• Re: DF: unlicensed magery in Magnoghan, help!

    From shaneklopez@shaneklopez@gmail.com to comp.sys.ibm.pc.games.rpg on Sat Sep 14 18:34:53 2019
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sunday, November 10, 1996 at 2:00:00 AM UTC-6, Christopher Yearsley wrote:
    I'm on the second 'unlicensed magery' quest, which involves visiting 'The Haunt
    of Magnoghan' in Daggerfall. I've explored the whole dungeon twice, exiting and
    restarting in case things move around to my advantage.

    How do I finish it!? Part of the problem is that I can't remember what I'm after, and it's not in the log. A weapon?

    I think it may be a bug. I'm supposed to be accompanied but I have _two_ faces
    with me. Hmmm....

    The only part of the dungeon I have not done is a 'teleporter' brick doorway that is not active. I have found no secrets apart from three or four tiny rooms
    with nothing much in them, and very few monsters of any worth. Just lots of bitty stuff (werewolves, plain vampires, rats, etc) which is odd for a level 11
    character!

    Any help from anyone who has done this, or is struggling with it now, would be
    _very_ appreciated!
    --
    Chris Yearsley
    Chris@pandion.u-net.com
    The trick with literally any Dagerfall Dungeoun is twofold:
    One: Learn how to use the 3d MAp. It will give you literally every piece of info you need, including hidden/secret doors.
    Two: Have the Spell "Open" learned and enough spell-points to cast it at least once.
    Most dungeouns are winding, looping, labyrinths, and without an understanding of how the map works and how to read it, you will never get far.
    There are two tips for navigating on the map:
    1: look for doorways in halls that don't have a door you can see. Its tough to spot them. Just look at how some doors in the dungeon look, and look for doors like that that you have not gone thru, and cant see.
    Just cast "Open" on those doors.
    2: Looking for areas you have not explored yet is also tough. Loo for hallways with a "blank" wall or hollow spot. If you rotate the map around, you will be able to see every visible wall. If you have not gone down a hallway, then it will not have a visible wall on one side, and it will look odd.
    I know this is a 23 year old question... but... maybe someone else wandering thru here will see this and be assisted.
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