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public interface GLConstants { // Fields 613 public static final int GL_2D; public static final int GL_2_BYTES; public static final int GL_3D; public static final int GL_3D_COLOR; public static final int GL_3D_COLOR_TEXTURE; public static final int GL_3_BYTES; public static final int GL_4D_COLOR_TEXTURE; public static final int GL_4_BYTES; public static final int GL_ACCUM; public static final int GL_ACCUM_ALPHA_BITS; public static final int GL_ACCUM_BLUE_BITS; public static final int GL_ACCUM_BUFFER_BIT; public static final int GL_ACCUM_CLEAR_VALUE; public static final int GL_ACCUM_GREEN_BITS; public static final int GL_ACCUM_RED_BITS; public static final int GL_ADD; public static final int GL_ALL_ATTRIB_BITS; public static final int GL_ALPHA; public static final int GL_ALPHA12; public static final int GL_ALPHA16; public static final int GL_ALPHA4; public static final int GL_ALPHA8; public static final int GL_ALPHA_BIAS; public static final int GL_ALPHA_BITS; public static final int GL_ALPHA_SCALE; public static final int GL_ALPHA_TEST; public static final int GL_ALPHA_TEST_FUNC; public static final int GL_ALPHA_TEST_REF; public static final int GL_ALWAYS; public static final int GL_AMBIENT; public static final int GL_AMBIENT_AND_DIFFUSE; public static final int GL_AND; public static final int GL_AND_INVERTED; public static final int GL_AND_REVERSE; public static final int GL_ATTRIB_STACK_DEPTH; public static final int GL_AUTO_NORMAL; public static final int GL_AUX0; public static final int GL_AUX1; public static final int GL_AUX2; public static final int GL_AUX3; public static final int GL_AUX_BUFFERS; public static final int GL_BACK; public static final int GL_BACK_LEFT; public static final int GL_BACK_RIGHT; public static final int GL_BITMAP; public static final int GL_BITMAP_TOKEN; public static final int GL_BLEND; public static final int GL_BLEND_COLOR_EXT; public static final int GL_BLEND_DST; public static final int GL_BLEND_EQUATION_EXT; public static final int GL_BLEND_SRC; public static final int GL_BLUE; public static final int GL_BLUE_BIAS; public static final int GL_BLUE_BITS; public static final int GL_BLUE_SCALE; public static final int GL_BYTE; public static final int GL_C3F_V3F; public static final int GL_C4F_N3F_V3F; public static final int GL_C4UB_V2F; public static final int GL_C4UB_V3F; public static final int GL_CCW; public static final int GL_CLAMP; public static final int GL_CLEAR; public static final int GL_CLIENT_ALL_ATTRIB_BITS; public static final int GL_CLIENT_ATTRIB_STACK_DEPTH; public static final int GL_CLIENT_PIXEL_STORE_BIT; public static final int GL_CLIENT_VERTEX_ARRAY_BIT; public static final int GL_CLIP_PLANE0; public static final int GL_CLIP_PLANE1; public static final int GL_CLIP_PLANE2; public static final int GL_CLIP_PLANE3; public static final int GL_CLIP_PLANE4; public static final int GL_CLIP_PLANE5; public static final int GL_COEFF; public static final int GL_COLOR; public static final int GL_COLOR_ARRAY; public static final int GL_COLOR_ARRAY_COUNT_EXT; public static final int GL_COLOR_ARRAY_EXT; public static final int GL_COLOR_ARRAY_POINTER; public static final int GL_COLOR_ARRAY_POINTER_EXT; public static final int GL_COLOR_ARRAY_SIZE; public static final int GL_COLOR_ARRAY_SIZE_EXT; public static final int GL_COLOR_ARRAY_STRIDE; public static final int GL_COLOR_ARRAY_STRIDE_EXT; public static final int GL_COLOR_ARRAY_TYPE; public static final int GL_COLOR_ARRAY_TYPE_EXT; public static final int GL_COLOR_BUFFER_BIT; public static final int GL_COLOR_CLEAR_VALUE; public static final int GL_COLOR_INDEX; public static final int GL_COLOR_INDEX12_EXT; public static final int GL_COLOR_INDEX16_EXT; public static final int GL_COLOR_INDEX1_EXT; public static final int GL_COLOR_INDEX2_EXT; public static final int GL_COLOR_INDEX4_EXT; public static final int GL_COLOR_INDEX8_EXT; public static final int GL_COLOR_INDEXES; public static final int GL_COLOR_LOGIC_OP; public static final int GL_COLOR_MATERIAL; public static final int GL_COLOR_MATERIAL_FACE; public static final int GL_COLOR_MATERIAL_PARAMETER; public static final int GL_COLOR_TABLE_ALPHA_SIZE_EXT; public static final int GL_COLOR_TABLE_BLUE_SIZE_EXT; public static final int GL_COLOR_TABLE_FORMAT_EXT; public static final int GL_COLOR_TABLE_GREEN_SIZE_EXT; public static final int GL_COLOR_TABLE_INTENSITY_SIZE_EXT; public static final int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT; public static final int GL_COLOR_TABLE_RED_SIZE_EXT; public static final int GL_COLOR_TABLE_WIDTH_EXT; public static final int GL_COLOR_WRITEMASK; public static final int GL_COMPILE; public static final int GL_COMPILE_AND_EXECUTE; public static final int GL_CONSTANT_ALPHA; public static final int GL_CONSTANT_ALPHA_EXT; public static final int GL_CONSTANT_ATTENUATION; public static final int GL_CONSTANT_COLOR; public static final int GL_CONSTANT_COLOR_EXT; public static final int GL_COPY; public static final int GL_COPY_INVERTED; public static final int GL_COPY_PIXEL_TOKEN; public static final int GL_CULL_FACE; public static final int GL_CULL_FACE_MODE; public static final int GL_CURRENT_BIT; public static final int GL_CURRENT_COLOR; public static final int GL_CURRENT_INDEX; public static final int GL_CURRENT_NORMAL; public static final int GL_CURRENT_RASTER_COLOR; public static final int GL_CURRENT_RASTER_DISTANCE; public static final int GL_CURRENT_RASTER_INDEX; public static final int GL_CURRENT_RASTER_POSITION; public static final int GL_CURRENT_RASTER_POSITION_VALID; public static final int GL_CURRENT_RASTER_TEXTURE_COORDS; public static final int GL_CURRENT_TEXTURE_COORDS; public static final int GL_CW; public static final int GL_DECAL; public static final int GL_DECR; public static final int GL_DEPTH; public static final int GL_DEPTH_BIAS; public static final int GL_DEPTH_BITS; public static final int GL_DEPTH_BUFFER_BIT; public static final int GL_DEPTH_CLEAR_VALUE; public static final int GL_DEPTH_COMPONENT; public static final int GL_DEPTH_FUNC; public static final int GL_DEPTH_RANGE; public static final int GL_DEPTH_SCALE; public static final int GL_DEPTH_TEST; public static final int GL_DEPTH_WRITEMASK; public static final int GL_DIFFUSE; public static final int GL_DISTANCE_ATTENUATION_EXT; public static final int GL_DITHER; public static final int GL_DOMAIN; public static final int GL_DONT_CARE; public static final int GL_DOUBLE; public static final int GL_DOUBLEBUFFER; public static final int GL_DRAW_BUFFER; public static final int GL_DRAW_PIXEL_TOKEN; public static final int GL_DST_ALPHA; public static final int GL_DST_COLOR; public static final int GL_EDGE_FLAG; public static final int GL_EDGE_FLAG_ARRAY; public static final int GL_EDGE_FLAG_ARRAY_COUNT_EXT; public static final int GL_EDGE_FLAG_ARRAY_EXT; public static final int GL_EDGE_FLAG_ARRAY_POINTER; public static final int GL_EDGE_FLAG_ARRAY_POINTER_EXT; public static final int GL_EDGE_FLAG_ARRAY_STRIDE; public static final int GL_EDGE_FLAG_ARRAY_STRIDE_EXT; public static final int GL_EMISSION; public static final int GL_ENABLE_BIT; public static final int GL_EQUAL; public static final int GL_EQUIV; public static final int GL_EVAL_BIT; public static final int GL_EXP; public static final int GL_EXP2; public static final int GL_EXTENSIONS; public static final int GL_EYE_LINEAR; public static final int GL_EYE_PLANE; public static final int GL_FALSE; public static final int GL_FASTEST; public static final int GL_FEEDBACK; public static final int GL_FEEDBACK_BUFFER_POINTER; public static final int GL_FEEDBACK_BUFFER_SIZE; public static final int GL_FEEDBACK_BUFFER_TYPE; public static final int GL_FILL; public static final int GL_FLAT; public static final int GL_FLOAT; public static final int GL_FOG; public static final int GL_FOG_BIT; public static final int GL_FOG_COLOR; public static final int GL_FOG_DENSITY; public static final int GL_FOG_END; public static final int GL_FOG_HINT; public static final int GL_FOG_INDEX; public static final int GL_FOG_MODE; public static final int GL_FOG_START; public static final int GL_FRONT; public static final int GL_FRONT_AND_BACK; public static final int GL_FRONT_FACE; public static final int GL_FRONT_LEFT; public static final int GL_FRONT_RIGHT; public static final int GL_FUNC_ADD_EXT; public static final int GL_FUNC_REVERSE_SUBTRACT_EXT; public static final int GL_FUNC_SUBTRACT_EXT; public static final int GL_GEQUAL; public static final int GL_GREATER; public static final int GL_GREEN; public static final int GL_GREEN_BIAS; public static final int GL_GREEN_BITS; public static final int GL_GREEN_SCALE; public static final int GL_HINT_BIT; public static final int GL_INCR; public static final int GL_INDEX_ARRAY; public static final int GL_INDEX_ARRAY_COUNT_EXT; public static final int GL_INDEX_ARRAY_EXT; public static final int GL_INDEX_ARRAY_POINTER; public static final int GL_INDEX_ARRAY_POINTER_EXT; public static final int GL_INDEX_ARRAY_STRIDE; public static final int GL_INDEX_ARRAY_STRIDE_EXT; public static final int GL_INDEX_ARRAY_TYPE; public static final int GL_INDEX_ARRAY_TYPE_EXT; public static final int GL_INDEX_BITS; public static final int GL_INDEX_CLEAR_VALUE; public static final int GL_INDEX_LOGIC_OP; public static final int GL_INDEX_MODE; public static final int GL_INDEX_OFFSET; public static final int GL_INDEX_SHIFT; public static final int GL_INDEX_WRITEMASK; public static final int GL_INT; public static final int GL_INTENSITY; public static final int GL_INTENSITY12; public static final int GL_INTENSITY16; public static final int GL_INTENSITY4; public static final int GL_INTENSITY8; public static final int GL_INVALID_ENUM; public static final int GL_INVALID_OPERATION; public static final int GL_INVALID_VALUE; public static final int GL_INVERT; public static final int GL_KEEP; public static final int GL_LEFT; public static final int GL_LEQUAL; public static final int GL_LESS; public static final int GL_LIGHT0; public static final int GL_LIGHT1; public static final int GL_LIGHT2; public static final int GL_LIGHT3; public static final int GL_LIGHT4; public static final int GL_LIGHT5; public static final int GL_LIGHT6; public static final int GL_LIGHT7; public static final int GL_LIGHTING; public static final int GL_LIGHTING_BIT; public static final int GL_LIGHT_MODEL_AMBIENT; public static final int GL_LIGHT_MODEL_LOCAL_VIEWER; public static final int GL_LIGHT_MODEL_TWO_SIDE; public static final int GL_LINE; public static final int GL_LINEAR; public static final int GL_LINEAR_ATTENUATION; public static final int GL_LINEAR_MIPMAP_LINEAR; public static final int GL_LINEAR_MIPMAP_NEAREST; public static final int GL_LINES; public static final int GL_LINE_BIT; public static final int GL_LINE_LOOP; public static final int GL_LINE_RESET_TOKEN; public static final int GL_LINE_SMOOTH; public static final int GL_LINE_SMOOTH_HINT; public static final int GL_LINE_STIPPLE; public static final int GL_LINE_STIPPLE_PATTERN; public static final int GL_LINE_STIPPLE_REPEAT; public static final int GL_LINE_STRIP; public static final int GL_LINE_TOKEN; public static final int GL_LINE_WIDTH; public static final int GL_LINE_WIDTH_GRANULARITY; public static final int GL_LINE_WIDTH_RANGE; public static final int GL_LIST_BASE; public static final int GL_LIST_BIT; public static final int GL_LIST_INDEX; public static final int GL_LIST_MODE; public static final int GL_LOAD; public static final int GL_LOGIC_OP; public static final int GL_LOGIC_OP_MODE; public static final int GL_LUMINANCE; public static final int GL_LUMINANCE12; public static final int GL_LUMINANCE12_ALPHA12; public static final int GL_LUMINANCE12_ALPHA4; public static final int GL_LUMINANCE16; public static final int GL_LUMINANCE16_ALPHA16; public static final int GL_LUMINANCE4; public static final int GL_LUMINANCE4_ALPHA4; public static final int GL_LUMINANCE6_ALPHA2; public static final int GL_LUMINANCE8; public static final int GL_LUMINANCE8_ALPHA8; public static final int GL_LUMINANCE_ALPHA; public static final int GL_MAP1_COLOR_4; public static final int GL_MAP1_GRID_DOMAIN; public static final int GL_MAP1_GRID_SEGMENTS; public static final int GL_MAP1_INDEX; public static final int GL_MAP1_NORMAL; public static final int GL_MAP1_TEXTURE_COORD_1; public static final int GL_MAP1_TEXTURE_COORD_2; public static final int GL_MAP1_TEXTURE_COORD_3; public static final int GL_MAP1_TEXTURE_COORD_4; public static final int GL_MAP1_VERTEX_3; public static final int GL_MAP1_VERTEX_4; public static final int GL_MAP2_COLOR_4; public static final int GL_MAP2_GRID_DOMAIN; public static final int GL_MAP2_GRID_SEGMENTS; public static final int GL_MAP2_INDEX; public static final int GL_MAP2_NORMAL; public static final int GL_MAP2_TEXTURE_COORD_1; public static final int GL_MAP2_TEXTURE_COORD_2; public static final int GL_MAP2_TEXTURE_COORD_3; public static final int GL_MAP2_TEXTURE_COORD_4; public static final int GL_MAP2_VERTEX_3; public static final int GL_MAP2_VERTEX_4; public static final int GL_MAP_COLOR; public static final int GL_MAP_STENCIL; public static final int GL_MATRIX_MODE; public static final int GL_MAX_3D_TEXTURE_SIZE_EXT; public static final int GL_MAX_ATTRIB_STACK_DEPTH; public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH; public static final int GL_MAX_CLIP_PLANES; public static final int GL_MAX_EVAL_ORDER; public static final int GL_MAX_EXT; public static final int GL_MAX_LIGHTS; public static final int GL_MAX_LIST_NESTING; public static final int GL_MAX_MODELVIEW_STACK_DEPTH; public static final int GL_MAX_NAME_STACK_DEPTH; public static final int GL_MAX_PIXEL_MAP_TABLE; public static final int GL_MAX_PROJECTION_STACK_DEPTH; public static final int GL_MAX_TEXTURE_SIZE; public static final int GL_MAX_TEXTURE_STACK_DEPTH; public static final int GL_MAX_VIEWPORT_DIMS; public static final int GL_MIN_EXT; public static final int GL_MODELVIEW; public static final int GL_MODELVIEW_MATRIX; public static final int GL_MODELVIEW_STACK_DEPTH; public static final int GL_MODULATE; public static final int GL_MULT; public static final int GL_N3F_V3F; public static final int GL_NAME_STACK_DEPTH; public static final int GL_NAND; public static final int GL_NEAREST; public static final int GL_NEAREST_MIPMAP_LINEAR; public static final int GL_NEAREST_MIPMAP_NEAREST; public static final int GL_NEVER; public static final int GL_NICEST; public static final int GL_NONE; public static final int GL_NOOP; public static final int GL_NOR; public static final int GL_NORMALIZE; public static final int GL_NORMAL_ARRAY; public static final int GL_NORMAL_ARRAY_COUNT_EXT; public static final int GL_NORMAL_ARRAY_EXT; public static final int GL_NORMAL_ARRAY_POINTER; public static final int GL_NORMAL_ARRAY_POINTER_EXT; public static final int GL_NORMAL_ARRAY_STRIDE; public static final int GL_NORMAL_ARRAY_STRIDE_EXT; public static final int GL_NORMAL_ARRAY_TYPE; public static final int GL_NORMAL_ARRAY_TYPE_EXT; public static final int GL_NOTEQUAL; public static final int GL_NO_ERROR; public static final int GL_OBJECT_LINEAR; public static final int GL_OBJECT_PLANE; public static final int GL_ONE; public static final int GL_ONE_MINUS_CONSTANT_ALPHA; public static final int GL_ONE_MINUS_CONSTANT_ALPHA_EXT; public static final int GL_ONE_MINUS_CONSTANT_COLOR; public static final int GL_ONE_MINUS_CONSTANT_COLOR_EXT; public static final int GL_ONE_MINUS_DST_ALPHA; public static final int GL_ONE_MINUS_DST_COLOR; public static final int GL_ONE_MINUS_SRC_ALPHA; public static final int GL_ONE_MINUS_SRC_COLOR; public static final int GL_OR; public static final int GL_ORDER; public static final int GL_OR_INVERTED; public static final int GL_OR_REVERSE; public static final int GL_OUT_OF_MEMORY; public static final int GL_PACK_ALIGNMENT; public static final int GL_PACK_IMAGE_HEIGHT_EXT; public static final int GL_PACK_LSB_FIRST; public static final int GL_PACK_ROW_LENGTH; public static final int GL_PACK_SKIP_IMAGES_EXT; public static final int GL_PACK_SKIP_PIXELS; public static final int GL_PACK_SKIP_ROWS; public static final int GL_PACK_SWAP_BYTES; public static final int GL_PASS_THROUGH_TOKEN; public static final int GL_PERSPECTIVE_CORRECTION_HINT; public static final int GL_PIXEL_MAP_A_TO_A; public static final int GL_PIXEL_MAP_A_TO_A_SIZE; public static final int GL_PIXEL_MAP_B_TO_B; public static final int GL_PIXEL_MAP_B_TO_B_SIZE; public static final int GL_PIXEL_MAP_G_TO_G; public static final int GL_PIXEL_MAP_G_TO_G_SIZE; public static final int GL_PIXEL_MAP_I_TO_A; public static final int GL_PIXEL_MAP_I_TO_A_SIZE; public static final int GL_PIXEL_MAP_I_TO_B; public static final int GL_PIXEL_MAP_I_TO_B_SIZE; public static final int GL_PIXEL_MAP_I_TO_G; public static final int GL_PIXEL_MAP_I_TO_G_SIZE; public static final int GL_PIXEL_MAP_I_TO_I; public static final int GL_PIXEL_MAP_I_TO_I_SIZE; public static final int GL_PIXEL_MAP_I_TO_R; public static final int GL_PIXEL_MAP_I_TO_R_SIZE; public static final int GL_PIXEL_MAP_R_TO_R; public static final int GL_PIXEL_MAP_R_TO_R_SIZE; public static final int GL_PIXEL_MAP_S_TO_S; public static final int GL_PIXEL_MAP_S_TO_S_SIZE; public static final int GL_PIXEL_MODE_BIT; public static final int GL_POINT; public static final int GL_POINTS; public static final int GL_POINT_BIT; public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT; public static final int GL_POINT_SIZE; public static final int GL_POINT_SIZE_GRANULARITY; public static final int GL_POINT_SIZE_MAX_EXT; public static final int GL_POINT_SIZE_MIN_EXT; public static final int GL_POINT_SIZE_RANGE; public static final int GL_POINT_SMOOTH; public static final int GL_POINT_SMOOTH_HINT; public static final int GL_POINT_TOKEN; public static final int GL_POLYGON; public static final int GL_POLYGON_BIT; public static final int GL_POLYGON_MODE; public static final int GL_POLYGON_OFFSET_BIAS_EXT; public static final int GL_POLYGON_OFFSET_EXT; public static final int GL_POLYGON_OFFSET_FACTOR; public static final int GL_POLYGON_OFFSET_FACTOR_EXT; public static final int GL_POLYGON_OFFSET_FILL; public static final int GL_POLYGON_OFFSET_LINE; public static final int GL_POLYGON_OFFSET_POINT; public static final int GL_POLYGON_OFFSET_UNITS; public static final int GL_POLYGON_SMOOTH; public static final int GL_POLYGON_SMOOTH_HINT; public static final int GL_POLYGON_STIPPLE; public static final int GL_POLYGON_STIPPLE_BIT; public static final int GL_POLYGON_TOKEN; public static final int GL_POSITION; public static final int GL_PROJECTION; public static final int GL_PROJECTION_MATRIX; public static final int GL_PROJECTION_STACK_DEPTH; public static final int GL_PROXY_TEXTURE_1D; public static final int GL_PROXY_TEXTURE_2D; public static final int GL_PROXY_TEXTURE_3D_EXT; public static final int GL_Q; public static final int GL_QUADRATIC_ATTENUATION; public static final int GL_QUADS; public static final int GL_QUAD_STRIP; public static final int GL_R; public static final int GL_R3_G3_B2; public static final int GL_READ_BUFFER; public static final int GL_RED; public static final int GL_RED_BIAS; public static final int GL_RED_BITS; public static final int GL_RED_SCALE; public static final int GL_RENDER; public static final int GL_RENDERER; public static final int GL_RENDER_MODE; public static final int GL_REPEAT; public static final int GL_REPLACE; public static final int GL_RETURN; public static final int GL_RGB; public static final int GL_RGB10; public static final int GL_RGB10_A2; public static final int GL_RGB12; public static final int GL_RGB16; public static final int GL_RGB4; public static final int GL_RGB5; public static final int GL_RGB5_A1; public static final int GL_RGB8; public static final int GL_RGBA; public static final int GL_RGBA12; public static final int GL_RGBA16; public static final int GL_RGBA2; public static final int GL_RGBA4; public static final int GL_RGBA8; public static final int GL_RGBA_MODE; public static final int GL_RIGHT; public static final int GL_S; public static final int GL_SCISSOR_BIT; public static final int GL_SCISSOR_BOX; public static final int GL_SCISSOR_TEST; public static final int GL_SELECT; public static final int GL_SET; public static final int GL_SHADE_MODEL; public static final int GL_SHARED_TEXTURE_PALETTE_EXT; public static final int GL_SHININESS; public static final int GL_SHORT; public static final int GL_SMOOTH; public static final int GL_SPECULAR; public static final int GL_SPHERE_MAP; public static final int GL_SPOT_CUTOFF; public static final int GL_SPOT_DIRECTION; public static final int GL_SPOT_EXPONENT; public static final int GL_SRC_ALPHA; public static final int GL_SRC_ALPHA_SATURATE; public static final int GL_SRC_COLOR; public static final int GL_STACK_OVERFLOW; public static final int GL_STACK_UNDERFLOW; public static final int GL_STENCIL; public static final int GL_STENCIL_BITS; public static final int GL_STENCIL_BUFFER_BIT; public static final int GL_STENCIL_CLEAR_VALUE; public static final int GL_STENCIL_FAIL; public static final int GL_STENCIL_FUNC; public static final int GL_STENCIL_INDEX; public static final int GL_STENCIL_PASS_DEPTH_FAIL; public static final int GL_STENCIL_PASS_DEPTH_PASS; public static final int GL_STENCIL_REF; public static final int GL_STENCIL_TEST; public static final int GL_STENCIL_VALUE_MASK; public static final int GL_STENCIL_WRITEMASK; public static final int GL_STEREO; public static final int GL_SUBPIXEL_BITS; public static final int GL_T; public static final int GL_T2F_C3F_V3F; public static final int GL_T2F_C4F_N3F_V3F; public static final int GL_T2F_C4UB_V3F; public static final int GL_T2F_N3F_V3F; public static final int GL_T2F_V3F; public static final int GL_T4F_C4F_N3F_V4F; public static final int GL_T4F_V4F; public static final int GL_TABLE_TOO_LARGE_EXT; public static final int GL_TEXTURE; public static final int GL_TEXTURE_1D; public static final int GL_TEXTURE_1D_BINDING_EXT; public static final int GL_TEXTURE_2D; public static final int GL_TEXTURE_2D_BINDING_EXT; public static final int GL_TEXTURE_3D_BINDING_EXT; public static final int GL_TEXTURE_3D_EXT; public static final int GL_TEXTURE_ALPHA_SIZE; public static final int GL_TEXTURE_BASE_LEVEL_SGIS; public static final int GL_TEXTURE_BINDING_1D; public static final int GL_TEXTURE_BINDING_2D; public static final int GL_TEXTURE_BIT; public static final int GL_TEXTURE_BLUE_SIZE; public static final int GL_TEXTURE_BORDER; public static final int GL_TEXTURE_BORDER_COLOR; public static final int GL_TEXTURE_COMPONENTS; public static final int GL_TEXTURE_COORD_ARRAY; public static final int GL_TEXTURE_COORD_ARRAY_COUNT_EXT; public static final int GL_TEXTURE_COORD_ARRAY_EXT; public static final int GL_TEXTURE_COORD_ARRAY_POINTER; public static final int GL_TEXTURE_COORD_ARRAY_POINTER_EXT; public static final int GL_TEXTURE_COORD_ARRAY_SIZE; public static final int GL_TEXTURE_COORD_ARRAY_SIZE_EXT; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT; public static final int GL_TEXTURE_COORD_ARRAY_TYPE; public static final int GL_TEXTURE_COORD_ARRAY_TYPE_EXT; public static final int GL_TEXTURE_DEPTH_EXT; public static final int GL_TEXTURE_ENV; public static final int GL_TEXTURE_ENV_COLOR; public static final int GL_TEXTURE_ENV_MODE; public static final int GL_TEXTURE_GEN_MODE; public static final int GL_TEXTURE_GEN_Q; public static final int GL_TEXTURE_GEN_R; public static final int GL_TEXTURE_GEN_S; public static final int GL_TEXTURE_GEN_T; public static final int GL_TEXTURE_GREEN_SIZE; public static final int GL_TEXTURE_HEIGHT; public static final int GL_TEXTURE_INTENSITY_SIZE; public static final int GL_TEXTURE_LUMINANCE_SIZE; public static final int GL_TEXTURE_MAG_FILTER; public static final int GL_TEXTURE_MATRIX; public static final int GL_TEXTURE_MAX_LEVEL_SGIS; public static final int GL_TEXTURE_MAX_LOD_SGIS; public static final int GL_TEXTURE_MIN_FILTER; public static final int GL_TEXTURE_MIN_LOD_SGIS; public static final int GL_TEXTURE_PRIORITY; public static final int GL_TEXTURE_PRIORITY_EXT; public static final int GL_TEXTURE_RED_SIZE; public static final int GL_TEXTURE_RESIDENT; public static final int GL_TEXTURE_RESIDENT_EXT; public static final int GL_TEXTURE_STACK_DEPTH; public static final int GL_TEXTURE_WIDTH; public static final int GL_TEXTURE_WRAP_R_EXT; public static final int GL_TEXTURE_WRAP_S; public static final int GL_TEXTURE_WRAP_T; public static final int GL_TRANSFORM_BIT; public static final int GL_TRIANGLES; public static final int GL_TRIANGLE_FAN; public static final int GL_TRIANGLE_STRIP; public static final int GL_TRUE; public static final int GL_UNPACK_ALIGNMENT; public static final int GL_UNPACK_IMAGE_HEIGHT_EXT; public static final int GL_UNPACK_LSB_FIRST; public static final int GL_UNPACK_ROW_LENGTH; public static final int GL_UNPACK_SKIP_IMAGES_EXT; public static final int GL_UNPACK_SKIP_PIXELS; public static final int GL_UNPACK_SKIP_ROWS; public static final int GL_UNPACK_SWAP_BYTES; public static final int GL_UNSIGNED_BYTE; public static final int GL_UNSIGNED_INT; public static final int GL_UNSIGNED_SHORT; public static final int GL_V2F; public static final int GL_V3F; public static final int GL_VENDOR; public static final int GL_VERSION; public static final int GL_VERTEX_ARRAY; public static final int GL_VERTEX_ARRAY_COUNT_EXT; public static final int GL_VERTEX_ARRAY_EXT; public static final int GL_VERTEX_ARRAY_POINTER; public static final int GL_VERTEX_ARRAY_POINTER_EXT; public static final int GL_VERTEX_ARRAY_SIZE; public static final int GL_VERTEX_ARRAY_SIZE_EXT; public static final int GL_VERTEX_ARRAY_STRIDE; public static final int GL_VERTEX_ARRAY_STRIDE_EXT; public static final int GL_VERTEX_ARRAY_TYPE; public static final int GL_VERTEX_ARRAY_TYPE_EXT; public static final int GL_VIEWPORT; public static final int GL_VIEWPORT_BIT; public static final int GL_XOR; public static final int GL_ZERO; public static final int GL_ZOOM_X; public static final int GL_ZOOM_Y; }
Class containing constants for all the variables defined for use within OpenGL. This interface can be implemented within any end-user applications for easy access to the constant values without needing to make a hard reference to the GL class
Cross Reference |
Fields |
· GL_FOG_HINT | Summary | Top |
public static final int GL_FOG_HINT
Fog hint
· GL_POINT_SMOOTH_HINT | Summary | Top |
public static final int GL_POINT_SMOOTH_HINT
Point smooth hint
· GL_SRC_ALPHA_SATURATE | Summary | Top |
public static final int GL_SRC_ALPHA_SATURATE
Saturate the source alpha and use that as the blend factor
· GL_PROXY_TEXTURE_3D_EXT | Summary | Top |
public static final int GL_PROXY_TEXTURE_3D_EXT
!!!Needs comment!!!
· GL_LUMINANCE | Summary | Top |
public static final int GL_LUMINANCE
A single luminance component
· GL_BITMAP | Summary | Top |
public static final int GL_BITMAP
single bits in unsigned 8-bit integers using the same format as glBitmap()
· GL_T4F_V4F | Summary | Top |
public static final int GL_T4F_V4F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_RIGHT | Summary | Top |
public static final int GL_RIGHT
!!!Needs comment!!!
· GL_CONSTANT_ALPHA_EXT | Summary | Top |
public static final int GL_CONSTANT_ALPHA_EXT
!!!Needs comment!!!
· GL_RENDER | Summary | Top |
public static final int GL_RENDER
!!!Needs comment!!!
· GL_LIGHT_MODEL_LOCAL_VIEWER | Summary | Top |
public static final int GL_LIGHT_MODEL_LOCAL_VIEWER
Viewer is local
· GL_PIXEL_MODE_BIT | Summary | Top |
public static final int GL_PIXEL_MODE_BIT
!!!Needs comment!!!
· GL_LIGHT_MODEL_TWO_SIDE | Summary | Top |
public static final int GL_LIGHT_MODEL_TWO_SIDE
Use two-sided lighting
· GL_CLIP_PLANE0 | Summary | Top |
public static final int GL_CLIP_PLANE0
User clipping plane co-efficients / User clipping plane enabled
· GL_TRIANGLE_STRIP | Summary | Top |
public static final int GL_TRIANGLE_STRIP
Linked strip of triangles @see COM.hermetica.magician.GL#glBegin
· GL_CLIP_PLANE1 | Summary | Top |
public static final int GL_CLIP_PLANE1
User clipping plane co-efficients / User clipping plane enabled
· GL_CLIP_PLANE2 | Summary | Top |
public static final int GL_CLIP_PLANE2
User clipping plane co-efficients / User clipping plane enabled
· GL_NAME_STACK_DEPTH | Summary | Top |
public static final int GL_NAME_STACK_DEPTH
Name stack depth
· GL_CLIP_PLANE3 | Summary | Top |
public static final int GL_CLIP_PLANE3
User clipping plane co-efficients / User clipping plane enabled
· GL_CLIP_PLANE4 | Summary | Top |
public static final int GL_CLIP_PLANE4
User clipping plane co-efficients / User clipping plane enabled
· GL_CURRENT_RASTER_TEXTURE_COORDS | Summary | Top |
public static final int GL_CURRENT_RASTER_TEXTURE_COORDS
Texture coordinates associated with raster position
· GL_CLIP_PLANE5 | Summary | Top |
public static final int GL_CLIP_PLANE5
User clipping plane co-efficients / User clipping plane enabled
· GL_EXP | Summary | Top |
public static final int GL_EXP
Use exponential fog
· GL_DST_ALPHA | Summary | Top |
public static final int GL_DST_ALPHA
Use the destination alpha as the blend factor
· GL_TEXTURE_3D_BINDING_EXT | Summary | Top |
public static final int GL_TEXTURE_3D_BINDING_EXT
!!!Needs comment!!!
· GL_STENCIL_PASS_DEPTH_PASS | Summary | Top |
public static final int GL_STENCIL_PASS_DEPTH_PASS
Stencil depth buffer pass action
· GL_AND_INVERTED | Summary | Top |
public static final int GL_AND_INVERTED
Invert the incoming fragment and AND it with the destination fragment
· GL_LIGHTING_BIT | Summary | Top |
public static final int GL_LIGHTING_BIT
!!!Needs comment!!!
· GL_COLOR_WRITEMASK | Summary | Top |
public static final int GL_COLOR_WRITEMASK
Colour write enables; R, G, B or A
· GL_READ_BUFFER | Summary | Top |
public static final int GL_READ_BUFFER
Read source buffer
· GL_POLYGON_OFFSET_LINE | Summary | Top |
public static final int GL_POLYGON_OFFSET_LINE
Polygon offset enable for GL_LINE mode rasterization
· GL_TEXTURE_COORD_ARRAY_TYPE_EXT | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_TYPE_EXT
Type of texture coordinates
· GL_STENCIL_VALUE_MASK | Summary | Top |
public static final int GL_STENCIL_VALUE_MASK
Stencil mask
· GL_ZOOM_X | Summary | Top |
public static final int GL_ZOOM_X
x zoom factor
· GL_OR_REVERSE | Summary | Top |
public static final int GL_OR_REVERSE
Or the incoming fragment with the inverse of the destination fragment
· GL_ZOOM_Y | Summary | Top |
public static final int GL_ZOOM_Y
y zoom factor
· GL_CURRENT_RASTER_DISTANCE | Summary | Top |
public static final int GL_CURRENT_RASTER_DISTANCE
Current raster distance
· GL_COLOR_ARRAY_POINTER | Summary | Top |
public static final int GL_COLOR_ARRAY_POINTER
Pointer to the colour array
· GL_COLOR_TABLE_FORMAT_EXT | Summary | Top |
public static final int GL_COLOR_TABLE_FORMAT_EXT
!!!Needs comment!!!
· GL_MAX_TEXTURE_STACK_DEPTH | Summary | Top |
public static final int GL_MAX_TEXTURE_STACK_DEPTH
Maximum depth of texture matrix stack
· GL_EXP2 | Summary | Top |
public static final int GL_EXP2
Use exponential^2 fog
· GL_RED_SCALE | Summary | Top |
public static final int GL_RED_SCALE
Value of GL_RED_SCALE
· GL_PIXEL_MAP_S_TO_S | Summary | Top |
public static final int GL_PIXEL_MAP_S_TO_S
Maps a stencil pixel map to a stencil pixel map
· GL_CLEAR | Summary | Top |
public static final int GL_CLEAR
Clear the incoming fragment
· GL_PIXEL_MAP_I_TO_G_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_G_SIZE
!!!Needs comment!!!
· GL_FRONT | Summary | Top |
public static final int GL_FRONT
Front frame buffer
· GL_EQUIV | Summary | Top |
public static final int GL_EQUIV
Invert ( source XOR destination ) fragments
· GL_POLYGON_OFFSET_FACTOR | Summary | Top |
public static final int GL_POLYGON_OFFSET_FACTOR
Polygon offset factor
· GL_C4F_N3F_V3F | Summary | Top |
public static final int GL_C4F_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_FLOAT | Summary | Top |
public static final int GL_FLOAT
single-precision floating point number
· GL_NORMAL_ARRAY_POINTER_EXT | Summary | Top |
public static final int GL_NORMAL_ARRAY_POINTER_EXT
Pointer to the normal array
· GL_PIXEL_MAP_B_TO_B_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_B_TO_B_SIZE
!!!Needs comment!!!
· GL_MAP1_VERTEX_3 | Summary | Top |
public static final int GL_MAP1_VERTEX_3
Map x, y, z vertex coordinates
· GL_PIXEL_MAP_S_TO_S_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_S_TO_S_SIZE
!!!Needs comment!!!
· GL_MAP1_VERTEX_4 | Summary | Top |
public static final int GL_MAP1_VERTEX_4
Map x, y, z, w vertex coordinates
· GL_FEEDBACK_BUFFER_TYPE | Summary | Top |
public static final int GL_FEEDBACK_BUFFER_TYPE
Type of feedback buffer
· GL_RETURN | Summary | Top |
public static final int GL_RETURN
!!!Needs comment!!!
· GL_FUNC_ADD_EXT | Summary | Top |
public static final int GL_FUNC_ADD_EXT
!!!Needs comment!!!
· GL_KEEP | Summary | Top |
public static final int GL_KEEP
!!!Needs comment!!!
· GL_POLYGON_STIPPLE_BIT | Summary | Top |
public static final int GL_POLYGON_STIPPLE_BIT
!!!Needs comment!!!
· GL_TEXTURE_MIN_LOD_SGIS | Summary | Top |
public static final int GL_TEXTURE_MIN_LOD_SGIS
!!!Needs comment!!!
· GL_FILL | Summary | Top |
public static final int GL_FILL
Specifies that polygons are to be filled @see COM.hermetica.magician.GL#glPolygonMode
· GL_STENCIL_BUFFER_BIT | Summary | Top |
public static final int GL_STENCIL_BUFFER_BIT
Indicates that the stencil buffer should be operated on @see COM.hermetica.magician.GL#glClear
· GL_TEXTURE_BORDER | Summary | Top |
public static final int GL_TEXTURE_BORDER
x-d texture image i's border
· GL_R3_G3_B2 | Summary | Top |
public static final int GL_R3_G3_B2
Internal texture image format
· GL_STEREO | Summary | Top |
public static final int GL_STEREO
True if left and right buffers exist
· GL_MIN_EXT | Summary | Top |
public static final int GL_MIN_EXT
!!!Needs comment!!!
· GL_TEXTURE_COORD_ARRAY_EXT | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_EXT
Texture coordinate array enable
· GL_MAX_EXT | Summary | Top |
public static final int GL_MAX_EXT
!!!Needs comment!!!
· GL_SPOT_EXPONENT | Summary | Top |
public static final int GL_SPOT_EXPONENT
Spotlight exponent of light i
· GL_COLOR_TABLE_BLUE_SIZE_EXT | Summary | Top |
public static final int GL_COLOR_TABLE_BLUE_SIZE_EXT
!!!Needs comment!!!
· GL_ALPHA_BITS | Summary | Top |
public static final int GL_ALPHA_BITS
Number of bits per alpha component in colour buffers
· GL_4_BYTES | Summary | Top |
public static final int GL_4_BYTES
Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_3_BYTES
· GL_TEXTURE_GREEN_SIZE | Summary | Top |
public static final int GL_TEXTURE_GREEN_SIZE
x-d texture image i's green resolution
· GL_POLYGON_OFFSET_FACTOR_EXT | Summary | Top |
public static final int GL_POLYGON_OFFSET_FACTOR_EXT
Polygon offset factor
· GL_MAP_COLOR | Summary | Top |
public static final int GL_MAP_COLOR
True if colours are mapped
· GL_UNPACK_SKIP_IMAGES_EXT | Summary | Top |
public static final int GL_UNPACK_SKIP_IMAGES_EXT
!!!Needs comment!!!
· GL_POLYGON_OFFSET_UNITS | Summary | Top |
public static final int GL_POLYGON_OFFSET_UNITS
!!!Needs comment!!!
· GL_RGB5_A1 | Summary | Top |
public static final int GL_RGB5_A1
Internal texture image format
· GL_PIXEL_MAP_I_TO_A_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_A_SIZE
!!!Needs comment!!!
· GL_INDEX_ARRAY_POINTER_EXT | Summary | Top |
public static final int GL_INDEX_ARRAY_POINTER_EXT
Pointer to the index array
· GL_MAP2_TEXTURE_COORD_1 | Summary | Top |
public static final int GL_MAP2_TEXTURE_COORD_1
s texture coordinates
· GL_INDEX_ARRAY_TYPE_EXT | Summary | Top |
public static final int GL_INDEX_ARRAY_TYPE_EXT
Type of colour indexes
· GL_MAP2_TEXTURE_COORD_2 | Summary | Top |
public static final int GL_MAP2_TEXTURE_COORD_2
s, t texture coordinates
· GL_MAP2_TEXTURE_COORD_3 | Summary | Top |
public static final int GL_MAP2_TEXTURE_COORD_3
s, t, r texture coordinates
· GL_CONSTANT_COLOR | Summary | Top |
public static final int GL_CONSTANT_COLOR
!!!Needs comment!!!
· GL_MAP2_TEXTURE_COORD_4 | Summary | Top |
public static final int GL_MAP2_TEXTURE_COORD_4
s, t, r, q texture coordinates
· GL_ADD | Summary | Top |
public static final int GL_ADD
!!!Needs comment!!!
· GL_MODELVIEW | Summary | Top |
public static final int GL_MODELVIEW
Specifies that the modelview matrix stack should be manipulated from now on
· GL_MAX_NAME_STACK_DEPTH | Summary | Top |
public static final int GL_MAX_NAME_STACK_DEPTH
Maximum selection-name stack depth
· GL_UNSIGNED_BYTE | Summary | Top |
public static final int GL_UNSIGNED_BYTE
unsigned 8-bit integer
· GL_TEXTURE_BLUE_SIZE | Summary | Top |
public static final int GL_TEXTURE_BLUE_SIZE
x-d texture image i's blue resolution
· GL_INDEX_SHIFT | Summary | Top |
public static final int GL_INDEX_SHIFT
Value of GL_INDEX_SHIFT
· GL_CURRENT_INDEX | Summary | Top |
public static final int GL_CURRENT_INDEX
Current colour index
· GL_DITHER | Summary | Top |
public static final int GL_DITHER
Dithering enabled
· GL_NORMAL_ARRAY_STRIDE_EXT | Summary | Top |
public static final int GL_NORMAL_ARRAY_STRIDE_EXT
Stride between normals
· GL_REPEAT | Summary | Top |
public static final int GL_REPEAT
Repeat a texture in one direction
· GL_MAP2_COLOR_4 | Summary | Top |
public static final int GL_MAP2_COLOR_4
Map an RGBA colour
· GL_UNPACK_SWAP_BYTES | Summary | Top |
public static final int GL_UNPACK_SWAP_BYTES
Value of GL_UNPACK_SWAP_BYTES
· GL_TRIANGLE_FAN | Summary | Top |
public static final int GL_TRIANGLE_FAN
Linked fan of triangles @see COM.hermetica.magician.GL#glBegin
· GL_PIXEL_MAP_G_TO_G | Summary | Top |
public static final int GL_PIXEL_MAP_G_TO_G
Maps a green pixel map to a green pixel map
· GL_TEXTURE_COORD_ARRAY_STRIDE | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE
Stride between texture coordinates
· GL_TEXTURE_PRIORITY | Summary | Top |
public static final int GL_TEXTURE_PRIORITY
Texture object priority
· GL_FRONT_LEFT | Summary | Top |
public static final int GL_FRONT_LEFT
Front-left frame buffer in stereo context
· GL_CURRENT_RASTER_POSITION_VALID | Summary | Top |
public static final int GL_CURRENT_RASTER_POSITION_VALID
Raster position valid bit
· GL_LIST_BASE | Summary | Top |
public static final int GL_LIST_BASE
Setting of glListBase()
· GL_PACK_ROW_LENGTH | Summary | Top |
public static final int GL_PACK_ROW_LENGTH
Value of GL_PACK_ROW_LENGTH
· GL_TEXTURE_ENV | Summary | Top |
public static final int GL_TEXTURE_ENV
!!!Needs comment!!!
· GL_ONE_MINUS_SRC_ALPHA | Summary | Top |
public static final int GL_ONE_MINUS_SRC_ALPHA
Use 1 - source alpha as the blend factor
· GL_FOG_BIT | Summary | Top |
public static final int GL_FOG_BIT
!!!Needs comment!!!
· GL_MAP2_GRID_SEGMENTS | Summary | Top |
public static final int GL_MAP2_GRID_SEGMENTS
2-d grid divisions
· GL_COPY_INVERTED | Summary | Top |
public static final int GL_COPY_INVERTED
Invert the incoming fragment
· GL_INDEX_MODE | Summary | Top |
public static final int GL_INDEX_MODE
True if colour buffers store indices
· GL_COLOR_INDEX8_EXT | Summary | Top |
public static final int GL_COLOR_INDEX8_EXT
!!!Needs comment!!!
· GL_INDEX_ARRAY_STRIDE | Summary | Top |
public static final int GL_INDEX_ARRAY_STRIDE
Stride between colour indexes
· GL_TEXTURE_MAX_LEVEL_SGIS | Summary | Top |
public static final int GL_TEXTURE_MAX_LEVEL_SGIS
!!!Needs comment!!!
· GL_COLOR_ARRAY_STRIDE | Summary | Top |
public static final int GL_COLOR_ARRAY_STRIDE
Stride between colours
· GL_BLUE | Summary | Top |
public static final int GL_BLUE
A single blue colour component
· GL_ONE_MINUS_CONSTANT_ALPHA_EXT | Summary | Top |
public static final int GL_ONE_MINUS_CONSTANT_ALPHA_EXT
!!!Needs comment!!!
· GL_BLEND_SRC | Summary | Top |
public static final int GL_BLEND_SRC
Blending source function
· GL_CLAMP | Summary | Top |
public static final int GL_CLAMP
Clamp a texture in one direction
· GL_TEXTURE_RESIDENT | Summary | Top |
public static final int GL_TEXTURE_RESIDENT
!!!Needs comment!!!
· GL_AND_REVERSE | Summary | Top |
public static final int GL_AND_REVERSE
And the incoming fragment with the inverse of the destination fragment
· GL_EDGE_FLAG | Summary | Top |
public static final int GL_EDGE_FLAG
Edge flag
· GL_DRAW_PIXEL_TOKEN | Summary | Top |
public static final int GL_DRAW_PIXEL_TOKEN
Signifies a vertex in a feedback buffer
· GL_MAX_TEXTURE_SIZE | Summary | Top |
public static final int GL_MAX_TEXTURE_SIZE
Texture proxy thing
· GL_MAX_LIGHTS | Summary | Top |
public static final int GL_MAX_LIGHTS
Maximum number of lights
· GL_COLOR_BUFFER_BIT | Summary | Top |
public static final int GL_COLOR_BUFFER_BIT
Indicates that the colour buffer should be operated on @see COM.hermetica.magician.GL#glClear
· GL_GREEN_SCALE | Summary | Top |
public static final int GL_GREEN_SCALE
Value of GL_GREEN_SCALE
· GL_INTENSITY4 | Summary | Top |
public static final int GL_INTENSITY4
Internal texture image format
· GL_ORDER | Summary | Top |
public static final int GL_ORDER
1/2-d map order
· GL_VIEWPORT_BIT | Summary | Top |
public static final int GL_VIEWPORT_BIT
!!!Needs comment!!!
· GL_INTENSITY8 | Summary | Top |
public static final int GL_INTENSITY8
Internal texture image format
· GL_SPECULAR | Summary | Top |
public static final int GL_SPECULAR
Specular intensity of light i
· GL_PIXEL_MAP_A_TO_A | Summary | Top |
public static final int GL_PIXEL_MAP_A_TO_A
Maps a alpha pixel map to an alpha pixel map
· GL_FRONT_RIGHT | Summary | Top |
public static final int GL_FRONT_RIGHT
Front-right frame buffer in stereo context
· GL_POLYGON_STIPPLE | Summary | Top |
public static final int GL_POLYGON_STIPPLE
Polygon stipple pattern
· GL_TEXTURE_HEIGHT | Summary | Top |
public static final int GL_TEXTURE_HEIGHT
x-d texture image i's height
· GL_TEXTURE_MAG_FILTER | Summary | Top |
public static final int GL_TEXTURE_MAG_FILTER
Texture magnification function
· GL_CURRENT_RASTER_INDEX | Summary | Top |
public static final int GL_CURRENT_RASTER_INDEX
Colour index associated with raster position
· GL_ACCUM_GREEN_BITS | Summary | Top |
public static final int GL_ACCUM_GREEN_BITS
Number of bits per green component in the accumulation buffer
· GL_LEFT | Summary | Top |
public static final int GL_LEFT
!!!Needs comment!!!
· GL_POLYGON_MODE | Summary | Top |
public static final int GL_POLYGON_MODE
Polygon rasterization mode ( front and back )
· GL_COLOR_ARRAY_POINTER_EXT | Summary | Top |
public static final int GL_COLOR_ARRAY_POINTER_EXT
Pointer to the colour array
· GL_CLIENT_ATTRIB_STACK_DEPTH | Summary | Top |
public static final int GL_CLIENT_ATTRIB_STACK_DEPTH
Client attribute stack pointer
· GL_RGB10_A2 | Summary | Top |
public static final int GL_RGB10_A2
Internal texture image format
· GL_ALL_ATTRIB_BITS | Summary | Top |
public static final int GL_ALL_ATTRIB_BITS
!!!Needs comment!!!
· GL_TEXTURE_1D_BINDING_EXT | Summary | Top |
public static final int GL_TEXTURE_1D_BINDING_EXT
!!!Needs comment!!!
· GL_POLYGON_SMOOTH_HINT | Summary | Top |
public static final int GL_POLYGON_SMOOTH_HINT
Polygon smooth hint
· GL_COLOR_TABLE_ALPHA_SIZE_EXT | Summary | Top |
public static final int GL_COLOR_TABLE_ALPHA_SIZE_EXT
!!!Needs comment!!!
· GL_EDGE_FLAG_ARRAY_STRIDE | Summary | Top |
public static final int GL_EDGE_FLAG_ARRAY_STRIDE
Stride between edge flags
· GL_INDEX_ARRAY | Summary | Top |
public static final int GL_INDEX_ARRAY
Colour-index array enable
· GL_NORMAL_ARRAY_EXT | Summary | Top |
public static final int GL_NORMAL_ARRAY_EXT
Normal array enable
· GL_FRONT_FACE | Summary | Top |
public static final int GL_FRONT_FACE
Polygon front-face CW/CCW indicator
· GL_LUMINANCE12_ALPHA4 | Summary | Top |
public static final int GL_LUMINANCE12_ALPHA4
Internal texture image format
· GL_RED | Summary | Top |
public static final int GL_RED
A single red colour component
· GL_CCW | Summary | Top |
public static final int GL_CCW
Specifies vertex ordering as counter-clockwise @see COM.hermetica.magician.GL#glFrontFace
· GL_TEXTURE_BINDING_1D | Summary | Top |
public static final int GL_TEXTURE_BINDING_1D
Texture object bound to GL_TEXTURE_1D
· GL_COLOR | Summary | Top |
public static final int GL_COLOR
!!!Needs comment!!!
· GL_POLYGON_SMOOTH | Summary | Top |
public static final int GL_POLYGON_SMOOTH
Polygon anti-aliasing on
· GL_VERTEX_ARRAY_SIZE_EXT | Summary | Top |
public static final int GL_VERTEX_ARRAY_SIZE_EXT
Coordinates per vertex
· GL_SPOT_DIRECTION | Summary | Top |
public static final int GL_SPOT_DIRECTION
Spotlight direction of light i
· GL_UNSIGNED_INT | Summary | Top |
public static final int GL_UNSIGNED_INT
unsigned 32-bit integer
· GL_CLIENT_PIXEL_STORE_BIT | Summary | Top |
public static final int GL_CLIENT_PIXEL_STORE_BIT
!!!Needs comment!!!
· GL_RGBA2 | Summary | Top |
public static final int GL_RGBA2
Internal texture image format
· GL_RGBA4 | Summary | Top |
public static final int GL_RGBA4
Internal texture image format
· GL_GREEN | Summary | Top |
public static final int GL_GREEN
A single green colour component
· GL_RGBA8 | Summary | Top |
public static final int GL_RGBA8
Internal texture image format
· GL_ACCUM_RED_BITS | Summary | Top |
public static final int GL_ACCUM_RED_BITS
Number of bits per red component in the accumulation buffer
· GL_TEXTURE_3D_EXT | Summary | Top |
public static final int GL_TEXTURE_3D_EXT
!!!Needs comment!!!
· GL_DEPTH_CLEAR_VALUE | Summary | Top |
public static final int GL_DEPTH_CLEAR_VALUE
Depth-buffer clear value
· GL_AMBIENT_AND_DIFFUSE | Summary | Top |
public static final int GL_AMBIENT_AND_DIFFUSE
Ambient and diffuse colour of material
· GL_LIST_BIT | Summary | Top |
public static final int GL_LIST_BIT
!!!Needs comment!!!
· GL_BACK_LEFT | Summary | Top |
public static final int GL_BACK_LEFT
Back-left frame buffer in double-buffered stereo contexts
· GL_ONE_MINUS_CONSTANT_ALPHA | Summary | Top |
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
!!!Needs comment!!!
· GL_COPY_PIXEL_TOKEN | Summary | Top |
public static final int GL_COPY_PIXEL_TOKEN
Signifies a vertex in a feedback buffer
· GL_TEXTURE_COORD_ARRAY_COUNT_EXT | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_COUNT_EXT
!!!Needs comment!!!
· GL_COLOR_ARRAY_TYPE | Summary | Top |
public static final int GL_COLOR_ARRAY_TYPE
Type of colour components
· GL_RGBA12 | Summary | Top |
public static final int GL_RGBA12
Internal texture image format
· GL_TEXTURE_BINDING_2D | Summary | Top |
public static final int GL_TEXTURE_BINDING_2D
Texture object bound to GL_TEXTURE_2D
· GL_TRUE | Summary | Top |
public static final int GL_TRUE
Signifies a true value
· GL_RGBA16 | Summary | Top |
public static final int GL_RGBA16
Internal texture image format
· GL_PIXEL_MAP_I_TO_B_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_B_SIZE
!!!Needs comment!!!
· GL_TEXTURE_MATRIX | Summary | Top |
public static final int GL_TEXTURE_MATRIX
Texture matrix stack
· GL_TEXTURE_COORD_ARRAY_POINTER | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_POINTER
Pointer to the texture coordinate array
· GL_BLUE_BIAS | Summary | Top |
public static final int GL_BLUE_BIAS
Value of GL_BLUE_BIAS
· GL_EMISSION | Summary | Top |
public static final int GL_EMISSION
Emissive material colour
· GL_INDEX_BITS | Summary | Top |
public static final int GL_INDEX_BITS
Number of bits per index in colour buffers
· GL_LINE_RESET_TOKEN | Summary | Top |
public static final int GL_LINE_RESET_TOKEN
Signifies two vertices in a feedback buffer
· GL_CLIENT_ALL_ATTRIB_BITS | Summary | Top |
public static final int GL_CLIENT_ALL_ATTRIB_BITS
!!!Needs comment!!!
· GL_MAP_STENCIL | Summary | Top |
public static final int GL_MAP_STENCIL
True if stencil values are mapped
· GL_BLEND_DST | Summary | Top |
public static final int GL_BLEND_DST
Blending destination function
· GL_TEXTURE_WIDTH | Summary | Top |
public static final int GL_TEXTURE_WIDTH
x-d texture image i's width
· GL_NONE | Summary | Top |
public static final int GL_NONE
!!!Needs comment!!!
· GL_STENCIL_TEST | Summary | Top |
public static final int GL_STENCIL_TEST
Stencilling enabled
· GL_COLOR_INDEX1_EXT | Summary | Top |
public static final int GL_COLOR_INDEX1_EXT
!!!Needs comment!!!
· GL_FEEDBACK_BUFFER_SIZE | Summary | Top |
public static final int GL_FEEDBACK_BUFFER_SIZE
Size of feedback buffer
· GL_RED_BIAS | Summary | Top |
public static final int GL_RED_BIAS
Value of GL_RED_BIAS
· GL_PACK_SKIP_IMAGES_EXT | Summary | Top |
public static final int GL_PACK_SKIP_IMAGES_EXT
!!!Needs comment!!!
· GL_RGB | Summary | Top |
public static final int GL_RGB
A red colour component, followed by a green colour component, followed by a blue colour component
· GL_COLOR_MATERIAL_FACE | Summary | Top |
public static final int GL_COLOR_MATERIAL_FACE
Face(s) affected by colour tracking
· GL_CURRENT_BIT | Summary | Top |
public static final int GL_CURRENT_BIT
!!!Needs comment!!!
· GL_CURRENT_COLOR | Summary | Top |
public static final int GL_CURRENT_COLOR
Current colour
· GL_LEQUAL | Summary | Top |
public static final int GL_LEQUAL
Accept the fragment if fragment alpha <= reference alpha
· GL_CURRENT_RASTER_POSITION | Summary | Top |
public static final int GL_CURRENT_RASTER_POSITION
Current raster position
· GL_LINE_STIPPLE | Summary | Top |
public static final int GL_LINE_STIPPLE
Line stipple enable
· GL_SET | Summary | Top |
public static final int GL_SET
Set the incoming fragment to 1
· GL_NOR | Summary | Top |
public static final int GL_NOR
Invert ( source OR destination ) fragments
· GL_POINT_SIZE_RANGE | Summary | Top |
public static final int GL_POINT_SIZE_RANGE
Range ( low to high ) of antialiased point sizes
· GL_LINE_SMOOTH_HINT | Summary | Top |
public static final int GL_LINE_SMOOTH_HINT
Line smooth hint
· GL_COPY | Summary | Top |
public static final int GL_COPY
Copy the incoming fragment
· GL_VERTEX_ARRAY | Summary | Top |
public static final int GL_VERTEX_ARRAY
Vertex array enable
· GL_NOOP | Summary | Top |
public static final int GL_NOOP
Ignore the incoming fragment
· GL_VIEWPORT | Summary | Top |
public static final int GL_VIEWPORT
Viewport origin and extent
· GL_LINE_SMOOTH | Summary | Top |
public static final int GL_LINE_SMOOTH
Line anti-aliasing on
· GL_OR_INVERTED | Summary | Top |
public static final int GL_OR_INVERTED
Invert the incoming fragment and OR it with the destination fragment
· GL_ONE | Summary | Top |
public static final int GL_ONE
A one'd blend factor
· GL_BLEND | Summary | Top |
public static final int GL_BLEND
Blending enabled
· GL_3D_COLOR_TEXTURE | Summary | Top |
public static final int GL_3D_COLOR_TEXTURE
x, y, z coordinates plus colour plus texture fed back into feedback buffer
· GL_EVAL_BIT | Summary | Top |
public static final int GL_EVAL_BIT
!!!Needs comment!!!
· GL_STENCIL_WRITEMASK | Summary | Top |
public static final int GL_STENCIL_WRITEMASK
Stencil-buffer writemask
· GL_COLOR_TABLE_RED_SIZE_EXT | Summary | Top |
public static final int GL_COLOR_TABLE_RED_SIZE_EXT
!!!Needs comment!!!
· GL_COLOR_TABLE_LUMINANCE_SIZE_EXT | Summary | Top |
public static final int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
!!!Needs comment!!!
· GL_DEPTH_BUFFER_BIT | Summary | Top |
public static final int GL_DEPTH_BUFFER_BIT
Indicates that the depth buffer should be operated on @see COM.hermetica.magician.GL#glClear
· GL_ATTRIB_STACK_DEPTH | Summary | Top |
public static final int GL_ATTRIB_STACK_DEPTH
Attribute stack pointer
· GL_ONE_MINUS_DST_COLOR | Summary | Top |
public static final int GL_ONE_MINUS_DST_COLOR
Use 1 - destination colour as the blend factor
· GL_PASS_THROUGH_TOKEN | Summary | Top |
public static final int GL_PASS_THROUGH_TOKEN
Signifies a floating-point number in a feedback buffer
· GL_DECR | Summary | Top |
public static final int GL_DECR
!!!Needs comment!!!
· GL_MAP2_VERTEX_3 | Summary | Top |
public static final int GL_MAP2_VERTEX_3
Map x, y, z vertex coordinates
· GL_MAP2_VERTEX_4 | Summary | Top |
public static final int GL_MAP2_VERTEX_4
Map x, y, z, w vertex coordinates
· GL_GREEN_BITS | Summary | Top |
public static final int GL_GREEN_BITS
Number of bits per green component in colour buffers
· GL_PIXEL_MAP_B_TO_B | Summary | Top |
public static final int GL_PIXEL_MAP_B_TO_B
Maps a blue pixel map to a blue pixel map
· GL_RENDER_MODE | Summary | Top |
public static final int GL_RENDER_MODE
glRenderMode() setting
· GL_NICEST | Summary | Top |
public static final int GL_NICEST
!!!Needs comment!!!
· GL_INTENSITY | Summary | Top |
public static final int GL_INTENSITY
Internal texture image format
· GL_COLOR_INDEX12_EXT | Summary | Top |
public static final int GL_COLOR_INDEX12_EXT
!!!Needs comment!!!
· GL_LUMINANCE6_ALPHA2 | Summary | Top |
public static final int GL_LUMINANCE6_ALPHA2
Internal texture image format
· GL_PACK_SKIP_PIXELS | Summary | Top |
public static final int GL_PACK_SKIP_PIXELS
Value of GL_PACK_SKIP_PIXELS
· GL_PIXEL_MAP_I_TO_I_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_I_SIZE
!!!Needs comment!!!
· GL_VERTEX_ARRAY_EXT | Summary | Top |
public static final int GL_VERTEX_ARRAY_EXT
Vertex array enable
· GL_SRC_ALPHA | Summary | Top |
public static final int GL_SRC_ALPHA
Use the source alpha as the blend factor
· GL_STENCIL_FAIL | Summary | Top |
public static final int GL_STENCIL_FAIL
Stencil fail action
· GL_COLOR_INDEXES | Summary | Top |
public static final int GL_COLOR_INDEXES
c_a, c_d and c_s for colour-index lighting
· GL_TEXTURE_COORD_ARRAY_SIZE_EXT | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_SIZE_EXT
Texture coordinates per element
· GL_MAX_CLIP_PLANES | Summary | Top |
public static final int GL_MAX_CLIP_PLANES
Maximum number of user clipping planes
· GL_CURRENT_RASTER_COLOR | Summary | Top |
public static final int GL_CURRENT_RASTER_COLOR
Colour associated with raster position
· GL_MAX_VIEWPORT_DIMS | Summary | Top |
public static final int GL_MAX_VIEWPORT_DIMS
Maximum viewport dimensions
· GL_COLOR_TABLE_WIDTH_EXT | Summary | Top |
public static final int GL_COLOR_TABLE_WIDTH_EXT
!!!Needs comment!!!
· GL_POLYGON_OFFSET_POINT | Summary | Top |
public static final int GL_POLYGON_OFFSET_POINT
Polygon offset enable for GL_POINT mode rasterization
· GL_DECAL | Summary | Top |
public static final int GL_DECAL
Specifies that the texture should be applied to the surface using the original texture colours
· GL_PACK_ALIGNMENT | Summary | Top |
public static final int GL_PACK_ALIGNMENT
Value of GL_PACK_ALIGNMENT
· GL_SUBPIXEL_BITS | Summary | Top |
public static final int GL_SUBPIXEL_BITS
Number of bits of subpixel precision in x and y
· GL_NAND | Summary | Top |
public static final int GL_NAND
Invert ( source AND destination ) fragments
· GL_PROXY_TEXTURE_1D | Summary | Top |
public static final int GL_PROXY_TEXTURE_1D
!!!Needs comment!!!
· GL_OBJECT_PLANE | Summary | Top |
public static final int GL_OBJECT_PLANE
Texgen object linear co-efficients
· GL_DEPTH_COMPONENT | Summary | Top |
public static final int GL_DEPTH_COMPONENT
A single depth component
· GL_T2F_C4UB_V3F | Summary | Top |
public static final int GL_T2F_C4UB_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_TEXTURE_MAX_LOD_SGIS | Summary | Top |
public static final int GL_TEXTURE_MAX_LOD_SGIS
!!!Needs comment!!!
· GL_FALSE | Summary | Top |
public static final int GL_FALSE
Signifies a false value
· GL_ACCUM_CLEAR_VALUE | Summary | Top |
public static final int GL_ACCUM_CLEAR_VALUE
Accumulation-buffer clear value
· GL_TEXTURE_BORDER_COLOR | Summary | Top |
public static final int GL_TEXTURE_BORDER_COLOR
Texture border colour
· GL_INCR | Summary | Top |
public static final int GL_INCR
!!!Needs comment!!!
· GL_POLYGON_OFFSET_FILL | Summary | Top |
public static final int GL_POLYGON_OFFSET_FILL
Polygon offset for GL_FILL mode rasterization
· GL_MAX_3D_TEXTURE_SIZE_EXT | Summary | Top |
public static final int GL_MAX_3D_TEXTURE_SIZE_EXT
!!!Needs comment!!!
· GL_LIGHTING | Summary | Top |
public static final int GL_LIGHTING
True if lighting enabled
· GL_COLOR_INDEX2_EXT | Summary | Top |
public static final int GL_COLOR_INDEX2_EXT
!!!Needs comment!!!
· GL_CW | Summary | Top |
public static final int GL_CW
Specifies vertex ordering as clockwise @see COM.hermetica.magician.GL#glFrontFace
· GL_INVALID_ENUM | Summary | Top |
public static final int GL_INVALID_ENUM
GLenum argument out of range
· GL_VERTEX_ARRAY_POINTER | Summary | Top |
public static final int GL_VERTEX_ARRAY_POINTER
Pointer to the vertex array
· GL_TEXTURE_ENV_MODE | Summary | Top |
public static final int GL_TEXTURE_ENV_MODE
Texture application function
· GL_FUNC_REVERSE_SUBTRACT_EXT | Summary | Top |
public static final int GL_FUNC_REVERSE_SUBTRACT_EXT
!!!Needs comment!!!
· GL_T4F_C4F_N3F_V4F | Summary | Top |
public static final int GL_T4F_C4F_N3F_V4F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_COLOR_CLEAR_VALUE | Summary | Top |
public static final int GL_COLOR_CLEAR_VALUE
Colour-buffer clear value ( RGBA mode )
· GL_LUMINANCE_ALPHA | Summary | Top |
public static final int GL_LUMINANCE_ALPHA
Internal texture image format
· GL_PROXY_TEXTURE_2D | Summary | Top |
public static final int GL_PROXY_TEXTURE_2D
!!!Needs comment!!!
· GL_PIXEL_MAP_G_TO_G_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_G_TO_G_SIZE
!!!Needs comment!!!
· GL_BLUE_SCALE | Summary | Top |
public static final int GL_BLUE_SCALE
Value of GL_BLUE_SCALE
· GL_AND | Summary | Top |
public static final int GL_AND
And the incoming and destination fragments
· GL_TEXTURE_DEPTH_EXT | Summary | Top |
public static final int GL_TEXTURE_DEPTH_EXT
!!!Needs comment!!!
· GL_TEXTURE_COORD_ARRAY_POINTER_EXT | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_POINTER_EXT
Pointer to the texture coordinate array
· GL_RENDERER | Summary | Top |
public static final int GL_RENDERER
The name of the renderer of this implementation of OpenGL
· GL_SMOOTH | Summary | Top |
public static final int GL_SMOOTH
Specify that smooth-shading should be used @see COM.hermetica.magician.GL#glRenderMode
· GL_CURRENT_TEXTURE_COORDS | Summary | Top |
public static final int GL_CURRENT_TEXTURE_COORDS
Current texture coordinates
· GL_FUNC_SUBTRACT_EXT | Summary | Top |
public static final int GL_FUNC_SUBTRACT_EXT
!!!Needs comment!!!
· GL_OUT_OF_MEMORY | Summary | Top |
public static final int GL_OUT_OF_MEMORY
Not enough memory left to execute command
· GL_POINT_SIZE | Summary | Top |
public static final int GL_POINT_SIZE
Point size
· GL_PIXEL_MAP_I_TO_A | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_A
Maps a colour index pixel map to a alpha pixel map
· GL_COMPILE | Summary | Top |
public static final int GL_COMPILE
Specifies that the following display list should be compiled @see COM.hermetica.magician.GL#glBegin
· GL_ACCUM | Summary | Top |
public static final int GL_ACCUM
Specify the accumulation buffer
· GL_PIXEL_MAP_I_TO_B | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_B
Maps a colour index pixel map to a blue pixel map
· GL_VERTEX_ARRAY_POINTER_EXT | Summary | Top |
public static final int GL_VERTEX_ARRAY_POINTER_EXT
Pointer to the vertex array
· GL_EDGE_FLAG_ARRAY | Summary | Top |
public static final int GL_EDGE_FLAG_ARRAY
Edge flag array enable
· GL_PIXEL_MAP_I_TO_G | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_G
Maps a colour index pixel map to a green pixel map
· GL_PIXEL_MAP_I_TO_I | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_I
Maps a colour index pixel map to a colour index pixel map
· GL_NORMAL_ARRAY_STRIDE | Summary | Top |
public static final int GL_NORMAL_ARRAY_STRIDE
Stride between normals
· GL_POSITION | Summary | Top |
public static final int GL_POSITION
Position of light i
· GL_COLOR_ARRAY_SIZE | Summary | Top |
public static final int GL_COLOR_ARRAY_SIZE
Colours per vertex
· GL_NORMAL_ARRAY_TYPE_EXT | Summary | Top |
public static final int GL_NORMAL_ARRAY_TYPE_EXT
Type of normal coordinates
· GL_PIXEL_MAP_I_TO_R | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_R
Maps a colour index pixel map to a red pixel map
· GL_TEXTURE_STACK_DEPTH | Summary | Top |
public static final int GL_TEXTURE_STACK_DEPTH
Texture matrix stack pointer
· GL_TEXTURE_RESIDENT_EXT | Summary | Top |
public static final int GL_TEXTURE_RESIDENT_EXT
!!!Needs comment!!!
· GL_RGBA_MODE | Summary | Top |
public static final int GL_RGBA_MODE
True if colour buffers store RGBA
· GL_MODELVIEW_MATRIX | Summary | Top |
public static final int GL_MODELVIEW_MATRIX
Modelview matrix stack
· GL_DEPTH_FUNC | Summary | Top |
public static final int GL_DEPTH_FUNC
Depth buffer test function
· GL_ACCUM_BLUE_BITS | Summary | Top |
public static final int GL_ACCUM_BLUE_BITS
Number of bits per blue component in the accumulation buffer
· GL_INVALID_VALUE | Summary | Top |
public static final int GL_INVALID_VALUE
!!!Needs comment!!!
· GL_COEFF | Summary | Top |
public static final int GL_COEFF
1/2-d control points
· GL_ALPHA_BIAS | Summary | Top |
public static final int GL_ALPHA_BIAS
Value of GL_ALPHA_BIAS
· GL_POLYGON_BIT | Summary | Top |
public static final int GL_POLYGON_BIT
!!!Needs comment!!!
· GL_VERSION | Summary | Top |
public static final int GL_VERSION
The version of this implementation of OpenGL
· GL_LUMINANCE12_ALPHA12 | Summary | Top |
public static final int GL_LUMINANCE12_ALPHA12
Internal texture image format
· GL_DRAW_BUFFER | Summary | Top |
public static final int GL_DRAW_BUFFER
Buffers selected for drawing
· GL_LINE_WIDTH | Summary | Top |
public static final int GL_LINE_WIDTH
Line width
· GL_STENCIL_INDEX | Summary | Top |
public static final int GL_STENCIL_INDEX
A single stencil index
· GL_STACK_UNDERFLOW | Summary | Top |
public static final int GL_STACK_UNDERFLOW
Command would cause a stack underflow
· GL_DEPTH_WRITEMASK | Summary | Top |
public static final int GL_DEPTH_WRITEMASK
Depth buffer enabled for writing
· GL_LOGIC_OP | Summary | Top |
public static final int GL_LOGIC_OP
!!!Needs comment!!!
· GL_COLOR_MATERIAL | Summary | Top |
public static final int GL_COLOR_MATERIAL
True if colour tracking is enabled
· GL_LUMINANCE16_ALPHA16 | Summary | Top |
public static final int GL_LUMINANCE16_ALPHA16
Internal texture image format
· GL_LUMINANCE4 | Summary | Top |
public static final int GL_LUMINANCE4
Internal texture image format
· GL_FOG_END | Summary | Top |
public static final int GL_FOG_END
Linear fog end
· GL_PERSPECTIVE_CORRECTION_HINT | Summary | Top |
public static final int GL_PERSPECTIVE_CORRECTION_HINT
Perspective correction hint
· GL_SHININESS | Summary | Top |
public static final int GL_SHININESS
Specular exponent of material
· GL_LUMINANCE8 | Summary | Top |
public static final int GL_LUMINANCE8
Internal texture image format
· GL_TEXTURE_BASE_LEVEL_SGIS | Summary | Top |
public static final int GL_TEXTURE_BASE_LEVEL_SGIS
!!!Needs comment!!!
· GL_MAP1_NORMAL | Summary | Top |
public static final int GL_MAP1_NORMAL
Map normal coordinates
· GL_UNPACK_ROW_LENGTH | Summary | Top |
public static final int GL_UNPACK_ROW_LENGTH
Value of GL_UNPACK_ROW_LENGTH
· GL_ALPHA4 | Summary | Top |
public static final int GL_ALPHA4
Internal texture image format
· GL_LINEAR | Summary | Top |
public static final int GL_LINEAR
Linearly interpolate
· GL_EDGE_FLAG_ARRAY_EXT | Summary | Top |
public static final int GL_EDGE_FLAG_ARRAY_EXT
Edge flag array enable
· GL_DEPTH_SCALE | Summary | Top |
public static final int GL_DEPTH_SCALE
Value of GL_DEPTH_SCALE
· GL_QUADS | Summary | Top |
public static final int GL_QUADS
Quadruples of vertices interpreted as four-sided polygons @see COM.hermetica.magician.GL#glBegin
· GL_ALPHA8 | Summary | Top |
public static final int GL_ALPHA8
Internal texture image format
· GL_GEQUAL | Summary | Top |
public static final int GL_GEQUAL
Accept the fragment if fragment alpha >= reference alpha
· GL_LUMINANCE12 | Summary | Top |
public static final int GL_LUMINANCE12
Internal texture image format
· GL_FOG_MODE | Summary | Top |
public static final int GL_FOG_MODE
Fog mode
· GL_MULT | Summary | Top |
public static final int GL_MULT
!!!Needs comment!!!
· GL_LUMINANCE16 | Summary | Top |
public static final int GL_LUMINANCE16
Internal texture image format
· GL_ALPHA_TEST | Summary | Top |
public static final int GL_ALPHA_TEST
Alpha test enabled
· GL_EDGE_FLAG_ARRAY_STRIDE_EXT | Summary | Top |
public static final int GL_EDGE_FLAG_ARRAY_STRIDE_EXT
Stride between edge flags
· GL_INDEX_ARRAY_EXT | Summary | Top |
public static final int GL_INDEX_ARRAY_EXT
Colour-index array enable
· GL_MAP1_GRID_DOMAIN | Summary | Top |
public static final int GL_MAP1_GRID_DOMAIN
1-d grid endpoints
· GL_ALWAYS | Summary | Top |
public static final int GL_ALWAYS
Always accept the fragment
· GL_COLOR_ARRAY_COUNT_EXT | Summary | Top |
public static final int GL_COLOR_ARRAY_COUNT_EXT
!!!Needs comment!!!
· GL_TEXTURE_ENV_COLOR | Summary | Top |
public static final int GL_TEXTURE_ENV_COLOR
!!!Needs comment!!!
· GL_AMBIENT | Summary | Top |
public static final int GL_AMBIENT
Ambient intensity of light i
· GL_DEPTH_BITS | Summary | Top |
public static final int GL_DEPTH_BITS
Number of depth-buffer bitplanes
· GL_POLYGON_TOKEN | Summary | Top |
public static final int GL_POLYGON_TOKEN
Signifies n vertex vertex .. vertex in a feedback buffer
· GL_DST_COLOR | Summary | Top |
public static final int GL_DST_COLOR
Use the destination colour as the blend factor
· GL_STACK_OVERFLOW | Summary | Top |
public static final int GL_STACK_OVERFLOW
Command would cause a stack overflow
· GL_INTENSITY12 | Summary | Top |
public static final int GL_INTENSITY12
Internal texture image format
· GL_EDGE_FLAG_ARRAY_POINTER | Summary | Top |
public static final int GL_EDGE_FLAG_ARRAY_POINTER
Pointer to the edge flag array
· GL_SPOT_CUTOFF | Summary | Top |
public static final int GL_SPOT_CUTOFF
Spotlight angle of light i
· GL_COLOR_ARRAY_TYPE_EXT | Summary | Top |
public static final int GL_COLOR_ARRAY_TYPE_EXT
Type of colour components
· GL_BACK_RIGHT | Summary | Top |
public static final int GL_BACK_RIGHT
Back-right frame buffer in double-buffered stereo contexts
· GL_INTENSITY16 | Summary | Top |
public static final int GL_INTENSITY16
Internal texture image format
· GL_FOG_INDEX | Summary | Top |
public static final int GL_FOG_INDEX
Fog index
· GL_SHADE_MODEL | Summary | Top |
public static final int GL_SHADE_MODEL
glShadeModel() setting
· GL_COLOR_INDEX | Summary | Top |
public static final int GL_COLOR_INDEX
A single colour index
· GL_INVALID_OPERATION | Summary | Top |
public static final int GL_INVALID_OPERATION
Operation illegal in current state
· GL_LINE_STRIP | Summary | Top |
public static final int GL_LINE_STRIP
Series of connected line segments @see COM.hermetica.magician.GL#glBegin
· GL_T2F_C4F_N3F_V3F | Summary | Top |
public static final int GL_T2F_C4F_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_TEXTURE_COORD_ARRAY_STRIDE_EXT | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
Stride between texture coordinates
· GL_LINE_LOOP | Summary | Top |
public static final int GL_LINE_LOOP
Same as GL_LINE_STRIP, with a segment added between last and first vertices @see COM.hermetica.magician.GL#glBegin
· GL_LINE_BIT | Summary | Top |
public static final int GL_LINE_BIT
!!!Needs comment!!!
· GL_VERTEX_ARRAY_STRIDE | Summary | Top |
public static final int GL_VERTEX_ARRAY_STRIDE
Stride between vertices
· GL_TEXTURE_LUMINANCE_SIZE | Summary | Top |
public static final int GL_TEXTURE_LUMINANCE_SIZE
x-d texture image i's luminance resolution
· GL_CURRENT_NORMAL | Summary | Top |
public static final int GL_CURRENT_NORMAL
Current normal
· GL_ALPHA_SCALE | Summary | Top |
public static final int GL_ALPHA_SCALE
Value of GL_ALPHA_SCALE
· GL_STENCIL_REF | Summary | Top |
public static final int GL_STENCIL_REF
Stencil reference value
· GL_CONSTANT_ALPHA | Summary | Top |
public static final int GL_CONSTANT_ALPHA
!!!Needs comment!!!
· GL_DONT_CARE | Summary | Top |
public static final int GL_DONT_CARE
Inform OpenGL that you don't care which path it is to use @see COM.hermetica.magician.GL#GL_NICEST @see COM.hermetica.magician.GL#GL_FASTEST
· GL_HINT_BIT | Summary | Top |
public static final int GL_HINT_BIT
!!!Needs comment!!!
· GL_NORMALIZE | Summary | Top |
public static final int GL_NORMALIZE
Current normal normalization on/off
· GL_STENCIL | Summary | Top |
public static final int GL_STENCIL
!!!Needs comment!!!
· GL_CONSTANT_ATTENUATION | Summary | Top |
public static final int GL_CONSTANT_ATTENUATION
Constant attenuation factor
· GL_COLOR_ARRAY_STRIDE_EXT | Summary | Top |
public static final int GL_COLOR_ARRAY_STRIDE_EXT
Stride between colours
· GL_LINES | Summary | Top |
public static final int GL_LINES
Pairs of vertices interpreted as individual line segments @see COM.hermetica.magician.GL#glBegin
· GL_PIXEL_MAP_A_TO_A_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_A_TO_A_SIZE
!!!Needs comment!!!
· GL_EDGE_FLAG_ARRAY_POINTER_EXT | Summary | Top |
public static final int GL_EDGE_FLAG_ARRAY_POINTER_EXT
Pointer to the edge flag array
· GL_POINTS | Summary | Top |
public static final int GL_POINTS
Individual points @see COM.hermetica.magician.GL#glBegin
· GL_PIXEL_MAP_R_TO_R_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_R_TO_R_SIZE
!!!Needs comment!!!
· GL_INDEX_OFFSET | Summary | Top |
public static final int GL_INDEX_OFFSET
Value of GL_INDEX_OFFSET
· GL_LIST_MODE | Summary | Top |
public static final int GL_LIST_MODE
Mode of display list under construction; undefined if none
· GL_LINE_STIPPLE_PATTERN | Summary | Top |
public static final int GL_LINE_STIPPLE_PATTERN
Line stipple
· GL_MAP1_TEXTURE_COORD_1 | Summary | Top |
public static final int GL_MAP1_TEXTURE_COORD_1
s texture coordinates
· GL_MAP1_TEXTURE_COORD_2 | Summary | Top |
public static final int GL_MAP1_TEXTURE_COORD_2
s, t texture coordinates
· GL_NEAREST_MIPMAP_NEAREST | Summary | Top |
public static final int GL_NEAREST_MIPMAP_NEAREST
Use the nearest texel within the nearest mipmap
· GL_MAP1_TEXTURE_COORD_3 | Summary | Top |
public static final int GL_MAP1_TEXTURE_COORD_3
s, t, r texture coordinates
· GL_POLYGON | Summary | Top |
public static final int GL_POLYGON
Boundary of a simple, convex polygon @see COM.hermetica.magician.GL#glBegin
· GL_LINE_STIPPLE_REPEAT | Summary | Top |
public static final int GL_LINE_STIPPLE_REPEAT
Line stipple repeat
· GL_LIGHT0 | Summary | Top |
public static final int GL_LIGHT0
True if light i enabled
· GL_MAP1_TEXTURE_COORD_4 | Summary | Top |
public static final int GL_MAP1_TEXTURE_COORD_4
s, t, r, q texture coordinates
· GL_LIGHT1 | Summary | Top |
public static final int GL_LIGHT1
True if light i enabled
· GL_FOG_START | Summary | Top |
public static final int GL_FOG_START
Linear fog start
· GL_C3F_V3F | Summary | Top |
public static final int GL_C3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_LIGHT2 | Summary | Top |
public static final int GL_LIGHT2
True if light i enabled
· GL_LIGHT3 | Summary | Top |
public static final int GL_LIGHT3
True if light i enabled
· GL_LIGHT4 | Summary | Top |
public static final int GL_LIGHT4
True if light i enabled
· GL_LIGHT5 | Summary | Top |
public static final int GL_LIGHT5
True if light i enabled
· GL_LIGHT6 | Summary | Top |
public static final int GL_LIGHT6
True if light i enabled
· GL_LIGHT7 | Summary | Top |
public static final int GL_LIGHT7
True if light i enabled
· GL_TEXTURE_2D_BINDING_EXT | Summary | Top |
public static final int GL_TEXTURE_2D_BINDING_EXT
!!!Needs comment!!!
· GL_NEAREST | Summary | Top |
public static final int GL_NEAREST
Specify the nearest value
· GL_LESS | Summary | Top |
public static final int GL_LESS
Accept the fragment if fragment alpha < reference alpha
· GL_INDEX_CLEAR_VALUE | Summary | Top |
public static final int GL_INDEX_CLEAR_VALUE
Colour-buffer clear value ( colour-index mode )
· GL_BLEND_EQUATION_EXT | Summary | Top |
public static final int GL_BLEND_EQUATION_EXT
!!!Needs comment!!!
· GL_PROJECTION | Summary | Top |
public static final int GL_PROJECTION
Specifies that the projection matrix stack should be manipulated from now on
· GL_EYE_LINEAR | Summary | Top |
public static final int GL_EYE_LINEAR
Calculate texture coordinates relative to eye coordinates
· GL_PACK_SKIP_ROWS | Summary | Top |
public static final int GL_PACK_SKIP_ROWS
Value of GL_PACK_SKIP_ROWS
· GL_UNPACK_ALIGNMENT | Summary | Top |
public static final int GL_UNPACK_ALIGNMENT
Value of GL_UNPACK_ALIGNMENT
· GL_SPHERE_MAP | Summary | Top |
public static final int GL_SPHERE_MAP
!!!Needs comment!!!
· GL_TEXTURE_RED_SIZE | Summary | Top |
public static final int GL_TEXTURE_RED_SIZE
x-d texture image i's red resolution
· GL_NORMAL_ARRAY_POINTER | Summary | Top |
public static final int GL_NORMAL_ARRAY_POINTER
Pointer to the normal array
· GL_LINE_TOKEN | Summary | Top |
public static final int GL_LINE_TOKEN
Signifies two vertices in a feedback buffer
· GL_POINT | Summary | Top |
public static final int GL_POINT
Specifies that polygons are to be drawn with points @see COM.hermetica.magician.GL#glPolygonMode
· GL_TEXTURE_INTENSITY_SIZE | Summary | Top |
public static final int GL_TEXTURE_INTENSITY_SIZE
x-d texture image i's intensity resolution
· GL_LIST_INDEX | Summary | Top |
public static final int GL_LIST_INDEX
Number of display list under construction; 0 if none
· GL_POINT_SIZE_GRANULARITY | Summary | Top |
public static final int GL_POINT_SIZE_GRANULARITY
Antialised point-size granularity
· GL_CONSTANT_COLOR_EXT | Summary | Top |
public static final int GL_CONSTANT_COLOR_EXT
!!!Needs comment!!!
· GL_COLOR_INDEX4_EXT | Summary | Top |
public static final int GL_COLOR_INDEX4_EXT
!!!Needs comment!!!
· GL_T2F_V3F | Summary | Top |
public static final int GL_T2F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_LOAD | Summary | Top |
public static final int GL_LOAD
!!!Needs comment!!!
· GL_INDEX_LOGIC_OP | Summary | Top |
public static final int GL_INDEX_LOGIC_OP
Colour index logical operation enabled
· GL_MAP1_INDEX | Summary | Top |
public static final int GL_MAP1_INDEX
Map a colour index
· GL_TEXTURE_WRAP_R_EXT | Summary | Top |
public static final int GL_TEXTURE_WRAP_R_EXT
!!!Needs comment!!!
· GL_INDEX_WRITEMASK | Summary | Top |
public static final int GL_INDEX_WRITEMASK
Colour-index writemask
· GL_ALPHA_TEST_FUNC | Summary | Top |
public static final int GL_ALPHA_TEST_FUNC
Alpha test function
· GL_Q | Summary | Top |
public static final int GL_Q
!!!Needs comment!!!
· GL_ONE_MINUS_SRC_COLOR | Summary | Top |
public static final int GL_ONE_MINUS_SRC_COLOR
Use 1 - source colour as the blend factor
· GL_R | Summary | Top |
public static final int GL_R
!!!Needs comment!!!
· GL_S | Summary | Top |
public static final int GL_S
!!!Needs comment!!!
· GL_T | Summary | Top |
public static final int GL_T
!!!Needs comment!!!
· GL_N3F_V3F | Summary | Top |
public static final int GL_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_INDEX_ARRAY_TYPE | Summary | Top |
public static final int GL_INDEX_ARRAY_TYPE
Type of colour indexes
· GL_CLIENT_VERTEX_ARRAY_BIT | Summary | Top |
public static final int GL_CLIENT_VERTEX_ARRAY_BIT
!!!Needs comment!!!
· GL_LINEAR_MIPMAP_LINEAR | Summary | Top |
public static final int GL_LINEAR_MIPMAP_LINEAR
Uses a linearly interpolated texel from two linearly interpolated mipmaps
· GL_COLOR_ARRAY | Summary | Top |
public static final int GL_COLOR_ARRAY
RGBA colour array enable
· GL_POINT_SMOOTH | Summary | Top |
public static final int GL_POINT_SMOOTH
Point anti-aliasing on
· GL_ENABLE_BIT | Summary | Top |
public static final int GL_ENABLE_BIT
!!!Needs comment!!!
· GL_ALPHA | Summary | Top |
public static final int GL_ALPHA
A single alpha colour component
· GL_LINE | Summary | Top |
public static final int GL_LINE
Specifies that polygons are to be drawn with lines @see COM.hermetica.magician.GL#glPolygonMode
· GL_NOTEQUAL | Summary | Top |
public static final int GL_NOTEQUAL
Accept the fragment if fragment alpha != reference alpha
· GL_COMPILE_AND_EXECUTE | Summary | Top |
public static final int GL_COMPILE_AND_EXECUTE
Specifies that the following display list should be compiled then executed @see COM.hermetica.magician.GL#glBegin
· GL_POINT_FADE_THRESHOLD_SIZE_EXT | Summary | Top |
public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT
!!!Needs comment!!!
· GL_LINEAR_MIPMAP_NEAREST | Summary | Top |
public static final int GL_LINEAR_MIPMAP_NEAREST
Uses a linearly interpolated texel from the two nearest mipmaps
· GL_INDEX_ARRAY_STRIDE_EXT | Summary | Top |
public static final int GL_INDEX_ARRAY_STRIDE_EXT
Stride between colour indexes
· GL_LOGIC_OP_MODE | Summary | Top |
public static final int GL_LOGIC_OP_MODE
Logical operation function
· GL_PROJECTION_MATRIX | Summary | Top |
public static final int GL_PROJECTION_MATRIX
Projection matrix stack
· GL_MAX_CLIENT_ATTRIB_STACK_DEPTH | Summary | Top |
public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
Maximum depth of the client attribute stack
· GL_TABLE_TOO_LARGE_EXT | Summary | Top |
public static final int GL_TABLE_TOO_LARGE_EXT
!!!Needs comment!!!
· GL_DOUBLEBUFFER | Summary | Top |
public static final int GL_DOUBLEBUFFER
True if front and back buffers exist
· GL_2_BYTES | Summary | Top |
public static final int GL_2_BYTES
Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_3_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES
· GL_MAP2_NORMAL | Summary | Top |
public static final int GL_MAP2_NORMAL
Map normal coordinates
· GL_MAP1_GRID_SEGMENTS | Summary | Top |
public static final int GL_MAP1_GRID_SEGMENTS
1-d grid divisions
· GL_FOG_COLOR | Summary | Top |
public static final int GL_FOG_COLOR
Fog colour
· GL_POLYGON_OFFSET_BIAS_EXT | Summary | Top |
public static final int GL_POLYGON_OFFSET_BIAS_EXT
Polygon offset bias
· GL_RGB10 | Summary | Top |
public static final int GL_RGB10
Internal texture image format
· GL_VERTEX_ARRAY_TYPE | Summary | Top |
public static final int GL_VERTEX_ARRAY_TYPE
Type of vertex coordinates
· GL_AUX0 | Summary | Top |
public static final int GL_AUX0
Auxiliary buffer 0
· GL_RGB12 | Summary | Top |
public static final int GL_RGB12
Internal texture image format
· GL_AUX1 | Summary | Top |
public static final int GL_AUX1
Auxiliary buffer 1
· GL_AUX2 | Summary | Top |
public static final int GL_AUX2
Auxiliary buffer 2
· GL_AUX3 | Summary | Top |
public static final int GL_AUX3
Auxiliary buffer 3
· GL_RGB16 | Summary | Top |
public static final int GL_RGB16
Internal texture image format
· GL_SCISSOR_BIT | Summary | Top |
public static final int GL_SCISSOR_BIT
!!!Needs comment!!!
· GL_TEXTURE_COORD_ARRAY_TYPE | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_TYPE
Type of texture coordinates
· GL_PACK_LSB_FIRST | Summary | Top |
public static final int GL_PACK_LSB_FIRST
Value of GL_PACK_LSB_FIRST
· GL_GREATER | Summary | Top |
public static final int GL_GREATER
Accept the fragment if fragment alpha > reference alpha
· GL_FRONT_AND_BACK | Summary | Top |
public static final int GL_FRONT_AND_BACK
!!!Needs comment!!!
· GL_GREEN_BIAS | Summary | Top |
public static final int GL_GREEN_BIAS
Value of GL_GREEN_BIAS
· GL_RGB4 | Summary | Top |
public static final int GL_RGB4
Internal texture image format
· GL_RGB5 | Summary | Top |
public static final int GL_RGB5
Internal texture image format
· GL_OBJECT_LINEAR | Summary | Top |
public static final int GL_OBJECT_LINEAR
!!!Needs comment!!!
· GL_RGB8 | Summary | Top |
public static final int GL_RGB8
Internal texture image format
· GL_MAX_ATTRIB_STACK_DEPTH | Summary | Top |
public static final int GL_MAX_ATTRIB_STACK_DEPTH
Maximum depth of the attribute stack
· GL_T2F_C3F_V3F | Summary | Top |
public static final int GL_T2F_C3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_STENCIL_PASS_DEPTH_FAIL | Summary | Top |
public static final int GL_STENCIL_PASS_DEPTH_FAIL
Stencil depth buffer fail action
· GL_TEXTURE_MIN_FILTER | Summary | Top |
public static final int GL_TEXTURE_MIN_FILTER
Texture minification function
· GL_RGBA | Summary | Top |
public static final int GL_RGBA
A red colour component, followed by a green colour component, followed by a blue colour component, followed by an alpha colour component
· GL_TEXTURE_WRAP_S | Summary | Top |
public static final int GL_TEXTURE_WRAP_S
Texture wrap mode
· GL_TEXTURE_WRAP_T | Summary | Top |
public static final int GL_TEXTURE_WRAP_T
Texture wrap mode
· GL_NORMAL_ARRAY_COUNT_EXT | Summary | Top |
public static final int GL_NORMAL_ARRAY_COUNT_EXT
!!!Needs comment!!!
· GL_TEXTURE_1D | Summary | Top |
public static final int GL_TEXTURE_1D
True if 1-d texturing enabled
· GL_POINT_BIT | Summary | Top |
public static final int GL_POINT_BIT
!!!Needs comment!!!
· GL_MAX_EVAL_ORDER | Summary | Top |
public static final int GL_MAX_EVAL_ORDER
Maximum evaluator polynomial order
· GL_ONE_MINUS_CONSTANT_COLOR | Summary | Top |
public static final int GL_ONE_MINUS_CONSTANT_COLOR
!!!Needs comment!!!
· GL_PIXEL_MAP_I_TO_R_SIZE | Summary | Top |
public static final int GL_PIXEL_MAP_I_TO_R_SIZE
!!!Needs comment!!!
· GL_COLOR_TABLE_INTENSITY_SIZE_EXT | Summary | Top |
public static final int GL_COLOR_TABLE_INTENSITY_SIZE_EXT
!!!Needs comment!!!
· GL_EQUAL | Summary | Top |
public static final int GL_EQUAL
Accept the fragment if fragment alpha == reference alpha
· GL_MAX_MODELVIEW_STACK_DEPTH | Summary | Top |
public static final int GL_MAX_MODELVIEW_STACK_DEPTH
Maximum modelview-matrix stack depth
· GL_FOG | Summary | Top |
public static final int GL_FOG
True if fog enabled
· GL_STENCIL_FUNC | Summary | Top |
public static final int GL_STENCIL_FUNC
Stencil function
· GL_PACK_SWAP_BYTES | Summary | Top |
public static final int GL_PACK_SWAP_BYTES
Value of GL_PACK_SWAP_BYTES
· GL_OR | Summary | Top |
public static final int GL_OR
Or the incoming and destination fragments
· GL_4D_COLOR_TEXTURE | Summary | Top |
public static final int GL_4D_COLOR_TEXTURE
x, y, z, w coordinates plus colour plus texture fed back into feedback buffer
· GL_PROJECTION_STACK_DEPTH | Summary | Top |
public static final int GL_PROJECTION_STACK_DEPTH
Projection matrix stack pointer
· GL_TEXTURE_2D | Summary | Top |
public static final int GL_TEXTURE_2D
True if 2-d texturing enabled
· GL_LIGHT_MODEL_AMBIENT | Summary | Top |
public static final int GL_LIGHT_MODEL_AMBIENT
Ambient scene colour
· GL_NORMAL_ARRAY | Summary | Top |
public static final int GL_NORMAL_ARRAY
Normal array enable
· GL_COLOR_LOGIC_OP | Summary | Top |
public static final int GL_COLOR_LOGIC_OP
RGBA colour logical operation enabled
· GL_MAX_PIXEL_MAP_TABLE | Summary | Top |
public static final int GL_MAX_PIXEL_MAP_TABLE
Maximum size of a glPixelMap() translation table
· GL_UNPACK_IMAGE_HEIGHT_EXT | Summary | Top |
public static final int GL_UNPACK_IMAGE_HEIGHT_EXT
!!!Needs comment!!!
· GL_UNPACK_SKIP_PIXELS | Summary | Top |
public static final int GL_UNPACK_SKIP_PIXELS
Value of GL_UNPACK_SKIP_PIXELS
· GL_TEXTURE_BIT | Summary | Top |
public static final int GL_TEXTURE_BIT
!!!Needs comment!!!
· GL_TEXTURE | Summary | Top |
public static final int GL_TEXTURE
x-d texture image at level of detail i
· GL_LUMINANCE8_ALPHA8 | Summary | Top |
public static final int GL_LUMINANCE8_ALPHA8
Internal texture image format
· GL_DEPTH | Summary | Top |
public static final int GL_DEPTH
!!!Needs comment!!!
· GL_INDEX_ARRAY_POINTER | Summary | Top |
public static final int GL_INDEX_ARRAY_POINTER
Pointer to the index array
· GL_LINE_WIDTH_GRANULARITY | Summary | Top |
public static final int GL_LINE_WIDTH_GRANULARITY
Antialised line-width granularity
· GL_DOUBLE | Summary | Top |
public static final int GL_DOUBLE
double-precision floating point number
· GL_ONE_MINUS_DST_ALPHA | Summary | Top |
public static final int GL_ONE_MINUS_DST_ALPHA
Use 1 - destionation alpha as the blend factor
· GL_CULL_FACE | Summary | Top |
public static final int GL_CULL_FACE
Polygon culling enabled
· GL_T2F_N3F_V3F | Summary | Top |
public static final int GL_T2F_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_ONE_MINUS_CONSTANT_COLOR_EXT | Summary | Top |
public static final int GL_ONE_MINUS_CONSTANT_COLOR_EXT
!!!Needs comment!!!
· GL_QUADRATIC_ATTENUATION | Summary | Top |
public static final int GL_QUADRATIC_ATTENUATION
Quadratic attenuation factor
· GL_ALPHA12 | Summary | Top |
public static final int GL_ALPHA12
Internal texture image format
· GL_MAX_PROJECTION_STACK_DEPTH | Summary | Top |
public static final int GL_MAX_PROJECTION_STACK_DEPTH
Maximum projection-matrix stack depth
· GL_ALPHA16 | Summary | Top |
public static final int GL_ALPHA16
Internal texture image format
· GL_TEXTURE_ALPHA_SIZE | Summary | Top |
public static final int GL_TEXTURE_ALPHA_SIZE
x-d texture image i's alpha resolution
· GL_VERTEX_ARRAY_COUNT_EXT | Summary | Top |
public static final int GL_VERTEX_ARRAY_COUNT_EXT
!!!Needs comment!!!
· GL_2D | Summary | Top |
public static final int GL_2D
x, y coordinates fed back into feedback buffer
· GL_MODULATE | Summary | Top |
public static final int GL_MODULATE
!!!Needs comment!!!
· GL_ACCUM_BUFFER_BIT | Summary | Top |
public static final int GL_ACCUM_BUFFER_BIT
Indicates that the accumulation buffer should be operated on @see COM.hermetica.magician.GL#glClear
· GL_COLOR_TABLE_GREEN_SIZE_EXT | Summary | Top |
public static final int GL_COLOR_TABLE_GREEN_SIZE_EXT
!!!Needs comment!!!
· GL_DEPTH_RANGE | Summary | Top |
public static final int GL_DEPTH_RANGE
Depth range near and far
· GL_CULL_FACE_MODE | Summary | Top |
public static final int GL_CULL_FACE_MODE
Cull front/back facing polygons
· GL_STENCIL_BITS | Summary | Top |
public static final int GL_STENCIL_BITS
Number of stencil bitplanes
· GL_DIFFUSE | Summary | Top |
public static final int GL_DIFFUSE
Diffuse intensity of light i
· GL_MAP2_INDEX | Summary | Top |
public static final int GL_MAP2_INDEX
Map a colour index
· GL_TRIANGLES | Summary | Top |
public static final int GL_TRIANGLES
Trips of vertices interpreted as triangles @see COM.hermetica.magician.GL#glBegin
· GL_COLOR_INDEX16_EXT | Summary | Top |
public static final int GL_COLOR_INDEX16_EXT
!!!Needs comment!!!
· GL_COLOR_ARRAY_EXT | Summary | Top |
public static final int GL_COLOR_ARRAY_EXT
RGBA colour array enable
· GL_INDEX_ARRAY_COUNT_EXT | Summary | Top |
public static final int GL_INDEX_ARRAY_COUNT_EXT
!!!Needs comment!!!
· GL_V2F | Summary | Top |
public static final int GL_V2F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_NEAREST_MIPMAP_LINEAR | Summary | Top |
public static final int GL_NEAREST_MIPMAP_LINEAR
Uses the nearest texel from two linearly interpolated mipmaps
· GL_SHORT | Summary | Top |
public static final int GL_SHORT
signed 16-bit integer
· GL_BLEND_COLOR_EXT | Summary | Top |
public static final int GL_BLEND_COLOR_EXT
!!!Needs comment!!!
· GL_3D_COLOR | Summary | Top |
public static final int GL_3D_COLOR
x, y, z coordinates plus colour fed back into feedback buffer
· GL_VERTEX_ARRAY_STRIDE_EXT | Summary | Top |
public static final int GL_VERTEX_ARRAY_STRIDE_EXT
Stride between vertices
· GL_TEXTURE_COMPONENTS | Summary | Top |
public static final int GL_TEXTURE_COMPONENTS
!!!Needs comment!!!
· GL_3D | Summary | Top |
public static final int GL_3D
x, y, z coordinates fed back into feedback buffer
· GL_BLUE_BITS | Summary | Top |
public static final int GL_BLUE_BITS
Number of bits per blue component in colour buffers
· GL_TEXTURE_GEN_Q | Summary | Top |
public static final int GL_TEXTURE_GEN_Q
Texgen enabled
· GL_C4UB_V2F | Summary | Top |
public static final int GL_C4UB_V2F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_TEXTURE_GEN_R | Summary | Top |
public static final int GL_TEXTURE_GEN_R
Texgen enabled
· GL_TEXTURE_GEN_S | Summary | Top |
public static final int GL_TEXTURE_GEN_S
Texgen enabled
· GL_BITMAP_TOKEN | Summary | Top |
public static final int GL_BITMAP_TOKEN
Signifies a vertex in a feedback buffer
· GL_TEXTURE_GEN_T | Summary | Top |
public static final int GL_TEXTURE_GEN_T
Texgen enabled
· GL_MAP1_COLOR_4 | Summary | Top |
public static final int GL_MAP1_COLOR_4
Map an RGBA colour
· GL_ALPHA_TEST_REF | Summary | Top |
public static final int GL_ALPHA_TEST_REF
Alpha test reference value
· GL_UNPACK_SKIP_ROWS | Summary | Top |
public static final int GL_UNPACK_SKIP_ROWS
Value of GL_UNPACK_SKIP_ROWS
· GL_PIXEL_MAP_R_TO_R | Summary | Top |
public static final int GL_PIXEL_MAP_R_TO_R
Maps a red pixel map to a red pixel map
· GL_SRC_COLOR | Summary | Top |
public static final int GL_SRC_COLOR
Use the source colour as the blend factor
· GL_COLOR_ARRAY_SIZE_EXT | Summary | Top |
public static final int GL_COLOR_ARRAY_SIZE_EXT
Colours per vertex
· GL_PACK_IMAGE_HEIGHT_EXT | Summary | Top |
public static final int GL_PACK_IMAGE_HEIGHT_EXT
!!!Needs comment!!!
· GL_UNSIGNED_SHORT | Summary | Top |
public static final int GL_UNSIGNED_SHORT
unsigned 16-bit integer
· GL_RED_BITS | Summary | Top |
public static final int GL_RED_BITS
Number of bits per red component in colour buffers
· GL_MAP2_GRID_DOMAIN | Summary | Top |
public static final int GL_MAP2_GRID_DOMAIN
2-d grid endpoints
· GL_VERTEX_ARRAY_TYPE_EXT | Summary | Top |
public static final int GL_VERTEX_ARRAY_TYPE_EXT
Type of vertex coordinates
· GL_COLOR_MATERIAL_PARAMETER | Summary | Top |
public static final int GL_COLOR_MATERIAL_PARAMETER
Material properties tracking current colour
· GL_TEXTURE_GEN_MODE | Summary | Top |
public static final int GL_TEXTURE_GEN_MODE
Function used for texgen
· GL_V3F | Summary | Top |
public static final int GL_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_BACK | Summary | Top |
public static final int GL_BACK
Back frame buffer in double-buffered contexts
· GL_EYE_PLANE | Summary | Top |
public static final int GL_EYE_PLANE
Texgen plane equation co-efficients
· GL_LINE_WIDTH_RANGE | Summary | Top |
public static final int GL_LINE_WIDTH_RANGE
Range ( low to high ) of antialiased line widths
· GL_STENCIL_CLEAR_VALUE | Summary | Top |
public static final int GL_STENCIL_CLEAR_VALUE
Stencil-buffer clear value
· GL_MODELVIEW_STACK_DEPTH | Summary | Top |
public static final int GL_MODELVIEW_STACK_DEPTH
Modelview matrix stack pointer
· GL_MAX_LIST_NESTING | Summary | Top |
public static final int GL_MAX_LIST_NESTING
Maximum display-list call nesting
· GL_DOMAIN | Summary | Top |
public static final int GL_DOMAIN
1/2-d domain endpoints
· GL_3_BYTES | Summary | Top |
public static final int GL_3_BYTES
Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES
· GL_TRANSFORM_BIT | Summary | Top |
public static final int GL_TRANSFORM_BIT
!!!Needs comment!!!
· GL_AUX_BUFFERS | Summary | Top |
public static final int GL_AUX_BUFFERS
Number of auxilliary buffers
· GL_REPLACE | Summary | Top |
public static final int GL_REPLACE
!!!Needs comment!!!
· GL_C4UB_V3F | Summary | Top |
public static final int GL_C4UB_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
· GL_ZERO | Summary | Top |
public static final int GL_ZERO
A zero'd blend factor
· GL_TEXTURE_COORD_ARRAY | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY
Texture coordinate array enable
· GL_SCISSOR_TEST | Summary | Top |
public static final int GL_SCISSOR_TEST
Scissoring enabled
· GL_DISTANCE_ATTENUATION_EXT | Summary | Top |
public static final int GL_DISTANCE_ATTENUATION_EXT
!!!Needs comment!!!
· GL_LINEAR_ATTENUATION | Summary | Top |
public static final int GL_LINEAR_ATTENUATION
Linear attenuation factor
· GL_FLAT | Summary | Top |
public static final int GL_FLAT
Specify that flat-shading should be used @see COM.hermetica.magician.GL#glRenderMode
· GL_NORMAL_ARRAY_TYPE | Summary | Top |
public static final int GL_NORMAL_ARRAY_TYPE
Type of normal coordinates
· GL_LUMINANCE4_ALPHA4 | Summary | Top |
public static final int GL_LUMINANCE4_ALPHA4
Internal texture image format
· GL_SCISSOR_BOX | Summary | Top |
public static final int GL_SCISSOR_BOX
Scissor box
· GL_EXTENSIONS | Summary | Top |
public static final int GL_EXTENSIONS
The extensions present in this implementation of OpenGL
· GL_DEPTH_BIAS | Summary | Top |
public static final int GL_DEPTH_BIAS
Value of GL_DEPTH_BIAS
· GL_VERTEX_ARRAY_SIZE | Summary | Top |
public static final int GL_VERTEX_ARRAY_SIZE
Coordinates per vertex
· GL_POINT_SIZE_MIN_EXT | Summary | Top |
public static final int GL_POINT_SIZE_MIN_EXT
!!!Needs comment!!!
· GL_POINT_SIZE_MAX_EXT | Summary | Top |
public static final int GL_POINT_SIZE_MAX_EXT
!!!Needs comment!!!
· GL_XOR | Summary | Top |
public static final int GL_XOR
Exclusive or the incoming and destination fragments
· GL_MATRIX_MODE | Summary | Top |
public static final int GL_MATRIX_MODE
Current matrix mode
· GL_FASTEST | Summary | Top |
public static final int GL_FASTEST
Use the fastest path available @see COM.hermetica.magician.GL#GL_NICEST
· GL_FOG_DENSITY | Summary | Top |
public static final int GL_FOG_DENSITY
Exponential fog density
· GL_QUAD_STRIP | Summary | Top |
public static final int GL_QUAD_STRIP
Linked strip of quadrilaterals @see COM.hermetica.magician.GL#glBegin
· GL_POLYGON_OFFSET_EXT | Summary | Top |
public static final int GL_POLYGON_OFFSET_EXT
!!!Needs comment!!!
· GL_FEEDBACK_BUFFER_POINTER | Summary | Top |
public static final int GL_FEEDBACK_BUFFER_POINTER
Pointer to feedback buffer
· GL_ACCUM_ALPHA_BITS | Summary | Top |
public static final int GL_ACCUM_ALPHA_BITS
Number of bits per alpha component in the accumulation buffer
· GL_TEXTURE_COORD_ARRAY_SIZE | Summary | Top |
public static final int GL_TEXTURE_COORD_ARRAY_SIZE
Texture coordinates per element
· GL_TEXTURE_PRIORITY_EXT | Summary | Top |
public static final int GL_TEXTURE_PRIORITY_EXT
Texture object priority
· GL_SHARED_TEXTURE_PALETTE_EXT | Summary | Top |
public static final int GL_SHARED_TEXTURE_PALETTE_EXT
!!!Needs comment!!!
· GL_FEEDBACK | Summary | Top |
public static final int GL_FEEDBACK
Specify that we wish to render in feedback mode @see COM.hermetica.magician.GL#glRenderMode
· GL_POINT_TOKEN | Summary | Top |
public static final int GL_POINT_TOKEN
Signifies a vertex in a feedback buffer
· GL_INT | Summary | Top |
public static final int GL_INT
signed 32-bit integer
· GL_VENDOR | Summary | Top |
public static final int GL_VENDOR
The vendor of this implementation of OpenGL
· GL_BYTE | Summary | Top |
public static final int GL_BYTE
signed 8-bit integer
· GL_DEPTH_TEST | Summary | Top |
public static final int GL_DEPTH_TEST
Depth buffer enabled
· GL_INVERT | Summary | Top |
public static final int GL_INVERT
Invert the destination fragmen1
· GL_SELECT | Summary | Top |
public static final int GL_SELECT
!!!Needs comment!!!
· GL_NEVER | Summary | Top |
public static final int GL_NEVER
Never accept the fragment
· GL_AUTO_NORMAL | Summary | Top |
public static final int GL_AUTO_NORMAL
True if automatic normal generation enabled
· GL_EDGE_FLAG_ARRAY_COUNT_EXT | Summary | Top |
public static final int GL_EDGE_FLAG_ARRAY_COUNT_EXT
!!!Needs comment!!!
· GL_UNPACK_LSB_FIRST | Summary | Top |
public static final int GL_UNPACK_LSB_FIRST
Value of GL_UNPACK_LSB_FIRST
· GL_NO_ERROR | Summary | Top |
public static final int GL_NO_ERROR
Signifies that no error has occurred during execution
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