• Re: Not a poll, no, no, really

    From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Mon Mar 9 12:30:04 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:32 this Saturday (GMT):
    On Fri, 20 Feb 2026 17:27:46 -0800, Dimensional Traveler
    <dtravel@sonic.net> said this thing:
    On 2/20/2026 10:40 AM, candycanearter07 wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:52 this Wednesday (GMT):


    Even in the day, I rarely relied on maps to help me navigate. Nowadays >>>> I never bother.


    You can also always follow the left hand wall to avoid getting lost :)


    Except that some of the maze designers deliberately made that not work.


    Actually, there's an exception to my maze-navigation prowess. I'm
    great at 2D labyrinths, but start falling short once the
    third-dimension starts getting involved. THAT'S when I usually need to
    whip out the mapping paper. "Ultima 5" had some dungeons like that
    (even though their labyrinths were otherwise fairly simple). "Descent"
    just baffled me. ;-)


    The only 3D maze I've tried to solve is the one in Super Mario RPG, tho
    the difficulty there is more the awkward camera angle (its still a SNES
    game, after all!)
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  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Mon Mar 9 12:30:05 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Mike S <Mike_S@nowhere.com> wrote at 20:00 this Friday (GMT):
    On Fri, 20 Feb 2026 18:40:07 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Anyways, the puzzle type I despise the most is... Lights Out puzzles.
    The kind where toggling one switch flips all adjacent switches. I am
    just miserably bad at these and usually resort to clicking randomly
    until I stumble into the right solutions. The type of puzzles where each >>button toggles multiple things is similarly frustrating, but they also >>aren't a 5x5 grid of misery.

    I think I know what you are referring to here when you say Lights Out
    puzzles and 7th Guest had this type of logic puzzle as well! Because
    of course it did!

    The puzzle worked like this.There was a bunch of coffins in a grid
    pattern. You had to get all the coffins closed, but closing one would
    open all adjacent coffins and vice versa. Ugh.


    Yeah, thats a classic lights out puzzle. I'm sure theres some system to
    it, but I still haven't figured it out. Thankfully, theres only one game
    I've played that made it a required puzzle.
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  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Mon Mar 9 12:30:07 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:37 this Saturday (GMT):
    On Fri, 20 Feb 2026 18:40:07 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> said this thing:
    Mark P. Nelson <markpnelson@sbcglobal.net> wrote at 19:21 this Sunday (GMT):



    5. Oh, GODS, not the f*cking towers of Hanoi again!


    I still don't really get the tower of hanoi, but i can usually
    EVENTUALLY get it down.

    The Towers of Hanoi aren't really hard; the problem is that they're time-consuming. Once you figure out how, it's just a matter of
    flipping the bigger pieces back and forth and it's just gets boring.

    The first time you ever do a Tower of Hanoi puzzle, you're like: neat!
    That was sort of challenging (not much, but sort of) and fun.

    It's the next 10,000 times it shows up in video-games that you start
    to loathe it ;-)

    I know the actual procedure (recursive function), but for some reason I
    can't actually translate that to solving it manually.

    8. Your proposal here:_______________________________________________

    Anyways, the puzzle type I despise the most is... Lights Out puzzles.
    The kind where toggling one switch flips all adjacent switches. I am
    just miserably bad at these and usually resort to clicking randomly
    until I stumble into the right solutions. The type of puzzles where each >>button toggles multiple things is similarly frustrating, but they also >>aren't a 5x5 grid of misery.


    I never found the puzzles that difficult... but I never really
    bothered 'thinking it through' first either. I'd just start
    flipping-switches and brute-forced my way through the problem, because
    that was usually as fast a method as anything else. They're usually
    not difficult, just annoying. I don't like them but my hate is
    reserved for other puzzles. ;-)

    The only time I really dislike those puzzles if they don't have a
    'reset' switch. Then you get yourself into a mess and have to work
    backwards until you get to a solveable state, and that's no fun.


    Dear god, now THAT is an evil thing to do to a player.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Mar 9 12:00:04 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 9 Mar 2026 12:30:05 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> said this thing:

    Mike S <Mike_S@nowhere.com> wrote at 20:00 this Friday (GMT):
    On Fri, 20 Feb 2026 18:40:07 -0000 (UTC), candycanearter07 >><candycanearter07@candycanearter07.nomail.afraid> wrote:

    Anyways, the puzzle type I despise the most is... Lights Out puzzles.
    The kind where toggling one switch flips all adjacent switches. I am
    just miserably bad at these and usually resort to clicking randomly
    until I stumble into the right solutions. The type of puzzles where each >>>button toggles multiple things is similarly frustrating, but they also >>>aren't a 5x5 grid of misery.

    I think I know what you are referring to here when you say Lights Out
    puzzles and 7th Guest had this type of logic puzzle as well! Because
    of course it did!

    The puzzle worked like this.There was a bunch of coffins in a grid
    pattern. You had to get all the coffins closed, but closing one would
    open all adjacent coffins and vice versa. Ugh.


    Yeah, thats a classic lights out puzzle. I'm sure theres some system to
    it, but I still haven't figured it out. Thankfully, theres only one game
    I've played that made it a required puzzle.

    I don't dislike lights out puzzles, but I've no time for them. I
    usually just brute-force my way through most of them. I know if I sat
    down and just thought about it for a few moments, the solution would
    probably be obvious... but I just can't be arsed to do so. So I just click-click-click my way until suddenly the door (or whatever the
    puzzle is gating) swings open.

    It doesn't help that lights out puzzles are usually found in more action-oriented games (because they tend to be fairly simple), and
    often require you to move back and forth to click the appropriate
    buttons (and you rarely get a good view of the puzzle). So they're
    more of an annoyance that gets in the way of the good stuff.

    When placed in a game that's all about logic puzzles, I find them much
    less annoying. But if its just an obstacle in an RPG or FPS? I won't
    engage my brain* for them.









    ----
    * go ahead, insert the obvious joke here


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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Mar 13 13:16:32 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 20 Feb 2026 15:00:51 -0500, Mike S. <Mike_S@nowhere.com> said
    this thing:

    On Fri, 20 Feb 2026 18:40:07 -0000 (UTC), candycanearter07 ><candycanearter07@candycanearter07.nomail.afraid> wrote:


    I think I know what you are referring to here when you say Lights Out
    puzzles and 7th Guest had this type of logic puzzle as well! Because
    of course it did!

    Speaking of which, I'mma just gonna leave this here: https://www.youtube.com/watch?v=lJaLHxWRgMQ

    Basically, it's "The 7th Guest" getting the "Real Myst" treatment. I
    think my opinion of remakes is well enough known that I don't really
    need to say much more... but maybe there are some other fans here
    looking forward to it?






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