What have YOU been playing... IN JUNE 2026?
We're definitely in summer now. Normally this is a reason to rejoice
but recent years? The heat is just too oppressive! The house is cool
enough --barely-- but some days I really dread firing up the PC (and
all its monitors) because its thermal-output is just enough to tip the balance. Can't go outside, can't play computer games inside; what's a
person to do? ;-)
Thank god there's Usenet. No, wait, that's on the computer too.
Aarrrgh!
Wait, wasn't this a thread about computer games?
#
Superbrief
---------------------------------------
* Drain Sim
* Civilization IV
* Marvel's Spider-Man Remastered
* Yes, it's those fucking Truck Simulator games again
Maximum Verbosity
---------------------------------------
* Drain Sim
https://store.steampowered.com/app/2963800/DrainSim/
At its most basic, "Drain Sim" is another in a long line of workplace simulators, and a lot of what you think of when you consider games in
that genre is true of this game too. You know: average visuals using
lots of purchased assets, fiddly controls, a simplistic gameplay loop,
a middling level of polish and subject matter that many would find uninteresting. "Drain Sim" has it all. Superficially, there's nothing impressive about this game.
Except, you know, the fluid dynamics simulation that makes all the
water so splishy-splashy and fun.
Because, outside that, there's really nothing to get excited about
this game. Start with a tiny bit of cash, buy your basic tools, take a
job, get cash to buy more tools, repeat ad nauseam until you finish
the game. In essence, it's not really much more novel than "PC
Builder" or "Farm Simulator" or that damn truck game I always play.
It's the water effects that make this game notable.
Arguably this makes "Drain Sim" more tech-demo than game, but
whatever: it's fun to play with the water effects. Unclog a drain and
the water starts going down (if the drain is big enough, it'll even
create a whirlpool). Bust a barrier and watch the water flow from one
room to the next. Or build up a barrier to keep the water in one place
while you clean out the area next door. It's not the first game with a
robust water-simulation ("Hydrophobia" beat "Drain Sim" by 15 years!)
but that doesn't make it any less neat a toy to play with.
"Drain Sim" is still in early access, and although the core game is
solid it does still feel a bit experimental. Like I said, the main
gameplay loop is nothing special, and more upgrades and ways to
manipulate the water would be fun. The difficulty/balance isn't quite
tuned in either (the game, on the whole, lacks any real challenge). Presumably these are areas the developers are working on. I'm not sure
I care, though. I got what I wanted from the game and, having
splish-splashed with the game for some 20 hours, I've had my fill.
Even if there are new upgrades, I'm not sure I'm interested enough to
replay the game to see what's been added. But that's okay. The price
was right and I had fun. I'm fine with what I got.
* Civilization IV https://store.steampowered.com/app/3900/Sid_Meiers_Civilization_IV/
I always play Civilization games with great trepidation; when I start,
I honestly feel as if I were about to start juggling knives or
something. The games are just too damned addictive for me to launch
myself into them lightly. That is because I know I will very quickly
get caught in to the 'just one more turn' loop, and before you know it
I might lose hours... or days. It's why I so rarely even install the
game (the last time I played "Civilization IV" was in 2022), and when
I do then I make it a hard-and-fast rule that I will only play one
campaign, and then the game gets uninstalled.
So it was quite the surprise when I finished my match after only a few
hours. Was that all I got?
I'd love to say I won so quickly because I'm just that good, but
really it was all about the RNG. I was dropped in a very favorable
location and the AI mostly ignore me until I had already built up a
sizable empire. I was able to then hold them off long enough to win a
space victory. But this meant that my win was quite rapid, rather than
the long drawn out struggle I'm used to.
Still, rules are rules, and I dutifully quit and uninstalled the game
right afterwards. And it's not like the game didn't enrapture me like
it always does. I was very quickly locked into the normal time-killing game-loop where the rest of the world is ignored. Had I been less
lucky, I doubtlessly would have been locked into the game until 4 in
the morning, as I too often am. Even as it was, I still lost most of
my afternoon and evening to the experience.
Still, I can't help but feeling a bit empty, like I was cheated out of something. And it's not entirely because the game ended so soon
(although it's mostly that). It's also because the game itself was
hollower than I remembered. That's mostly because I often confuse what features are included in which game (like, for example, the neutral city-states which only were introduced in "Civilization V"). Do not
mistake me; I still think "Civilization IV" is one of the better games
in the franchise, with great game-play balance, tone and overall
features. But even if I don't like how the mixture of ideas always
works in the sequels, still I often like those ideas. A number of
times when playing, I went to do something (such as tailoring the
civics) only to realize that function wasn't yet enabled.
So the end result was that when I finished, I left wanting more --a
longer campaign, more involved combat, more diplomacy, etc.-- even as
I knew I dared not go looking for it, and it wasn't in "Civilization
IV" anyway. I loved my time playing the game, but I can't help leaving
it feeling a bit disappointed.
Oh well. Maybe next time I give the franchise a try --probably in
2030, if past history is anything to go by-- I'll give "Civilization
V" another try.
* Marvel's Spider-Man Remastered https://store.steampowered.com/app/1817070/Marvels_SpiderMan_Remastered/
I forget why I was motivated to install this. It's not that it's a
game unsuited to my tastes, but Spider-Man has never been my favorite superhero, and I'm always so hesitant to dive into an open-world game. They're just such time-sinks. Still, I'd heard good things about the
game, and zipping through a well-detailed Manhattan had its appeal, so
after a quick 80GB download, I started playing the game.
And quit two hours later.
It's not that there's anything wrong with the game, not really. It's
fine. But boy-oh-boy, does it live up to the tropes of open-world
games. Collectibles everywhere, and procedurally-generated
mini-quests, and every main-story mission has you zooming from one
side of the island to the next. It's just so time consuming and I
couldn't make myself stick around much past the tutorial missions.
Which isn't always an obstacle to me in this sort of game. I've hundred-percented less well-made open-world experiences, after all.
But those usually had some other hook that made me persevere despite
the tedium. And for whatever reason, "Marvel's Spider-Man" just didn't
have that hook. Maybe it was the subject matter; as I said, I just
can't get into Spider-Man (or, generally, comic book super-heroes in
general) the way I might were I playing as a goon-with-a-gun. Maybe it
was because the traversal method --Spider-Man's icon web-swinging from building to building-- just never felt entirely natural to me (it's
probably better with a gamepad, but I was playing with
mouse-n-keyboard). Or that the combat --with its ever so-many combos--
wasn't something I wanted to deeply engage with.
But whatever the reason, I just wasn't feeling that addictive dopamine
rush as I played the game; rather, I stared at its giant map with
dread and wondered how long I'd have to tolerate the game before I
finally saw the ending. And that just didn't seem the right attitude
to keep me playing.
So I stopped and uninstalled.
I absolutely believe this is a great game. I think all those reviews
praising this title are well-deserved. If you want to live the
Spider-Man experience, this is probably the best way to do so. But
it's just not what I wanted from a game. I'm not a fan of melee, I'm
not a fan of the character, and I much prefer a more directed game experience. This is a terrific game. It's just not for me.
* American Truck Simulator https://store.steampowered.com/app/270880/American_Truck_Simulator/
Yeah, again. But it's like I've said before; this game is my
lowest-common denominator title; it's what I play when I can't be
bothered to play anything else. It's just too easy for me fire it up
and kill a few hours driving down the highway, and leave the
experience relaxed and satisfied from a job well done.
Still, after so many months of playing it, I don't have anything new
to say about the game. I don't even have a new expansion to gush over.
So instead, I'll mention that I installed a new mod. It's called the "Ultimate Graphics Mod ATS". This one adds some improved rain effects;
better rain-drops on the windshield, some improved sounds and road
textures, much improved skybox textures. It's nothing amazing but
they're still noticeable changes. It's not perfect (there's a bug that
makes the rain invisible looking out my side windows, for instance,
and the lightning effect is laughably small) but overall it gives the
game a more realistic flair. Will I keep it installed? I'm not sure,
but for the time being it's a nice change from the ordinary.
Meanwhile, the core game remains the same; an addictive Zen-like drive
across the country dutifully hauling cargo down the US Interstate
Highway system. A great, must-play game for everybody? Definitely not,
but it gives me what I want from a game and that means --sadly-- you
can expect to see me maundering on about it for months and years to
come. Sorry-not-sorry.
* Eurotruck Simulator 2 https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Yeah, I played this one too. You can grab the introduction from ATS
and plug it in here too; everything I said about that one applies to
ETS2 as well. The only reason it ranks slightly lower in my
'likelihood to play' list is that the map-expansion mod I use (which
adds vast new territories to the base European map) is extremely
sensitive to game-updates, and it's such a chore to keep the game and
mod working well together. So much so that more often than not I just
decide not to bother and play ATS instead. But this month (at least
for a while), fortune smiled upon me and the game, and I drove across
Europe for a while. At least I did until the developers released the
newest patch.
I added a new mod to this game too (actually, both mods mentioned this
month were applied to both games, but since I needed something to
write about for each game, I split my descriptions to one-per-game).
The mod in question this time is "Real Traffic Density" and it does
exactly what it says on the tin; it gives the game a more realistic
and varied level of AI traffic on the road. The traffic in the default un-modded game is pretty light (often, even on highways there will
only be five or six other vehicles on the road with you), and this
often robbed the game of verisimilitude... not to mention challenge.
The mod adds more cars and trucks, which makes the world seem more
alive. Strangely, despite the fact that I normally hate driving in
traffic, it does make the experience more fun. Although maybe I could
bear if the mod toned down the spawn-rate of AI cars just a smidge.
Sometimes it feels like just a bit too much of a good thing. But
overall, this mod is definitely a keeper.
ETS2 doesn't get quite the same love from me as ATS anymore, but I
still enjoy the variety of its roads and locales. Sometimes those
differences can be quite annoying (e.g., the too-frequent
border-checks in the Balkans, or the seemingly endless toll booths in
France) but overall there's more spice to driving in Europe than on
the US highway system; every country is different. And if it ever gets
too frustrating, I can just take a job that has me hauling cargo down
the efficiently designed German autobahn; that always lowers my blood pressure. So I regret to inform you that this game too will likely
re-appear in this monthly round-ups many more times as well. Except
I'm still not really sorry about that.
---------------------------------------
So that's my playlist for this sweltering June month. Hopefully the--
weather becomes more tolerable and I'll actually be able to go out and
enjoy summer-activities in July. Or at least won't roast the house
with a thousand watts of computer horsepower. But that's all besides
the point. What we really want to know now is:
What have YOU been playing... IN JUNE 2026?
It's not the first game with a
robust water-simulation ("Hydrophobia" beat "Drain Sim" by 15 years!)
* Marvel's Spider-Man Remastered
What have YOU been playing... IN JUNE 2026?
I had trouble deciding what to play this month; at first I installed
Remember Me -- which I do want to get back to -- but that style of >action-adventure felt like it would take more mental energy learning combat >mechanics than I was up for (that slight hump that always occurs in a new >game); while The Room, which I'm half way through, felt too static. What I >wanted was a focused adventure game, not too fast-moving, with good >atmosphere and production values, and
Alone in the Dark (2024)
just ticked all the boxes. Exploring a haunted mansion, with simple but
visceral combat, straightforward puzzles, great atmosphere -- provided by >very decent graphics and enveloping sound environment, drew me in quickly. >The highlight though was having top-tier voice-acting, speaking well-written >and witty lines: The game is fully voiced throughout, including every note >that you pick up, all spoken with understanding and proper pacing. I am so >pleased with the production values in this game. You also get two parallel >campaigns to play, one each with the detective and his client, in their >search for a mysterious uncle inexplicably gone missing, each with unique >spoken lines and environments, and I enjoyed playing both, so as to enable >and see all five separate endings. Very satisfying.
July already? USA is almost 250 yrs. old! :O Um, I have been playing
mostly the same games, but I did play MechWarrior 5 game's free weekend
on Steam. It's not bad, but it got grindy.
On Thu, 2 Jul 2026 00:03:51 -0000 (UTC), ant@zimage.comANT (Ant) said
this thing:
July already? USA is almost 250 yrs. old! :O Um, I have been playing >mostly the same games, but I did play MechWarrior 5 game's free weekend
on Steam. It's not bad, but it got grindy.
Ooh, which one? MW5: Mercenaries (2023) or MW5:Clans (2024)?
Of the two, I think I enjoyed Mercenaries more. Partly because I'm
just a freebirth Inner Sphere fanboy, but also because the narrative
in Clans was just so terrible. Plus, the latter game had bossfights.
In a mech-simulator. Bah!
But grindy? Yeah, regardless of what game you played, I'd agree to
that. Mostly because the AI is so braindead that the developers
decided the best way to challenge the player was just to throw a dozen
or more opponents at you. It was perhaps more noticable in MW5:
Mercenaries because there was such little variety in the mission
structures too. When your mechwarrior game starts feeling like a boomer-shooter, you know you've gone wrong.
I still think "Mechwarrior 3" was the best of the franchise. I wish
they'd update that one with better visuals (and getting it to more
easily run on modern hardware) without touching any of the gameplay. Nightdive Studios, are you listening?
Fine, you convinced me. Installing now.
Fine, you convinced me. Installing now.
Remember the Prologue
https://store.steampowered.com/app/1938800/Alone_in_the_Dark_Prologue/
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
On Thu, 2 Jul 2026 00:03:51 -0000 (UTC), ant@zimage.comANT (Ant) said
this thing:
July already? USA is almost 250 yrs. old! :O Um, I have been playing
mostly the same games, but I did play MechWarrior 5 game's free weekend
on Steam. It's not bad, but it got grindy.
Ooh, which one? MW5: Mercenaries (2023) or MW5:Clans (2024)?
Mercenaries.
I still think "Mechwarrior 3" was the best of the franchise. I wish
they'd update that one with better visuals (and getting it to more
easily run on modern hardware) without touching any of the gameplay.
Nightdive Studios, are you listening?
I don't think I ever played #3 and #4. I did briefly play MW2 back in the 90s.
We're definitely in summer now. Normally this is a reason to rejoice
but recent years? The heat is just too oppressive! The house is cool
enough --barely-- but some days I really dread firing up the PC (and
all its monitors) because its thermal-output is just enough to tip the balance. Can't go outside, can't play computer games inside; what's a
person to do? ;-)
What have YOU been playing... IN JUNE 2026?
Alone in the Dark (2024)
just ticked all the boxes. Exploring a haunted mansion, with simple but visceral combat, straightforward puzzles, great atmosphere --
provided by very decent graphics and enveloping sound environment, drew
me in quickly. The highlight though was having top-tier voice-acting, speaking well-written and witty lines: The game is fully voiced throughout, including every note that you pick up, all spoken with understanding and proper pacing. I am so pleased with the production values in this game. You also get two parallel campaigns to play, one
each with the detective and his client, in their search for a mysterious uncle inexplicably gone missing, each with unique spoken lines and environments, and I enjoyed playing both, so as to enable and see all
five separate endings. Very satisfying.
It's not the first game with a
robust water-simulation ("Hydrophobia" beat "Drain Sim" by 15 years!)
I enjoyed Hydrophobia, what they finished anyway. Still has one of
the neatest UI elements I've seen in a game
* Marvel's Spider-Man Remastered
Bummer it's a time waster. I got S-M Miles Morales with my PS5, does that have identical gameplay?
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