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The supported transformations are rotate
, scale
, and translate
. They are used to turn, size and move an object or texture. A transformation matrix may also be used to specify complex transformations directly. Groups of transformations may be merged together and stored in a transformation identifier. The syntax for transformations is as follows.
rotate
<Rotate_Amt> |
scale
<Scale_Amt> |
translate
<Translate_Amt> |
transform
TRANSFORM_IDENTIFIER |
matrix <
Val00,
Val01,
Val02,
,
Val11,
Val12,
,
Val21,
Val22,
,
Val31,
Val32>
#declare
IDENTIFIER = transform{
TRANSFORMATION... }
|
#local
IDENTIFIER = transform{
TRANSFORMATION... }
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