On Fri, 20 Feb 2026 17:27:46 -0800, Dimensional Traveler
<dtravel@sonic.net> said this thing:
On 2/20/2026 10:40 AM, candycanearter07 wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:52 this Wednesday (GMT):
Even in the day, I rarely relied on maps to help me navigate. Nowadays >>>> I never bother.
You can also always follow the left hand wall to avoid getting lost :)
Except that some of the maze designers deliberately made that not work.
Actually, there's an exception to my maze-navigation prowess. I'm
great at 2D labyrinths, but start falling short once the
third-dimension starts getting involved. THAT'S when I usually need to
whip out the mapping paper. "Ultima 5" had some dungeons like that
(even though their labyrinths were otherwise fairly simple). "Descent"
just baffled me. ;-)
On Fri, 20 Feb 2026 18:40:07 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
Anyways, the puzzle type I despise the most is... Lights Out puzzles.
The kind where toggling one switch flips all adjacent switches. I am
just miserably bad at these and usually resort to clicking randomly
until I stumble into the right solutions. The type of puzzles where each >>button toggles multiple things is similarly frustrating, but they also >>aren't a 5x5 grid of misery.
I think I know what you are referring to here when you say Lights Out
puzzles and 7th Guest had this type of logic puzzle as well! Because
of course it did!
The puzzle worked like this.There was a bunch of coffins in a grid
pattern. You had to get all the coffins closed, but closing one would
open all adjacent coffins and vice versa. Ugh.
On Fri, 20 Feb 2026 18:40:07 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> said this thing:
Mark P. Nelson <markpnelson@sbcglobal.net> wrote at 19:21 this Sunday (GMT):
5. Oh, GODS, not the f*cking towers of Hanoi again!
I still don't really get the tower of hanoi, but i can usually
EVENTUALLY get it down.
The Towers of Hanoi aren't really hard; the problem is that they're time-consuming. Once you figure out how, it's just a matter of
flipping the bigger pieces back and forth and it's just gets boring.
The first time you ever do a Tower of Hanoi puzzle, you're like: neat!
That was sort of challenging (not much, but sort of) and fun.
It's the next 10,000 times it shows up in video-games that you start
to loathe it ;-)
8. Your proposal here:_______________________________________________
Anyways, the puzzle type I despise the most is... Lights Out puzzles.
The kind where toggling one switch flips all adjacent switches. I am
just miserably bad at these and usually resort to clicking randomly
until I stumble into the right solutions. The type of puzzles where each >>button toggles multiple things is similarly frustrating, but they also >>aren't a 5x5 grid of misery.
I never found the puzzles that difficult... but I never really
bothered 'thinking it through' first either. I'd just start
flipping-switches and brute-forced my way through the problem, because
that was usually as fast a method as anything else. They're usually
not difficult, just annoying. I don't like them but my hate is
reserved for other puzzles. ;-)
The only time I really dislike those puzzles if they don't have a
'reset' switch. Then you get yourself into a mess and have to work
backwards until you get to a solveable state, and that's no fun.
Mike S <Mike_S@nowhere.com> wrote at 20:00 this Friday (GMT):
On Fri, 20 Feb 2026 18:40:07 -0000 (UTC), candycanearter07 >><candycanearter07@candycanearter07.nomail.afraid> wrote:
Anyways, the puzzle type I despise the most is... Lights Out puzzles.
The kind where toggling one switch flips all adjacent switches. I am
just miserably bad at these and usually resort to clicking randomly
until I stumble into the right solutions. The type of puzzles where each >>>button toggles multiple things is similarly frustrating, but they also >>>aren't a 5x5 grid of misery.
I think I know what you are referring to here when you say Lights Out
puzzles and 7th Guest had this type of logic puzzle as well! Because
of course it did!
The puzzle worked like this.There was a bunch of coffins in a grid
pattern. You had to get all the coffins closed, but closing one would
open all adjacent coffins and vice versa. Ugh.
Yeah, thats a classic lights out puzzle. I'm sure theres some system to
it, but I still haven't figured it out. Thankfully, theres only one game
I've played that made it a required puzzle.
On Fri, 20 Feb 2026 18:40:07 -0000 (UTC), candycanearter07 ><candycanearter07@candycanearter07.nomail.afraid> wrote:
I think I know what you are referring to here when you say Lights Out
puzzles and 7th Guest had this type of logic puzzle as well! Because
of course it did!
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