURRENT_RASTER_DISTANCE;
     public static final int GL_CURRENT_RASTER_INDEX;
     public static final int GL_CURRENT_RASTER_POSITION;
     public static final int GL_CURRENT_RASTER_POSITION_VALID;
     public static final int GL_CURRENT_RASTER_TEXTURE_COORDS;
     public static final int GL_CURRENT_TEXTURE_COORDS;
     public static final int GL_CW;
     public static final int GL_DECAL;
     public static final int GL_DECR;
     public static final int GL_DEPTH;
     public static final int GL_DEPTH_BIAS;
     public static final int GL_DEPTH_BITS;
     public static final int GL_DEPTH_BUFFER_BIT;
     public static final int GL_DEPTH_CLEAR_VALUE;
     public static final int GL_DEPTH_COMPONENT;
     public static final int GL_DEPTH_FUNC;
     public static final int GL_DEPTH_RANGE;
     public static final int GL_DEPTH_SCALE;
     public static final int GL_DEPTH_TEST;
     public static final int GL_DEPTH_WRITEMASK;
     public static final int GL_DIFFUSE;
     public static final int GL_DISTANCE_ATTENUATION_EXT;
     public static final int GL_DITHER;
     public static final int GL_DOMAIN;
     public static final int GL_DONT_CARE;
     public static final int GL_DOUBLE;
     public static final int GL_DOUBLEBUFFER;
     public static final int GL_DRAW_BUFFER;
     public static final int GL_DRAW_PIXEL_TOKEN;
     public static final int GL_DST_ALPHA;
     public static final int GL_DST_COLOR;
     public static final int GL_EDGE_FLAG;
     public static final int GL_EDGE_FLAG_ARRAY;
     public static final int GL_EDGE_FLAG_ARRAY_COUNT_EXT;
     public static final int GL_EDGE_FLAG_ARRAY_EXT;
     public static final int GL_EDGE_FLAG_ARRAY_POINTER;
     public static final int GL_EDGE_FLAG_ARRAY_POINTER_EXT;
     public static final int GL_EDGE_FLAG_ARRAY_STRIDE;
     public static final int GL_EDGE_FLAG_ARRAY_STRIDE_EXT;
     public static final int GL_EMISSION;
     public static final int GL_ENABLE_BIT;
     public static final int GL_EQUAL;
     public static final int GL_EQUIV;
     public static final int GL_EVAL_BIT;
     public static final int GL_EXP;
     public static final int GL_EXP2;
     public static final int GL_EXTENSIONS;
     public static final int GL_EYE_LINEAR;
     public static final int GL_EYE_PLANE;
     public static final int GL_FALSE;
     public static final int GL_FASTEST;
     public static final int GL_FEEDBACK;
     public static final int GL_FEEDBACK_BUFFER_POINTER;
     public static final int GL_FEEDBACK_BUFFER_SIZE;
     public static final int GL_FEEDBACK_BUFFER_TYPE;
     public static final int GL_FILL;
     public static final int GL_FLAT;
     public static final int GL_FLOAT;
     public static final int GL_FOG;
     public static final int GL_FOG_BIT;
     public static final int GL_FOG_COLOR;
     public static final int GL_FOG_DENSITY;
     public static final int GL_FOG_END;
     public static final int GL_FOG_HINT;
     public static final int GL_FOG_INDEX;
     public static final int GL_FOG_MODE;
     public static final int GL_FOG_START;
     public static final int GL_FRONT;
     public static final int GL_FRONT_AND_BACK;
     public static final int GL_FRONT_FACE;
     public static final int GL_FRONT_LEFT;
     public static final int GL_FRONT_RIGHT;
     public static final int GL_FUNC_ADD_EXT;
     public static final int GL_FUNC_REVERSE_SUBTRACT_EXT;
     public static final int GL_FUNC_SUBTRACT_EXT;
     public static final int GL_GEQUAL;
     public static final int GL_GREATER;
     public static final int GL_GREEN;
     public static final int GL_GREEN_BIAS;
     public static final int GL_GREEN_BITS;
     public static final int GL_GREEN_SCALE;
     public static final int GL_HINT_BIT;
     public static final int GL_INCR;
     public static final int GL_INDEX_ARRAY;
     public static final int GL_INDEX_ARRAY_COUNT_EXT;
     public static final int GL_INDEX_ARRAY_EXT;
     public static final int GL_INDEX_ARRAY_POINTER;
     public static final int GL_INDEX_ARRAY_POINTER_EXT;
     public static final int GL_INDEX_ARRAY_STRIDE;
     public static final int GL_INDEX_ARRAY_STRIDE_EXT;
     public static final int GL_INDEX_ARRAY_TYPE;
     public static final int GL_INDEX_ARRAY_TYPE_EXT;
     public static final int GL_INDEX_BITS;
     public static final int GL_INDEX_CLEAR_VALUE;
     public static final int GL_INDEX_LOGIC_OP;
     public static final int GL_INDEX_MODE;
     public static final int GL_INDEX_OFFSET;
     public static final int GL_INDEX_SHIFT;
     public static final int GL_INDEX_WRITEMASK;
     public static final int GL_INT;
     public static final int GL_INTENSITY;
     public static final int GL_INTENSITY12;
     public static final int GL_INTENSITY16;
     public static final int GL_INTENSITY4;
     public static final int GL_INTENSITY8;
     public static final int GL_INVALID_ENUM;
     public static final int GL_INVALID_OPERATION;
     public static final int GL_INVALID_VALUE;
     public static final int GL_INVERT;
     public static final int GL_KEEP;
     public static final int GL_LEFT;
     public static final int GL_LEQUAL;
     public static final int GL_LESS;
     public static final int GL_LIGHT0;
     public static final int GL_LIGHT1;
     public static final int GL_LIGHT2;
     public static final int GL_LIGHT3;
     public static final int GL_LIGHT4;
     public static final int GL_LIGHT5;
     public static final int GL_LIGHT6;
     public static final int GL_LIGHT7;
     public static final int GL_LIGHTING;
     public static final int GL_LIGHTING_BIT;
     public static final int GL_LIGHT_MODEL_AMBIENT;
     public static final int GL_LIGHT_MODEL_LOCAL_VIEWER;
     public static final int GL_LIGHT_MODEL_TWO_SIDE;
     public static final int GL_LINE;
     public static final int GL_LINEAR;
     public static final int GL_LINEAR_ATTENUATION;
     public static final int GL_LINEAR_MIPMAP_LINEAR;
     public static final int GL_LINEAR_MIPMAP_NEAREST;
     public static final int GL_LINES;
     public static final int GL_LINE_BIT;
     public static final int GL_LINE_LOOP;
     public static final int GL_LINE_RESET_TOKEN;
     public static final int GL_LINE_SMOOTH;
     public static final int GL_LINE_SMOOTH_HINT;
     public static final int GL_LINE_STIPPLE;
     public static final int GL_LINE_STIPPLE_PATTERN;
     public static final int GL_LINE_STIPPLE_REPEAT;
     public static final int GL_LINE_STRIP;
     public static final int GL_LINE_TOKEN;
     public static final int GL_LINE_WIDTH;
     public static final int GL_LINE_WIDTH_GRANULARITY;
     public static final int GL_LINE_WIDTH_RANGE;
     public static final int GL_LIST_BASE;
     public static final int GL_LIST_BIT;
     public static final int GL_LIST_INDEX;
     public static final int GL_LIST_MODE;
     public static final int GL_LOAD;
     public static final int GL_LOGIC_OP;
     public static final int GL_LOGIC_OP_MODE;
     public static final int GL_LUMINANCE;
     public static final int GL_LUMINANCE12;
     public static final int GL_LUMINANCE12_ALPHA12;
     public static final int GL_LUMINANCE12_ALPHA4;
     public static final int GL_LUMINANCE16;
     public static final int GL_LUMINANCE16_ALPHA16;
     public static final int GL_LUMINANCE4;
     public static final int GL_LUMINANCE4_ALPHA4;
     public static final int GL_LUMINANCE6_ALPHA2;
     public static final int GL_LUMINANCE8;
     public static final int GL_LUMINANCE8_ALPHA8;
     public static final int GL_LUMINANCE_ALPHA;
     public static final int GL_MAP1_COLOR_4;
     public static final int GL_MAP1_GRID_DOMAIN;
     public static final int GL_MAP1_GRID_SEGMENTS;
     public static final int GL_MAP1_INDEX;
     public static final int GL_MAP1_NORMAL;
     public static final int GL_MAP1_TEXTURE_COORD_1;
     public static final int GL_MAP1_TEXTURE_COORD_2;
     public static final int GL_MAP1_TEXTURE_COORD_3;
     public static final int GL_MAP1_TEXTURE_COORD_4;
     public static final int GL_MAP1_VERTEX_3;
     public static final int GL_MAP1_VERTEX_4;
     public static final int GL_MAP2_COLOR_4;
     public static final int GL_MAP2_GRID_DOMAIN;
     public static final int GL_MAP2_GRID_SEGMENTS;
     public static final int GL_MAP2_INDEX;
     public static final int GL_MAP2_NORMAL;
     public static final int GL_MAP2_TEXTURE_COORD_1;
     public static final int GL_MAP2_TEXTURE_COORD_2;
     public static final int GL_MAP2_TEXTURE_COORD_3;
     public static final int GL_MAP2_TEXTURE_COORD_4;
     public static final int GL_MAP2_VERTEX_3;
     public static final int GL_MAP2_VERTEX_4;
     public static final int GL_MAP_COLOR;
     public static final int GL_MAP_STENCIL;
     public static final int GL_MATRIX_MODE;
     public static final int GL_MAX_3D_TEXTURE_SIZE_EXT;
     public static final int GL_MAX_ATTRIB_STACK_DEPTH;
     public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
     public static final int GL_MAX_CLIP_PLANES;
     public static final int GL_MAX_EVAL_ORDER;
     public static final int GL_MAX_EXT;
     public static final int GL_MAX_LIGHTS;
     public static final int GL_MAX_LIST_NESTING;
     public static final int GL_MAX_MODELVIEW_STACK_DEPTH;
     public static final int GL_MAX_NAME_STACK_DEPTH;
     public static final int GL_MAX_PIXEL_MAP_TABLE;
     public static final int GL_MAX_PROJECTION_STACK_DEPTH;
     public static final int GL_MAX_TEXTURE_SIZE;
     public static final int GL_MAX_TEXTURE_STACK_DEPTH;
     public static final int GL_MAX_VIEWPORT_DIMS;
     public static final int GL_MIN_EXT;
     public static final int GL_MODELVIEW;
     public static final int GL_MODELVIEW_MATRIX;
     public static final int GL_MODELVIEW_STACK_DEPTH;
     public static final int GL_MODULATE;
     public static final int GL_MULT;
     public static final int GL_N3F_V3F;
     public static final int GL_NAME_STACK_DEPTH;
     public static final int GL_NAND;
     public static final int GL_NEAREST;
     public static final int GL_NEAREST_MIPMAP_LINEAR;
     public static final int GL_NEAREST_MIPMAP_NEAREST;
     public static final int GL_NEVER;
     public static final int GL_NICEST;
     public static final int GL_NONE;
     public static final int GL_NOOP;
     public static final int GL_NOR;
     public static final int GL_NORMALIZE;
     public static final int GL_NORMAL_ARRAY;
     public static final int GL_NORMAL_ARRAY_COUNT_EXT;
     public static final int GL_NORMAL_ARRAY_EXT;
     public static final int GL_NORMAL_ARRAY_POINTER;
     public static final int GL_NORMAL_ARRAY_POINTER_EXT;
     public static final int GL_NORMAL_ARRAY_STRIDE;
     public static final int GL_NORMAL_ARRAY_STRIDE_EXT;
     public static final int GL_NORMAL_ARRAY_TYPE;
     public static final int GL_NORMAL_ARRAY_TYPE_EXT;
     public static final int GL_NOTEQUAL;
     public static final int GL_NO_ERROR;
     public static final int GL_OBJECT_LINEAR;
     public static final int GL_OBJECT_PLANE;
     public static final int GL_ONE;
     public static final int GL_ONE_MINUS_CONSTANT_ALPHA;
     public static final int GL_ONE_MINUS_CONSTANT_ALPHA_EXT;
     public static final int GL_ONE_MINUS_CONSTANT_COLOR;
     public static final int GL_ONE_MINUS_CONSTANT_COLOR_EXT;
     public static final int GL_ONE_MINUS_DST_ALPHA;
     public static final int GL_ONE_MINUS_DST_COLOR;
     public static final int GL_ONE_MINUS_SRC_ALPHA;
     public static final int GL_ONE_MINUS_SRC_COLOR;
     public static final int GL_OR;
     public static final int GL_ORDER;
     public static final int GL_OR_INVERTED;
     public static final int GL_OR_REVERSE;
     public static final int GL_OUT_OF_MEMORY;
     public static final int GL_PACK_ALIGNMENT;
     public static final int GL_PACK_IMAGE_HEIGHT_EXT;
     public static final int GL_PACK_LSB_FIRST;
     public static final int GL_PACK_ROW_LENGTH;
     public static final int GL_PACK_SKIP_IMAGES_EXT;
     public static final int GL_PACK_SKIP_PIXELS;
     public static final int GL_PACK_SKIP_ROWS;
     public static final int GL_PACK_SWAP_BYTES;
     public static final int GL_PASS_THROUGH_TOKEN;
     public static final int GL_PERSPECTIVE_CORRECTION_HINT;
     public static final int GL_PIXEL_MAP_A_TO_A;
     public static final int GL_PIXEL_MAP_A_TO_A_SIZE;
     public static final int GL_PIXEL_MAP_B_TO_B;
     public static final int GL_PIXEL_MAP_B_TO_B_SIZE;
     public static final int GL_PIXEL_MAP_G_TO_G;
     public static final int GL_PIXEL_MAP_G_TO_G_SIZE;
     public static final int GL_PIXEL_MAP_I_TO_A;
     public static final int GL_PIXEL_MAP_I_TO_A_SIZE;
     public static final int GL_PIXEL_MAP_I_TO_B;
     public static final int GL_PIXEL_MAP_I_TO_B_SIZE;
     public static final int GL_PIXEL_MAP_I_TO_G;
     public static final int GL_PIXEL_MAP_I_TO_G_SIZE;
     public static final int GL_PIXEL_MAP_I_TO_I;
     public static final int GL_PIXEL_MAP_I_TO_I_SIZE;
     public static final int GL_PIXEL_MAP_I_TO_R;
     public static final int GL_PIXEL_MAP_I_TO_R_SIZE;
     public static final int GL_PIXEL_MAP_R_TO_R;
     public static final int GL_PIXEL_MAP_R_TO_R_SIZE;
     public static final int GL_PIXEL_MAP_S_TO_S;
     public static final int GL_PIXEL_MAP_S_TO_S_SIZE;
     public static final int GL_PIXEL_MODE_BIT;
     public static final int GL_POINT;
     public static final int GL_POINTS;
     public static final int GL_POINT_BIT;
     public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT;
     public static final int GL_POINT_SIZE;
     public static final int GL_POINT_SIZE_GRANULARITY;
     public static final int GL_POINT_SIZE_MAX_EXT;
     public static final int GL_POINT_SIZE_MIN_EXT;
     public static final int GL_POINT_SIZE_RANGE;
     public static final int GL_POINT_SMOOTH;
     public static final int GL_POINT_SMOOTH_HINT;
     public static final int GL_POINT_TOKEN;
     public static final int GL_POLYGON;
     public static final int GL_POLYGON_BIT;
     public static final int GL_POLYGON_MODE;
     public static final int GL_POLYGON_OFFSET_BIAS_EXT;
     public static final int GL_POLYGON_OFFSET_EXT;
     public static final int GL_POLYGON_OFFSET_FACTOR;
     public static final int GL_POLYGON_OFFSET_FACTOR_EXT;
     public static final int GL_POLYGON_OFFSET_FILL;
     public static final int GL_POLYGON_OFFSET_LINE;
     public static final int GL_POLYGON_OFFSET_POINT;
     public static final int GL_POLYGON_OFFSET_UNITS;
     public static final int GL_POLYGON_SMOOTH;
     public static final int GL_POLYGON_SMOOTH_HINT;
     public static final int GL_POLYGON_STIPPLE;
     public static final int GL_POLYGON_STIPPLE_BIT;
     public static final int GL_POLYGON_TOKEN;
     public static final int GL_POSITION;
     public static final int GL_PROJECTION;
     public static final int GL_PROJECTION_MATRIX;
     public static final int GL_PROJECTION_STACK_DEPTH;
     public static final int GL_PROXY_TEXTURE_1D;
     public static final int GL_PROXY_TEXTURE_2D;
     public static final int GL_PROXY_TEXTURE_3D_EXT;
     public static final int GL_Q;
     public static final int GL_QUADRATIC_ATTENUATION;
     public static final int GL_QUADS;
     public static final int GL_QUAD_STRIP;
     public static final int GL_R;
     public static final int GL_R3_G3_B2;
     public static final int GL_READ_BUFFER;
     public static final int GL_RED;
     public static final int GL_RED_BIAS;
     public static final int GL_RED_BITS;
     public static final int GL_RED_SCALE;
     public static final int GL_RENDER;
     public static final int GL_RENDERER;
     public static final int GL_RENDER_MODE;
     public static final int GL_REPEAT;
     public static final int GL_REPLACE;
     public static final int GL_RETURN;
     public static final int GL_RGB;
     public static final int GL_RGB10;
     public static final int GL_RGB10_A2;
     public static final int GL_RGB12;
     public static final int GL_RGB16;
     public static final int GL_RGB4;
     public static final int GL_RGB5;
     public static final int GL_RGB5_A1;
     public static final int GL_RGB8;
     public static final int GL_RGBA;
     public static final int GL_RGBA12;
     public static final int GL_RGBA16;
     public static final int GL_RGBA2;
     public static final int GL_RGBA4;
     public static final int GL_RGBA8;
     public static final int GL_RGBA_MODE;
     public static final int GL_RIGHT;
     public static final int GL_S;
     public static final int GL_SCISSOR_BIT;
     public static final int GL_SCISSOR_BOX;
     public static final int GL_SCISSOR_TEST;
     public static final int GL_SELECT;
     public static final int GL_SET;
     public static final int GL_SHADE_MODEL;
     public static final int GL_SHARED_TEXTURE_PALETTE_EXT;
     public static final int GL_SHININESS;
     public static final int GL_SHORT;
     public static final int GL_SMOOTH;
     public static final int GL_SPECULAR;
     public static final int GL_SPHERE_MAP;
     public static final int GL_SPOT_CUTOFF;
     public static final int GL_SPOT_DIRECTION;
     public static final int GL_SPOT_EXPONENT;
     public static final int GL_SRC_ALPHA;
     public static final int GL_SRC_ALPHA_SATURATE;
     public static final int GL_SRC_COLOR;
     public static final int GL_STACK_OVERFLOW;
     public static final int GL_STACK_UNDERFLOW;
     public static final int GL_STENCIL;
     public static final int GL_STENCIL_BITS;
     public static final int GL_STENCIL_BUFFER_BIT;
     public static final int GL_STENCIL_CLEAR_VALUE;
     public static final int GL_STENCIL_FAIL;
     public static final int GL_STENCIL_FUNC;
     public static final int GL_STENCIL_INDEX;
     public static final int GL_STENCIL_PASS_DEPTH_FAIL;
     public static final int GL_STENCIL_PASS_DEPTH_PASS;
     public static final int GL_STENCIL_REF;
     public static final int GL_STENCIL_TEST;
     public static final int GL_STENCIL_VALUE_MASK;
     public static final int GL_STENCIL_WRITEMASK;
     public static final int GL_STEREO;
     public static final int GL_SUBPIXEL_BITS;
     public static final int GL_T;
     public static final int GL_T2F_C3F_V3F;
     public static final int GL_T2F_C4F_N3F_V3F;
     public static final int GL_T2F_C4UB_V3F;
     public static final int GL_T2F_N3F_V3F;
     public static final int GL_T2F_V3F;
     public static final int GL_T4F_C4F_N3F_V4F;
     public static final int GL_T4F_V4F;
     public static final int GL_TABLE_TOO_LARGE_EXT;
     public static final int GL_TEXTURE;
     public static final int GL_TEXTURE_1D;
     public static final int GL_TEXTURE_1D_BINDING_EXT;
     public static final int GL_TEXTURE_2D;
     public static final int GL_TEXTURE_2D_BINDING_EXT;
     public static final int GL_TEXTURE_3D_BINDING_EXT;
     public static final int GL_TEXTURE_3D_EXT;
     public static final int GL_TEXTURE_ALPHA_SIZE;
     public static final int GL_TEXTURE_BASE_LEVEL_SGIS;
     public static final int GL_TEXTURE_BINDING_1D;
     public static final int GL_TEXTURE_BINDING_2D;
     public static final int GL_TEXTURE_BIT;
     public static final int GL_TEXTURE_BLUE_SIZE;
     public static final int GL_TEXTURE_BORDER;
     public static final int GL_TEXTURE_BORDER_COLOR;
     public static final int GL_TEXTURE_COMPONENTS;
     public static final int GL_TEXTURE_COORD_ARRAY;
     public static final int GL_TEXTURE_COORD_ARRAY_COUNT_EXT;
     public static final int GL_TEXTURE_COORD_ARRAY_EXT;
     public static final int GL_TEXTURE_COORD_ARRAY_POINTER;
     public static final int GL_TEXTURE_COORD_ARRAY_POINTER_EXT;
     public static final int GL_TEXTURE_COORD_ARRAY_SIZE;
     public static final int GL_TEXTURE_COORD_ARRAY_SIZE_EXT;
     public static final int GL_TEXTURE_COORD_ARRAY_STRIDE;
     public static final int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT;
     public static final int GL_TEXTURE_COORD_ARRAY_TYPE;
     public static final int GL_TEXTURE_COORD_ARRAY_TYPE_EXT;
     public static final int GL_TEXTURE_DEPTH_EXT;
     public static final int GL_TEXTURE_ENV;
     public static final int GL_TEXTURE_ENV_COLOR;
     public static final int GL_TEXTURE_ENV_MODE;
     public static final int GL_TEXTURE_GEN_MODE;
     public static final int GL_TEXTURE_GEN_Q;
     public static final int GL_TEXTURE_GEN_R;
     public static final int GL_TEXTURE_GEN_S;
     public static final int GL_TEXTURE_GEN_T;
     public static final int GL_TEXTURE_GREEN_SIZE;
     public static final int GL_TEXTURE_HEIGHT;
     public static final int GL_TEXTURE_INTENSITY_SIZE;
     public static final int GL_TEXTURE_LUMINANCE_SIZE;
     public static final int GL_TEXTURE_MAG_FILTER;
     public static final int GL_TEXTURE_MATRIX;
     public static final int GL_TEXTURE_MAX_LEVEL_SGIS;
     public static final int GL_TEXTURE_MAX_LOD_SGIS;
     public static final int GL_TEXTURE_MIN_FILTER;
     public static final int GL_TEXTURE_MIN_LOD_SGIS;
     public static final int GL_TEXTURE_PRIORITY;
     public static final int GL_TEXTURE_PRIORITY_EXT;
     public static final int GL_TEXTURE_RED_SIZE;
     public static final int GL_TEXTURE_RESIDENT;
     public static final int GL_TEXTURE_RESIDENT_EXT;
     public static final int GL_TEXTURE_STACK_DEPTH;
     public static final int GL_TEXTURE_WIDTH;
     public static final int GL_TEXTURE_WRAP_R_EXT;
     public static final int GL_TEXTURE_WRAP_S;
     public static final int GL_TEXTURE_WRAP_T;
     public static final int GL_TRANSFORM_BIT;
     public static final int GL_TRIANGLES;
     public static final int GL_TRIANGLE_FAN;
     public static final int GL_TRIANGLE_STRIP;
     public static final int GL_TRUE;
     public static final int GL_UNPACK_ALIGNMENT;
     public static final int GL_UNPACK_IMAGE_HEIGHT_EXT;
     public static final int GL_UNPACK_LSB_FIRST;
     public static final int GL_UNPACK_ROW_LENGTH;
     public static final int GL_UNPACK_SKIP_IMAGES_EXT;
     public static final int GL_UNPACK_SKIP_PIXELS;
     public static final int GL_UNPACK_SKIP_ROWS;
     public static final int GL_UNPACK_SWAP_BYTES;
     public static final int GL_UNSIGNED_BYTE;
     public static final int GL_UNSIGNED_INT;
     public static final int GL_UNSIGNED_SHORT;
     public static final int GL_V2F;
     public static final int GL_V3F;
     public static final int GL_VENDOR;
     public static final int GL_VERSION;
     public static final int GL_VERTEX_ARRAY;
     public static final int GL_VERTEX_ARRAY_COUNT_EXT;
     public static final int GL_VERTEX_ARRAY_EXT;
     public static final int GL_VERTEX_ARRAY_POINTER;
     public static final int GL_VERTEX_ARRAY_POINTER_EXT;
     public static final int GL_VERTEX_ARRAY_SIZE;
     public static final int GL_VERTEX_ARRAY_SIZE_EXT;
     public static final int GL_VERTEX_ARRAY_STRIDE;
     public static final int GL_VERTEX_ARRAY_STRIDE_EXT;
     public static final int GL_VERTEX_ARRAY_TYPE;
     public static final int GL_VERTEX_ARRAY_TYPE_EXT;
     public static final int GL_VIEWPORT;
     public static final int GL_VIEWPORT_BIT;
     public static final int GL_XOR;
     public static final int GL_ZERO;
     public static final int GL_ZOOM_X;
     public static final int GL_ZOOM_Y;

}

Class containing constants for all the variables defined for use within OpenGL. This interface can be implemented within any end-user applications for easy access to the constant values without needing to make a hard reference to the GL class

Version:
$Id: GLConstants.java.stub,v 1.1 1998/10/29 21:05:15 descarte Exp descarte $
Author:
Alligator Descartes for Arcane Technologies Ltd.


  Cross Reference

Extended By:
GL





  Fields

· GL_FOG_HINT

Summary  |  Top
   public static final int GL_FOG_HINT

Fog hint


· GL_POINT_SMOOTH_HINT

Summary  |  Top
   public static final int GL_POINT_SMOOTH_HINT

Point smooth hint


· GL_SRC_ALPHA_SATURATE

Summary  |  Top
   public static final int GL_SRC_ALPHA_SATURATE

Saturate the source alpha and use that as the blend factor


· GL_PROXY_TEXTURE_3D_EXT

Summary  |  Top
   public static final int GL_PROXY_TEXTURE_3D_EXT

!!!Needs comment!!!


· GL_LUMINANCE

Summary  |  Top
   public static final int GL_LUMINANCE

A single luminance component


· GL_BITMAP

Summary  |  Top
   public static final int GL_BITMAP

single bits in unsigned 8-bit integers using the same format as glBitmap()


· GL_T4F_V4F

Summary  |  Top
   public static final int GL_T4F_V4F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_RIGHT

Summary  |  Top
   public static final int GL_RIGHT

!!!Needs comment!!!


· GL_CONSTANT_ALPHA_EXT

Summary  |  Top
   public static final int GL_CONSTANT_ALPHA_EXT

!!!Needs comment!!!


· GL_RENDER

Summary  |  Top
   public static final int GL_RENDER

!!!Needs comment!!!


· GL_LIGHT_MODEL_LOCAL_VIEWER

Summary  |  Top
   public static final int GL_LIGHT_MODEL_LOCAL_VIEWER

Viewer is local


· GL_PIXEL_MODE_BIT

Summary  |  Top
   public static final int GL_PIXEL_MODE_BIT

!!!Needs comment!!!


· GL_LIGHT_MODEL_TWO_SIDE

Summary  |  Top
   public static final int GL_LIGHT_MODEL_TWO_SIDE

Use two-sided lighting


· GL_CLIP_PLANE0

Summary  |  Top
   public static final int GL_CLIP_PLANE0

User clipping plane co-efficients / User clipping plane enabled


· GL_TRIANGLE_STRIP

Summary  |  Top
   public static final int GL_TRIANGLE_STRIP

Linked strip of triangles @see COM.hermetica.magician.GL#glBegin


· GL_CLIP_PLANE1

Summary  |  Top
   public static final int GL_CLIP_PLANE1

User clipping plane co-efficients / User clipping plane enabled


· GL_CLIP_PLANE2

Summary  |  Top
   public static final int GL_CLIP_PLANE2

User clipping plane co-efficients / User clipping plane enabled


· GL_NAME_STACK_DEPTH

Summary  |  Top
   public static final int GL_NAME_STACK_DEPTH

Name stack depth


· GL_CLIP_PLANE3

Summary  |  Top
   public static final int GL_CLIP_PLANE3

User clipping plane co-efficients / User clipping plane enabled


· GL_CLIP_PLANE4

Summary  |  Top
   public static final int GL_CLIP_PLANE4

User clipping plane co-efficients / User clipping plane enabled


· GL_CURRENT_RASTER_TEXTURE_COORDS

Summary  |  Top
   public static final int GL_CURRENT_RASTER_TEXTURE_COORDS

Texture coordinates associated with raster position


· GL_CLIP_PLANE5

Summary  |  Top
   public static final int GL_CLIP_PLANE5

User clipping plane co-efficients / User clipping plane enabled


· GL_EXP

Summary  |  Top
   public static final int GL_EXP

Use exponential fog


· GL_DST_ALPHA

Summary  |  Top
   public static final int GL_DST_ALPHA

Use the destination alpha as the blend factor


· GL_TEXTURE_3D_BINDING_EXT

Summary  |  Top
   public static final int GL_TEXTURE_3D_BINDING_EXT

!!!Needs comment!!!


· GL_STENCIL_PASS_DEPTH_PASS

Summary  |  Top
   public static final int GL_STENCIL_PASS_DEPTH_PASS

Stencil depth buffer pass action


· GL_AND_INVERTED

Summary  |  Top
   public static final int GL_AND_INVERTED

Invert the incoming fragment and AND it with the destination fragment


· GL_LIGHTING_BIT

Summary  |  Top
   public static final int GL_LIGHTING_BIT

!!!Needs comment!!!


· GL_COLOR_WRITEMASK

Summary  |  Top
   public static final int GL_COLOR_WRITEMASK

Colour write enables; R, G, B or A


· GL_READ_BUFFER

Summary  |  Top
   public static final int GL_READ_BUFFER

Read source buffer


· GL_POLYGON_OFFSET_LINE

Summary  |  Top
   public static final int GL_POLYGON_OFFSET_LINE

Polygon offset enable for GL_LINE mode rasterization


· GL_TEXTURE_COORD_ARRAY_TYPE_EXT

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_TYPE_EXT

Type of texture coordinates


· GL_STENCIL_VALUE_MASK

Summary  |  Top
   public static final int GL_STENCIL_VALUE_MASK

Stencil mask


· GL_ZOOM_X

Summary  |  Top
   public static final int GL_ZOOM_X

x zoom factor


· GL_OR_REVERSE

Summary  |  Top
   public static final int GL_OR_REVERSE

Or the incoming fragment with the inverse of the destination fragment


· GL_ZOOM_Y

Summary  |  Top
   public static final int GL_ZOOM_Y

y zoom factor


· GL_CURRENT_RASTER_DISTANCE

Summary  |  Top
   public static final int GL_CURRENT_RASTER_DISTANCE

Current raster distance


· GL_COLOR_ARRAY_POINTER

Summary  |  Top
   public static final int GL_COLOR_ARRAY_POINTER

Pointer to the colour array


· GL_COLOR_TABLE_FORMAT_EXT

Summary  |  Top
   public static final int GL_COLOR_TABLE_FORMAT_EXT

!!!Needs comment!!!


· GL_MAX_TEXTURE_STACK_DEPTH

Summary  |  Top
   public static final int GL_MAX_TEXTURE_STACK_DEPTH

Maximum depth of texture matrix stack


· GL_EXP2

Summary  |  Top
   public static final int GL_EXP2

Use exponential^2 fog


· GL_RED_SCALE

Summary  |  Top
   public static final int GL_RED_SCALE

Value of GL_RED_SCALE


· GL_PIXEL_MAP_S_TO_S

Summary  |  Top
   public static final int GL_PIXEL_MAP_S_TO_S

Maps a stencil pixel map to a stencil pixel map


· GL_CLEAR

Summary  |  Top
   public static final int GL_CLEAR

Clear the incoming fragment


· GL_PIXEL_MAP_I_TO_G_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_G_SIZE

!!!Needs comment!!!


· GL_FRONT

Summary  |  Top
   public static final int GL_FRONT

Front frame buffer


· GL_EQUIV

Summary  |  Top
   public static final int GL_EQUIV

Invert ( source XOR destination ) fragments


· GL_POLYGON_OFFSET_FACTOR

Summary  |  Top
   public static final int GL_POLYGON_OFFSET_FACTOR

Polygon offset factor


· GL_C4F_N3F_V3F

Summary  |  Top
   public static final int GL_C4F_N3F_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_FLOAT

Summary  |  Top
   public static final int GL_FLOAT

single-precision floating point number


· GL_NORMAL_ARRAY_POINTER_EXT

Summary  |  Top
   public static final int GL_NORMAL_ARRAY_POINTER_EXT

Pointer to the normal array


· GL_PIXEL_MAP_B_TO_B_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_B_TO_B_SIZE

!!!Needs comment!!!


· GL_MAP1_VERTEX_3

Summary  |  Top
   public static final int GL_MAP1_VERTEX_3

Map x, y, z vertex coordinates


· GL_PIXEL_MAP_S_TO_S_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_S_TO_S_SIZE

!!!Needs comment!!!


· GL_MAP1_VERTEX_4

Summary  |  Top
   public static final int GL_MAP1_VERTEX_4

Map x, y, z, w vertex coordinates


· GL_FEEDBACK_BUFFER_TYPE

Summary  |  Top
   public static final int GL_FEEDBACK_BUFFER_TYPE

Type of feedback buffer


· GL_RETURN

Summary  |  Top
   public static final int GL_RETURN

!!!Needs comment!!!


· GL_FUNC_ADD_EXT

Summary  |  Top
   public static final int GL_FUNC_ADD_EXT

!!!Needs comment!!!


· GL_KEEP

Summary  |  Top
   public static final int GL_KEEP

!!!Needs comment!!!


· GL_POLYGON_STIPPLE_BIT

Summary  |  Top
   public static final int GL_POLYGON_STIPPLE_BIT

!!!Needs comment!!!


· GL_TEXTURE_MIN_LOD_SGIS

Summary  |  Top
   public static final int GL_TEXTURE_MIN_LOD_SGIS

!!!Needs comment!!!


· GL_FILL

Summary  |  Top
   public static final int GL_FILL

Specifies that polygons are to be filled @see COM.hermetica.magician.GL#glPolygonMode


· GL_STENCIL_BUFFER_BIT

Summary  |  Top
   public static final int GL_STENCIL_BUFFER_BIT

Indicates that the stencil buffer should be operated on @see COM.hermetica.magician.GL#glClear


· GL_TEXTURE_BORDER

Summary  |  Top
   public static final int GL_TEXTURE_BORDER

x-d texture image i's border


· GL_R3_G3_B2

Summary  |  Top
   public static final int GL_R3_G3_B2

Internal texture image format


· GL_STEREO

Summary  |  Top
   public static final int GL_STEREO

True if left and right buffers exist


· GL_MIN_EXT

Summary  |  Top
   public static final int GL_MIN_EXT

!!!Needs comment!!!


· GL_TEXTURE_COORD_ARRAY_EXT

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_EXT

Texture coordinate array enable


· GL_MAX_EXT

Summary  |  Top
   public static final int GL_MAX_EXT

!!!Needs comment!!!


· GL_SPOT_EXPONENT

Summary  |  Top
   public static final int GL_SPOT_EXPONENT

Spotlight exponent of light i


· GL_COLOR_TABLE_BLUE_SIZE_EXT

Summary  |  Top
   public static final int GL_COLOR_TABLE_BLUE_SIZE_EXT

!!!Needs comment!!!


· GL_ALPHA_BITS

Summary  |  Top
   public static final int GL_ALPHA_BITS

Number of bits per alpha component in colour buffers


· GL_4_BYTES

Summary  |  Top
   public static final int GL_4_BYTES

Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_3_BYTES


· GL_TEXTURE_GREEN_SIZE

Summary  |  Top
   public static final int GL_TEXTURE_GREEN_SIZE

x-d texture image i's green resolution


· GL_POLYGON_OFFSET_FACTOR_EXT

Summary  |  Top
   public static final int GL_POLYGON_OFFSET_FACTOR_EXT

Polygon offset factor


· GL_MAP_COLOR

Summary  |  Top
   public static final int GL_MAP_COLOR

True if colours are mapped


· GL_UNPACK_SKIP_IMAGES_EXT

Summary  |  Top
   public static final int GL_UNPACK_SKIP_IMAGES_EXT

!!!Needs comment!!!


· GL_POLYGON_OFFSET_UNITS

Summary  |  Top
   public static final int GL_POLYGON_OFFSET_UNITS

!!!Needs comment!!!


· GL_RGB5_A1

Summary  |  Top
   public static final int GL_RGB5_A1

Internal texture image format


· GL_PIXEL_MAP_I_TO_A_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_A_SIZE

!!!Needs comment!!!


· GL_INDEX_ARRAY_POINTER_EXT

Summary  |  Top
   public static final int GL_INDEX_ARRAY_POINTER_EXT

Pointer to the index array


· GL_MAP2_TEXTURE_COORD_1

Summary  |  Top
   public static final int GL_MAP2_TEXTURE_COORD_1

s texture coordinates


· GL_INDEX_ARRAY_TYPE_EXT

Summary  |  Top
   public static final int GL_INDEX_ARRAY_TYPE_EXT

Type of colour indexes


· GL_MAP2_TEXTURE_COORD_2

Summary  |  Top
   public static final int GL_MAP2_TEXTURE_COORD_2

s, t texture coordinates


· GL_MAP2_TEXTURE_COORD_3

Summary  |  Top
   public static final int GL_MAP2_TEXTURE_COORD_3

s, t, r texture coordinates


· GL_CONSTANT_COLOR

Summary  |  Top
   public static final int GL_CONSTANT_COLOR

!!!Needs comment!!!


· GL_MAP2_TEXTURE_COORD_4

Summary  |  Top
   public static final int GL_MAP2_TEXTURE_COORD_4

s, t, r, q texture coordinates


· GL_ADD

Summary  |  Top
   public static final int GL_ADD

!!!Needs comment!!!


· GL_MODELVIEW

Summary  |  Top
   public static final int GL_MODELVIEW

Specifies that the modelview matrix stack should be manipulated from now on


· GL_MAX_NAME_STACK_DEPTH

Summary  |  Top
   public static final int GL_MAX_NAME_STACK_DEPTH

Maximum selection-name stack depth


· GL_UNSIGNED_BYTE

Summary  |  Top
   public static final int GL_UNSIGNED_BYTE

unsigned 8-bit integer


· GL_TEXTURE_BLUE_SIZE

Summary  |  Top
   public static final int GL_TEXTURE_BLUE_SIZE

x-d texture image i's blue resolution


· GL_INDEX_SHIFT

Summary  |  Top
   public static final int GL_INDEX_SHIFT

Value of GL_INDEX_SHIFT


· GL_CURRENT_INDEX

Summary  |  Top
   public static final int GL_CURRENT_INDEX

Current colour index


· GL_DITHER

Summary  |  Top
   public static final int GL_DITHER

Dithering enabled


· GL_NORMAL_ARRAY_STRIDE_EXT

Summary  |  Top
   public static final int GL_NORMAL_ARRAY_STRIDE_EXT

Stride between normals


· GL_REPEAT

Summary  |  Top
   public static final int GL_REPEAT

Repeat a texture in one direction


· GL_MAP2_COLOR_4

Summary  |  Top
   public static final int GL_MAP2_COLOR_4

Map an RGBA colour


· GL_UNPACK_SWAP_BYTES

Summary  |  Top
   public static final int GL_UNPACK_SWAP_BYTES

Value of GL_UNPACK_SWAP_BYTES


· GL_TRIANGLE_FAN

Summary  |  Top
   public static final int GL_TRIANGLE_FAN

Linked fan of triangles @see COM.hermetica.magician.GL#glBegin


· GL_PIXEL_MAP_G_TO_G

Summary  |  Top
   public static final int GL_PIXEL_MAP_G_TO_G

Maps a green pixel map to a green pixel map


· GL_TEXTURE_COORD_ARRAY_STRIDE

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_STRIDE

Stride between texture coordinates


· GL_TEXTURE_PRIORITY

Summary  |  Top
   public static final int GL_TEXTURE_PRIORITY

Texture object priority


· GL_FRONT_LEFT

Summary  |  Top
   public static final int GL_FRONT_LEFT

Front-left frame buffer in stereo context


· GL_CURRENT_RASTER_POSITION_VALID

Summary  |  Top
   public static final int GL_CURRENT_RASTER_POSITION_VALID

Raster position valid bit


· GL_LIST_BASE

Summary  |  Top
   public static final int GL_LIST_BASE

Setting of glListBase()


· GL_PACK_ROW_LENGTH

Summary  |  Top
   public static final int GL_PACK_ROW_LENGTH

Value of GL_PACK_ROW_LENGTH


· GL_TEXTURE_ENV

Summary  |  Top
   public static final int GL_TEXTURE_ENV

!!!Needs comment!!!


· GL_ONE_MINUS_SRC_ALPHA

Summary  |  Top
   public static final int GL_ONE_MINUS_SRC_ALPHA

Use 1 - source alpha as the blend factor


· GL_FOG_BIT

Summary  |  Top
   public static final int GL_FOG_BIT

!!!Needs comment!!!


· GL_MAP2_GRID_SEGMENTS

Summary  |  Top
   public static final int GL_MAP2_GRID_SEGMENTS

2-d grid divisions


· GL_COPY_INVERTED

Summary  |  Top
   public static final int GL_COPY_INVERTED

Invert the incoming fragment


· GL_INDEX_MODE

Summary  |  Top
   public static final int GL_INDEX_MODE

True if colour buffers store indices


· GL_COLOR_INDEX8_EXT

Summary  |  Top
   public static final int GL_COLOR_INDEX8_EXT

!!!Needs comment!!!


· GL_INDEX_ARRAY_STRIDE

Summary  |  Top
   public static final int GL_INDEX_ARRAY_STRIDE

Stride between colour indexes


· GL_TEXTURE_MAX_LEVEL_SGIS

Summary  |  Top
   public static final int GL_TEXTURE_MAX_LEVEL_SGIS

!!!Needs comment!!!


· GL_COLOR_ARRAY_STRIDE

Summary  |  Top
   public static final int GL_COLOR_ARRAY_STRIDE

Stride between colours


· GL_BLUE

Summary  |  Top
   public static final int GL_BLUE

A single blue colour component


· GL_ONE_MINUS_CONSTANT_ALPHA_EXT

Summary  |  Top
   public static final int GL_ONE_MINUS_CONSTANT_ALPHA_EXT

!!!Needs comment!!!


· GL_BLEND_SRC

Summary  |  Top
   public static final int GL_BLEND_SRC

Blending source function


· GL_CLAMP

Summary  |  Top
   public static final int GL_CLAMP

Clamp a texture in one direction


· GL_TEXTURE_RESIDENT

Summary  |  Top
   public static final int GL_TEXTURE_RESIDENT

!!!Needs comment!!!


· GL_AND_REVERSE

Summary  |  Top
   public static final int GL_AND_REVERSE

And the incoming fragment with the inverse of the destination fragment


· GL_EDGE_FLAG

Summary  |  Top
   public static final int GL_EDGE_FLAG

Edge flag


· GL_DRAW_PIXEL_TOKEN

Summary  |  Top
   public static final int GL_DRAW_PIXEL_TOKEN

Signifies a vertex in a feedback buffer


· GL_MAX_TEXTURE_SIZE

Summary  |  Top
   public static final int GL_MAX_TEXTURE_SIZE

Texture proxy thing


· GL_MAX_LIGHTS

Summary  |  Top
   public static final int GL_MAX_LIGHTS

Maximum number of lights


· GL_COLOR_BUFFER_BIT

Summary  |  Top
   public static final int GL_COLOR_BUFFER_BIT

Indicates that the colour buffer should be operated on @see COM.hermetica.magician.GL#glClear


· GL_GREEN_SCALE

Summary  |  Top
   public static final int GL_GREEN_SCALE

Value of GL_GREEN_SCALE


· GL_INTENSITY4

Summary  |  Top
   public static final int GL_INTENSITY4

Internal texture image format


· GL_ORDER

Summary  |  Top
   public static final int GL_ORDER

1/2-d map order


· GL_VIEWPORT_BIT

Summary  |  Top
   public static final int GL_VIEWPORT_BIT

!!!Needs comment!!!


· GL_INTENSITY8

Summary  |  Top
   public static final int GL_INTENSITY8

Internal texture image format


· GL_SPECULAR

Summary  |  Top
   public static final int GL_SPECULAR

Specular intensity of light i


· GL_PIXEL_MAP_A_TO_A

Summary  |  Top
   public static final int GL_PIXEL_MAP_A_TO_A

Maps a alpha pixel map to an alpha pixel map


· GL_FRONT_RIGHT

Summary  |  Top
   public static final int GL_FRONT_RIGHT

Front-right frame buffer in stereo context


· GL_POLYGON_STIPPLE

Summary  |  Top
   public static final int GL_POLYGON_STIPPLE

Polygon stipple pattern


· GL_TEXTURE_HEIGHT

Summary  |  Top
   public static final int GL_TEXTURE_HEIGHT

x-d texture image i's height


· GL_TEXTURE_MAG_FILTER

Summary  |  Top
   public static final int GL_TEXTURE_MAG_FILTER

Texture magnification function


· GL_CURRENT_RASTER_INDEX

Summary  |  Top
   public static final int GL_CURRENT_RASTER_INDEX

Colour index associated with raster position


· GL_ACCUM_GREEN_BITS

Summary  |  Top
   public static final int GL_ACCUM_GREEN_BITS

Number of bits per green component in the accumulation buffer


· GL_LEFT

Summary  |  Top
   public static final int GL_LEFT

!!!Needs comment!!!


· GL_POLYGON_MODE

Summary  |  Top
   public static final int GL_POLYGON_MODE

Polygon rasterization mode ( front and back )


· GL_COLOR_ARRAY_POINTER_EXT

Summary  |  Top
   public static final int GL_COLOR_ARRAY_POINTER_EXT

Pointer to the colour array


· GL_CLIENT_ATTRIB_STACK_DEPTH

Summary  |  Top
   public static final int GL_CLIENT_ATTRIB_STACK_DEPTH

Client attribute stack pointer


· GL_RGB10_A2

Summary  |  Top
   public static final int GL_RGB10_A2

Internal texture image format


· GL_ALL_ATTRIB_BITS

Summary  |  Top
   public static final int GL_ALL_ATTRIB_BITS

!!!Needs comment!!!


· GL_TEXTURE_1D_BINDING_EXT

Summary  |  Top
   public static final int GL_TEXTURE_1D_BINDING_EXT

!!!Needs comment!!!


· GL_POLYGON_SMOOTH_HINT

Summary  |  Top
   public static final int GL_POLYGON_SMOOTH_HINT

Polygon smooth hint


· GL_COLOR_TABLE_ALPHA_SIZE_EXT

Summary  |  Top
   public static final int GL_COLOR_TABLE_ALPHA_SIZE_EXT

!!!Needs comment!!!


· GL_EDGE_FLAG_ARRAY_STRIDE

Summary  |  Top
   public static final int GL_EDGE_FLAG_ARRAY_STRIDE

Stride between edge flags


· GL_INDEX_ARRAY

Summary  |  Top
   public static final int GL_INDEX_ARRAY

Colour-index array enable


· GL_NORMAL_ARRAY_EXT

Summary  |  Top
   public static final int GL_NORMAL_ARRAY_EXT

Normal array enable


· GL_FRONT_FACE

Summary  |  Top
   public static final int GL_FRONT_FACE

Polygon front-face CW/CCW indicator


· GL_LUMINANCE12_ALPHA4

Summary  |  Top
   public static final int GL_LUMINANCE12_ALPHA4

Internal texture image format


· GL_RED

Summary  |  Top
   public static final int GL_RED

A single red colour component


· GL_CCW

Summary  |  Top
   public static final int GL_CCW

Specifies vertex ordering as counter-clockwise @see COM.hermetica.magician.GL#glFrontFace


· GL_TEXTURE_BINDING_1D

Summary  |  Top
   public static final int GL_TEXTURE_BINDING_1D

Texture object bound to GL_TEXTURE_1D


· GL_COLOR

Summary  |  Top
   public static final int GL_COLOR

!!!Needs comment!!!


· GL_POLYGON_SMOOTH

Summary  |  Top
   public static final int GL_POLYGON_SMOOTH

Polygon anti-aliasing on


· GL_VERTEX_ARRAY_SIZE_EXT

Summary  |  Top
   public static final int GL_VERTEX_ARRAY_SIZE_EXT

Coordinates per vertex


· GL_SPOT_DIRECTION

Summary  |  Top
   public static final int GL_SPOT_DIRECTION

Spotlight direction of light i


· GL_UNSIGNED_INT

Summary  |  Top
   public static final int GL_UNSIGNED_INT

unsigned 32-bit integer


· GL_CLIENT_PIXEL_STORE_BIT

Summary  |  Top
   public static final int GL_CLIENT_PIXEL_STORE_BIT

!!!Needs comment!!!


· GL_RGBA2

Summary  |  Top
   public static final int GL_RGBA2

Internal texture image format


· GL_RGBA4

Summary  |  Top
   public static final int GL_RGBA4

Internal texture image format


· GL_GREEN

Summary  |  Top
   public static final int GL_GREEN

A single green colour component


· GL_RGBA8

Summary  |  Top
   public static final int GL_RGBA8

Internal texture image format


· GL_ACCUM_RED_BITS

Summary  |  Top
   public static final int GL_ACCUM_RED_BITS

Number of bits per red component in the accumulation buffer


· GL_TEXTURE_3D_EXT

Summary  |  Top
   public static final int GL_TEXTURE_3D_EXT

!!!Needs comment!!!


· GL_DEPTH_CLEAR_VALUE

Summary  |  Top
   public static final int GL_DEPTH_CLEAR_VALUE

Depth-buffer clear value


· GL_AMBIENT_AND_DIFFUSE

Summary  |  Top
   public static final int GL_AMBIENT_AND_DIFFUSE

Ambient and diffuse colour of material


· GL_LIST_BIT

Summary  |  Top
   public static final int GL_LIST_BIT

!!!Needs comment!!!


· GL_BACK_LEFT

Summary  |  Top
   public static final int GL_BACK_LEFT

Back-left frame buffer in double-buffered stereo contexts


· GL_ONE_MINUS_CONSTANT_ALPHA

Summary  |  Top
   public static final int GL_ONE_MINUS_CONSTANT_ALPHA

!!!Needs comment!!!


· GL_COPY_PIXEL_TOKEN

Summary  |  Top
   public static final int GL_COPY_PIXEL_TOKEN

Signifies a vertex in a feedback buffer


· GL_TEXTURE_COORD_ARRAY_COUNT_EXT

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_COUNT_EXT

!!!Needs comment!!!


· GL_COLOR_ARRAY_TYPE

Summary  |  Top
   public static final int GL_COLOR_ARRAY_TYPE

Type of colour components


· GL_RGBA12

Summary  |  Top
   public static final int GL_RGBA12

Internal texture image format


· GL_TEXTURE_BINDING_2D

Summary  |  Top
   public static final int GL_TEXTURE_BINDING_2D

Texture object bound to GL_TEXTURE_2D


· GL_TRUE

Summary  |  Top
   public static final int GL_TRUE

Signifies a true value


· GL_RGBA16

Summary  |  Top
   public static final int GL_RGBA16

Internal texture image format


· GL_PIXEL_MAP_I_TO_B_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_B_SIZE

!!!Needs comment!!!


· GL_TEXTURE_MATRIX

Summary  |  Top
   public static final int GL_TEXTURE_MATRIX

Texture matrix stack


· GL_TEXTURE_COORD_ARRAY_POINTER

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_POINTER

Pointer to the texture coordinate array


· GL_BLUE_BIAS

Summary  |  Top
   public static final int GL_BLUE_BIAS

Value of GL_BLUE_BIAS


· GL_EMISSION

Summary  |  Top
   public static final int GL_EMISSION

Emissive material colour


· GL_INDEX_BITS

Summary  |  Top
   public static final int GL_INDEX_BITS

Number of bits per index in colour buffers


· GL_LINE_RESET_TOKEN

Summary  |  Top
   public static final int GL_LINE_RESET_TOKEN

Signifies two vertices in a feedback buffer


· GL_CLIENT_ALL_ATTRIB_BITS

Summary  |  Top
   public static final int GL_CLIENT_ALL_ATTRIB_BITS

!!!Needs comment!!!


· GL_MAP_STENCIL

Summary  |  Top
   public static final int GL_MAP_STENCIL

True if stencil values are mapped


· GL_BLEND_DST

Summary  |  Top
   public static final int GL_BLEND_DST

Blending destination function


· GL_TEXTURE_WIDTH

Summary  |  Top
   public static final int GL_TEXTURE_WIDTH

x-d texture image i's width


· GL_NONE

Summary  |  Top
   public static final int GL_NONE

!!!Needs comment!!!


· GL_STENCIL_TEST

Summary  |  Top
   public static final int GL_STENCIL_TEST

Stencilling enabled


· GL_COLOR_INDEX1_EXT

Summary  |  Top
   public static final int GL_COLOR_INDEX1_EXT

!!!Needs comment!!!


· GL_FEEDBACK_BUFFER_SIZE

Summary  |  Top
   public static final int GL_FEEDBACK_BUFFER_SIZE

Size of feedback buffer


· GL_RED_BIAS

Summary  |  Top
   public static final int GL_RED_BIAS

Value of GL_RED_BIAS


· GL_PACK_SKIP_IMAGES_EXT

Summary  |  Top
   public static final int GL_PACK_SKIP_IMAGES_EXT

!!!Needs comment!!!


· GL_RGB

Summary  |  Top
   public static final int GL_RGB

A red colour component, followed by a green colour component, followed by a blue colour component


· GL_COLOR_MATERIAL_FACE

Summary  |  Top
   public static final int GL_COLOR_MATERIAL_FACE

Face(s) affected by colour tracking


· GL_CURRENT_BIT

Summary  |  Top
   public static final int GL_CURRENT_BIT

!!!Needs comment!!!


· GL_CURRENT_COLOR

Summary  |  Top
   public static final int GL_CURRENT_COLOR

Current colour


· GL_LEQUAL

Summary  |  Top
   public static final int GL_LEQUAL

Accept the fragment if fragment alpha <= reference alpha


· GL_CURRENT_RASTER_POSITION

Summary  |  Top
   public static final int GL_CURRENT_RASTER_POSITION

Current raster position


· GL_LINE_STIPPLE

Summary  |  Top
   public static final int GL_LINE_STIPPLE

Line stipple enable


· GL_SET

Summary  |  Top
   public static final int GL_SET

Set the incoming fragment to 1


· GL_NOR

Summary  |  Top
   public static final int GL_NOR

Invert ( source OR destination ) fragments


· GL_POINT_SIZE_RANGE

Summary  |  Top
   public static final int GL_POINT_SIZE_RANGE

Range ( low to high ) of antialiased point sizes


· GL_LINE_SMOOTH_HINT

Summary  |  Top
   public static final int GL_LINE_SMOOTH_HINT

Line smooth hint


· GL_COPY

Summary  |  Top
   public static final int GL_COPY

Copy the incoming fragment


· GL_VERTEX_ARRAY

Summary  |  Top
   public static final int GL_VERTEX_ARRAY

Vertex array enable


· GL_NOOP

Summary  |  Top
   public static final int GL_NOOP

Ignore the incoming fragment


· GL_VIEWPORT

Summary  |  Top
   public static final int GL_VIEWPORT

Viewport origin and extent


· GL_LINE_SMOOTH

Summary  |  Top
   public static final int GL_LINE_SMOOTH

Line anti-aliasing on


· GL_OR_INVERTED

Summary  |  Top
   public static final int GL_OR_INVERTED

Invert the incoming fragment and OR it with the destination fragment


· GL_ONE

Summary  |  Top
   public static final int GL_ONE

A one'd blend factor


· GL_BLEND

Summary  |  Top
   public static final int GL_BLEND

Blending enabled


· GL_3D_COLOR_TEXTURE

Summary  |  Top
   public static final int GL_3D_COLOR_TEXTURE

x, y, z coordinates plus colour plus texture fed back into feedback buffer


· GL_EVAL_BIT

Summary  |  Top
   public static final int GL_EVAL_BIT

!!!Needs comment!!!


· GL_STENCIL_WRITEMASK

Summary  |  Top
   public static final int GL_STENCIL_WRITEMASK

Stencil-buffer writemask


· GL_COLOR_TABLE_RED_SIZE_EXT

Summary  |  Top
   public static final int GL_COLOR_TABLE_RED_SIZE_EXT

!!!Needs comment!!!


· GL_COLOR_TABLE_LUMINANCE_SIZE_EXT

Summary  |  Top
   public static final int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT

!!!Needs comment!!!


· GL_DEPTH_BUFFER_BIT

Summary  |  Top
   public static final int GL_DEPTH_BUFFER_BIT

Indicates that the depth buffer should be operated on @see COM.hermetica.magician.GL#glClear


· GL_ATTRIB_STACK_DEPTH

Summary  |  Top
   public static final int GL_ATTRIB_STACK_DEPTH

Attribute stack pointer


· GL_ONE_MINUS_DST_COLOR

Summary  |  Top
   public static final int GL_ONE_MINUS_DST_COLOR

Use 1 - destination colour as the blend factor


· GL_PASS_THROUGH_TOKEN

Summary  |  Top
   public static final int GL_PASS_THROUGH_TOKEN

Signifies a floating-point number in a feedback buffer


· GL_DECR

Summary  |  Top
   public static final int GL_DECR

!!!Needs comment!!!


· GL_MAP2_VERTEX_3

Summary  |  Top
   public static final int GL_MAP2_VERTEX_3

Map x, y, z vertex coordinates


· GL_MAP2_VERTEX_4

Summary  |  Top
   public static final int GL_MAP2_VERTEX_4

Map x, y, z, w vertex coordinates


· GL_GREEN_BITS

Summary  |  Top
   public static final int GL_GREEN_BITS

Number of bits per green component in colour buffers


· GL_PIXEL_MAP_B_TO_B

Summary  |  Top
   public static final int GL_PIXEL_MAP_B_TO_B

Maps a blue pixel map to a blue pixel map


· GL_RENDER_MODE

Summary  |  Top
   public static final int GL_RENDER_MODE

glRenderMode() setting


· GL_NICEST

Summary  |  Top
   public static final int GL_NICEST

!!!Needs comment!!!


· GL_INTENSITY

Summary  |  Top
   public static final int GL_INTENSITY

Internal texture image format


· GL_COLOR_INDEX12_EXT

Summary  |  Top
   public static final int GL_COLOR_INDEX12_EXT

!!!Needs comment!!!


· GL_LUMINANCE6_ALPHA2

Summary  |  Top
   public static final int GL_LUMINANCE6_ALPHA2

Internal texture image format


· GL_PACK_SKIP_PIXELS

Summary  |  Top
   public static final int GL_PACK_SKIP_PIXELS

Value of GL_PACK_SKIP_PIXELS


· GL_PIXEL_MAP_I_TO_I_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_I_SIZE

!!!Needs comment!!!


· GL_VERTEX_ARRAY_EXT

Summary  |  Top
   public static final int GL_VERTEX_ARRAY_EXT

Vertex array enable


· GL_SRC_ALPHA

Summary  |  Top
   public static final int GL_SRC_ALPHA

Use the source alpha as the blend factor


· GL_STENCIL_FAIL

Summary  |  Top
   public static final int GL_STENCIL_FAIL

Stencil fail action


· GL_COLOR_INDEXES

Summary  |  Top
   public static final int GL_COLOR_INDEXES

c_a, c_d and c_s for colour-index lighting


· GL_TEXTURE_COORD_ARRAY_SIZE_EXT

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_SIZE_EXT

Texture coordinates per element


· GL_MAX_CLIP_PLANES

Summary  |  Top
   public static final int GL_MAX_CLIP_PLANES

Maximum number of user clipping planes


· GL_CURRENT_RASTER_COLOR

Summary  |  Top
   public static final int GL_CURRENT_RASTER_COLOR

Colour associated with raster position


· GL_MAX_VIEWPORT_DIMS

Summary  |  Top
   public static final int GL_MAX_VIEWPORT_DIMS

Maximum viewport dimensions


· GL_COLOR_TABLE_WIDTH_EXT

Summary  |  Top
   public static final int GL_COLOR_TABLE_WIDTH_EXT

!!!Needs comment!!!


· GL_POLYGON_OFFSET_POINT

Summary  |  Top
   public static final int GL_POLYGON_OFFSET_POINT

Polygon offset enable for GL_POINT mode rasterization


· GL_DECAL

Summary  |  Top
   public static final int GL_DECAL

Specifies that the texture should be applied to the surface using the original texture colours


· GL_PACK_ALIGNMENT

Summary  |  Top
   public static final int GL_PACK_ALIGNMENT

Value of GL_PACK_ALIGNMENT


· GL_SUBPIXEL_BITS

Summary  |  Top
   public static final int GL_SUBPIXEL_BITS

Number of bits of subpixel precision in x and y


· GL_NAND

Summary  |  Top
   public static final int GL_NAND

Invert ( source AND destination ) fragments


· GL_PROXY_TEXTURE_1D

Summary  |  Top
   public static final int GL_PROXY_TEXTURE_1D

!!!Needs comment!!!


· GL_OBJECT_PLANE

Summary  |  Top
   public static final int GL_OBJECT_PLANE

Texgen object linear co-efficients


· GL_DEPTH_COMPONENT

Summary  |  Top
   public static final int GL_DEPTH_COMPONENT

A single depth component


· GL_T2F_C4UB_V3F

Summary  |  Top
   public static final int GL_T2F_C4UB_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_TEXTURE_MAX_LOD_SGIS

Summary  |  Top
   public static final int GL_TEXTURE_MAX_LOD_SGIS

!!!Needs comment!!!


· GL_FALSE

Summary  |  Top
   public static final int GL_FALSE

Signifies a false value


· GL_ACCUM_CLEAR_VALUE

Summary  |  Top
   public static final int GL_ACCUM_CLEAR_VALUE

Accumulation-buffer clear value


· GL_TEXTURE_BORDER_COLOR

Summary  |  Top
   public static final int GL_TEXTURE_BORDER_COLOR

Texture border colour


· GL_INCR

Summary  |  Top
   public static final int GL_INCR

!!!Needs comment!!!


· GL_POLYGON_OFFSET_FILL

Summary  |  Top
   public static final int GL_POLYGON_OFFSET_FILL

Polygon offset for GL_FILL mode rasterization


· GL_MAX_3D_TEXTURE_SIZE_EXT

Summary  |  Top
   public static final int GL_MAX_3D_TEXTURE_SIZE_EXT

!!!Needs comment!!!


· GL_LIGHTING

Summary  |  Top
   public static final int GL_LIGHTING

True if lighting enabled


· GL_COLOR_INDEX2_EXT

Summary  |  Top
   public static final int GL_COLOR_INDEX2_EXT

!!!Needs comment!!!


· GL_CW

Summary  |  Top
   public static final int GL_CW

Specifies vertex ordering as clockwise @see COM.hermetica.magician.GL#glFrontFace


· GL_INVALID_ENUM

Summary  |  Top
   public static final int GL_INVALID_ENUM

GLenum argument out of range


· GL_VERTEX_ARRAY_POINTER

Summary  |  Top
   public static final int GL_VERTEX_ARRAY_POINTER

Pointer to the vertex array


· GL_TEXTURE_ENV_MODE

Summary  |  Top
   public static final int GL_TEXTURE_ENV_MODE

Texture application function


· GL_FUNC_REVERSE_SUBTRACT_EXT

Summary  |  Top
   public static final int GL_FUNC_REVERSE_SUBTRACT_EXT

!!!Needs comment!!!


· GL_T4F_C4F_N3F_V4F

Summary  |  Top
   public static final int GL_T4F_C4F_N3F_V4F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_COLOR_CLEAR_VALUE

Summary  |  Top
   public static final int GL_COLOR_CLEAR_VALUE

Colour-buffer clear value ( RGBA mode )


· GL_LUMINANCE_ALPHA

Summary  |  Top
   public static final int GL_LUMINANCE_ALPHA

Internal texture image format


· GL_PROXY_TEXTURE_2D

Summary  |  Top
   public static final int GL_PROXY_TEXTURE_2D

!!!Needs comment!!!


· GL_PIXEL_MAP_G_TO_G_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_G_TO_G_SIZE

!!!Needs comment!!!


· GL_BLUE_SCALE

Summary  |  Top
   public static final int GL_BLUE_SCALE

Value of GL_BLUE_SCALE


· GL_AND

Summary  |  Top
   public static final int GL_AND

And the incoming and destination fragments


· GL_TEXTURE_DEPTH_EXT

Summary  |  Top
   public static final int GL_TEXTURE_DEPTH_EXT

!!!Needs comment!!!


· GL_TEXTURE_COORD_ARRAY_POINTER_EXT

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_POINTER_EXT

Pointer to the texture coordinate array


· GL_RENDERER

Summary  |  Top
   public static final int GL_RENDERER

The name of the renderer of this implementation of OpenGL


· GL_SMOOTH

Summary  |  Top
   public static final int GL_SMOOTH

Specify that smooth-shading should be used @see COM.hermetica.magician.GL#glRenderMode


· GL_CURRENT_TEXTURE_COORDS

Summary  |  Top
   public static final int GL_CURRENT_TEXTURE_COORDS

Current texture coordinates


· GL_FUNC_SUBTRACT_EXT

Summary  |  Top
   public static final int GL_FUNC_SUBTRACT_EXT

!!!Needs comment!!!


· GL_OUT_OF_MEMORY

Summary  |  Top
   public static final int GL_OUT_OF_MEMORY

Not enough memory left to execute command


· GL_POINT_SIZE

Summary  |  Top
   public static final int GL_POINT_SIZE

Point size


· GL_PIXEL_MAP_I_TO_A

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_A

Maps a colour index pixel map to a alpha pixel map


· GL_COMPILE

Summary  |  Top
   public static final int GL_COMPILE

Specifies that the following display list should be compiled @see COM.hermetica.magician.GL#glBegin


· GL_ACCUM

Summary  |  Top
   public static final int GL_ACCUM

Specify the accumulation buffer


· GL_PIXEL_MAP_I_TO_B

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_B

Maps a colour index pixel map to a blue pixel map


· GL_VERTEX_ARRAY_POINTER_EXT

Summary  |  Top
   public static final int GL_VERTEX_ARRAY_POINTER_EXT

Pointer to the vertex array


· GL_EDGE_FLAG_ARRAY

Summary  |  Top
   public static final int GL_EDGE_FLAG_ARRAY

Edge flag array enable


· GL_PIXEL_MAP_I_TO_G

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_G

Maps a colour index pixel map to a green pixel map


· GL_PIXEL_MAP_I_TO_I

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_I

Maps a colour index pixel map to a colour index pixel map


· GL_NORMAL_ARRAY_STRIDE

Summary  |  Top
   public static final int GL_NORMAL_ARRAY_STRIDE

Stride between normals


· GL_POSITION

Summary  |  Top
   public static final int GL_POSITION

Position of light i


· GL_COLOR_ARRAY_SIZE

Summary  |  Top
   public static final int GL_COLOR_ARRAY_SIZE

Colours per vertex


· GL_NORMAL_ARRAY_TYPE_EXT

Summary  |  Top
   public static final int GL_NORMAL_ARRAY_TYPE_EXT

Type of normal coordinates


· GL_PIXEL_MAP_I_TO_R

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_R

Maps a colour index pixel map to a red pixel map


· GL_TEXTURE_STACK_DEPTH

Summary  |  Top
   public static final int GL_TEXTURE_STACK_DEPTH

Texture matrix stack pointer


· GL_TEXTURE_RESIDENT_EXT

Summary  |  Top
   public static final int GL_TEXTURE_RESIDENT_EXT

!!!Needs comment!!!


· GL_RGBA_MODE

Summary  |  Top
   public static final int GL_RGBA_MODE

True if colour buffers store RGBA


· GL_MODELVIEW_MATRIX

Summary  |  Top
   public static final int GL_MODELVIEW_MATRIX

Modelview matrix stack


· GL_DEPTH_FUNC

Summary  |  Top
   public static final int GL_DEPTH_FUNC

Depth buffer test function


· GL_ACCUM_BLUE_BITS

Summary  |  Top
   public static final int GL_ACCUM_BLUE_BITS

Number of bits per blue component in the accumulation buffer


· GL_INVALID_VALUE

Summary  |  Top
   public static final int GL_INVALID_VALUE

!!!Needs comment!!!


· GL_COEFF

Summary  |  Top
   public static final int GL_COEFF

1/2-d control points


· GL_ALPHA_BIAS

Summary  |  Top
   public static final int GL_ALPHA_BIAS

Value of GL_ALPHA_BIAS


· GL_POLYGON_BIT

Summary  |  Top
   public static final int GL_POLYGON_BIT

!!!Needs comment!!!


· GL_VERSION

Summary  |  Top
   public static final int GL_VERSION

The version of this implementation of OpenGL


· GL_LUMINANCE12_ALPHA12

Summary  |  Top
   public static final int GL_LUMINANCE12_ALPHA12

Internal texture image format


· GL_DRAW_BUFFER

Summary  |  Top
   public static final int GL_DRAW_BUFFER

Buffers selected for drawing


· GL_LINE_WIDTH

Summary  |  Top
   public static final int GL_LINE_WIDTH

Line width


· GL_STENCIL_INDEX

Summary  |  Top
   public static final int GL_STENCIL_INDEX

A single stencil index


· GL_STACK_UNDERFLOW

Summary  |  Top
   public static final int GL_STACK_UNDERFLOW

Command would cause a stack underflow


· GL_DEPTH_WRITEMASK

Summary  |  Top
   public static final int GL_DEPTH_WRITEMASK

Depth buffer enabled for writing


· GL_LOGIC_OP

Summary  |  Top
   public static final int GL_LOGIC_OP

!!!Needs comment!!!


· GL_COLOR_MATERIAL

Summary  |  Top
   public static final int GL_COLOR_MATERIAL

True if colour tracking is enabled


· GL_LUMINANCE16_ALPHA16

Summary  |  Top
   public static final int GL_LUMINANCE16_ALPHA16

Internal texture image format


· GL_LUMINANCE4

Summary  |  Top
   public static final int GL_LUMINANCE4

Internal texture image format


· GL_FOG_END

Summary  |  Top
   public static final int GL_FOG_END

Linear fog end


· GL_PERSPECTIVE_CORRECTION_HINT

Summary  |  Top
   public static final int GL_PERSPECTIVE_CORRECTION_HINT

Perspective correction hint


· GL_SHININESS

Summary  |  Top
   public static final int GL_SHININESS

Specular exponent of material


· GL_LUMINANCE8

Summary  |  Top
   public static final int GL_LUMINANCE8

Internal texture image format


· GL_TEXTURE_BASE_LEVEL_SGIS

Summary  |  Top
   public static final int GL_TEXTURE_BASE_LEVEL_SGIS

!!!Needs comment!!!


· GL_MAP1_NORMAL

Summary  |  Top
   public static final int GL_MAP1_NORMAL

Map normal coordinates


· GL_UNPACK_ROW_LENGTH

Summary  |  Top
   public static final int GL_UNPACK_ROW_LENGTH

Value of GL_UNPACK_ROW_LENGTH


· GL_ALPHA4

Summary  |  Top
   public static final int GL_ALPHA4

Internal texture image format


· GL_LINEAR

Summary  |  Top
   public static final int GL_LINEAR

Linearly interpolate


· GL_EDGE_FLAG_ARRAY_EXT

Summary  |  Top
   public static final int GL_EDGE_FLAG_ARRAY_EXT

Edge flag array enable


· GL_DEPTH_SCALE

Summary  |  Top
   public static final int GL_DEPTH_SCALE

Value of GL_DEPTH_SCALE


· GL_QUADS

Summary  |  Top
   public static final int GL_QUADS

Quadruples of vertices interpreted as four-sided polygons @see COM.hermetica.magician.GL#glBegin


· GL_ALPHA8

Summary  |  Top
   public static final int GL_ALPHA8

Internal texture image format


· GL_GEQUAL

Summary  |  Top
   public static final int GL_GEQUAL

Accept the fragment if fragment alpha >= reference alpha


· GL_LUMINANCE12

Summary  |  Top
   public static final int GL_LUMINANCE12

Internal texture image format


· GL_FOG_MODE

Summary  |  Top
   public static final int GL_FOG_MODE

Fog mode


· GL_MULT

Summary  |  Top
   public static final int GL_MULT

!!!Needs comment!!!


· GL_LUMINANCE16

Summary  |  Top
   public static final int GL_LUMINANCE16

Internal texture image format


· GL_ALPHA_TEST

Summary  |  Top
   public static final int GL_ALPHA_TEST

Alpha test enabled


· GL_EDGE_FLAG_ARRAY_STRIDE_EXT

Summary  |  Top
   public static final int GL_EDGE_FLAG_ARRAY_STRIDE_EXT

Stride between edge flags


· GL_INDEX_ARRAY_EXT

Summary  |  Top
   public static final int GL_INDEX_ARRAY_EXT

Colour-index array enable


· GL_MAP1_GRID_DOMAIN

Summary  |  Top
   public static final int GL_MAP1_GRID_DOMAIN

1-d grid endpoints


· GL_ALWAYS

Summary  |  Top
   public static final int GL_ALWAYS

Always accept the fragment


· GL_COLOR_ARRAY_COUNT_EXT

Summary  |  Top
   public static final int GL_COLOR_ARRAY_COUNT_EXT

!!!Needs comment!!!


· GL_TEXTURE_ENV_COLOR

Summary  |  Top
   public static final int GL_TEXTURE_ENV_COLOR

!!!Needs comment!!!


· GL_AMBIENT

Summary  |  Top
   public static final int GL_AMBIENT

Ambient intensity of light i


· GL_DEPTH_BITS

Summary  |  Top
   public static final int GL_DEPTH_BITS

Number of depth-buffer bitplanes


· GL_POLYGON_TOKEN

Summary  |  Top
   public static final int GL_POLYGON_TOKEN

Signifies n vertex vertex .. vertex in a feedback buffer


· GL_DST_COLOR

Summary  |  Top
   public static final int GL_DST_COLOR

Use the destination colour as the blend factor


· GL_STACK_OVERFLOW

Summary  |  Top
   public static final int GL_STACK_OVERFLOW

Command would cause a stack overflow


· GL_INTENSITY12

Summary  |  Top
   public static final int GL_INTENSITY12

Internal texture image format


· GL_EDGE_FLAG_ARRAY_POINTER

Summary  |  Top
   public static final int GL_EDGE_FLAG_ARRAY_POINTER

Pointer to the edge flag array


· GL_SPOT_CUTOFF

Summary  |  Top
   public static final int GL_SPOT_CUTOFF

Spotlight angle of light i


· GL_COLOR_ARRAY_TYPE_EXT

Summary  |  Top
   public static final int GL_COLOR_ARRAY_TYPE_EXT

Type of colour components


· GL_BACK_RIGHT

Summary  |  Top
   public static final int GL_BACK_RIGHT

Back-right frame buffer in double-buffered stereo contexts


· GL_INTENSITY16

Summary  |  Top
   public static final int GL_INTENSITY16

Internal texture image format


· GL_FOG_INDEX

Summary  |  Top
   public static final int GL_FOG_INDEX

Fog index


· GL_SHADE_MODEL

Summary  |  Top
   public static final int GL_SHADE_MODEL

glShadeModel() setting


· GL_COLOR_INDEX

Summary  |  Top
   public static final int GL_COLOR_INDEX

A single colour index


· GL_INVALID_OPERATION

Summary  |  Top
   public static final int GL_INVALID_OPERATION

Operation illegal in current state


· GL_LINE_STRIP

Summary  |  Top
   public static final int GL_LINE_STRIP

Series of connected line segments @see COM.hermetica.magician.GL#glBegin


· GL_T2F_C4F_N3F_V3F

Summary  |  Top
   public static final int GL_T2F_C4F_N3F_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_TEXTURE_COORD_ARRAY_STRIDE_EXT

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT

Stride between texture coordinates


· GL_LINE_LOOP

Summary  |  Top
   public static final int GL_LINE_LOOP

Same as GL_LINE_STRIP, with a segment added between last and first vertices @see COM.hermetica.magician.GL#glBegin


· GL_LINE_BIT

Summary  |  Top
   public static final int GL_LINE_BIT

!!!Needs comment!!!


· GL_VERTEX_ARRAY_STRIDE

Summary  |  Top
   public static final int GL_VERTEX_ARRAY_STRIDE

Stride between vertices


· GL_TEXTURE_LUMINANCE_SIZE

Summary  |  Top
   public static final int GL_TEXTURE_LUMINANCE_SIZE

x-d texture image i's luminance resolution


· GL_CURRENT_NORMAL

Summary  |  Top
   public static final int GL_CURRENT_NORMAL

Current normal


· GL_ALPHA_SCALE

Summary  |  Top
   public static final int GL_ALPHA_SCALE

Value of GL_ALPHA_SCALE


· GL_STENCIL_REF

Summary  |  Top
   public static final int GL_STENCIL_REF

Stencil reference value


· GL_CONSTANT_ALPHA

Summary  |  Top
   public static final int GL_CONSTANT_ALPHA

!!!Needs comment!!!


· GL_DONT_CARE

Summary  |  Top
   public static final int GL_DONT_CARE

Inform OpenGL that you don't care which path it is to use @see COM.hermetica.magician.GL#GL_NICEST @see COM.hermetica.magician.GL#GL_FASTEST


· GL_HINT_BIT

Summary  |  Top
   public static final int GL_HINT_BIT

!!!Needs comment!!!


· GL_NORMALIZE

Summary  |  Top
   public static final int GL_NORMALIZE

Current normal normalization on/off


· GL_STENCIL

Summary  |  Top
   public static final int GL_STENCIL

!!!Needs comment!!!


· GL_CONSTANT_ATTENUATION

Summary  |  Top
   public static final int GL_CONSTANT_ATTENUATION

Constant attenuation factor


· GL_COLOR_ARRAY_STRIDE_EXT

Summary  |  Top
   public static final int GL_COLOR_ARRAY_STRIDE_EXT

Stride between colours


· GL_LINES

Summary  |  Top
   public static final int GL_LINES

Pairs of vertices interpreted as individual line segments @see COM.hermetica.magician.GL#glBegin


· GL_PIXEL_MAP_A_TO_A_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_A_TO_A_SIZE

!!!Needs comment!!!


· GL_EDGE_FLAG_ARRAY_POINTER_EXT

Summary  |  Top
   public static final int GL_EDGE_FLAG_ARRAY_POINTER_EXT

Pointer to the edge flag array


· GL_POINTS

Summary  |  Top
   public static final int GL_POINTS

Individual points @see COM.hermetica.magician.GL#glBegin


· GL_PIXEL_MAP_R_TO_R_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_R_TO_R_SIZE

!!!Needs comment!!!


· GL_INDEX_OFFSET

Summary  |  Top
   public static final int GL_INDEX_OFFSET

Value of GL_INDEX_OFFSET


· GL_LIST_MODE

Summary  |  Top
   public static final int GL_LIST_MODE

Mode of display list under construction; undefined if none


· GL_LINE_STIPPLE_PATTERN

Summary  |  Top
   public static final int GL_LINE_STIPPLE_PATTERN

Line stipple


· GL_MAP1_TEXTURE_COORD_1

Summary  |  Top
   public static final int GL_MAP1_TEXTURE_COORD_1

s texture coordinates


· GL_MAP1_TEXTURE_COORD_2

Summary  |  Top
   public static final int GL_MAP1_TEXTURE_COORD_2

s, t texture coordinates


· GL_NEAREST_MIPMAP_NEAREST

Summary  |  Top
   public static final int GL_NEAREST_MIPMAP_NEAREST

Use the nearest texel within the nearest mipmap


· GL_MAP1_TEXTURE_COORD_3

Summary  |  Top
   public static final int GL_MAP1_TEXTURE_COORD_3

s, t, r texture coordinates


· GL_POLYGON

Summary  |  Top
   public static final int GL_POLYGON

Boundary of a simple, convex polygon @see COM.hermetica.magician.GL#glBegin


· GL_LINE_STIPPLE_REPEAT

Summary  |  Top
   public static final int GL_LINE_STIPPLE_REPEAT

Line stipple repeat


· GL_LIGHT0

Summary  |  Top
   public static final int GL_LIGHT0

True if light i enabled


· GL_MAP1_TEXTURE_COORD_4

Summary  |  Top
   public static final int GL_MAP1_TEXTURE_COORD_4

s, t, r, q texture coordinates


· GL_LIGHT1

Summary  |  Top
   public static final int GL_LIGHT1

True if light i enabled


· GL_FOG_START

Summary  |  Top
   public static final int GL_FOG_START

Linear fog start


· GL_C3F_V3F

Summary  |  Top
   public static final int GL_C3F_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_LIGHT2

Summary  |  Top
   public static final int GL_LIGHT2

True if light i enabled


· GL_LIGHT3

Summary  |  Top
   public static final int GL_LIGHT3

True if light i enabled


· GL_LIGHT4

Summary  |  Top
   public static final int GL_LIGHT4

True if light i enabled


· GL_LIGHT5

Summary  |  Top
   public static final int GL_LIGHT5

True if light i enabled


· GL_LIGHT6

Summary  |  Top
   public static final int GL_LIGHT6

True if light i enabled


· GL_LIGHT7

Summary  |  Top
   public static final int GL_LIGHT7

True if light i enabled


· GL_TEXTURE_2D_BINDING_EXT

Summary  |  Top
   public static final int GL_TEXTURE_2D_BINDING_EXT

!!!Needs comment!!!


· GL_NEAREST

Summary  |  Top
   public static final int GL_NEAREST

Specify the nearest value


· GL_LESS

Summary  |  Top
   public static final int GL_LESS

Accept the fragment if fragment alpha < reference alpha


· GL_INDEX_CLEAR_VALUE

Summary  |  Top
   public static final int GL_INDEX_CLEAR_VALUE

Colour-buffer clear value ( colour-index mode )


· GL_BLEND_EQUATION_EXT

Summary  |  Top
   public static final int GL_BLEND_EQUATION_EXT

!!!Needs comment!!!


· GL_PROJECTION

Summary  |  Top
   public static final int GL_PROJECTION

Specifies that the projection matrix stack should be manipulated from now on


· GL_EYE_LINEAR

Summary  |  Top
   public static final int GL_EYE_LINEAR

Calculate texture coordinates relative to eye coordinates


· GL_PACK_SKIP_ROWS

Summary  |  Top
   public static final int GL_PACK_SKIP_ROWS

Value of GL_PACK_SKIP_ROWS


· GL_UNPACK_ALIGNMENT

Summary  |  Top
   public static final int GL_UNPACK_ALIGNMENT

Value of GL_UNPACK_ALIGNMENT


· GL_SPHERE_MAP

Summary  |  Top
   public static final int GL_SPHERE_MAP

!!!Needs comment!!!


· GL_TEXTURE_RED_SIZE

Summary  |  Top
   public static final int GL_TEXTURE_RED_SIZE

x-d texture image i's red resolution


· GL_NORMAL_ARRAY_POINTER

Summary  |  Top
   public static final int GL_NORMAL_ARRAY_POINTER

Pointer to the normal array


· GL_LINE_TOKEN

Summary  |  Top
   public static final int GL_LINE_TOKEN

Signifies two vertices in a feedback buffer


· GL_POINT

Summary  |  Top
   public static final int GL_POINT

Specifies that polygons are to be drawn with points @see COM.hermetica.magician.GL#glPolygonMode


· GL_TEXTURE_INTENSITY_SIZE

Summary  |  Top
   public static final int GL_TEXTURE_INTENSITY_SIZE

x-d texture image i's intensity resolution


· GL_LIST_INDEX

Summary  |  Top
   public static final int GL_LIST_INDEX

Number of display list under construction; 0 if none


· GL_POINT_SIZE_GRANULARITY

Summary  |  Top
   public static final int GL_POINT_SIZE_GRANULARITY

Antialised point-size granularity


· GL_CONSTANT_COLOR_EXT

Summary  |  Top
   public static final int GL_CONSTANT_COLOR_EXT

!!!Needs comment!!!


· GL_COLOR_INDEX4_EXT

Summary  |  Top
   public static final int GL_COLOR_INDEX4_EXT

!!!Needs comment!!!


· GL_T2F_V3F

Summary  |  Top
   public static final int GL_T2F_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_LOAD

Summary  |  Top
   public static final int GL_LOAD

!!!Needs comment!!!


· GL_INDEX_LOGIC_OP

Summary  |  Top
   public static final int GL_INDEX_LOGIC_OP

Colour index logical operation enabled


· GL_MAP1_INDEX

Summary  |  Top
   public static final int GL_MAP1_INDEX

Map a colour index


· GL_TEXTURE_WRAP_R_EXT

Summary  |  Top
   public static final int GL_TEXTURE_WRAP_R_EXT

!!!Needs comment!!!


· GL_INDEX_WRITEMASK

Summary  |  Top
   public static final int GL_INDEX_WRITEMASK

Colour-index writemask


· GL_ALPHA_TEST_FUNC

Summary  |  Top
   public static final int GL_ALPHA_TEST_FUNC

Alpha test function


· GL_Q

Summary  |  Top
   public static final int GL_Q

!!!Needs comment!!!


· GL_ONE_MINUS_SRC_COLOR

Summary  |  Top
   public static final int GL_ONE_MINUS_SRC_COLOR

Use 1 - source colour as the blend factor


· GL_R

Summary  |  Top
   public static final int GL_R

!!!Needs comment!!!


· GL_S

Summary  |  Top
   public static final int GL_S

!!!Needs comment!!!


· GL_T

Summary  |  Top
   public static final int GL_T

!!!Needs comment!!!


· GL_N3F_V3F

Summary  |  Top
   public static final int GL_N3F_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_INDEX_ARRAY_TYPE

Summary  |  Top
   public static final int GL_INDEX_ARRAY_TYPE

Type of colour indexes


· GL_CLIENT_VERTEX_ARRAY_BIT

Summary  |  Top
   public static final int GL_CLIENT_VERTEX_ARRAY_BIT

!!!Needs comment!!!


· GL_LINEAR_MIPMAP_LINEAR

Summary  |  Top
   public static final int GL_LINEAR_MIPMAP_LINEAR

Uses a linearly interpolated texel from two linearly interpolated mipmaps


· GL_COLOR_ARRAY

Summary  |  Top
   public static final int GL_COLOR_ARRAY

RGBA colour array enable


· GL_POINT_SMOOTH

Summary  |  Top
   public static final int GL_POINT_SMOOTH

Point anti-aliasing on


· GL_ENABLE_BIT

Summary  |  Top
   public static final int GL_ENABLE_BIT

!!!Needs comment!!!


· GL_ALPHA

Summary  |  Top
   public static final int GL_ALPHA

A single alpha colour component


· GL_LINE

Summary  |  Top
   public static final int GL_LINE

Specifies that polygons are to be drawn with lines @see COM.hermetica.magician.GL#glPolygonMode


· GL_NOTEQUAL

Summary  |  Top
   public static final int GL_NOTEQUAL

Accept the fragment if fragment alpha != reference alpha


· GL_COMPILE_AND_EXECUTE

Summary  |  Top
   public static final int GL_COMPILE_AND_EXECUTE

Specifies that the following display list should be compiled then executed @see COM.hermetica.magician.GL#glBegin


· GL_POINT_FADE_THRESHOLD_SIZE_EXT

Summary  |  Top
   public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT

!!!Needs comment!!!


· GL_LINEAR_MIPMAP_NEAREST

Summary  |  Top
   public static final int GL_LINEAR_MIPMAP_NEAREST

Uses a linearly interpolated texel from the two nearest mipmaps


· GL_INDEX_ARRAY_STRIDE_EXT

Summary  |  Top
   public static final int GL_INDEX_ARRAY_STRIDE_EXT

Stride between colour indexes


· GL_LOGIC_OP_MODE

Summary  |  Top
   public static final int GL_LOGIC_OP_MODE

Logical operation function


· GL_PROJECTION_MATRIX

Summary  |  Top
   public static final int GL_PROJECTION_MATRIX

Projection matrix stack


· GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

Summary  |  Top
   public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

Maximum depth of the client attribute stack


· GL_TABLE_TOO_LARGE_EXT

Summary  |  Top
   public static final int GL_TABLE_TOO_LARGE_EXT

!!!Needs comment!!!


· GL_DOUBLEBUFFER

Summary  |  Top
   public static final int GL_DOUBLEBUFFER

True if front and back buffers exist


· GL_2_BYTES

Summary  |  Top
   public static final int GL_2_BYTES

Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_3_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES


· GL_MAP2_NORMAL

Summary  |  Top
   public static final int GL_MAP2_NORMAL

Map normal coordinates


· GL_MAP1_GRID_SEGMENTS

Summary  |  Top
   public static final int GL_MAP1_GRID_SEGMENTS

1-d grid divisions


· GL_FOG_COLOR

Summary  |  Top
   public static final int GL_FOG_COLOR

Fog colour


· GL_POLYGON_OFFSET_BIAS_EXT

Summary  |  Top
   public static final int GL_POLYGON_OFFSET_BIAS_EXT

Polygon offset bias


· GL_RGB10

Summary  |  Top
   public static final int GL_RGB10

Internal texture image format


· GL_VERTEX_ARRAY_TYPE

Summary  |  Top
   public static final int GL_VERTEX_ARRAY_TYPE

Type of vertex coordinates


· GL_AUX0

Summary  |  Top
   public static final int GL_AUX0

Auxiliary buffer 0


· GL_RGB12

Summary  |  Top
   public static final int GL_RGB12

Internal texture image format


· GL_AUX1

Summary  |  Top
   public static final int GL_AUX1

Auxiliary buffer 1


· GL_AUX2

Summary  |  Top
   public static final int GL_AUX2

Auxiliary buffer 2


· GL_AUX3

Summary  |  Top
   public static final int GL_AUX3

Auxiliary buffer 3


· GL_RGB16

Summary  |  Top
   public static final int GL_RGB16

Internal texture image format


· GL_SCISSOR_BIT

Summary  |  Top
   public static final int GL_SCISSOR_BIT

!!!Needs comment!!!


· GL_TEXTURE_COORD_ARRAY_TYPE

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_TYPE

Type of texture coordinates


· GL_PACK_LSB_FIRST

Summary  |  Top
   public static final int GL_PACK_LSB_FIRST

Value of GL_PACK_LSB_FIRST


· GL_GREATER

Summary  |  Top
   public static final int GL_GREATER

Accept the fragment if fragment alpha > reference alpha


· GL_FRONT_AND_BACK

Summary  |  Top
   public static final int GL_FRONT_AND_BACK

!!!Needs comment!!!


· GL_GREEN_BIAS

Summary  |  Top
   public static final int GL_GREEN_BIAS

Value of GL_GREEN_BIAS


· GL_RGB4

Summary  |  Top
   public static final int GL_RGB4

Internal texture image format


· GL_RGB5

Summary  |  Top
   public static final int GL_RGB5

Internal texture image format


· GL_OBJECT_LINEAR

Summary  |  Top
   public static final int GL_OBJECT_LINEAR

!!!Needs comment!!!


· GL_RGB8

Summary  |  Top
   public static final int GL_RGB8

Internal texture image format


· GL_MAX_ATTRIB_STACK_DEPTH

Summary  |  Top
   public static final int GL_MAX_ATTRIB_STACK_DEPTH

Maximum depth of the attribute stack


· GL_T2F_C3F_V3F

Summary  |  Top
   public static final int GL_T2F_C3F_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_STENCIL_PASS_DEPTH_FAIL

Summary  |  Top
   public static final int GL_STENCIL_PASS_DEPTH_FAIL

Stencil depth buffer fail action


· GL_TEXTURE_MIN_FILTER

Summary  |  Top
   public static final int GL_TEXTURE_MIN_FILTER

Texture minification function


· GL_RGBA

Summary  |  Top
   public static final int GL_RGBA

A red colour component, followed by a green colour component, followed by a blue colour component, followed by an alpha colour component


· GL_TEXTURE_WRAP_S

Summary  |  Top
   public static final int GL_TEXTURE_WRAP_S

Texture wrap mode


· GL_TEXTURE_WRAP_T

Summary  |  Top
   public static final int GL_TEXTURE_WRAP_T

Texture wrap mode


· GL_NORMAL_ARRAY_COUNT_EXT

Summary  |  Top
   public static final int GL_NORMAL_ARRAY_COUNT_EXT

!!!Needs comment!!!


· GL_TEXTURE_1D

Summary  |  Top
   public static final int GL_TEXTURE_1D

True if 1-d texturing enabled


· GL_POINT_BIT

Summary  |  Top
   public static final int GL_POINT_BIT

!!!Needs comment!!!


· GL_MAX_EVAL_ORDER

Summary  |  Top
   public static final int GL_MAX_EVAL_ORDER

Maximum evaluator polynomial order


· GL_ONE_MINUS_CONSTANT_COLOR

Summary  |  Top
   public static final int GL_ONE_MINUS_CONSTANT_COLOR

!!!Needs comment!!!


· GL_PIXEL_MAP_I_TO_R_SIZE

Summary  |  Top
   public static final int GL_PIXEL_MAP_I_TO_R_SIZE

!!!Needs comment!!!


· GL_COLOR_TABLE_INTENSITY_SIZE_EXT

Summary  |  Top
   public static final int GL_COLOR_TABLE_INTENSITY_SIZE_EXT

!!!Needs comment!!!


· GL_EQUAL

Summary  |  Top
   public static final int GL_EQUAL

Accept the fragment if fragment alpha == reference alpha


· GL_MAX_MODELVIEW_STACK_DEPTH

Summary  |  Top
   public static final int GL_MAX_MODELVIEW_STACK_DEPTH

Maximum modelview-matrix stack depth


· GL_FOG

Summary  |  Top
   public static final int GL_FOG

True if fog enabled


· GL_STENCIL_FUNC

Summary  |  Top
   public static final int GL_STENCIL_FUNC

Stencil function


· GL_PACK_SWAP_BYTES

Summary  |  Top
   public static final int GL_PACK_SWAP_BYTES

Value of GL_PACK_SWAP_BYTES


· GL_OR

Summary  |  Top
   public static final int GL_OR

Or the incoming and destination fragments


· GL_4D_COLOR_TEXTURE

Summary  |  Top
   public static final int GL_4D_COLOR_TEXTURE

x, y, z, w coordinates plus colour plus texture fed back into feedback buffer


· GL_PROJECTION_STACK_DEPTH

Summary  |  Top
   public static final int GL_PROJECTION_STACK_DEPTH

Projection matrix stack pointer


· GL_TEXTURE_2D

Summary  |  Top
   public static final int GL_TEXTURE_2D

True if 2-d texturing enabled


· GL_LIGHT_MODEL_AMBIENT

Summary  |  Top
   public static final int GL_LIGHT_MODEL_AMBIENT

Ambient scene colour


· GL_NORMAL_ARRAY

Summary  |  Top
   public static final int GL_NORMAL_ARRAY

Normal array enable


· GL_COLOR_LOGIC_OP

Summary  |  Top
   public static final int GL_COLOR_LOGIC_OP

RGBA colour logical operation enabled


· GL_MAX_PIXEL_MAP_TABLE

Summary  |  Top
   public static final int GL_MAX_PIXEL_MAP_TABLE

Maximum size of a glPixelMap() translation table


· GL_UNPACK_IMAGE_HEIGHT_EXT

Summary  |  Top
   public static final int GL_UNPACK_IMAGE_HEIGHT_EXT

!!!Needs comment!!!


· GL_UNPACK_SKIP_PIXELS

Summary  |  Top
   public static final int GL_UNPACK_SKIP_PIXELS

Value of GL_UNPACK_SKIP_PIXELS


· GL_TEXTURE_BIT

Summary  |  Top
   public static final int GL_TEXTURE_BIT

!!!Needs comment!!!


· GL_TEXTURE

Summary  |  Top
   public static final int GL_TEXTURE

x-d texture image at level of detail i


· GL_LUMINANCE8_ALPHA8

Summary  |  Top
   public static final int GL_LUMINANCE8_ALPHA8

Internal texture image format


· GL_DEPTH

Summary  |  Top
   public static final int GL_DEPTH

!!!Needs comment!!!


· GL_INDEX_ARRAY_POINTER

Summary  |  Top
   public static final int GL_INDEX_ARRAY_POINTER

Pointer to the index array


· GL_LINE_WIDTH_GRANULARITY

Summary  |  Top
   public static final int GL_LINE_WIDTH_GRANULARITY

Antialised line-width granularity


· GL_DOUBLE

Summary  |  Top
   public static final int GL_DOUBLE

double-precision floating point number


· GL_ONE_MINUS_DST_ALPHA

Summary  |  Top
   public static final int GL_ONE_MINUS_DST_ALPHA

Use 1 - destionation alpha as the blend factor


· GL_CULL_FACE

Summary  |  Top
   public static final int GL_CULL_FACE

Polygon culling enabled


· GL_T2F_N3F_V3F

Summary  |  Top
   public static final int GL_T2F_N3F_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_ONE_MINUS_CONSTANT_COLOR_EXT

Summary  |  Top
   public static final int GL_ONE_MINUS_CONSTANT_COLOR_EXT

!!!Needs comment!!!


· GL_QUADRATIC_ATTENUATION

Summary  |  Top
   public static final int GL_QUADRATIC_ATTENUATION

Quadratic attenuation factor


· GL_ALPHA12

Summary  |  Top
   public static final int GL_ALPHA12

Internal texture image format


· GL_MAX_PROJECTION_STACK_DEPTH

Summary  |  Top
   public static final int GL_MAX_PROJECTION_STACK_DEPTH

Maximum projection-matrix stack depth


· GL_ALPHA16

Summary  |  Top
   public static final int GL_ALPHA16

Internal texture image format


· GL_TEXTURE_ALPHA_SIZE

Summary  |  Top
   public static final int GL_TEXTURE_ALPHA_SIZE

x-d texture image i's alpha resolution


· GL_VERTEX_ARRAY_COUNT_EXT

Summary  |  Top
   public static final int GL_VERTEX_ARRAY_COUNT_EXT

!!!Needs comment!!!


· GL_2D

Summary  |  Top
   public static final int GL_2D

x, y coordinates fed back into feedback buffer


· GL_MODULATE

Summary  |  Top
   public static final int GL_MODULATE

!!!Needs comment!!!


· GL_ACCUM_BUFFER_BIT

Summary  |  Top
   public static final int GL_ACCUM_BUFFER_BIT

Indicates that the accumulation buffer should be operated on @see COM.hermetica.magician.GL#glClear


· GL_COLOR_TABLE_GREEN_SIZE_EXT

Summary  |  Top
   public static final int GL_COLOR_TABLE_GREEN_SIZE_EXT

!!!Needs comment!!!


· GL_DEPTH_RANGE

Summary  |  Top
   public static final int GL_DEPTH_RANGE

Depth range near and far


· GL_CULL_FACE_MODE

Summary  |  Top
   public static final int GL_CULL_FACE_MODE

Cull front/back facing polygons


· GL_STENCIL_BITS

Summary  |  Top
   public static final int GL_STENCIL_BITS

Number of stencil bitplanes


· GL_DIFFUSE

Summary  |  Top
   public static final int GL_DIFFUSE

Diffuse intensity of light i


· GL_MAP2_INDEX

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   public static final int GL_MAP2_INDEX

Map a colour index


· GL_TRIANGLES

Summary  |  Top
   public static final int GL_TRIANGLES

Trips of vertices interpreted as triangles @see COM.hermetica.magician.GL#glBegin


· GL_COLOR_INDEX16_EXT

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   public static final int GL_COLOR_INDEX16_EXT

!!!Needs comment!!!


· GL_COLOR_ARRAY_EXT

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   public static final int GL_COLOR_ARRAY_EXT

RGBA colour array enable


· GL_INDEX_ARRAY_COUNT_EXT

Summary  |  Top
   public static final int GL_INDEX_ARRAY_COUNT_EXT

!!!Needs comment!!!


· GL_V2F

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   public static final int GL_V2F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_NEAREST_MIPMAP_LINEAR

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   public static final int GL_NEAREST_MIPMAP_LINEAR

Uses the nearest texel from two linearly interpolated mipmaps


· GL_SHORT

Summary  |  Top
   public static final int GL_SHORT

signed 16-bit integer


· GL_BLEND_COLOR_EXT

Summary  |  Top
   public static final int GL_BLEND_COLOR_EXT

!!!Needs comment!!!


· GL_3D_COLOR

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   public static final int GL_3D_COLOR

x, y, z coordinates plus colour fed back into feedback buffer


· GL_VERTEX_ARRAY_STRIDE_EXT

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   public static final int GL_VERTEX_ARRAY_STRIDE_EXT

Stride between vertices


· GL_TEXTURE_COMPONENTS

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   public static final int GL_TEXTURE_COMPONENTS

!!!Needs comment!!!


· GL_3D

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   public static final int GL_3D

x, y, z coordinates fed back into feedback buffer


· GL_BLUE_BITS

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   public static final int GL_BLUE_BITS

Number of bits per blue component in colour buffers


· GL_TEXTURE_GEN_Q

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   public static final int GL_TEXTURE_GEN_Q

Texgen enabled


· GL_C4UB_V2F

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   public static final int GL_C4UB_V2F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_TEXTURE_GEN_R

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   public static final int GL_TEXTURE_GEN_R

Texgen enabled


· GL_TEXTURE_GEN_S

Summary  |  Top
   public static final int GL_TEXTURE_GEN_S

Texgen enabled


· GL_BITMAP_TOKEN

Summary  |  Top
   public static final int GL_BITMAP_TOKEN

Signifies a vertex in a feedback buffer


· GL_TEXTURE_GEN_T

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   public static final int GL_TEXTURE_GEN_T

Texgen enabled


· GL_MAP1_COLOR_4

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   public static final int GL_MAP1_COLOR_4

Map an RGBA colour


· GL_ALPHA_TEST_REF

Summary  |  Top
   public static final int GL_ALPHA_TEST_REF

Alpha test reference value


· GL_UNPACK_SKIP_ROWS

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   public static final int GL_UNPACK_SKIP_ROWS

Value of GL_UNPACK_SKIP_ROWS


· GL_PIXEL_MAP_R_TO_R

Summary  |  Top
   public static final int GL_PIXEL_MAP_R_TO_R

Maps a red pixel map to a red pixel map


· GL_SRC_COLOR

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   public static final int GL_SRC_COLOR

Use the source colour as the blend factor


· GL_COLOR_ARRAY_SIZE_EXT

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   public static final int GL_COLOR_ARRAY_SIZE_EXT

Colours per vertex


· GL_PACK_IMAGE_HEIGHT_EXT

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   public static final int GL_PACK_IMAGE_HEIGHT_EXT

!!!Needs comment!!!


· GL_UNSIGNED_SHORT

Summary  |  Top
   public static final int GL_UNSIGNED_SHORT

unsigned 16-bit integer


· GL_RED_BITS

Summary  |  Top
   public static final int GL_RED_BITS

Number of bits per red component in colour buffers


· GL_MAP2_GRID_DOMAIN

Summary  |  Top
   public static final int GL_MAP2_GRID_DOMAIN

2-d grid endpoints


· GL_VERTEX_ARRAY_TYPE_EXT

Summary  |  Top
   public static final int GL_VERTEX_ARRAY_TYPE_EXT

Type of vertex coordinates


· GL_COLOR_MATERIAL_PARAMETER

Summary  |  Top
   public static final int GL_COLOR_MATERIAL_PARAMETER

Material properties tracking current colour


· GL_TEXTURE_GEN_MODE

Summary  |  Top
   public static final int GL_TEXTURE_GEN_MODE

Function used for texgen


· GL_V3F

Summary  |  Top
   public static final int GL_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_BACK

Summary  |  Top
   public static final int GL_BACK

Back frame buffer in double-buffered contexts


· GL_EYE_PLANE

Summary  |  Top
   public static final int GL_EYE_PLANE

Texgen plane equation co-efficients


· GL_LINE_WIDTH_RANGE

Summary  |  Top
   public static final int GL_LINE_WIDTH_RANGE

Range ( low to high ) of antialiased line widths


· GL_STENCIL_CLEAR_VALUE

Summary  |  Top
   public static final int GL_STENCIL_CLEAR_VALUE

Stencil-buffer clear value


· GL_MODELVIEW_STACK_DEPTH

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   public static final int GL_MODELVIEW_STACK_DEPTH

Modelview matrix stack pointer


· GL_MAX_LIST_NESTING

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   public static final int GL_MAX_LIST_NESTING

Maximum display-list call nesting


· GL_DOMAIN

Summary  |  Top
   public static final int GL_DOMAIN

1/2-d domain endpoints


· GL_3_BYTES

Summary  |  Top
   public static final int GL_3_BYTES

Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES


· GL_TRANSFORM_BIT

Summary  |  Top
   public static final int GL_TRANSFORM_BIT

!!!Needs comment!!!


· GL_AUX_BUFFERS

Summary  |  Top
   public static final int GL_AUX_BUFFERS

Number of auxilliary buffers


· GL_REPLACE

Summary  |  Top
   public static final int GL_REPLACE

!!!Needs comment!!!


· GL_C4UB_V3F

Summary  |  Top
   public static final int GL_C4UB_V3F

Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays


· GL_ZERO

Summary  |  Top
   public static final int GL_ZERO

A zero'd blend factor


· GL_TEXTURE_COORD_ARRAY

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY

Texture coordinate array enable


· GL_SCISSOR_TEST

Summary  |  Top
   public static final int GL_SCISSOR_TEST

Scissoring enabled


· GL_DISTANCE_ATTENUATION_EXT

Summary  |  Top
   public static final int GL_DISTANCE_ATTENUATION_EXT

!!!Needs comment!!!


· GL_LINEAR_ATTENUATION

Summary  |  Top
   public static final int GL_LINEAR_ATTENUATION

Linear attenuation factor


· GL_FLAT

Summary  |  Top
   public static final int GL_FLAT

Specify that flat-shading should be used @see COM.hermetica.magician.GL#glRenderMode


· GL_NORMAL_ARRAY_TYPE

Summary  |  Top
   public static final int GL_NORMAL_ARRAY_TYPE

Type of normal coordinates


· GL_LUMINANCE4_ALPHA4

Summary  |  Top
   public static final int GL_LUMINANCE4_ALPHA4

Internal texture image format


· GL_SCISSOR_BOX

Summary  |  Top
   public static final int GL_SCISSOR_BOX

Scissor box


· GL_EXTENSIONS

Summary  |  Top
   public static final int GL_EXTENSIONS

The extensions present in this implementation of OpenGL


· GL_DEPTH_BIAS

Summary  |  Top
   public static final int GL_DEPTH_BIAS

Value of GL_DEPTH_BIAS


· GL_VERTEX_ARRAY_SIZE

Summary  |  Top
   public static final int GL_VERTEX_ARRAY_SIZE

Coordinates per vertex


· GL_POINT_SIZE_MIN_EXT

Summary  |  Top
   public static final int GL_POINT_SIZE_MIN_EXT

!!!Needs comment!!!


· GL_POINT_SIZE_MAX_EXT

Summary  |  Top
   public static final int GL_POINT_SIZE_MAX_EXT

!!!Needs comment!!!


· GL_XOR

Summary  |  Top
   public static final int GL_XOR

Exclusive or the incoming and destination fragments


· GL_MATRIX_MODE

Summary  |  Top
   public static final int GL_MATRIX_MODE

Current matrix mode


· GL_FASTEST

Summary  |  Top
   public static final int GL_FASTEST

Use the fastest path available @see COM.hermetica.magician.GL#GL_NICEST


· GL_FOG_DENSITY

Summary  |  Top
   public static final int GL_FOG_DENSITY

Exponential fog density


· GL_QUAD_STRIP

Summary  |  Top
   public static final int GL_QUAD_STRIP

Linked strip of quadrilaterals @see COM.hermetica.magician.GL#glBegin


· GL_POLYGON_OFFSET_EXT

Summary  |  Top
   public static final int GL_POLYGON_OFFSET_EXT

!!!Needs comment!!!


· GL_FEEDBACK_BUFFER_POINTER

Summary  |  Top
   public static final int GL_FEEDBACK_BUFFER_POINTER

Pointer to feedback buffer


· GL_ACCUM_ALPHA_BITS

Summary  |  Top
   public static final int GL_ACCUM_ALPHA_BITS

Number of bits per alpha component in the accumulation buffer


· GL_TEXTURE_COORD_ARRAY_SIZE

Summary  |  Top
   public static final int GL_TEXTURE_COORD_ARRAY_SIZE

Texture coordinates per element


· GL_TEXTURE_PRIORITY_EXT

Summary  |  Top
   public static final int GL_TEXTURE_PRIORITY_EXT

Texture object priority


· GL_SHARED_TEXTURE_PALETTE_EXT

Summary  |  Top
   public static final int GL_SHARED_TEXTURE_PALETTE_EXT

!!!Needs comment!!!


· GL_FEEDBACK

Summary  |  Top
   public static final int GL_FEEDBACK

Specify that we wish to render in feedback mode @see COM.hermetica.magician.GL#glRenderMode


· GL_POINT_TOKEN

Summary  |  Top
   public static final int GL_POINT_TOKEN

Signifies a vertex in a feedback buffer


· GL_INT

Summary  |  Top
   public static final int GL_INT

signed 32-bit integer


· GL_VENDOR

Summary  |  Top
   public static final int GL_VENDOR

The vendor of this implementation of OpenGL


· GL_BYTE

Summary  |  Top
   public static final int GL_BYTE

signed 8-bit integer


· GL_DEPTH_TEST

Summary  |  Top
   public static final int GL_DEPTH_TEST

Depth buffer enabled


· GL_INVERT

Summary  |  Top
   public static final int GL_INVERT

Invert the destination fragmen1


· GL_SELECT

Summary  |  Top
   public static final int GL_SELECT

!!!Needs comment!!!


· GL_NEVER

Summary  |  Top
   public static final int GL_NEVER

Never accept the fragment


· GL_AUTO_NORMAL

Summary  |  Top
   public static final int GL_AUTO_NORMAL

True if automatic normal generation enabled


· GL_EDGE_FLAG_ARRAY_COUNT_EXT

Summary  |  Top
   public static final int GL_EDGE_FLAG_ARRAY_COUNT_EXT

!!!Needs comment!!!


· GL_UNPACK_LSB_FIRST

Summary  |  Top
   public static final int GL_UNPACK_LSB_FIRST

Value of GL_UNPACK_LSB_FIRST


· GL_NO_ERROR

Summary  |  Top
   public static final int GL_NO_ERROR

Signifies that no error has occurred during execution


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