Remember "Half-Life"? Silly question; you're on a PC gaming newsgroup.
/Of course/ you remember "Half-Life". But one of the novel (for the
time) things about the game was its NPCs; in-game characters that
/weren't/ just fodder for you to mow down in a hail of gunfire. They'd actually follow you around, if you asked, and help you in certain
tasks. These hapless scientists and security guards were no match for
the antagonistic aliens and murderous Marines that were gunning for
you, but they were a brief oasis of calm in an otherwise hectic
adventure. It was nice to hear the occassional friendly voice as all
the world went to hell around you.
But you knew that --as soon as you left the area-- those friendly
voices would probably turn to screams as your enemies chased after
you. I always tried to gather as many of the NPCs together and guided
them to a safe spot in hopes this would give them more of a 'fighting
chance' (ignoring the reality the game would just despawn them
eventually) but I knew even that wouldn't save them in the long run.
But wouldn't it be cool if you really COULD save them?
Enter the mod "Half-Life: But you can rescue every scientist", where
you /can/ do just that. It adds new animations and AI-tweaks that
allows the NPCs to better follow you, lemming-like, as you progress
through the game.
Black Mesa is a hell-hole and a real hero wouldn't leave their buddies behind. Rescue every one of them!
Video here:
https://www.youtube.com/watch?v=MaEopXlrqC8
Get it here (or at least the 'lemmings' demo) https://www.moddb.com/mods/half-life-but-you-can-rescue-every-scientist/news/half-life-lemmings-v10-release1
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