[replying to my own post; how gauche!]
Speaking of which, according to a post on Reddit, online gaming
service "RobotCache" just reported that it's shutting down and --once
it does-- any games that were purchased through that service will
become unplayable.*
Now, if you're like me, you probably never heard of RobotCache
before... which is probably one of the reasons its shutting down. It
was a digital marketplace for video-games similar to Steam founded by
Brian Fargo (of "Fallout" fame). While small, it wasn't /entirely/
limited to weird never-heard-of-em games (for instance, titles such as "Torment: Tide of Numenera", "Bards Tale IV" and "Shadow Tactics" were featured; not HUGE games certainly, but they had some success).
The platform's gimmick was that --through the power of blockchain technology!!!!!-- you could not only buy games but also resell them to
other RobotCache users. "You own your games" was a big part of its
marketing. Which makes its shutdown (and the subsequent loss of all
purchased games for its users) all the more ironic...**
But it does go back to the thesis of my previous post about how
people's trust in Steam is a major --if unspoken-- reason for its
success. No, there's nothing to stop the same thing from happening to
Steam users: if Valve were to fold up shop tomorrow, we'd all lose
access to our games there. But Steam has been around long enough that
seems unlikely, and Valve has operated in a way that makes people
believe --rightly or wrongly-- that if they WERE to shut-down, that
the company would do its best to ensure that people would continue to
have access to their games.
It's a trust that other services haven't earned yet, and shut-downs
like RobotCache are another example why.
----
* The Reddit post https://www.reddit.com/r/pcgaming/comments/1sc6r5r/robotcache_closes_and_gamers_lose_all_their_games/
** It also shows how pointless all the blockchain nonsense was to its operation. There was nothing RobotCache did that couldn't have been
done without traditional databases, and the inclusion of blockchain
didn't do anything to give the end-users any more control over their purchases. But that's another rant entirely ;-)
Spalls Hurgenson wrote:
How come Spalls never mentioned the FBI investigating Steam games for malware inclusion? That was a pretty big news item and he conveniently overlooked it. Spalls a Steam shill? Probably so! How many Steam games contain malware? Quite a lot!
[replying to my own post; how gauche!]
Speaking of which, according to a post on Reddit, online gaming
service "RobotCache" just reported that it's shutting down and --once
it does-- any games that were purchased through that service will
become unplayable.*
Now, if you're like me, you probably never heard of RobotCache
before... which is probably one of the reasons its shutting down. It
was a digital marketplace for video-games similar to Steam founded by
Brian Fargo (of "Fallout" fame). While small, it wasn't /entirely/
limited to weird never-heard-of-em games (for instance, titles such as
"Torment: Tide of Numenera", "Bards Tale IV" and "Shadow Tactics" were
featured; not HUGE games certainly, but they had some success).
The platform's gimmick was that --through the power of blockchain
technology!!!!!-- you could not only buy games but also resell them to
other RobotCache users. "You own your games" was a big part of its
marketing. Which makes its shutdown (and the subsequent loss of all
purchased games for its users) all the more ironic...**
But it does go back to the thesis of my previous post about how
people's trust in Steam is a major --if unspoken-- reason for its
success. No, there's nothing to stop the same thing from happening to
Steam users: if Valve were to fold up shop tomorrow, we'd all lose
access to our games there. But Steam has been around long enough that
seems unlikely, and Valve has operated in a way that makes people
believe --rightly or wrongly-- that if they WERE to shut-down, that
the company would do its best to ensure that people would continue to
have access to their games.
It's a trust that other services haven't earned yet, and shut-downs
like RobotCache are another example why.
----
* The Reddit post
https://www.reddit.com/r/pcgaming/comments/1sc6r5r/
robotcache_closes_and_gamers_lose_all_their_games/
** It also shows how pointless all the blockchain nonsense was to its
operation. There was nothing RobotCache did that couldn't have been
done without traditional databases, and the inclusion of blockchain
didn't do anything to give the end-users any more control over their
purchases. But that's another rant entirely ;-)
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