• What Have You Been Playing... IN MARCH 2026?

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Apr 1 10:43:06 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    Alright, another month has passed, and you all know what that means.
    We need to all share our playlists of the games we had fun with over
    the last 31 days. So let's just hop right into it and get this thing
    started? You all ready? Here we go.



    Superbrief
    ---------------------------------------
    * S.T.A.L.K.E.R. 2: Heart of Chornobyl
    * Kraven Manor
    * The C.H.A.O.S. Continuum
    * Crysis 3 Remastered



    Maximum Verbosity
    ---------------------------------------

    * STALKER 2: Heart of Chornobyl https://store.steampowered.com/app/1643320/STALKER_2_Heart_of_Chornobyl/

    My major gripe with the original STALKER games was that the game-world
    was partitioned into separate levels. Admittedly, each map was
    impressively large --for 2007, at least-- but the divisions made the
    world feel broken and incomplete. The map borders made the world feel artificial, like you were on giant sets. It was difficult to get an
    idea of where each area sat in relation to the next, which meant that
    it was hard to gauge if you were advancing or not. It affected the
    game mechanically too; you could, for instance, always escape a
    difficult combat simply by crossing into another map. Plus, compared
    to contemporary games like "Elder Scrolls: Oblivion" or "Grand Theft
    Auto IV", the piece-meal world felt primitive and yesteryear. Wouldn't
    it be better if the whole game could take place on one giant cohesive
    map?

    "STALKER 2" finally delivered on this promise but, alas, it didn't
    make for a better game. In fairness, "STALKER 2" wasn't disappointing
    because of its single-map open-world design. It was all the rest of
    the jank that brought the experience down.

    In fact, conceptually I rather liked the single large map. Being able
    to walk between the Rookie Camp (start of the first game) all the way
    to Yaniv and then later into Pripyat (locations in the third game) was
    a fun experience. Finally I could see how all the disparate pieces of
    the world connected! All the regions of the first three STALKER games
    are included, even if they have seen a bit of redesign in their
    layout. Still, there are a lot of recognizable moments: the junkyard
    from the first game, the swamps from the second, the ships-aground
    from the third, and many more.

    Unfortunately, for all that the map is now combined, it still relies
    heavily on invisible (and not-so-invisible) walls to funnel you about.
    That river? Immediate death because you have Instant-Drowning skills.
    That shoulder-high wall? Impassable because you can't jump worth a
    damn. That low ridge? You can't climb it, despite the many obvious toe
    and hand-holds. That flimsy door made of rotting wood? It's locked,
    and until the plot gives you the key it might as well be made of
    adamantium.

    Even this wouldn't be so bad if traversal was so tedious. It's not
    just that there's no direct line anywhere, but the anomalies (weird
    phenomena that injure or kill you if you walk into them) slow down
    your travel to a crawl, and the AI is stupidly aggressive. You can't
    walk five minutes without getting into a firefight. Stealth barely
    works, and forget about running away: between your extremely limited
    stamina and tiny carry capacity, you're not going anywhere fast... at
    least not for very long.

    All these downsides were forgivable when the maps where 2007-era
    small, but as big as it is in "STALKER 2"? It's wearisome. All the
    moreso since there just isn't very much variety in the landscape. Do
    you like brown fields, thin forests, crumbling buildings, and bogs?
    That's 90% of "STALKER 2" right there.

    The combat is as expected for the series. Gunfights can be lethal;
    take two or three shots and you're probably dead. Your guns
    --especially the starter weapons-- are underpowered and inaccurate,
    and the game rewards careful set up and good aiming. It's not quite to
    my taste, but I accept that it's fairly well done for the style. I'm
    less forgiving about how the AI doesn't seem to suffer any of the
    penalties the player does; they have, at times, almost aimbot
    precision for shooting me through walls, their weapons never jam, they
    toss grenades with incredible skill, and they never, ever run out of
    ammo (but, of course, when you loot the bodies their guns are always
    broken and empty). The AI itself isn't particularly smart either, and
    while there is some infighting between different enemy types, they'll
    instantly swap targets to shoot at the player given half the chance.

    What else? The story is a mess, filled with weird Soviet-super-science mysticism, not at all helped by the poor translation. Too much of the
    story is info-dumped on you through PDAs and notes, so you'd better
    enjoy reading (but do it in a safe spot because the game won't pause
    when you do). Also, you'd better replay the first three games because
    "STALKER 2" is heavily dependent on your knowing what happened during
    those games and who did what. Remember Nibbles or Sidorovich or the
    Doctor from the first three games? No? Well, "STALKER 2" isn't going
    to give you much reminder of who these people were or why they matter.

    Then, finally, there are the technical aspects. While not excessive, I encountered more than my fair share of bugs; doors that didn't open,
    characters that didn't appear, or easily getting myself trapped by
    wandering into an area before the game expected I'd be able to do so.
    There were also a couple of crash-to-desktop events. It wasn't too
    bad, but it was an added annoyance on top of everything else. More
    pointedly, the game doesn't seem well optimized. While I didn't suffer
    from poor framerates (even at 'Epic' settings, the framerate seemed
    pretty smooth), this game worked my CPU like no other program, and I
    had to reduce quality settings when CPU temps started topping 90
    degrees. This was especially obvious with that silly 'compiling
    shaders' on start-up which, fortunately, was skippable (and didn't
    seem to cause any slow-downs by doing so). Yet for all that, the game
    didn't impress me visually -- or at least, not any more than any other
    modern AAA-quality game.

    Maybe it's just me. Maybe I was just expecting too much of the game.
    But I had hoped that "STALKER 2" would be more than another generic
    open-world experience with the usual brain-dead AI and tedious map
    design. But take away its Slavic tone and lethal combat, and that's
    all this is... with added jank. I hate riffing on the game, because it
    is, after all, the much-awaited sequel to a beloved classic (and made
    by Ukranians in the middle of a war-zone to boot)... but the game was
    extremely disappointing experience overall.



    * Kraven Manor
    https://store.steampowered.com/app/296630/Kraven_Manor/

    They say this game was developed as a student project, and as such,
    it's really quite excellent. It shows off a lot of skill in art
    design, level design, mechanics, story and gimmick. It's a passing-with-highest-marks effort as far as I'm concerned.

    It's not quite so good as an actual game though.

    Then again, maybe it's just that the game isn't in a genre that I much
    enjoy, or perhaps the problem was that I was expecting something
    different. I was hoping it was more of a traditional adventure, with
    puzzles and inventory and all the paraphernalia that comes with that
    classic genre. But Kraven Manor has very little of that in its DNA.
    What it actually turns out to be is more aligned with the 'powerless
    horror' game, where the protagonist has little ability to actually
    fight the nasties lurking in the dark. True, this game has a twist
    that makes it slightly different from the usual; in games like
    "Amnesia", merely glancing at the monstrosities injures you, so you
    spend much of the time cowered in dark corners, studiously not looking
    in the direction of the horror. In "Kraven Manor", its the opposite;
    the monsters only move when you AREN'T looking at them, so you
    maneuver yourself --usually by walking backwards-- to ensure they are
    always in view. It's different... but not really much more fun.

    Also, the game has fun-with-portals by letting you pick up rooms and
    move them around the house, which opens up routes otherwise not
    available. It's a neat but under-utilized trick.

    Which is really a description of the whole game: neat but
    underutilized. It's a bunch of interesting ideas that never really
    gels together into a whole. As a student-project, it's A-for-effort.
    It shows that the team had good ideas and the know-how to make them
    work. But it's a fairly shallow and short affair that feels more demo
    than game.

    Credit to the team, but still not a game I'd recommend anyone bother
    to play unless they are die-hard horror fans who must partake of every experience. There are just better, more full-featured games out there
    and your time is limited enough.



    * The C.H.A.O.S. Continuum https://www.mobygames.com/game/10190/the-chaos-continuum/

    I've long expressed my unhappiness with the 1993 adventure game,
    "Myst" but that always had less to do with the game itself and more to
    do with its effect on the gaming industry. Quite simply, the amazing
    success of "Myst" (and the comparative cheapness of its development)
    led to a slew of half-baked imitators that drowned the hobby in
    terrible games and essentially killed the adventure genre for nearly a
    decade.

    Case in point: "The C.H.A.O.S. Continuum", a 1994 adventure game that
    utilized Macromedia Director, a ' multimedia authoring platform' (and predecessor to Flash) that let even the most modest studios hack
    together a Myst-like adventure with little effort.

    I first purchased this game back in the 90s, but (as I recall) never
    actually finished it. This was less because of any innate difficulty
    and more because it was just such an incredibly boring and tedious
    game. It's biggest selling point was that it utilized a 'unique visual treatment [that] gives 24-bit look in 8-bit'; in actuality, it was a
    game of dingy greys and greens that looked every bit its 256-color
    palette. Over the years I made numerous attempts to play and re-play
    it, but the underlying architecture was so fragile and so dependent on
    1990s software (it was designed for the original version of Windows
    3.1) that attempts to get it running on anything more modern were
    futile. I finally had to hack together an x86Box session just to play
    the game.

    "The C.H.A.O.S. Continuum" is not a good game, but I'll give credit to
    the developers for their vision, if not their competence. A rogue AI
    has taken over the Titan Space Colony (and later an orbital station)
    and trapped its creators in a parallel universe. You, controlling a
    robotic probe, are tasked to explore the abandoned station, gathering
    up the codes and maps necessary to get to the heart of the rogue AI
    and deactivate it before it can expand its plans to take over the rest
    of the solar system. Drab as the visuals actually look, the game tries
    to portray a futuristic colony pretty well for a game of its era, and
    the maps are impressively large, with hundreds of 'rooms' to traverse.

    Unfortunately, the vast, vast majority of these rooms are nearly
    identical and their only purpose is to move you one step closer to
    your actual destination. There's nothing to do in any of them: nothing
    to pick up, nothing to interact with, no information to glean through environmental storytelling, nobody to talk to. It's just grey corridor
    after grey corridor after grey corridor. Worse, the layout is
    purposefully mazelike, which not only makes it easy to get lost, but
    even if you know exactly where you are going, there's rarely anything interesting to see.

    Even when you get somewhere you need to be, the puzzles are extremely simplistic. There is the 'Simon Says' match-the-colors locks, a maze
    of lasers, and an occasional killer drone that (if you not quick
    enough on the 'Fire' button) will blow up your robot probe. In other
    areas, all you do is press a button or two to download the appropriate data-file that will unlock the next section. Be quick figuring out the
    puzzles though. One or two mistakes and your probe explodes; game
    over, and time to reload (so save often!)

    Where "The C.H.A.O.S. Continuum" really fails is in its lack of
    direction. You're expected to wander the mazelike halls until you
    stumble upon a room where you can actually do something. This results
    in a lot of tedious back-and-forth, with little reward for the effort.
    There's no hidden details that you can click on to learn more about
    the world or your opponent; no depth to the puzzles. It's the most
    tedious point-n-click maze-design (with instant-death puzzles) pressed
    onto CD-ROM. It's all trial-and-error and very little logic to any of
    it.

    It's easy to see why games like this destroyed the adventure game
    genre. New users were rushing to the PC platform in the mid 90s, and
    if my first experience with adventure games had been "The C.H.A.O.S.
    Continuum" I probably never would have picked up another adventure
    game after that. It's bad... but at least now I can say I finished it.



    * Crysis 3 Remastered https://store.steampowered.com/app/2096610/Crysis_3_Remastered/

    So, I had to give "Crysis 3" another chance, and what better
    opportunity to do that than by playing the remastered edition. Better
    graphics, better optimizations, and no EA-App/Origin client to launch
    first? What could be better?

    Honestly, not playing the game at all. "Crysis 3" wasn't a very good
    game in 2013, and it hasn't aged very well in the intervening 13
    years.

    And I don't mean the visuals. The graphics of this game are... well, I
    wouldn't call them cutting edge, but the engine still impresses on a
    technical front. The textures are looking a bit rough around the
    edges, and there's a lot less detail in the underlying mesh that makes
    up the game-world than is found in modern games, but it's not that far
    behind. It's still not what I call a good looking game. There's a
    difference between what the graphics engine can DO and what the
    developers actually have it render... and the artists of "Crysis 3"
    just aren't that good.

    The easiest thing to pick on is all the superfluous effects used in
    the game. Lights and shadows and water effects and god rays and
    droplets on the screen and bloom and who knows what else. It robs the
    game of any clarity or artistry. The developers were too busy showing
    off what the engine could do to stop and think if all those effects
    were needed, or just distracting. And boy are they distracting. Couple
    to that the limited field of vision (max is 80 degrees; the default is
    55!), too busy scenery and uninteresting setting (it's supposed to be
    a ruined Manhattan, but it looks a lot like generic green-apocalypse),
    and the game just fails to impress visually.

    The gameplay is fine... for a 2010s corridor-shooter. It's as bland
    and generic as a "Call of Duty" clone in mechanics and story. Well,
    that's not quite true; it's story in "Crysis 3" is so trite and dull
    it makes the narrative and characters in any "Call of Duty" game look sophisticated. The AI is routinely both smart and idiotic; at times
    they are marvels of tactical combat, maneuvering around you and
    setting up kill-zones in which to trap you with withering fire
    (although I'm fairly sure this is sometimes accidental due to
    respawning enemies). Other times they get stuck or walk one after
    another around corners for me to gun down. There was much less variety
    in enemy types than I remembered, and the battles tended to blend into
    one another; none of the arenas were particularly memorable. But maybe
    that's my fault for abusing the invisibility cloak and sniping the
    enemies from afar most of the time.

    I'd say "Crysis 3" feels like a tech demo, but it doesn't even do that
    well. It uses all the engine's features, but never uses them in any
    way that made me go, "Wow!". It was all a fairly dull and tedious
    adventure with unexceptional combat and uninteresting level design. It
    was a slightly-below average game in 2013, and just not worth playing
    at all now.




    ---------------------------------------


    Well, that was fun. We should make this a regular thing. But anyway,
    that's what I played last month. What about you?

    What Have You Been Playing... IN MARCH 2026?


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  • From rms@rmsmoo@moomoo.net to comp.sys.ibm.pc.games.action on Wed Apr 1 10:03:11 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    What Have You Been Playing... IN MARCH 2026?

    Return of the Obra Dinn
    A 19thC insurance detective, you step upon a ghost ship abandoned somewhere
    in the North Atlantic, tasked with locating all the crew and passengers and determining liability for all deaths. Your only tools in this endeavor are
    a strange partial logbook and a pocket watch with the power to reproduce a snapshot of the environs surrounding a body at time of death, who's
    provenance is somehow never explained :)

    What proceeds is an endlessly engrossing mystery and deductive
    investigation, as one body leads to the next, and you must use all your
    powers of observation to infer who a person is (by their clothing,
    appearance, position on the ship, voice, etc), what they've done, and what their fate was. It is captivating, and kept me thinking about it constantly while going about my day. It took me about 20hours, and I strongly advise against looking up hints (there is a good hint guide on the steam page); I looked at one hint and instantly regretted it, knowing I should've thought
    of it myself. Just carefully examine each page of the book carefully, look
    at every crewmate's clothing top to bottom, explore the ship thoroughly in each scene, and that's all that's needed. Highly recommended! Very low system requirements btw, any machine should be able to run this title.
    Should be great to play along with someone else I'd think.

    The Room
    Upon finishing Obra Dinn, I wanted another quick win and short game, and
    chose this puzzle title (originally a mobile game apparently: I see it's
    only $1 on the Apple App store), and wow! the simple story and elegant, intuitive gameplay of opening a puzzle box instantly captured me once again. I've solved two of the boxes in a couple hours (looks like there are 4 in
    this installment), and look forward to getting back into it. Very calming
    and fun.

    rms

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  • From rms@rmsmoo@moomoo.net to comp.sys.ibm.pc.games.action on Wed Apr 1 12:51:52 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    * STALKER 2: Heart of Chornobyl
    They've been promising an engine update since last year, and with the dlc coming soon as well, I'll just wait a bit longer to play this title.

    * Kraven Manor
    Glad this is actually worth playing!

    * Crysis 3 Remastered
    Unlike most, I enjoyed Crysis2 and still want to play this.

    rms

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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Wed Apr 1 14:00:38 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 4/1/2026 7:43 AM, Spalls Hurgenson wrote:

    Alright, another month has passed, and you all know what that means.
    We need to all share our playlists of the games we had fun with over
    the last 31 days. So let's just hop right into it and get this thing
    started? You all ready? Here we go.



    Superbrief
    ---------------------------------------
    * S.T.A.L.K.E.R. 2: Heart of Chornobyl
    * Kraven Manor
    * The C.H.A.O.S. Continuum
    * Crysis 3 Remastered



    Maximum Verbosity
    ---------------------------------------

    * STALKER 2: Heart of Chornobyl https://store.steampowered.com/app/1643320/STALKER_2_Heart_of_Chornobyl/

    I pretty much agree with what you said. Nothing really stands out and it
    feels old before it's time. It's not really disappointing, it just
    didn't grab me.

    Well, that was fun. We should make this a regular thing. But anyway,
    that's what I played last month. What about you?

    What Have You Been Playing... IN MARCH 2026?

    *** Dark Souls II
    Last time I said I wasn't sure I was going to finish it. I did, all
    bosses as usual. As for the DLCs I only did the second, and only to
    what some say is the hardest boss in this game. Fume Knight. The DLC
    actually seemed easier than the last time I played it which was my first attempt at it, and with a strength build, even though spells are heavily nerfed in the DLCs with a properly enchanted and buffed weapon elemental
    damge which scales off the mental stats still does quite well. Also
    spells were still quite useful for most of it. I didn't really enjoy it however.

    I stopped that play and did some time as a newbie helper which worked
    better than I thought it would, but after a couple days of that I
    remembered I wanted to go on to Bloodborne for their 'community event'
    and a week early like I did for DS2 since that worked better. Which
    brings me to:

    **** Bloodborne
    I first tried playing it with emulation on the PC, I supidly let the
    emulator update and of course that made it unplayable at something like
    5fps. I didn't feel like spending the time trying to get it working
    again, and there's no multiplayer on the emulation yet which kind of
    misses the point of the community event. though they are working on it
    So off to the PS5.

    I put in my $9 for a month of PS+ for network multiplayer. Still a rip
    off. Also not worth it, as I only managed to get summons like 3 or 4
    times, and never were they worth it. While I did use some of the
    chalice dungeons other were playing on, it wasn't worth it either, and I would've been better off skipping it for that. The messages though,
    that might have been somewhat worth it. Just making the world feel more
    lived in and giving me a heads up where there were secret doors. Still
    really feels like a rip off since you don't need to pay steam or
    microsoft a subscription to play multiplayer on PC.

    Also not great to play it on the PS5 just because it's on the TV and my daughter's been watching it a lot, so not leaving me much time to play it.

    the first level took forever, hardest start of any soulslike. I was
    surprised how fast I got through the rest of it, I was almost done with
    the game after a week. I also enjoyed myself much more on this
    playthrough, as I usually do on second playthroughs where I don't have
    to constantly look up just how to get through areas. I didn't even
    look up anything and just did as I remembered it. Well except for info
    on how to build a full arcane character.

    I still wanted to do the DLCs which is the main reason I was replaying
    it. I got through the first area to the first boss of it with no
    spoilers (other than how to get to the DLC) it was indeed quite a bit
    more difficult, though not really any moreso than maybe depth 3 or 4 of
    the chalice dungeons without curse, and I'd finished those last time I
    played up through cursed 5 for the 100%.

    Unfortunately I found the next area after the first boss extremely
    confusing and lots of ledges and rafters, and even a stairway which
    wasn't attached to anything on the ends with no railing, and it looks
    like it goes to a door as you come up and can't see the gap due to the
    angle, and I fell to my death 5 down.

    I had to look up how to get through to the boss, and found I'd missed a
    double elevator (you have to send it up and there's another lift that
    comes up.) That's as far as I've gotten so far. I'm not particularly impressed with the DLC so far, other than there's a lot of hunters to
    fight which are somewhat more fun than other mobs and very sparse in the
    main game. All the community saying you missed the best part if you
    didn't play the DLC. I'm not even sure I'm going to finish it as I'm
    into the 'have to look shit up' part. I know I wouldn't like this part
    even on a replay as I always hate the rafters or 6" wide walkwaysin all
    their games no matter how often I replay them.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Wed Apr 1 15:32:53 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 4/1/2026 2:00 PM, Justisaur wrote:
    On 4/1/2026 7:43 AM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN MARCH 2026?
    Doggummit! I forgot the one I've actually been playing the last three days.

    **** SPORE
    One of the youtubers I was following played this, and it brought the
    itch back. I have the DVD. I found stuff about it not working on win
    10, and issues with online play and DRM. Something about you being able
    to enter they key and claim the new cleaned up DRM removed still working version from the origin client. Except the origin client doesn't exist anymore, it's the EA client, and I couldn't find any way to use my key
    there. I thought about buying it again, but it's $20 and in the EA
    launcher, so I reconsidered and I installed the DVD version, and it ran.

    First issue I found was running it at native screen resolution of 1440p
    is all the UI elements are so small I kept miss-clicking. So I went to
    1080p and it was barely tolerable. Next issue is it's fullscreen and I
    can't use my second monitor, well, it does let you turn it off, but then
    it's tiny on my 1440, and I really don't want to change my desktop
    resolution. I don't see a way to upscale it. Back to fullscreen.
    *Sigh, on with the game. There's apparently a bunch of mods and an
    unofficial patch I'm going to look into too.

    I think I enjoy the early game stuff best, the first two stages where
    you start out as a little tiny microscopic thing then grow up into
    something big, then the creature phase where you wander around and fight
    or try to impress other animals.

    The tribal stage is o.k. but not as fun, and very short. Then we get
    into the meat of the game, the Space stage. Well before that I ran into
    a game crash, and I guess I'm too used to new games autosaving, well
    this game doesn't. I lost many hours and had to go back to the
    beginning of the Tribal stage where I'd last saved. So I find there is
    an official patch, however you can't get it from EA because of course
    you can't without buying another updated copy on their launcher/store travesty. So I had to dig it up from elsewhere, it seems like it's
    working. No more crashes, though now I'm running into bugs like not
    being able to see my people, or scanner not working. At least save,
    exit, and start back seems to get rid of the bug until a new one shows up.

    Fortunately it did save my creations, but I didn't realize that before I
    went through and recreated everything for civ & space. Unfortunately it
    also thinks this is an old game and I ran into one of the other space
    empires using the same space ship as me and I was confused and having
    trouble clicking on enemy ships to attack as I couldn't tell who's was
    who's, So I had to change my ship.

    It plays as sort of a real time 4x game, except you have really limited
    amount of space ships and everyone else seems to expand at astronomical
    rates. Progress for me is extremely slow.

    Initially I was able to do a few missions and make a couple empires
    friends, but now every single mission involves doing something in
    hostile territory, often with time limits, and I can't do them while
    being attacked as I'll just get blown up staying in one place long enough.

    At least I found trading spice is very lucrative, even among 2
    planets in the same alien empire. I found one that was selling blue
    spice for 5k, right next to one that was buying it for 17k.
    Unfortunately prices do adjust, but it seems to eventually go back up if
    you buy it all out and stockpile it and sell it all at once (or at least
    up to 99 which is the most you can sell at once.)

    I'm currently fending off attacks what feels like every 5 minutes. I
    can recruit extra ships from my allies, but they get blown up
    immediately and they don't like when that happens and my alliance gets
    on shakier and shakier ground. I think you can buy your own ships as additional ones but I expect the same issue and I think they're pretty expensive. I find it unfair as the enemy I have to keep fighting has 5
    ships in each attacking wing, and attacks with 2 wings.

    At least I (re)discovered kiting with missiles is extremely effective, I
    can avoid most of their attacks and they run into my missiles. I was
    actually able to take over one of their planets. I was going to try the economic takeover route for planets, but it requires so much money even
    after many many hours I can't afford to do even one. I may be relegated
    to concurring the enemy that keeps attacking me at least.

    Expanding my own colonies is extremely expensive now too, and even
    finding time to do anything between attacks is getting difficult.

    Even with all the negatives, I'm feeling that old 4x just one more turn feeling (although it's real time not turns.) Also feeling like I just
    want to entirely start over.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
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  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg on Thu Apr 2 06:17:18 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    rms wrote:
    * STALKER 2: Heart of Chornobyl
      They've been promising an engine update since last year, and with the dlc coming soon as well, I'll just wait a bit longer to play this title.

    * Kraven Manor
      Glad this is actually worth playing!

    * Crysis 3 Remastered
      Unlike most, I enjoyed Crysis2 and still want to play this.

    rms

    I started up Avernum 3: Ruined World

    - I think this is my favorite. The heroes are in "Unspecified
    Services," basically the closest you can get to a spy outfit in the
    Avernum world. It also has the potential to be one of the biggest too,
    because it incorporates both the underworld and the continent of
    Valorim, on the surface of the planet.

    &

    Wizardry 8 recently.

    - Started from scratch. I can't be fscked to make progress in Wizardry
    7. It's just battle after battle grind grind grind. I think I'm going to
    be okay. Like I said, Wiz 8 puts in some pretty good Quality of Life improvements, such as the ability to always find a battle if you go
    looking. Also, the difficulty of the monsters keeps up with the level of
    your dudes and gals for the most part. One of the benefits of Wiz 8, a
    total Quality of Life improvement is that they have completely
    eliminated the need for re-rolling characters to get high stats, and all starting characters have the same potential. It also makes classes
    almost unattainable in Wiz 6 or Wiz 7 available such as the Lord.
    --
    Pharaoh was so pleased with Hadad that he gave him a
    sister of his own wife, Queen Tahpenes, in marriage.
    The sister of Tahpenes bore him a son named Genubath,
    whom Tahpenes brought up in the royal palace. There
    Genubath lived with Pharaoh’s own children.
    --- Synchronet 3.21f-Linux NewsLink 1.2
  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action on Thu Apr 2 06:22:13 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Justisaur wrote:
    On 4/1/2026 2:00 PM, Justisaur wrote:
    On 4/1/2026 7:43 AM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN MARCH 2026?
    Doggummit!  I forgot the one I've actually been playing the last three days.

    **** SPORE
    One of the youtubers I was following played this, and it brought the
    itch back.  I have the DVD.  I found stuff about it not working on win
    10, and issues with online play and DRM.  Something about you being able
    to enter they key and claim the new cleaned up DRM removed still working version from the origin client.  Except the origin client doesn't exist anymore, it's the EA client, and I couldn't find any way to use my key there.  I thought about buying it again, but it's $20 and in the EA launcher, so I reconsidered and I installed the DVD version, and it ran.

    First issue I found was running it at native screen resolution of 1440p
    is all the UI elements are so small I kept miss-clicking.  So I went to 1080p and it was barely tolerable.  Next issue is it's fullscreen and I can't use my second monitor, well, it does let you turn it off, but then it's tiny on my 1440, and I really don't want to change my desktop resolution.  I don't see a way to upscale it.  Back to fullscreen.
    *Sigh, on with the game.  There's apparently a bunch of mods and an unofficial patch I'm going to look into too.

    I think I enjoy the early game stuff best, the first two stages where
    you start out as a little tiny microscopic thing then grow up into
    something big, then the creature phase where you wander around and fight
    or try to impress other animals.

    The tribal stage is o.k. but not as fun, and very short.  Then we get
    into the meat of the game, the Space stage.  Well before that I ran into
    a game crash, and I guess I'm too used to new games autosaving, well
    this game doesn't.  I lost many hours and had to go back to the
    beginning of the Tribal stage where I'd last saved. So I find there is
    an official patch, however you can't get it from EA because of course
    you can't without buying another updated copy on their launcher/store travesty.  So I had to dig it up from elsewhere, it seems like it's working.  No more crashes, though now I'm running into bugs like not
    being able to see my people, or scanner not working.  At least save,
    exit, and start back seems to get rid of the bug until a new one shows up.

    Fortunately it did save my creations, but I didn't realize that before I went through and recreated everything for civ & space.  Unfortunately it also thinks this is an old game and I ran into one of the other space empires using the same space ship as me and I was confused and having trouble clicking on enemy ships to attack as I couldn't tell who's was who's, So I had to change my ship.

    It plays as sort of a real time 4x game, except you have really limited amount of space ships and everyone else seems to expand at astronomical rates. Progress for me is extremely slow.

    Initially I was able to do a few missions and make a couple empires
    friends, but now every single mission involves doing something in
    hostile territory, often with time limits, and I can't do them while
    being attacked as I'll just get blown up staying in one place long enough.

      At least I found trading spice is very lucrative, even among 2
    planets in the same alien empire.  I found one that was selling blue
    spice for 5k, right next to one that was buying it for 17k.
    Unfortunately prices do adjust, but it seems to eventually go back up if
    you buy it all out and stockpile it and sell it all at once (or at least
    up to 99 which is the most you can sell at once.)

    I'm currently fending off attacks what feels like every 5 minutes.  I
    can recruit extra ships from my allies, but they get blown up
    immediately and they don't like when that happens and my alliance gets
    on shakier and shakier ground.  I think you can buy your own ships as additional ones but I expect the same issue and I think they're pretty expensive.  I find it unfair as the enemy I have to keep fighting has 5 ships in each attacking wing, and attacks with 2 wings.

    At least I (re)discovered kiting with missiles is extremely effective, I
    can avoid most of their attacks and they run into my missiles.  I was actually able to take over one of their planets.  I was going to try the economic takeover route for planets, but it requires so much money even after many many hours I can't afford to do even one.  I may be relegated
    to concurring the enemy that keeps attacking me at least.

    Expanding my own colonies is extremely expensive now too, and even
    finding time to do anything between attacks is getting difficult.

    Even with all the negatives, I'm feeling that old 4x just one more turn feeling (although it's real time not turns.)  Also feeling like I just
    want to entirely start over.

    Spore comes highly recommended in my experience. I played it quite a lot
    upon release. Somewhere around the point where one is traveling between
    stars I hung up on it for some reason, probably having other games to
    play. I would go back to it but like you said there are some
    compatibility issues to deal with.
    --
    Pharaoh was so pleased with Hadad that he gave him a
    sister of his own wife, Queen Tahpenes, in marriage.
    The sister of Tahpenes bore him a son named Genubath,
    whom Tahpenes brought up in the royal palace. There
    Genubath lived with Pharaoh’s own children.
    --- Synchronet 3.21f-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Fri Apr 3 06:27:08 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Same iPhone games! I hope to resume SW:TOR soon.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Alright, another month has passed, and you all know what that means.
    We need to all share our playlists of the games we had fun with over
    the last 31 days. So let's just hop right into it and get this thing
    started? You all ready? Here we go.
    ...
    Well, that was fun. We should make this a regular thing. But anyway,
    that's what I played last month. What about you?

    What Have You Been Playing... IN MARCH 2026?
    --
    "Now as Jesus was going up to Jerusalem, he took the twelve disciples aside and said to them, 'We are going up to Jerusalem, and the Son of Man will be betrayed to the chief priests and the teachers of the law. They will condemn him to death and will turn him over to the Gentiles to be mocked and flogged and crucified. On the third day he will be raised to life!'" --Matthew 20:17-19. Who got fooled yesterday?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
    --- Synchronet 3.21f-Linux NewsLink 1.2
  • From rms@rmsmoo@moomoo.net to comp.sys.ibm.pc.games.action on Fri Apr 3 09:11:43 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Same iPhone games! I hope to resume SW:TOR soon.

    Try The Room! On app store. Probably better on ipad though, bigger screen.

    rms

    --- Synchronet 3.21f-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Apr 3 12:12:17 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 3 Apr 2026 09:11:43 -0600, "rms" <rmsmoo@moomoo.net> said this
    thing:

    Same iPhone games! I hope to resume SW:TOR soon.


    Try The Room! On app store. Probably better on ipad though, bigger
    screen.


    Speaking of which, I got a new Android tablet; my third in four months
    (the first two broke; that's what I get for buying cheap.
    Knock-on-wood that this one doesn't go the same way, because I didn't
    pay much more for this one either).

    All I really want it for is as an e-book reader, so performance for
    pretty much anything else doesn't matter too much to me. Still, this
    new device has enough oompf to stream Steam games from my local PC. Of
    course, the controls suck but it /is/ an option. But unlike my iPad,
    I've almost no software for Android, games or otherwise. And the free
    offerings for Android-ware all look particularly sketchy, so I'm
    hesitant to add any of those games to my library. Especially since
    I've no idea how well any of it would run on my cheapo hardware.

    Although more suggestions wouldn't go unappreciated. I can't be
    reading ALL the time ;-)




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  • From rms@rmsmoo@moomoo.net to comp.sys.ibm.pc.games.action on Sat Apr 4 10:46:42 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Speaking of which, I got a new Android tablet; my third in four months

    The OLED android tablets can be great for game streaming from pc or geforcenow: Moonlight + Sunshine seems to be the preferred method. Here's one guide https://www.reddit.com/r/SteamDeck/comments/1b0famk/moonlight_hdr_streaming_from_windows_11_host_pc/
    Using a steamdeck or ipad are also options; controller support & mapping
    have utilities/apps to help. I haven't tried these myself, but couch or bed gaming is very doable nowadays!

    rms

    --- Synchronet 3.21f-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Apr 5 13:57:05 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 4 Apr 2026 10:46:42 -0600, "rms" <rmsmoo@moomoo.net> said this
    thing:

    Speaking of which, I got a new Android tablet; my third in four months

    The OLED android tablets can be great for game streaming from pc or
    geforcenow: Moonlight + Sunshine seems to be the preferred method. Here's >one guide >https://www.reddit.com/r/SteamDeck/comments/1b0famk/moonlight_hdr_streaming_from_windows_11_host_pc/
    Using a steamdeck or ipad are also options; controller support & mapping >have utilities/apps to help. I haven't tried these myself, but couch or bed >gaming is very doable nowadays!

    Basically, if your tablet can do HD video-streaming from youtube, it
    can stream pretty well from cloud-gaming servers too. Which, after
    all, aren't much more than video streams anyway.

    In fact, this cheapo tablet even came with an equally cheapo bluetooth
    keyboard and USB mouse, so if I really wanted to, I could have used
    those to play PC games. Or, like you said, invested in a bluetooth
    gamepad.

    But I'm not really interested in that sort of gaming. I'm too cheap to
    pay for streaming services, and don't like the idea of having to leave
    a PC on to act as a personal server either. Much less have to haul
    around controllers --K/M or gamepad-- just to get my game on. Even if touchscreen gaming is an attrocious option, it is at least more
    convenient.

    Maybe I should just browse the android play store. There's gotta be
    SOMETHING good on there that isn't made by the slimiest of publishers
    just out to make a quick buck. Right?
    --- Synchronet 3.21f-Linux NewsLink 1.2
  • From rms@rmsmoo@moomoo.net to comp.sys.ibm.pc.games.action on Sun Apr 5 15:07:47 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    But I'm not really interested in that sort of gaming.

    I'm talkin newly released high-end games, played with low response delay
    & decent graphics settings, from your couch or bed. Well I'm not doing
    that, being a sit at the desk PC guy, but plenty of people are and will play that way, and it is very possible today.

    rms

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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Mon Apr 6 00:16:41 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    rms <rmsmoo@moomoo.net> wrote:
    Same iPhone games! I hope to resume SW:TOR soon.

    Try The Room! On app store. Probably better on ipad though, bigger screen.

    Hmm, it reminds me of Myst. Meh, passed. I always sucked at those. :D No time too.
    --
    "For Christ's love compels us, because we are convinced that one died for all, and therefore all died. And he died for all, that those who live should no longer live for themselves but for him who died for them and was raised again." --2 Corinthians 5:14-15. Jesus lives on Easter!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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