• Re: What Have You Been Playing... IN FEBRUARY 2026?

    From Rin Stowleigh@nospam@nowhere.com to comp.sys.ibm.pc.games.action on Fri Mar 6 07:01:10 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    Primarily 3 games (not including some shit games I've tried and
    refunded)...

    1) Battlefield 6.. probably not of interest to this NG, but one of
    the better PC gaming experiences. Not perfect, but true to the
    franchise, and in some ways makes up for sins of the past.

    2) Red Dead Redemption (original game remaster).. It went on sale and
    I bought it. For me, it's immediate good time but kind of more of
    same from the good time I had with RDR2. I expected the graphics to
    be a put-off based on videos I'd seen.. graphics aren't as good as
    RDR2 overall, and there's no online mode which was the real fun in
    RDR2, but for single player gameplay you really can't go wrong here as
    long as you don't pay full price for it. I actually noticed elements
    in the game design that reminded me a bit of the "golden age" of
    gaming, which is worth reflecting on given what modern titles have
    mostly become.

    3) Resident Evil 4 (the 2019 version).. For a PC game it's got kind
    of a weirdly slow pace, but I like it overall and would recommend
    buying it on sale. I tried a couple of RE games in the past and
    didn't gel with them, but this one I kinda enjoy. This was another
    cheapo bargain bin purchase, but worth it.


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  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Mon Mar 9 15:10:04 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:23 this Sunday (GMT):

    It's the end of another month, so you know what that means. More
    importantly, it's the end of February 2026. Why does that matter?
    Because this date marks the 20th anniversary of these monthly threads!
    That's right, we've been sharing our gaming play-lists for two decades
    now.* Can you imagine that what started back in February 2006 as a way
    to escape the endless discussions about whether or not Steam was
    purest evil (or not) here in CSIPGA has lasted this long? And while
    the format, responses and responders have changed over the years, the
    heart of the discussion remains as true as ever. Here's hoping it
    continue for another two decades!

    Anyway, enough with this self-congratulatory puffery... on to the
    games!



    Superbrief
    ---------------------------------------
    * Curse of Monkey Island
    * The Expanse: A Telltale Series
    * Doom: The Dark Ages
    * Doom (2016)
    * Doom: Eternal



    Maximum Verbosity
    ---------------------------------------

    * Curse of Monkey Island https://store.steampowered.com/app/730820/The_Curse_of_Monkey_Island/

    It's been a while since I played this game and, honestly, I can't
    remember what prompted me to give it another try. I'm not sorry I did
    so, though. This third game in the "Monkey Island" series always was
    my favorite, and it failed to disappoint me this time once again!

    That said, I remember the game being a lot more robust. Partly,
    though, this was my fault. The game has two modes: normal and 'extra puzzles'. I picked the former, thinking it was the regular game, but
    it's the super-easy version with at least half the puzzles chopped
    out. But by the time I realized that, I was too far into my
    play-through to want to restart.

    Even so, I remember there being more characters and more conversations
    than I got. Obviously my memory was at fault --doubtlessly I was
    combining events from the other games in the franchise into my
    recollection of this one. It's probably for the best, though. As much
    as I enjoyed the goofs and gaffes in this game, my play through was
    just the perfect length. Any longer and I think I might have started
    to get bored.

    While the pixel-art of the first two games will always have a special
    place in my heart, I have to admit I rather like the loose animation
    style of this third game. It matches the voice-acting far better than
    did the tiny sprites of the second game (and much, much better than
    the eye-gouging art style of the latest title in the series). The voice-acting itself was extremely well done. Well, mostly; a few times
    the actors seemed a bit bored with their readings and could have used
    a second attempt. But it was far, far better than most games of its
    era, and still holds up pretty well today.

    The gameplay was a bit more mixed. Even in the simple-puzzle mode I
    played, at times the only solution was to simply click on things or
    combine items willy-nilly. About half the puzzles had semi-logical
    solutions (or at least hints enough that you could figure out what
    nonsense the developers expected of you), but a few of the puzzles
    were inscrutable without random guessing. This is par for the course
    with Monkey Island games (and adventure games in general) obviously,
    but still I wish there had been a little more sign-posting. Stumbling
    upon the solution because I randomly combined objects wasn't very
    satisfying.

    But on the whole, I got a lot of enjoyment from this game. It's funny, well-produced and --despite Ron Gilbert's disowning of its story from
    Monkey Island canon-- it has a well-told narrative with great characterizations and locations. I don't know what prompted me to
    replay this game, but I'm very glad that I did.



    * The Expanse: A Telltale Series https://store.steampowered.com/app/1708010/The_Expanse_A_Telltale_Series/

    Apparently I'm on an adventure game kick this month. While I'm not
    entirely sure what prompted me to play "Curse of Monkey Island", I do
    know why I'm playing this game: I started re-watching the TV series.
    (Don't ask me what made me want to watch the show again, though ;-)

    Although calling "The Expanse" an adventure game is stretching the
    definition quite a bit. Even for a Telltale game (you may be familiar
    with some of their other games, such as "The Walking Dead" or the
    "Tales from Monkey Island" series), "The Expanse" is extremely linear
    and lacking in gameplay. Heck, even compared to /walking sims/, "The
    Expanse" isn't much of a game. It's mostly a series of
    semi-interactive cutscenes where you have a limited ability to pick
    the direction of a conversation.

    Well, okay; that's not entirely fair. There are some areas where you
    can wander about --either onboard your spaceship, or space walking
    amidst wrecks-- but there's not a lot of places to actually /go/, and
    very little to interact with. Too much of the gameplay is stumbling
    upon the few pickups that are scattered about; these items sometimes-but-not-always give you a few new options in conversations,
    but often finding them is just up to dumb luck. There are a few action sequences, but these are mostly (extremely slow) quick-time events,
    where the only challenge is if the computer will recognize your key/mouse-click (there's about a 25% chance the game just doesn't
    acknowledge it no matter how strenuously you pound on the controller,
    a bug that makes these sequences all the more annoying).

    Like other Telltale games, there isn't really a way to "fail" the
    game. You can die in an occasional action sequence, but you're quickly revived at the last checkpoint, which makes those bits pretty
    pointless. Beyond that, all the effects of any of your few choices are pre-scripted, with the plot pretty heavily railroading you through the narrative and only occasionally diverging to acknowledge some of your choices. There is no 'optimal' path, so trying to meta-game and find
    the 'best' ending is pointless. Really, you just need to relax and
    enjoy the show.

    Because, really, that's what this 'game' is: it's a show intended more
    for you to watch more than play. It's not a bad story (not great, but passable sci-fi) and I enjoyed mucking about in some of the
    nooks'n'crannies of the Expanse universe... but it's a pretty shitty
    game. Honestly, I think the overall experience would have been better
    if they'd just ripped out all the interactive bits and presented it as
    a CGI film. The pretense of giving the player any freedom only for it
    not to matter at all annoyed me more than it gave me any enjoyment.

    Still, that's sort of par for the course with Telltale games (even if,
    as I said, this one leans more towards that extreme than any other of
    their titles). I didn't mind immersing myself in another story of The Expanse. I just wish they'd actually made a game of it, for once.



    * Doom: The Dark Ages https://store.steampowered.com/app/3017860/DOOM_The_Dark_Ages/

    Well, I finally got around to playing "Doom: The Dark Ages"... and I
    can't believe I'm saying this, but I actually find myself missing the push-forward mechanics of the previous two games.

    This mechanic, introduced in both "Doom (2016)" and "Doom: Eternal"
    stressed fast movement, constantly switching it up between melee and
    ranged combat, and the levels were designed to take advantage of this.
    There were plentiful jump pads and opportunities to take advantage of
    the vertical as you leaped and bounded your way across arenas,
    constantly circle-strafing around enemies as you peppered your demonic
    foes with bullets. It isn't my usual method of FPS combat and, if
    pushed, I'll admit it's not what I prefer (I like hanging back and
    sniping from afar). But it gave the Doom reboot games their own
    character.

    "Doom: The Dark Ages" feels quite different. While you're actually
    still quite speedy, it /feels/ like you're driving a truck. There's a significant weight to the character and he feels comparatively clunky
    when put against the earlier games. You don't strafe quite as readily
    (except through dodge moves) and you're expected to either tank the
    damage or (better) use your shield to reflect it back at enemies. It's
    not /bad/, mechanically, but it feels completely different to earlier
    games.

    Levels and combat reflect this change. Enemies move slower and don't
    clump around you as quickly; their incoming projectiles are larger and
    slower (the better so you can get your shield up in time). The levels
    are wider, but flatter; there's much less verticality to this game. In
    many ways, this game reminded me of "Doom 3" (2004) in how radically different it felt to its predecessors; that game was also much slower.
    Not that I thought "Doom 3" was a bad game... just that it didn't feel
    like "Doom".

    I wasn't that impressed with the level design or the connecting
    narrative either. The former felt too broad and... well, not
    repetitive but drawn out. It felt with some of the levels --especially
    the larger battle-zones-- that they just kept going and going. Also,
    while secret-hunting has been part and parcel of the franchise since
    the very first game, it seemed the developers had gone a bit overboard
    with it in "Dark Ages"; not only were there just too many things to
    look for, but almost all the secrets required some trick to unlock
    first. Searching for all the hidden loot really slowed down a game
    that was already feeling a bit glacial.

    Similarly, while there were some neat ideas in the story (<ROT13>Lbh
    trg gb svtug Pguhyuh!!!</ROT13>), the overall pacing and direction
    felt a bit aimless; as if the developers just wanted to play around in
    a giant metal-fantasy sandbox and then had to reason out after the
    fact why you were doing all these things. Of course, story in the Doom
    games is always secondary, but given how much of it there was in "Dark
    Age", it all felt a bit messy and unfocused.

    Like I said, I don't think "Doom: The Dark Ages" is a bad game... but
    it's very different from what came before and just didn't seem to have
    the same polish and uniqueness. I played it to the end, I mostly
    enjoyed, but I can't see myself going back any time soon. Eventually
    maybe, but there's just not a lot about the game that makes we want to
    play it over any other.



    * Doom (2016)
    https://store.steampowered.com/app/379720/DOOM/
    Having just played the latest game of the Doom reboot trilogy, I just
    had to go back and play the first of the new games. Mostly I did so
    because I wanted to see how the narratives connected, and to compare
    the gameplay and visuals of the two games.

    The first difference I noted was the speed; Doomguy 2016 moves with significantly more alacrity and grace than his later variation. It's
    not just forward speed; he turns faster too, and most of his actions --jumping, mantling, etc.-- just feel more snappy. But I'll admit at
    least part of it is psychological; "Dark Ages" Doomguy's every
    footstep is loud and solid, and when he falls any distance he hits the
    ground with a reverberating boom. The Doomguy from the 2016 game is
    almost ninja-quiet in comparison, and that lack of impact makes him
    feel a lot faster.

    The level design is a lot more streamlined in the 2016 game too, to
    the point it almost feels railroaded. Each level has five or six gated
    combat arenas, with intervening passages connecting them. If you're
    quick (and not too focused on secret hunting), you can get through
    most levels in fifteen to twenty minutes. Those combat arenas, though,
    are wild; most are three or four floors high, with numerous
    switch-back passages looping around a center core. The combat demands
    you be constantly on the move, and while each arena is fairly
    contained, there's a lot of territory to cover. In "Dark Ages", my
    combat style was like a tsunami, bearing down on the enemy line and
    bringing inevitable death. In "Doom (2016)", I was more of a rabid
    badger, striking hard and fast, then dodging away to take a swing at
    somebody across the room, then heading back for the kill. In terms of personality and narrative, I like the former more... but the
    quicker-paced combat in the 2016 game was more fun.

    That said, despite their small size, the levels in 2016 felt a lot
    more mazelike. The game could have used some more sign-posting to
    indicate where to go next. It didn't help that --because of the
    frenetic nature of the fights-- it was easy to get turned around on
    yourself and forget which way you'd come in. More than a few times I doubled-back on myself, or got lost trying to figure out where I was
    supposed to be going. Too, the game relied a bit too much on
    platforming and jumps over instant-death chasms. The jumping wasn't
    that difficult... but neither was it fun, and every time I missed a
    jump and had to restart from a checkpoint made me wonder why I kept
    playing.

    The levels themselves, though, were densely detailed. While "Dark Age"
    may be technically superior, I think artistically the 2016 game had
    more character and work put into the design. On the other hand, it's
    story felt a lot shallower (if better paced). Having played the entire trilogy, I can tell how much work was put into the setting, but the
    game itself didn't call much attention to it. In fact, sometimes it
    felt a bit nonsensical and it's only now that I've played the later
    games that I can see how all the bits fall neatly together. But as a stand-alone product? The narrative is the game's weakest part.

    Oh, and I still really dislike the music. It's just too discordant for
    my taste.

    Overall, I enjoyed my play through. I didn't spend that much time with
    the game (just enough to whip through the campaign, without spending
    any time hunting for secrets or mastering the various challenge maps),
    but that was enough for me. Between this game and "Dark Ages", I think
    I prefer the 2016 game more... but it's a close match. The only real
    question I have now is... am I going to play "Eternal" or not?



    * Doom: Eternal
    https://store.steampowered.com/app/782330/DOOM_Eternal/
    Yeah, so of course I went ahead and re-played "Doom: Eternal". Having
    come so far, how could I not?

    Of all of the games of the 'nuDoom' trilogy, I have to say this is my favorite. I mean, I still hold the original 1990s games in higher
    regard (and in general prefer slower-paced first-person shooters
    overall) but "Eternal" has a lot going for it too.

    As I said, I'm not the biggest fan of the fast-paced 'push-forward'
    combat mechanics; my usual style is to hang back and snipe enemies
    from afar where they can't hurt me. But that's more a matter of taste
    than any deprecation of the game-play. Once you get the hang of it,
    the gun-play in "Doom Eternal" is almost balletic. Even if I can't
    ever love it, I can admire its elegance. And meanwhile, there's a lot
    else about the game that appeals to me.

    Mostly I like the way the setting is presented. I've teased nuDoom
    about the amount of lore it has (after all, this is a game mostly
    about 'angry man shooting demons'; how much story do you really need
    beyond that?) but the pace at which it's all offered in this game is
    just right. This includes more than the various lore-dumps in the
    cutscenes or log files. It's all the environmental storytelling; the
    visuals, the level design, the works. "Doom (2016)" felt a bit shallow
    in this regard; it left a lot unsaid. "Doom: Dark Ages" went too far
    in the other direction, with an increasingly messy backstory that
    often got in the way of its own gameplay. But "Doom: Eternal" has just
    the right balance. The music is still a bit overbearing at times,
    though.

    I like the gameplay more too. The push-forward combat feels a lot more polished than in the 2016 game; everything feels a lot more balanced
    (with the sole exception of the marauder, which is a bit too much of a
    'trick boss' that can only be injured on very specific frames, which
    feels completely off-track with the rest of the game's design). I may
    also be the only person who played "Eternal" that actually liked the inter-combat platforming and exploration. It added (in my opinion) a
    nice balance to the frenetic fights; a chance to cool down that made
    the combat all the more exciting once it began anew.

    Is "Doom: Eternal" the bestest and greatest of the Doom games, or first-person shooters? No, I won't claim that... but if you have to
    play any of the nuDoom series, I still say this one is the best.

    (And before you ask, no, I'm not going to go back and play the earlier
    games next. Or am I? No, no I am not.)


    ---------------------------------------

    Alright, that's how I spent my 20th February since these threads
    began. How about you? What games have you been playing (and how long
    ago since you started posting about them here?) Basically, we wanna
    know:

    What Have You Been Playing... IN FEBRUARY 2026?









    ----
    * give or take. There have been a few interruptions over the years.
    Then again, the idea behind this thread existed before 2006; it just
    wasn't a regular thing. So it probably all evens out, and I've no
    qualms about saying that we've done this thing 240 times ;-)


    Pretty much just Balatro, Febuary and most likely the next couple months
    are going to be a lot of stress and pain
    --
    user <candycane> is generated from /dev/urandom
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