• Prime Gaming 2 February 2026

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Feb 2 11:14:42 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    Well, we're at the start of another month, so let's all wander on over
    to Amazon Prime and see what goodies have fallen out of the chute
    since last time we've visited, shall we?

    [Here's where I mumble my usual something about URLs being
    informational only so don't follow them hoping to get
    a free game]


    * Technotopia (via Amazon) https://store.steampowered.com/app/2825110/Technotopia/
    This is some sort of city-builder; as the name implies,
    it's a bit more sci-fi than usual. Reviews are good, but
    it does seem to use deck-building mechanics (which as many
    of you know, I intrinsically dislike). It seems to be as
    much puzzle game as strategy builder. If it wasn't for that
    damn card motif, I might enjoy it.



    * Elderborn (via GOG)
    https://www.gog.com/en/game/elderborn
    A first-person melee-combat game with (of course) the
    usual Souls-like difficulty. Some reviewers also compare it
    to "Dark Messiah of Might & Magic". Me, I'm less impressed;
    the whole thing looks a bit too try-hard with its edginess,
    and I've never found a game with satisfactory first-person
    melee combat and this one doesn't look any better. I'm not
    saying it's bad... just that I don't have high expectations
    from it.



    * Al-Qadim: The Genie's Curse (via GOG) https://www.gog.com/en/game/alqadim_the_genies_curse
    One of the last top-down CRPGs from SSI utilizing the D&D
    license, the developers tried something different from this
    one. Most obviously, it used the Al Qadim 'Arabian
    Adventures' setting, but also the game was far more
    action-oriented than many CRPGs of the time. It was sort of
    a proto-Diablo, minus the loot and interesting level design.
    Straying so far from the usual norms of the genre, it wasn't
    well-received on release, but these days its stripped-down
    mechanics probably would be more palatable... if it weren't
    for its age. Mostly of interest only to die-hard D&D and
    DOS gamers.



    * Harold Halibut (via GOG)
    https://www.gog.com/en/game/harold_halibut
    Let's start with the most important: this is a walking
    simulator. That's not a genre that appeals to many, so if not,
    keep walking. That said, "Harold" seems to be a bit different
    from the usual games in the genre; for one thing, this one
    utilizes a third-person perspective, and there are numerous
    NPCs to interact with (most walking sims are first-person and
    devoid of NPCs). It's set in a surreal city-spaceship and is
    mostly about the emotional journey and exploration. I myself
    enjoy the genre, so even if the title is a bit weird, I think
    I'll give it a try.



    * D&D Stronghold: Kingdom Simulator (via GOG) https://www.gog.com/en/game/dd_stronghold_kingdom_simulator
    I've talked about this one before; it's a game I think as
    a hidden gem. A strategy/city-builder, it uses the D&D
    license (the BECMI rules, to be precise). From a unique
    first-person perspective, you build up your city, which
    attracts heroes who explore the world and fight off monsters
    for you. Although lacking a strong end-game, I found the
    city-building to be, for lack of a better, word, 'cozy'.
    It's sort of a prototype of the "Majesty" games that came
    out a decade later. Good, not great, but still fun.





    Not a bad selection of games this time around. Not great, no, but not
    bad. I am somewhat concerned about the lack of any hidden-object
    titles. Have we finally collected them all?
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Feb 2 11:31:27 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    You all know what this post is about, right? First I announce the new
    games on Prime Gaming, and then I respond to my own post giving away
    my spare keys.

    It'll surprise none of you, I'm sure, to learn that the keys I'm
    giving away are for the old DOS-era D&D games, because of course I
    already owned /those/.

    The usual stuff: redeem at https://wwww.gog.com/redeem, the key is
    ROT13 encoded, only the first person to claim the key gets the game,
    GOG account required, yadda yadda yadda. If you don't know all this
    already, then you haven't been paying attention for the last year. ;-)


    * Al-Qadim: The Genie's Curse
    <ROT13>
    X5QER771P6498R4QP3
    </ROT13>

    * D&D Stronghold: Kingdom Simulator
    <ROT13>
    Y6Y41O4N2N0N25O6R9
    </ROT13>



    Enjoy... and may your Number grow ever larger!


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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Mon Feb 2 14:06:36 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 02 Feb 2026 11:31:27 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    * Al-Qadim: The Genie's Curse
    <ROT13>
    X5QER771P6498R4QP3
    </ROT13>

    Thank you Spalls, I took this one. I never played this one back in the
    day but I wanted to. I am not expecting it to be great.
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Feb 3 12:21:50 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 02 Feb 2026 14:06:36 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Mon, 02 Feb 2026 11:31:27 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:


    * Al-Qadim: The Genie's Curse
    <ROT13>
    X5QER771P6498R4QP3
    </ROT13>

    Thank you Spalls, I took this one. I never played this one back in the
    day but I wanted to. I am not expecting it to be great.

    You may enjoy it. It wasn't really a bad game; it just didn't fit into
    what people excepted from a CRPG those days... especially a CRPG
    developed by SSI. For instance, if I recall correctly, it didn't
    really even have a proper inventory system; your gear got upgraded automatically as the story progressed (basically, at certain story
    points you found better weapons). Also, it was pretty much a
    single-character adventure, versus the CRPG party-system that was
    common in that era. It was in many ways as much adventure as RPG, and
    the merging of the two genres just wasn't very welcome in the early
    90s. We didn't like mixing our peanut butter and chocolate yet ;-)

    These days, the design of the game is less offensive, but the game
    suffers from its age. A lot of the streamlining and quality-of-life we
    take for granted just aren't there yet. You have to work to enjoy the
    game, and its arguable whether that effort is really rewarded. From
    what I recall, it isn't actually that bad a journey... but for most
    people, I'd say there are better ways to spend your time.

    But give it a try. You'll pretty much feel out how the game plays
    within an hour or so, and if you aren't liking it by then, you
    probably should move on. But if you start to get the feel for the
    game, you might enjoy it.


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