With &os2;, every object has an icon, a picture that represents the object
and makes it easy to recognize what the object can do. Most importantly,
icons are displayed in folder views.
The initial icon of an object is either determined automatically from the
object's class or, in the case of
programs, from the program file itself.
You can change almost every object's icon manually. Perform the following
steps:
- Open the properties notebook of the
object.
- Select the "Icon" tab from the list of pages displayed at the top of the
notebook.
- Drop any icon onto the "Icon" field, or select one of the buttons on the page.
Press the "Help" button on the page for details.
Note that it is possible to create objects with a non-default icon from the
beginning. Many installation programs will also create objects with non-default
icons. See "Setup strings" for details.
For related information, select from the list below: