Should still be talking about this. I've decided I like it better
than the remake of Proving Grounds of ] Mad Overlord. Quite a few
Quality of Life improvements. My quest into PGMO looks like:
Dlvl 3 has a bunch of traps I've fallen into the same one twice feel
like a brute beast. If you're an expert at dlvl 3, look out for a >six-legged insect. My quest into Five Ordeals looks like: 1
character lvl 9, damn good!, level the rest up to 8 and then
probably get two more to level 9 then go after that switch problem.
I'm taking it personally and haven't looked up an online solution.
On Mon, 29 Jan 2024 02:54:37 -0800 (PST), Julian <j638...@gmail.com>That's not what I'm looking for. I mapped and solved Wizardry 6. Wizardry 7 on DosBox has horrible sound quality and is not playable.
wrote:
Should still be talking about this. I've decided I like it betterFrom what I can tell, "Wizardry: The Five Ordeals" is a game mainly
than the remake of Proving Grounds of ] Mad Overlord. Quite a few
Quality of Life improvements. My quest into PGMO looks like:
Dlvl 3 has a bunch of traps I've fallen into the same one twice feel
like a brute beast. If you're an expert at dlvl 3, look out for a >six-legged insect. My quest into Five Ordeals looks like: 1
character lvl 9, damn good!, level the rest up to 8 and then
probably get two more to level 9 then go after that switch problem.
I'm taking it personally and haven't looked up an online solution.
aimed at "Wizardry" die-hards. Which is fine, except that game never
really had the biggest audience, and as years went by more and more of
them fled to other games. And even though tile-based dungeon-crawlers
have seen a bit of a resurgence - thanks mostly to nostalgia - they
remain a tiny niche genre. So Wizardry is a small niche in a tinier
niche; no surprise "The Five Ordeals" gets so little discussion.
(that and because, you know, it's Usenet. There's nobody left to
discuss things anyway. ;-)
On Tuesday, January 30, 2024 at 8:22:34 PM UTC-6, Spalls Hurgenson wrote:I misread some of this. Some Wizardry stuff in 5 Ordeals is worse than the Wizardry 1-7 puzzles they are based on. Any label on the switches would be better than total ambiguity. I am not 100% certain it is solvable.
On Mon, 29 Jan 2024 02:54:37 -0800 (PST), Julian <j638...@gmail.com> wrote:
Should still be talking about this. I've decided I like it betterFrom what I can tell, "Wizardry: The Five Ordeals" is a game mainly
than the remake of Proving Grounds of ] Mad Overlord. Quite a few >Quality of Life improvements. My quest into PGMO looks like:
Dlvl 3 has a bunch of traps I've fallen into the same one twice feel >like a brute beast. If you're an expert at dlvl 3, look out for a >six-legged insect. My quest into Five Ordeals looks like: 1
character lvl 9, damn good!, level the rest up to 8 and then
probably get two more to level 9 then go after that switch problem.
I'm taking it personally and haven't looked up an online solution.
aimed at "Wizardry" die-hards. Which is fine, except that game never really had the biggest audience, and as years went by more and more of them fled to other games. And even though tile-based dungeon-crawlers
have seen a bit of a resurgence - thanks mostly to nostalgia - they
remain a tiny niche genre. So Wizardry is a small niche in a tinier
niche; no surprise "The Five Ordeals" gets so little discussion.
(that and because, you know, it's Usenet. There's nobody left toThat's not what I'm looking for. I mapped and solved Wizardry 6. Wizardry 7 on DosBox has horrible sound quality and is not playable.
discuss things anyway. ;-)
From what I can tell, "Wizardry: The Five Ordeals" is a game mainly
aimed at "Wizardry" die-hards. Which is fine, except that game never
really had the biggest audience, and as years went by more and more of
them fled to other games.
On Tuesday, January 30, 2024 at 8:22:34?PM UTC-6, Spalls Hurgenson wrote:
On Mon, 29 Jan 2024 02:54:37 -0800 (PST), Julian <j638...@gmail.com>
wrote:
Should still be talking about this. I've decided I like it betterFrom what I can tell, "Wizardry: The Five Ordeals" is a game mainly
than the remake of Proving Grounds of ] Mad Overlord. Quite a few
Quality of Life improvements. My quest into PGMO looks like:
Dlvl 3 has a bunch of traps I've fallen into the same one twice feel
like a brute beast. If you're an expert at dlvl 3, look out for a
six-legged insect. My quest into Five Ordeals looks like: 1
character lvl 9, damn good!, level the rest up to 8 and then
probably get two more to level 9 then go after that switch problem.
I'm taking it personally and haven't looked up an online solution.
aimed at "Wizardry" die-hards. Which is fine, except that game never
really had the biggest audience, and as years went by more and more of
them fled to other games. And even though tile-based dungeon-crawlers
have seen a bit of a resurgence - thanks mostly to nostalgia - they
remain a tiny niche genre. So Wizardry is a small niche in a tinier
niche; no surprise "The Five Ordeals" gets so little discussion.
(that and because, you know, it's Usenet. There's nobody left to
discuss things anyway. ;-)
That's not what I'm looking for. I mapped and solved Wizardry 6.
Wizardry 7 on DosBox has horrible sound quality and is not playable.
That's not what I'm looking for. I mapped and solved Wizardry 6. Wizardry 7 on DosBox has horrible sound quality and is not playable.
As for the gameplay, I'm hardly the one to judge. By the time I got
around to playing "Crusaders of the Dark Savant" in the mid '90s, I
had a lot more, better CRPGs under my belt, and my memories of playing
it 'back in the day' largely consist of angry intolerance for its >'old-school' mazes and gameplay. Unfortunately, my opinion of the game
hasn't improved over the years, and - despite a few lackluster
attempts - I've never gotten very far into the game since then (read:
never left the forest in which you begin). So if there are any
problems with the gameplay caused by running it though DOSBox, I'd
never be able to tell. ;-)
But it seems to run well enough. In the forest, at least. ;-P
I hope I have a better impression of the game. I only played the
Wizardry games up to 5 as of right now and other then the fourth one,
I completed and loved them. I actually like making my own maps, so
that won't scare me away from Wiz 6 or 7.
If you don't like Wizardry 6 or 7, I think it'll because they become less
of a dungeon crawl than the earlier games. There more of story in 6,
and even more of one in 7. In 6 you're no longer exploring a simple
dungeon, and in 7 the game finally becomes non-linear, with fairly
extensive outdoor area. I expect you'll like these games anyways, as
the game is basically just catching up with what Might and Magic had
done years earlier.
Wizardry 7 also has automapping so I never bothered making my own maps
when I played. I don't recall having any problems with the sound, but I >never played under DOSBox. On the other hand I played it at least once >without any sound, so that's an option if you don't like what DOSBox
does with it.
I think you need to put points into the automap skill to get anything
useful out of it for Wiz 7 IIRC. I need the map to be useful right
from the get-go. My own maps will be.
Finally, I do not mind a bit more story in my dungeon crawlers as long
as they don't go overboard. I am sure I will like Wiz 6 and 7 just
fine. It is actually Wiz 8 I am more concerned about. That one uses
level scaling which I do not like.
Yah, you do need to put points into the skill (and get special map item)
but there's really only the starter dungeon where you'd really benefit
from mapping it yourself before you have automapping working.
The big problem I had with Wizardry 8 is ranged combat attacks just
taking too long as the missiles fly through the air.
Yah, you do need to put points into the skill (and get special map item)
but there's really only the starter dungeon where you'd really benefit
from mapping it yourself before you have automapping working.
Ok, I will keep this in mind. I just assumed the automap feature was
going to be next to useless.
I think I remember there being a mod for Wiz 8 to speed up the combat >animations? Maybe? I might have the wrong game.
On Fri, 2 Feb 2024 02:40:08 -0000 (UTC), rridge@csclub.uwaterloo.ca
(Ross Ridge) wrote:
If you don't like Wizardry 6 or 7, I think it'll because they become less
of a dungeon crawl than the earlier games. There more of story in 6,
and even more of one in 7. In 6 you're no longer exploring a simple
dungeon, and in 7 the game finally becomes non-linear, with fairly
extensive outdoor area. I expect you'll like these games anyways, as
the game is basically just catching up with what Might and Magic had
done years earlier.
Wizardry 7 also has automapping so I never bothered making my own maps
when I played. I don't recall having any problems with the sound, but I
never played under DOSBox. On the other hand I played it at least once
without any sound, so that's an option if you don't like what DOSBox
does with it.
I already have Wiz 6 and 7 installed and they both work fine in
regards to sound. I just have not played them yet.
I think you need to put points into the automap skill to get anything
useful out of it for Wiz 7 IIRC. I need the map to be useful right
from the get-go. My own maps will be.
Finally, I do not mind a bit more story in my dungeon crawlers as long
as they don't go overboard. I am sure I will like Wiz 6 and 7 just
fine. It is actually Wiz 8 I am more concerned about. That one uses
level scaling which I do not like.
Mike S. wrote:
On Fri, 2 Feb 2024 02:40:08 -0000 (UTC), rridge@csclub.uwaterloo.caI played up to level 8 characters with mostly the guys from the roster
(Ross Ridge) wrote:
If you don't like Wizardry 6 or 7, I think it'll because they become
less
of a dungeon crawl than the earlier games. There more of story in 6,
and even more of one in 7. In 6 you're no longer exploring a simple
dungeon, and in 7 the game finally becomes non-linear, with fairly
extensive outdoor area. I expect you'll like these games anyways, as
the game is basically just catching up with what Might and Magic had
done years earlier.
Wizardry 7 also has automapping so I never bothered making my own maps
when I played. I don't recall having any problems with the sound, but I >>> never played under DOSBox. On the other hand I played it at least once >>> without any sound, so that's an option if you don't like what DOSBox
does with it.
I already have Wiz 6 and 7 installed and they both work fine in
regards to sound. I just have not played them yet.
I think you need to put points into the automap skill to get anything
useful out of it for Wiz 7 IIRC. I need the map to be useful right
from the get-go. My own maps will be.
Finally, I do not mind a bit more story in my dungeon crawlers as long
as they don't go overboard. I am sure I will like Wiz 6 and 7 just
fine. It is actually Wiz 8 I am more concerned about. That one uses
level scaling which I do not like.
at the beginning. Pentas is a lemon, because he has VIT 8. You'll have to watch both him and your mage because of it, and I started over and
threw him out.
On Fri, 2 Feb 2024 02:40:08 -0000 (UTC), rridge@csclub.uwaterloo.ca
(Ross Ridge) wrote:
If you don't like Wizardry 6 or 7, I think it'll because they become less
of a dungeon crawl than the earlier games. There more of story in 6,
and even more of one in 7. In 6 you're no longer exploring a simple
dungeon, and in 7 the game finally becomes non-linear, with fairly
extensive outdoor area. I expect you'll like these games anyways, as
the game is basically just catching up with what Might and Magic had
done years earlier.
Wizardry 7 also has automapping so I never bothered making my own maps
when I played. I don't recall having any problems with the sound, but I
never played under DOSBox. On the other hand I played it at least once
without any sound, so that's an option if you don't like what DOSBox
does with it.
I already have Wiz 6 and 7 installed and they both work fine in
regards to sound. I just have not played them yet.
I think you need to put points into the automap skill to get anything
useful out of it for Wiz 7 IIRC. I need the map to be useful right
from the get-go. My own maps will be.
Mike S. wrote:
On Fri, 2 Feb 2024 02:40:08 -0000 (UTC), rridge@csclub.uwaterloo.ca
(Ross Ridge) wrote:
If you don't like Wizardry 6 or 7, I think it'll because they become
less
of a dungeon crawl than the earlier games. There more of story in 6,
and even more of one in 7. In 6 you're no longer exploring a simple
dungeon, and in 7 the game finally becomes non-linear, with fairly
extensive outdoor area. I expect you'll like these games anyways, as
the game is basically just catching up with what Might and Magic had
done years earlier.
Wizardry 7 also has automapping so I never bothered making my own maps
when I played. I don't recall having any problems with the sound, but I >>> never played under DOSBox. On the other hand I played it at least once >>> without any sound, so that's an option if you don't like what DOSBox
does with it.
I already have Wiz 6 and 7 installed and they both work fine in
regards to sound. I just have not played them yet.
I think you need to put points into the automap skill to get anything
useful out of it for Wiz 7 IIRC. I need the map to be useful right
from the get-go. My own maps will be.
Thieves or Fighters don't have anything better to do than Mapping.
Unlike Mythology, Mapping seems to be based on one character, the one holding onto the map. Therefore it doesn't help to put multiple
characters learning Mapping, unless it is for backup. To have backup Mapping, I'd suggest having a second character at Mapping 10, because
that's about when the map becomes civilized.
With Mapping 10 I was able to resolve New City and to get to every
locked door available.
On Mon, 29 Jan 2024 02:54:37 -0800 (PST), Julian <j63840576@gmail.com>
wrote:
Should still be talking about this. I've decided I like it better
than the remake of Proving Grounds of ] Mad Overlord. Quite a few
Quality of Life improvements. My quest into PGMO looks like:
Dlvl 3 has a bunch of traps I've fallen into the same one twice feel
like a brute beast. If you're an expert at dlvl 3, look out for a
six-legged insect. My quest into Five Ordeals looks like: 1
character lvl 9, damn good!, level the rest up to 8 and then
probably get two more to level 9 then go after that switch problem.
I'm taking it personally and haven't looked up an online solution.
From what I can tell, "Wizardry: The Five Ordeals" is a game mainly
aimed at "Wizardry" die-hards. Which is fine, except that game never
really had the biggest audience, and as years went by more and more of
them fled to other games. And even though tile-based dungeon-crawlers
have seen a bit of a resurgence - thanks mostly to nostalgia - they
remain a tiny niche genre. So Wizardry is a small niche in a tinier
niche; no surprise "The Five Ordeals" gets so little discussion.
(that and because, you know, it's Usenet. There's nobody left to
discuss things anyway. ;-)
Sysop: | DaiTengu |
---|---|
Location: | Appleton, WI |
Users: | 991 |
Nodes: | 10 (0 / 10) |
Uptime: | 119:04:18 |
Calls: | 12,958 |
Files: | 186,574 |
Messages: | 3,265,631 |