• Too many games on the market? That's not news

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action,rec.games.computer.ultima.dragons on Fri Mar 20 11:01:09 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    A major problem --both for developers and gamers-- is the
    proliferation of new games on the Steam (and other) marketplaces.
    There were something like 20,000 new games added to Steam in just
    2025, with similar numbers for the years previous. Most of these were asset-flipped scam games that sank without a trace... but a few were
    worthy titles that suffered the same fate just because they were
    unable to make any headway amidst all the cruft. Even big-name titles
    can get lost in that crowd.

    But it's not a new problem, this excess of choice, though the scale of
    the problem has grown dramatically. Even back in 1989, there were
    worries that the glut of choices made it difficult for gamers to
    decide which game to buy... and back then we were lucky to see 2000
    games in total (many of which were ports of the same game to different platforms). In fact, Robert Garriot (no, not the Ultima guy; his older
    brother who handled the business side of things) worried about
    'product proliferation'* and had concern that customers would get
    'lost' from the entertainment market.

    What he'd say about the state of affairs in 2026 I can't imagine. But increasingly developers are becoming disenchanted with Steam's
    handling of the volume of new releases. Although what Steam is
    supposed to do about it, I'm not sure. If they curate the releases to
    minimize the flow, then they get blamed for 'blocking' games.

    I mean, I myself wouldn't mind if Steam made it a bit harder for
    people to get a spot on the marketplace... but it does lead to the
    potential that small-but-cool games don't get a chance to shine. Then
    again, that's happening right now anyway, because too often the wading
    through the shitflow of new games on Steam isn't worth the bother.

    But the problem isn't a new one, anyway.

    Back in 1989, did you think there were too many games?



    (X-posted to rec.games.computer.ultima.dragons... 'cause Garriot and
    Ultima are mentioned and that newsgroup needs love anyway ;-)






    ----
    * he's a business guy; that's how they talk. article here https://www.pcgamer.com/gaming-industry/ultimas-robert-garriott-was-worried-about-there-being-too-many-pc-games-on-the-market-37-years-ago/


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  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action,rec.games.computer.ultima.dragons on Fri Mar 20 17:45:27 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 3/20/2026 8:01 AM, Spalls Hurgenson wrote:

    A major problem --both for developers and gamers-- is the
    proliferation of new games on the Steam (and other) marketplaces.
    There were something like 20,000 new games added to Steam in just
    2025, with similar numbers for the years previous. Most of these were asset-flipped scam games that sank without a trace... but a few were
    worthy titles that suffered the same fate just because they were
    unable to make any headway amidst all the cruft. Even big-name titles
    can get lost in that crowd.

    But it's not a new problem, this excess of choice, though the scale of
    the problem has grown dramatically. Even back in 1989, there were
    worries that the glut of choices made it difficult for gamers to
    decide which game to buy... and back then we were lucky to see 2000
    games in total (many of which were ports of the same game to different platforms). In fact, Robert Garriot (no, not the Ultima guy; his older brother who handled the business side of things) worried about
    'product proliferation'* and had concern that customers would get
    'lost' from the entertainment market.

    What he'd say about the state of affairs in 2026 I can't imagine. But increasingly developers are becoming disenchanted with Steam's
    handling of the volume of new releases. Although what Steam is
    supposed to do about it, I'm not sure. If they curate the releases to minimize the flow, then they get blamed for 'blocking' games.

    I mean, I myself wouldn't mind if Steam made it a bit harder for
    people to get a spot on the marketplace... but it does lead to the
    potential that small-but-cool games don't get a chance to shine. Then
    again, that's happening right now anyway, because too often the wading through the shitflow of new games on Steam isn't worth the bother.

    But the problem isn't a new one, anyway.

    You can have too many games or not enough games. Choose.

    Also you really don't want Steam/GOG/Epic/all the other online
    storefronts "curating" their catalogs. Why? Censorship. Example, the
    games made by Pathea get complaints about what names and words players
    can't input. Words like "freedom". Why can't you name your home
    "Freedom"? Because Pathea is a mainland China based company and they
    have to obey the Chinese laws about allowed speech.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
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  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Sun Mar 22 07:17:34 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    <snip>
    I mean, I myself wouldn't mind if Steam made it a bit harder for
    people to get a spot on the marketplace... but it does lead to the
    potential that small-but-cool games don't get a chance to shine. Then
    again, that's happening right now anyway, because too often the wading >through the shitflow of new games on Steam isn't worth the bother.

    Steam needs a dedicated group of people on staff who play all the games
    at least a little bit.
    This would let them weed out all those scam games, while letting the
    triple A and Indie games through (likely need someone into Indie games,
    but I am sure that "Indie Game Guy" exists as much as "Indie Rock Guy"
    [and is probably equally annoying in person.])

    But the problem isn't a new one, anyway.

    Back in 1989, did you think there were too many games?

    I don't think computer games really registered with me much in 1989.
    Not sure when dad upgraded from the 8086 to a 386, but it was around
    then I started getting into it more. The XT only had a Hercules card
    so it wasn't up to much gaming wise, but the 386 had VGA.

    Probably didn't really get into it until college and the rampant game
    trading that occurred then.
    Maybe 1993ish and the release of Doom 0.99 which did not support SB
    clones and had no sound until 1.0 came out a week or two later.

    I remember going to The Future Shop and they had a wall of games - not
    racks, but actual warehouse type shelving with on wall of the store
    covered in games.

    Bought Wing Commander there and saw Arena and was amazed that the
    features listed on the box included weather, fog and snow.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Mar 22 11:26:06 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 22 Mar 2026 07:17:34 -0400, Xocyll <Xocyll@gmx.com> said this
    thing:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    Back in 1989, did you think there were too many games?


    I don't think computer games really registered with me much in 1989.
    Not sure when dad upgraded from the 8086 to a 386, but it was around
    then I started getting into it more. The XT only had a Hercules card
    so it wasn't up to much gaming wise, but the 386 had VGA.

    Probably didn't really get into it until college and the rampant game
    trading that occurred then.
    Maybe 1993ish and the release of Doom 0.99 which did not support SB
    clones and had no sound until 1.0 came out a week or two later.

    I remember going to The Future Shop and they had a wall of games - not
    racks, but actual warehouse type shelving with on wall of the store
    covered in games.

    Bought Wing Commander there and saw Arena and was amazed that the
    features listed on the box included weather, fog and snow.


    I don't remember ever thinking 'too many games' in that era so much as
    'not enough time' (or money). I think, had I surplus of both, I'd have
    been quite happy with the number of games available.

    Then again, it was such a different era. Storefronts were you could
    buy video games weren't as common, so it wasn't something you could
    visit as readily. At least for me, this meant that each visit was
    almost a brand new experience. Sure there were a lot of games, but I
    couldn't have told you if most of them were new or old.

    Too, games lingered on shelves longer... or at least they seemed to.
    This was helped by the excess of available platforms; a game that
    released in 1987 on C64 might release on the Atari in 1988, on the
    Apple II in '89, the Amiga in '90 and on the PC in 1991. So you'd be
    seeing that same box on shelves for years, unaware it wasn't (exactly)
    the same game each visit. And even if it was the same game for the
    same platform, it might still hang about for years, slowly
    depreciating in value (and price!) until finally it ended up in the
    awesome bargain bin.

    More, some games just never showed up at some stores. Distribution was
    a major issue for some publishers. It wasn't like today ("Just put it
    on Steam") or even the 2000s (with only a handful of major retailers,
    like Walmart and GameStop). There were thousands of unassociated
    independent game shoppes, and while they often had the stuff from the
    Big Name publishers, mid-sized or small publishers were very
    hit-or-miss. Even if there were 2000 new games released in 1989, many
    stores might only see 30 or 50 of those games hit the shelves.


    TL;DR: I never felt overwhelmed by choice back then. Later, maybe but
    in the 80s and early 90s the selection available to me just never got
    big enough for that to be an issue.


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