• Fallout '76

    From T987654321@qwrtz123@gmail.com to comp.sys.ibm.pc.games.rpg on Fri Jan 13 10:47:15 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    So I finally got around to playing '76 after buying it on a deep sale.

    The game as of this writing actually feels like a real Fallout game because of the DLCs (Wastelanders & Brotherhood); must have been awfully empty at launch.

    The bad side is that the game engine is really designed for multi-player. The server connections are not good and the game has many many major bugs including main quest breaking.

    The sad side is that aside from a few graphics replacers the game is unmodable so the community can't make even a UOP.

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Sat Jan 14 11:20:57 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Fri, 13 Jan 2023 10:47:15 -0800 (PST), T987654321
    <qwrtz123@gmail.com> wrote:

    So I finally got around to playing '76 after buying it on a deep sale.

    The game as of this writing actually feels like a real Fallout game because >of the DLCs (Wastelanders & Brotherhood); must have been awfully
    empty at launch.

    AFAIK, the DLC added a lot of NPCs, which helped flesh out the world
    and pushed the story forward a lot better than the text- or audio-only
    quests. The conceit was that - as one of the first people to leave the
    Vault after the apocalypse - of course the world would be devoid of
    life (even though that was actually contrary to the franchise's canon)
    but it destroyed the immersion and character that the series was known
    for. On release, F76 felt a lot like an Indie 'survival game'; a huge
    world filled with a lot of grind but not much identity of its own.

    The DLC was a direct reaction to players' dissatisfaction with that
    state of things.

    The bad side is that the game engine is really designed for multi-player. >The server connections are not good and the game has many many
    major bugs including main quest breaking.

    <snark>So... par for the course for a Bethesda game? </snark>

    The sad side is that aside from a few graphics replacers the game is >unmodable so the community can't make even a UOP.

    UOP? University of Paisley? Utilization Operations Panel? Unit of
    Production? Unteroffizer Ohne Portepee?

    But, yeah, that's another strike against "Fallout 76". The core game
    is solid, but it was always the user-made content that transformed a
    Bethesda game from something good into a something great. It's a shame
    Bethesda didn't go the extra mile to figure out a way so user-created
    content could be added. I get that would have created /a lot/ of
    difficulties - how do you balance a multiplayer game if User X is
    playing vanilla and User Y has a fan-made gun that shoots out a swarm
    of deathclaws? - but, had they managed it, Bethesda would have
    transformed the industry.

    But they took the lazy way instead.




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  • From T987654321@qwrtz123@gmail.com to comp.sys.ibm.pc.games.rpg on Fri Jan 20 12:00:37 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg


    But, yeah, that's another strike against "Fallout 76". The core game
    is solid, but it was always the user-made content that transformed a Bethesda game from something good into a something great. It's a shame Bethesda didn't go the extra mile to figure out a way so user-created content could be added. I get that would have created /a lot/ of difficulties - how do you balance a multiplayer game if User X is
    playing vanilla and User Y has a fan-made gun that shoots out a swarm
    of deathclaws? - but, had they managed it, Bethesda would have
    transformed the industry.

    But they took the lazy way instead.

    If they had released the current game state as a single player and called it Fallout 5 most people would have been more than very happy, at least as soon as the Unofficial Patch released. Most of the games major problems seem to be server side.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Fri Jan 20 16:37:05 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Fri, 20 Jan 2023 12:00:37 -0800 (PST), T987654321
    <qwrtz123@gmail.com> wrote:


    If they had released the current game state as a single player and called
    it Fallout 5 most people would have been more than very happy, at
    least as soon as the Unofficial Patch released. Most of the games
    major problems seem to be server side.

    Well, in my (admittedly limited) experience, I still think F76 feels a
    bit shallow compared to the mainline Fallout games (because
    multiplayer interactions are meant to fill in the deficit) but largely
    I agree with you. The overall project would have turned out better if
    they'd just made it a single player game from the start.

    Well, better for the players, anyway. From a corporate standpoint,
    it's hard to argue against the constant income trickling in from a
    'live services' product, and the most profitable of those require a
    strong multiplayer component (because how else can you show off your
    newest hat that you just bought?).

    Pretty much all of the DLC was shoving stuff back into the game to
    make it more resemble the single-player games. Features which people
    had to pay for again instead of getting them in the base game. Genius.
    Sure it cost Bethesda some good will from its most ardent fans, but
    what's that really worth anyway? Gamers are notoriously fickle and
    will come crawling back again and again no matter how much you abuse
    them.






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  • From T987654321@qwrtz123@gmail.com to comp.sys.ibm.pc.games.rpg on Sat Jan 21 11:48:42 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Friday, January 20, 2023 at 1:37:21 PM UTC-8, Spalls Hurgenson wrote:
    On Fri, 20 Jan 2023 12:00:37 -0800 (PST), T987654321
    <qwrt...@gmail.com> wrote:


    If they had released the current game state as a single player and called >it Fallout 5 most people would have been more than very happy, at
    least as soon as the Unofficial Patch released. Most of the games
    major problems seem to be server side.
    Well, in my (admittedly limited) experience, I still think F76 feels a
    bit shallow compared to the mainline Fallout games (because
    multiplayer interactions are meant to fill in the deficit) but largely
    I agree with you. The overall project would have turned out better if
    they'd just made it a single player game from the start.

    Well, better for the players, anyway. From a corporate standpoint,
    it's hard to argue against the constant income trickling in from a
    'live services' product, and the most profitable of those require a
    strong multiplayer component (because how else can you show off your
    newest hat that you just bought?).

    Pretty much all of the DLC was shoving stuff back into the game to
    make it more resemble the single-player games. Features which people
    had to pay for again instead of getting them in the base game. Genius.
    Sure it cost Bethesda some good will from its most ardent fans, but
    what's that really worth anyway? Gamers are notoriously fickle and
    will come crawling back again and again no matter how much you abuse
    them.


    It's hard to understand anyone paying cash for Atoms. And I don't understand the point of the private server since there are no meaningful mods that I've seen.
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  • From Justisaur@justisaur@gmail.com to comp.sys.ibm.pc.games.rpg on Tue Apr 11 08:53:17 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Friday, January 20, 2023 at 1:37:21 PM UTC-8, Spalls Hurgenson wrote:
    On Fri, 20 Jan 2023 12:00:37 -0800 (PST), T987654321
    <qwrt...@gmail.com> wrote:


    If they had released the current game state as a single player and called >it Fallout 5 most people would have been more than very happy, at
    least as soon as the Unofficial Patch released. Most of the games
    major problems seem to be server side.
    Well, in my (admittedly limited) experience, I still think F76 feels a
    bit shallow compared to the mainline Fallout games (because
    multiplayer interactions are meant to fill in the deficit) but largely
    I agree with you. The overall project would have turned out better if
    they'd just made it a single player game from the start.

    Well, better for the players, anyway. From a corporate standpoint,
    it's hard to argue against the constant income trickling in from a
    'live services' product, and the most profitable of those require a
    strong multiplayer component (because how else can you show off your
    newest hat that you just bought?).

    Pretty much all of the DLC was shoving stuff back into the game to
    make it more resemble the single-player games. Features which people
    had to pay for again instead of getting them in the base game. Genius.
    Sure it cost Bethesda some good will from its most ardent fans, but
    what's that really worth anyway? Gamers are notoriously fickle and
    will come crawling back again and again no matter how much you abuse
    them.
    Funny enough it felt more 'alive' when I last played it (with the NPCs)
    and more memorable than Fallout 4.
    I did look up my old posts on it, and I was pretty down on it though.
    Mainly thought it might be better if you had money to burn on
    subbing, which I wasn't about to drop on it. https://groups.google.com/g/comp.sys.ibm.pc.games.action/c/WFDcDnu5-z4/m/25r0_sp3AwAJ
    For the thread.
    - Justisaur
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