• Re: Pre-emptive 30th Birthday Celebrations

    From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Fri Mar 6 07:14:34 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 3/5/2026 8:25 AM, Spalls Hurgenson wrote:
    On Thu, 05 Mar 2026 07:14:54 -0500, Xocyll <Xocyll@gmx.com> said this
    thing:

    Justisaur <justisaur@yahoo.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 2/28/2026 10:34 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>> entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    Let's just get these out of the way so I don't need to do separate
    posts for each. Happy Thirtieth Birthday (give or take a few days) to: >>>>>
    - Wing Commander IV: The Price of Freedom (February 9, 1996)
    Wasn't that the guy from Star Wars?

    Don't think I ever played this; 1, 2, 5, Privateer, Privateer2,
    Starlancer and Freelancer were all I tried.

    What?!?! No 3? That was my favorite. Armada and Privateer were up there >>> though.

    Armada is too often overlooked in Wing Commander franchise. I found it
    a surprisingly fun game, both for its combat and its strategy element.
    And you could finally shoot down your buddies in multiplayer! Plus,
    its visuals were a nice transition from the classic games to the
    polygonal engine used in Wing Commander III (Armada was still sprite
    based, but it used much higher-quality sprites than the first two
    games).

    I forgot about the multiplayer. Although I only played against friends
    a couple times, it was quite fun. Unfortunately I was too good for them
    and trounced them and they didn't want to play after that.

    I do remember the missions were more varied than WC III, and without any
    of that FMV.
    --
    -Justisaur

    ø-ø
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    ^'
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Mar 6 10:56:16 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 6 Mar 2026 07:14:34 -0800, Justisaur <justisaur@yahoo.com>
    said this thing:



    I forgot about the multiplayer. Although I only played against friends
    a couple times, it was quite fun. Unfortunately I was too good for them
    and trounced them and they didn't want to play after that.

    We only managed a couple of times. I vaguely remember that it was a
    bitch to get connected, and -after the initial excitement of being
    able to fly multiplayer passed- it just wasn't very much fun. It
    didn't help that this was an era before voice-chat, so if you wanted
    to crow victory you had to trigger pre-recorded 'taunts' to do so.


    I do remember the missions were more varied than WC III, and without any
    of that FMV.

    They weren't, really. The combat in Arena was very, very simple and
    limited to only a few fighters on screen at once. At best, you might
    face off against a few fighters and the carrier (the only capital ship
    in the game). I think the engine limited you to four fighters
    on-screen at once (you, an wing-man, and two enemies), with
    reinformcents only spawning in when another fighter was killed. Each
    combat was stand-alone (no patrolling the waypoints, no mines and no asteroids). It was just basic sparring against a limited variety of
    enemy fighters.

    The game made up for this lack with its 'strategy' mode, which many
    people disliked but I enjoyed. It was just complex enough to add some
    meat to the game without bogging things down so much that it forgot it
    was an action game.


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