• Wiz 6

    From Jhulian Waldby@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Mon Nov 18 19:26:29 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    From the guide:

    Casting a spell that requires Oratory is less likely to be effective if
    you switch to a class that does not have Oratory as a native class
    skill. This makes classes that use Alchemy less useful than you may think.

    ----

    Back to the drawing board. At first I thought it was just the low char. levels, but Treon likes to backfire in big matchups where it hurts. He
    easily class changes into an alchemist, but there goes your fireball.
    Had a lvl 11 valkyrie with spear+2 too which will be a shame to put in
    the recycle bin.

    The party that killed 7 Savant Troopers in one go.

    This is all for my wiz 7 game (I've got ongoing games in 6-8).

    The up side is that I've got a promising Wiz 6 party. I made it to the
    Toll Troll a couple days ago which is the furthest I've been since the 90s.

    This is what's important:

    "Party import is most enhanced by advanced items and especially weapons
    in particular."

    It's not about getting all your spells moved across or having your
    experience decimate the landscape - that will all be leveled in time,
    but like, for example, how the spear + 2 shows up in Wiz 8 as "Mystic
    Spear" and is even more splendid and deadly.

    It's probably a good place to stop. I'm up against a brick wall. I've
    got to travel to Munkharama, Orkogre Castle etc. to get anything done.
    Orkogre Castle is in a clearing in the Forest to the ...
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From Jhulian Waldby@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Mon Nov 18 19:55:32 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Jhulian Waldby wrote:
    From the guide:

    Casting a spell that requires Oratory is less likely to be effective if
    you switch to a class that does not have Oratory as a native class
    skill.  This makes classes that use Alchemy less useful than you may think.

      ----

    Back to the drawing board.  At first I thought it was just the low char. levels, but Treon likes to backfire in big matchups where it hurts.  He easily class changes into an alchemist, but there goes your fireball.
    Had a lvl 11 valkyrie with spear+2 too which will be a shame to put in
    the recycle bin.

    The party that killed 7 Savant Troopers in one go.

    This is all for my wiz 7 game (I've got ongoing games in 6-8).

    The up side is that I've got a promising Wiz 6 party.  I made it to the Toll Troll a couple days ago which is the furthest I've been since the 90s.

    This is what's important:

    "Party import is most enhanced by advanced items and especially weapons
    in particular."

    It's not about getting all your spells moved across or having your experience decimate the landscape - that will all be leveled in time,
    but like, for example, how the spear + 2 shows up in Wiz 8 as "Mystic
    Spear" and is even more splendid and deadly.

    It's probably a good place to stop.  I'm up against a brick wall.  I've got to travel to Munkharama, Orkogre Castle etc. to get anything done. Orkogre Castle is in a clearing in the Forest to the ...

    It turns out I don't have to throw that game away. Treon is a lvl 9
    alchemist and it's reasonable enough to class change him now into a
    psionic, which resumes the Oratory usage. You can't tell what you've
    got until it's in the recycle bin. BTW that seems to be the pattern
    with the pre-generated characters, groomed characters that slide into
    stats for better classes.

    By better - I consider a samurai better than a fighter and so on and so
    forth.
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Tue Nov 19 08:56:10 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Mon, 18 Nov 2024 19:55:32 -0600, Jhulian Waldby
    <wichitajayhawks@msn.com> wrote:

    By better - I consider a samurai better than a fighter and so on and so >forth.

    I have now played Wiz 1,2, 3 and 5. I only played Wiz 4 briefly before
    dumping it. Other then a thief to a ninja (which I ended up
    regretting), I never class changed and I am hoping I won't have to in
    Wiz 6 either. I can't identify with my characters when every character
    in my party can do everything.
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From Jhulian Waldby@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Tue Nov 19 08:45:51 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Mike S. wrote:
    On Mon, 18 Nov 2024 19:55:32 -0600, Jhulian Waldby
    <wichitajayhawks@msn.com> wrote:

    By better - I consider a samurai better than a fighter and so on and so
    forth.

    I have now played Wiz 1,2, 3 and 5. I only played Wiz 4 briefly before dumping it. Other then a thief to a ninja (which I ended up
    regretting), I never class changed and I am hoping I won't have to in
    Wiz 6 either. I can't identify with my characters when every character
    in my party can do everything.

    One of the things I did this time around in Wiz 6 was to get rid of the dedicated thief. While a thief can produce damage near to a fighter
    type or ranger, they have poor AC and HP. My rolled party included a
    Ninja and a Ranger. The Ranger became the best skullduggery and was sufficient to the task of unlocking castle doors. Trapped chests are
    still a circus, however, but manageable through save/reload.
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Tue Nov 19 13:53:33 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Tue, 19 Nov 2024 08:45:51 -0600, Jhulian Waldby
    <wichitajayhawks@msn.com> wrote:

    One of the things I did this time around in Wiz 6 was to get rid of the >dedicated thief. While a thief can produce damage near to a fighter
    type or ranger, they have poor AC and HP. My rolled party included a
    Ninja and a Ranger. The Ranger became the best skullduggery and was >sufficient to the task of unlocking castle doors. Trapped chests are
    still a circus, however, but manageable through save/reload.

    This is why I regretted getting rid of my thief in the earlier
    Wizardries. They pick locks better then Ninjas. I hated winning a
    battle only to have my party blown to smithereens because of the loot.
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From Jhulian Waldby@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Tue Nov 19 18:30:05 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Mike S. wrote:
    On Tue, 19 Nov 2024 08:45:51 -0600, Jhulian Waldby
    <wichitajayhawks@msn.com> wrote:

    One of the things I did this time around in Wiz 6 was to get rid of the
    dedicated thief. While a thief can produce damage near to a fighter
    type or ranger, they have poor AC and HP. My rolled party included a
    Ninja and a Ranger. The Ranger became the best skullduggery and was
    sufficient to the task of unlocking castle doors. Trapped chests are
    still a circus, however, but manageable through save/reload.

    This is why I regretted getting rid of my thief in the earlier
    Wizardries. They pick locks better then Ninjas. I hated winning a
    battle only to have my party blown to smithereens because of the loot.

    Oh, I think you will like Wiz 6 then. Chests are separate from
    encounters. When the battle's over, it's over.
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From Jhulian Waldby@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Tue Nov 19 20:09:42 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Jhulian Waldby wrote:
    Mike S. wrote:
    On Tue, 19 Nov 2024 08:45:51 -0600, Jhulian Waldby
    <wichitajayhawks@msn.com> wrote:

    One of the things I did this time around in Wiz 6 was to get rid of the
    dedicated thief.  While a thief can produce damage near to a fighter
    type or ranger, they have poor AC and HP.  My rolled party included a
    Ninja and a Ranger.  The Ranger became the best skullduggery and was
    sufficient to the task of unlocking castle doors.  Trapped chests are
    still a circus, however, but manageable through save/reload.

    This is why I regretted getting rid of my thief in the earlier
    Wizardries. They pick locks better then Ninjas. I hated winning a
    battle only to have my party blown to smithereens because of the loot.

    Oh, I think you will like Wiz 6 then.  Chests are separate from encounters.  When the battle's over, it's over.

    Additionally, when one class changes in Wiz 6, all the skill points are residual. If you get your thief to 100 skullduggery and then change to
    ninja, the ninja will retain the 100 points in skullduggery. In the
    earlier Wizardries it was all stats that produced a percentage number
    for disarm, so that a ninja who used to be a thief was losing a good
    deal of lockpicking ability due to the percentage formula.

    I'm doing this presently in wiz 7, thief -> bard. Having the
    lockpicking at maximum already when taking on bard means that he can put
    all the points into Music, which usually conflicts by being in the same category as lockpicking.
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Wed Nov 20 08:45:48 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Tue, 19 Nov 2024 18:30:05 -0600, Jhulian Waldby
    <wichitajayhawks@msn.com> wrote:

    Oh, I think you will like Wiz 6 then. Chests are separate from
    encounters. When the battle's over, it's over.

    I did not know that. That is interesting.
    --- Synchronet 3.20a-Linux NewsLink 1.114