A major problem --both for developers and gamers-- is the
proliferation of new games on the Steam (and other) marketplaces.
There were something like 20,000 new games added to Steam in just
2025, with similar numbers for the years previous. Most of these were asset-flipped scam games that sank without a trace... but a few were
worthy titles that suffered the same fate just because they were
unable to make any headway amidst all the cruft. Even big-name titles
can get lost in that crowd.
But it's not a new problem, this excess of choice, though the scale of
the problem has grown dramatically. Even back in 1989, there were
worries that the glut of choices made it difficult for gamers to
decide which game to buy... and back then we were lucky to see 2000
games in total (many of which were ports of the same game to different platforms). In fact, Robert Garriot (no, not the Ultima guy; his older brother who handled the business side of things) worried about
'product proliferation'* and had concern that customers would get
'lost' from the entertainment market.
What he'd say about the state of affairs in 2026 I can't imagine. But increasingly developers are becoming disenchanted with Steam's
handling of the volume of new releases. Although what Steam is
supposed to do about it, I'm not sure. If they curate the releases to minimize the flow, then they get blamed for 'blocking' games.
I mean, I myself wouldn't mind if Steam made it a bit harder for
people to get a spot on the marketplace... but it does lead to the
potential that small-but-cool games don't get a chance to shine. Then
again, that's happening right now anyway, because too often the wading through the shitflow of new games on Steam isn't worth the bother.
But the problem isn't a new one, anyway.
I mean, I myself wouldn't mind if Steam made it a bit harder for
people to get a spot on the marketplace... but it does lead to the
potential that small-but-cool games don't get a chance to shine. Then
again, that's happening right now anyway, because too often the wading >through the shitflow of new games on Steam isn't worth the bother.
But the problem isn't a new one, anyway.
Back in 1989, did you think there were too many games?
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
say:
Back in 1989, did you think there were too many games?
I don't think computer games really registered with me much in 1989.
Not sure when dad upgraded from the 8086 to a 386, but it was around
then I started getting into it more. The XT only had a Hercules card
so it wasn't up to much gaming wise, but the 386 had VGA.
Probably didn't really get into it until college and the rampant game
trading that occurred then.
Maybe 1993ish and the release of Doom 0.99 which did not support SB
clones and had no sound until 1.0 came out a week or two later.
I remember going to The Future Shop and they had a wall of games - not
racks, but actual warehouse type shelving with on wall of the store
covered in games.
Bought Wing Commander there and saw Arena and was amazed that the
features listed on the box included weather, fog and snow.
| Sysop: | DaiTengu |
|---|---|
| Location: | Appleton, WI |
| Users: | 1,113 |
| Nodes: | 10 (0 / 10) |
| Uptime: | 492337:11:22 |
| Calls: | 14,238 |
| Files: | 186,312 |
| D/L today: |
3,909 files (1,274M bytes) |
| Messages: | 2,514,893 |