• Switching to a higher price

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Apr 3 10:44:00 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    This new price-point isn't novel, of course; companies like Ubisoft
    have been flirting with the price-hike for several years. It's also, economically, long overdue; prices for everything else have
    skyrocketed, but games still linger in the $40-60 range. Still, gamers
    have been reluctant to embrace these higher prices, and few publishers
    have adamantly stuck to it.

    But Nintendo's intent might finally be the catalyst that makes the $70
    price tag the new standard. I think that we'll start seeing more and
    more new games release for $70USD now that Nintendo has set its flag
    on that price.

    Not that it matters to me. I almost never buy at full price anyway.
    The PC video-game market is especially competitive on price anyway,
    what with there being so many FREE games available anyway. This just
    makes it less likely I'll ever buy day-one.

    What do you think; will Nintendo's decision be the factor to moving
    much of the industry to this higher price point?




    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Thu Apr 3 07:54:55 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    This new price-point isn't novel, of course; companies like Ubisoft
    have been flirting with the price-hike for several years. It's also, economically, long overdue; prices for everything else have
    skyrocketed, but games still linger in the $40-60 range. Still, gamers
    have been reluctant to embrace these higher prices, and few publishers
    have adamantly stuck to it.

    But Nintendo's intent might finally be the catalyst that makes the $70
    price tag the new standard. I think that we'll start seeing more and
    more new games release for $70USD now that Nintendo has set its flag
    on that price.

    Not that it matters to me. I almost never buy at full price anyway.
    The PC video-game market is especially competitive on price anyway,
    what with there being so many FREE games available anyway. This just
    makes it less likely I'll ever buy day-one.

    What do you think; will Nintendo's decision be the factor to moving
    much of the industry to this higher price point?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Apr 3 11:26:24 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    Not yet. ;-)

    Although the tarriffs are expected to have a significant price impact
    on the (few remaining) games sold on optical media, since most of the
    discs themselves are apparently made overseas. Whether this will
    result in higher prices or just a further abandoment of the media is
    uncertain (personally, I think the publishers will jack up the price
    on games sold on optical disks, then use that as an excuse to up the
    price on digital-only games to maintain parity).

    <off-topic rant, ROT13 to read or better yet, just avoid entirely>
    Ohg pbecbengvbaf orvat pbecbengr, uvture cevprf ner varivgnoyr rira
    jura gneevsf qba'g qverpgyl nssrpg gur cebqhpg orvat fbyq. "Pnef ner
    abj 25% zber rkcrafvir? Jryy, hc gur cevpr ba fnaq (be jungrire) gb
    zngpu, whfg 'pnhfr jr pna."

    Gneevsf uryc abobql. Vg whfg erfhygf va genqr-jnef naq uvture cevprf
    npebff gur obneq, rira sbe crbcyr va angvbaf gung unir abguvat gb jvgu
    gur pbasyvpg. Vg'f fghcvq naq qrfgehpgvir naq ungrshy, naq nofbyhgryl
    va punenpgre sbe gur zbqrea Havgrq Fgngrf bs Nzrevpn. Jryy, gurl'yy
    ernc jung gurl fbj.

    </ROT13 rant>

    I haven't seen a price for the new Switch 2 (like I said, it's not
    really a product I've any interest in) but I suspect it will be
    significantly more expensive too. I'm more concerned about how prices
    will go up for computer hardware. I need a new CPU ;-)









    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Rin Stowleigh@rstowleigh@x-nospam-x.com to comp.sys.ibm.pc.games.action on Thu Apr 3 18:03:58 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    I know Trump is kind of a cartoonish,
    orange-with-road-kill-on-his-head sort of douche and all, but isn't he
    kind of right about the inequity that's been going on with regard to
    tariffs?

    He's not exactly great at idea execution so I don't know if it will
    take hold, but I'd love to see the US become strong in manfucturing
    again. And beyond that, it's kind of dangerous (from a national
    security perspective) to forget how to make your own stuff, and
    offshore it all.

    This is a very different situation than the G.W. Bush "send it all to
    China where itz gud and cheap" shit.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Thu Apr 3 17:35:03 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 4/3/2025 3:03 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    I know Trump is kind of a cartoonish,
    orange-with-road-kill-on-his-head sort of douche and all, but isn't he
    kind of right about the inequity that's been going on with regard to
    tariffs?

    No, actually he isn't. It isn't simple to explain why he is wrong though.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Rin Stowleigh@rstowleigh@x-nospam-x.com to comp.sys.ibm.pc.games.action on Thu Apr 3 20:59:27 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 3 Apr 2025 17:35:03 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 3:03 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    I know Trump is kind of a cartoonish,
    orange-with-road-kill-on-his-head sort of douche and all, but isn't he
    kind of right about the inequity that's been going on with regard to
    tariffs?

    No, actually he isn't. It isn't simple to explain why he is wrong though.

    It kind of is actually as long as you're not opposed to explaining
    what he's wrong about. The calculated numbers presented as if they
    are actual foreign tariffs are really kind of "bottom line" numbers
    that take into consideration real world trade deficit inequity. Sort
    of like if you buy a house and the mortage company sells you a 2.5%
    interest rate, but then you realize with all the terms of the loan
    that the real world APR is like 8% assuming you pay it off in 10 years
    and grows exponentially if you can't.

    So the "fictitious tariff" numbers are just measuring the relative
    impact from countries that keep selling but not buying (doesn't sound
    like free trade, does it?). That's the source of the trade deficit he
    is trying to solve.

    It's actually a good idea if you want the US to prosper, it's just (in
    his usual form) not delivered very well. And probably not of much
    interest to those who don't understand any of it.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Apr 4 10:10:50 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 3 Apr 2025 17:35:03 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 4/3/2025 3:03 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    I know Trump is kind of a cartoonish,
    orange-with-road-kill-on-his-head sort of douche and all, but isn't he
    kind of right about the inequity that's been going on with regard to
    tariffs?

    No, actually he isn't. It isn't simple to explain why he is wrong though.

    And getting increasingly off-topic for the group, too (although I
    admit, I'm partially to blame for that and I apologize for my earlier
    rant. I surrender all my Internet Points for the day).

    Unless you can point to games that use tarriffs. I think they were
    something levied against you in "Sid Meier's Colonization." Are they
    an available tool in "Victoriana" or "Hearts of Iron" or any other of
    Paradox's StRPatgey games?

    TL;DR: let's keep csipg.action a haven from the horribleness being
    inflicted upon us in the Outside World, maybe, please?

    [I know, railing against off-topic on Usenet is silly. But
    I'm a silly person.]


    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Fri Apr 4 07:54:42 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 4/3/2025 5:59 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 17:35:03 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 3:03 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months) >>>>> release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    I know Trump is kind of a cartoonish,
    orange-with-road-kill-on-his-head sort of douche and all, but isn't he
    kind of right about the inequity that's been going on with regard to
    tariffs?

    No, actually he isn't. It isn't simple to explain why he is wrong though.

    It kind of is actually as long as you're not opposed to explaining
    what he's wrong about. The calculated numbers presented as if they
    are actual foreign tariffs are really kind of "bottom line" numbers
    that take into consideration real world trade deficit inequity. Sort
    of like if you buy a house and the mortage company sells you a 2.5%
    interest rate, but then you realize with all the terms of the loan
    that the real world APR is like 8% assuming you pay it off in 10 years
    and grows exponentially if you can't.

    So the "fictitious tariff" numbers are just measuring the relative
    impact from countries that keep selling but not buying (doesn't sound
    like free trade, does it?). That's the source of the trade deficit he
    is trying to solve.

    It's actually a good idea if you want the US to prosper, it's just (in
    his usual form) not delivered very well. And probably not of much
    interest to those who don't understand any of it.

    And those numbers don't include a lot of non-physical services. When
    those get included the US actually has a trade surplus.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Apr 4 13:03:41 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    However!
    (sorry to pre-long this diversion, but it /is/ at least gaming
    related)

    "Nintendo has delayed Switch 2 pre-orders in the US 'to assess the
    potential impact of tariffs"

    Which probably indicates that prices for the device itself are going
    to go up because of America's stupidity. But at least the rest of the
    world will still be getting their hands on the Switch 2 on schedule.

    Of course, pre-ordering is usually not a great idea, but in this case
    it's probably a lot less necessary. Thanks to the American's not
    getting theirs, there will probably be a lot more Switch 2s available
    for everyone else, so no worries about not finding any on the store
    shelves ;-)

    See, there's always a silver lining! ;-)


    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Rin Stowleigh@rstowleigh@x-nospam-x.com to comp.sys.ibm.pc.games.action on Fri Apr 4 19:54:40 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 4 Apr 2025 07:54:42 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 5:59 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 17:35:03 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 3:03 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months) >>>>>> release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the >>>>>> Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    I know Trump is kind of a cartoonish,
    orange-with-road-kill-on-his-head sort of douche and all, but isn't he >>>> kind of right about the inequity that's been going on with regard to
    tariffs?

    No, actually he isn't. It isn't simple to explain why he is wrong though. >>
    It kind of is actually as long as you're not opposed to explaining
    what he's wrong about. The calculated numbers presented as if they
    are actual foreign tariffs are really kind of "bottom line" numbers
    that take into consideration real world trade deficit inequity. Sort
    of like if you buy a house and the mortage company sells you a 2.5%
    interest rate, but then you realize with all the terms of the loan
    that the real world APR is like 8% assuming you pay it off in 10 years
    and grows exponentially if you can't.

    So the "fictitious tariff" numbers are just measuring the relative
    impact from countries that keep selling but not buying (doesn't sound
    like free trade, does it?). That's the source of the trade deficit he
    is trying to solve.

    It's actually a good idea if you want the US to prosper, it's just (in
    his usual form) not delivered very well. And probably not of much
    interest to those who don't understand any of it.

    And those numbers don't include a lot of non-physical services. When
    those get included the US actually has a trade surplus.

    Are your own numbers including 600,000 or so H1B workers that come to
    this country each year, most of which are writing shit/substandard
    code, and not out of actual talent or demand deficit but simply as a
    way to hold down costs of large scale contracts (which overcharge the
    client for substandard work that will need more repair than the
    initial quoted cost)?

    When "services" like Netflix or whatever are consumed in other
    countries, they are done so at a much lower rate. A full scope
    account on Netflix account in Thailand costs about $3 the last time I
    was there. So the tariff math mentioned earlier still applies.


    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From =?UTF-8?Q?.../v]andrak|=e2=89=a1...?=@jfwaldby@gmail.com to comp.sys.ibm.pc.games.action on Fri Apr 4 19:33:49 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Rin Stowleigh wrote:
    On Fri, 4 Apr 2025 07:54:42 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 5:59 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 17:35:03 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 3:03 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months) >>>>>>> release of Nintendo's Switch 2 portable console. Now, generally I >>>>>>> couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did >>>>>>> pique my interest: apparently all future first-party games for the >>>>>>> Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    I know Trump is kind of a cartoonish,
    orange-with-road-kill-on-his-head sort of douche and all, but isn't he >>>>> kind of right about the inequity that's been going on with regard to >>>>> tariffs?

    No, actually he isn't. It isn't simple to explain why he is wrong though. >>>
    It kind of is actually as long as you're not opposed to explaining
    what he's wrong about. The calculated numbers presented as if they
    are actual foreign tariffs are really kind of "bottom line" numbers
    that take into consideration real world trade deficit inequity. Sort
    of like if you buy a house and the mortage company sells you a 2.5%
    interest rate, but then you realize with all the terms of the loan
    that the real world APR is like 8% assuming you pay it off in 10 years
    and grows exponentially if you can't.

    So the "fictitious tariff" numbers are just measuring the relative
    impact from countries that keep selling but not buying (doesn't sound
    like free trade, does it?). That's the source of the trade deficit he
    is trying to solve.

    It's actually a good idea if you want the US to prosper, it's just (in
    his usual form) not delivered very well. And probably not of much
    interest to those who don't understand any of it.

    And those numbers don't include a lot of non-physical services. When
    those get included the US actually has a trade surplus.

    Are your own numbers including 600,000 or so H1B workers that come to
    this country each year, most of which are writing shit/substandard
    code, and not out of actual talent or demand deficit but simply as a
    way to hold down costs of large scale contracts (which overcharge the
    client for substandard work that will need more repair than the
    initial quoted cost)?

    When "services" like Netflix or whatever are consumed in other
    countries, they are done so at a much lower rate. A full scope
    account on Netflix account in Thailand costs about $3 the last time I
    was there. So the tariff math mentioned earlier still applies.


    The tariffs are here to stay. They even the playing field. Let's hope
    all this crying doesn't convince Trump to back down.

    Life's tough.
    --
    Cursed to be walking in the shadows of death
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Rin Stowleigh@rstowleigh@x-nospam-x.com to comp.sys.ibm.pc.games.action on Fri Apr 4 21:10:52 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 4 Apr 2025 19:33:49 -0500, .../v]andrak|?...
    <jfwaldby@gmail.com> wrote:

    Rin Stowleigh wrote:
    On Fri, 4 Apr 2025 07:54:42 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 5:59 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 17:35:03 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 3:03 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months) >>>>>>>> release of Nintendo's Switch 2 portable console. Now, generally I >>>>>>>> couldn't give a damn about the Switch --I've little interest in >>>>>>>> consoles, portable gaming or Nintendo games-- but one factoid did >>>>>>>> pique my interest: apparently all future first-party games for the >>>>>>>> Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    I know Trump is kind of a cartoonish,
    orange-with-road-kill-on-his-head sort of douche and all, but isn't he >>>>>> kind of right about the inequity that's been going on with regard to >>>>>> tariffs?

    No, actually he isn't. It isn't simple to explain why he is wrong though.

    It kind of is actually as long as you're not opposed to explaining
    what he's wrong about. The calculated numbers presented as if they
    are actual foreign tariffs are really kind of "bottom line" numbers
    that take into consideration real world trade deficit inequity. Sort
    of like if you buy a house and the mortage company sells you a 2.5%
    interest rate, but then you realize with all the terms of the loan
    that the real world APR is like 8% assuming you pay it off in 10 years >>>> and grows exponentially if you can't.

    So the "fictitious tariff" numbers are just measuring the relative
    impact from countries that keep selling but not buying (doesn't sound
    like free trade, does it?). That's the source of the trade deficit he >>>> is trying to solve.

    It's actually a good idea if you want the US to prosper, it's just (in >>>> his usual form) not delivered very well. And probably not of much
    interest to those who don't understand any of it.

    And those numbers don't include a lot of non-physical services. When
    those get included the US actually has a trade surplus.

    Are your own numbers including 600,000 or so H1B workers that come to
    this country each year, most of which are writing shit/substandard
    code, and not out of actual talent or demand deficit but simply as a
    way to hold down costs of large scale contracts (which overcharge the
    client for substandard work that will need more repair than the
    initial quoted cost)?

    When "services" like Netflix or whatever are consumed in other
    countries, they are done so at a much lower rate. A full scope
    account on Netflix account in Thailand costs about $3 the last time I
    was there. So the tariff math mentioned earlier still applies.


    The tariffs are here to stay. They even the playing field. Let's hope
    all this crying doesn't convince Trump to back down.

    Life's tough.

    They are necessary to start reeling the bullshit in. All of these
    cities with shit tons of people living in fucking tents because
    snowflakism told them they have the right to opioid themselves into
    oblivion and make a youtube channel about it to pay for the habit. And
    once it gets to the point that gender confusion becomes part of the
    educational curriculum, then you know a country is headed to hell in a handbasket and needs correction. DEI is collapsing because stupidity
    always caves in on itself.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From =?UTF-8?Q?.../v]andrak|=e2=89=a1...?=@jfwaldby@gmail.com to comp.sys.ibm.pc.games.action on Fri Apr 4 23:58:55 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Rin Stowleigh wrote:
    On Fri, 4 Apr 2025 19:33:49 -0500, .../v]andrak|?...
    <jfwaldby@gmail.com> wrote:

    Rin Stowleigh wrote:
    On Fri, 4 Apr 2025 07:54:42 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 5:59 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 17:35:03 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 3:03 PM, Rin Stowleigh wrote:
    On Thu, 3 Apr 2025 07:54:55 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/3/2025 7:44 AM, Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months) >>>>>>>>> release of Nintendo's Switch 2 portable console. Now, generally I >>>>>>>>> couldn't give a damn about the Switch --I've little interest in >>>>>>>>> consoles, portable gaming or Nintendo games-- but one factoid did >>>>>>>>> pique my interest: apparently all future first-party games for the >>>>>>>>> Switch 2 are expected to retail at least for $70 USD.

    Does that include the tariff for us Trump World slaves?

    I know Trump is kind of a cartoonish,
    orange-with-road-kill-on-his-head sort of douche and all, but isn't he >>>>>>> kind of right about the inequity that's been going on with regard to >>>>>>> tariffs?

    No, actually he isn't. It isn't simple to explain why he is wrong though.

    It kind of is actually as long as you're not opposed to explaining
    what he's wrong about. The calculated numbers presented as if they
    are actual foreign tariffs are really kind of "bottom line" numbers
    that take into consideration real world trade deficit inequity. Sort >>>>> of like if you buy a house and the mortage company sells you a 2.5%
    interest rate, but then you realize with all the terms of the loan
    that the real world APR is like 8% assuming you pay it off in 10 years >>>>> and grows exponentially if you can't.

    So the "fictitious tariff" numbers are just measuring the relative
    impact from countries that keep selling but not buying (doesn't sound >>>>> like free trade, does it?). That's the source of the trade deficit he >>>>> is trying to solve.

    It's actually a good idea if you want the US to prosper, it's just (in >>>>> his usual form) not delivered very well. And probably not of much
    interest to those who don't understand any of it.

    And those numbers don't include a lot of non-physical services. When
    those get included the US actually has a trade surplus.

    Are your own numbers including 600,000 or so H1B workers that come to
    this country each year, most of which are writing shit/substandard
    code, and not out of actual talent or demand deficit but simply as a
    way to hold down costs of large scale contracts (which overcharge the
    client for substandard work that will need more repair than the
    initial quoted cost)?

    When "services" like Netflix or whatever are consumed in other
    countries, they are done so at a much lower rate. A full scope
    account on Netflix account in Thailand costs about $3 the last time I
    was there. So the tariff math mentioned earlier still applies.


    The tariffs are here to stay. They even the playing field. Let's hope
    all this crying doesn't convince Trump to back down.

    Life's tough.

    They are necessary to start reeling the bullshit in. All of these
    cities with shit tons of people living in fucking tents because
    snowflakism told them they have the right to opioid themselves into
    oblivion and make a youtube channel about it to pay for the habit. And
    once it gets to the point that gender confusion becomes part of the educational curriculum, then you know a country is headed to hell in a handbasket and needs correction. DEI is collapsing because stupidity
    always caves in on itself.

    Junkies & queers & wokeness are ruining the country.
    --
    Cursed to be walking in the shadows of death
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From H1M3M@wipnoah@gmail.com to comp.sys.ibm.pc.games.action on Mon Apr 7 14:45:41 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson wrote:

    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    This new price-point isn't novel, of course; companies like Ubisoft
    have been flirting with the price-hike for several years. It's also, economically, long overdue; prices for everything else have
    skyrocketed, but games still linger in the $40-60 range. Still, gamers
    have been reluctant to embrace these higher prices, and few publishers
    have adamantly stuck to it.

    But Nintendo's intent might finally be the catalyst that makes the $70
    price tag the new standard. I think that we'll start seeing more and
    more new games release for $70USD now that Nintendo has set its flag
    on that price.

    Not that it matters to me. I almost never buy at full price anyway.
    The PC video-game market is especially competitive on price anyway,
    what with there being so many FREE games available anyway. This just
    makes it less likely I'll ever buy day-one.

    What do you think; will Nintendo's decision be the factor to moving
    much of the industry to this higher price point?




    It's UweBollshit, but in europe is even worse. I can doublethink my way
    into paying 470€ for the console since it's going to be a single
    purchase, but 90€ for a game and charging more for physical (Nintendo is
    the reason I don't trust digital in consoles anymore) is what broke me.
    If consumers pay that much, it will encourage all the other publishers
    to raise prices, and even with sales, it will still be more expensive.

    Not to mention the hidden costs that stack over time:
    - Base unit: 470€
    -a decent case: 20€
    - The official controller in case the current pro controllers is not
    supported and third party manufacturers need to pay a licensing fee or
    they won't be supported like PS4, PS5 and Xbox Series: 90€
    - A 256gb SD Express card 50-100€
    - The only + cloud backups subscription: That's definitely going up
    - One or two first party games that never go on sale or price drop permanently: 50-60€ if lucky

    I keep telling myself I'm not falling for that and if we don't buy it it
    will end being another 3DS situation, but apparently people now are
    idiots that buy a new apple i-poo-ne every 2 years. And although my
    Steam Deck has me covered, there's a certain first party title that I
    can't get anywhere else and fir which emulation is not an option.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From JAB@noway@nochance.com to comp.sys.ibm.pc.games.action on Wed Apr 9 10:02:33 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 03/04/2025 15:44, Spalls Hurgenson wrote:
    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    I do appreciate that prices have to go up but with the current economic climate I do wonder if they are going to shoot themselves in the foot
    with not just game prices but the console itself. Anecdotally when I've
    seen them in the wild it's almost inevitable in the hands of a child and
    not an adult. With the way tariffs are going the affordability is
    probably going to get even worse unless the hardware cost already has it factored in.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From JAB@noway@nochance.com to comp.sys.ibm.pc.games.action on Wed Apr 9 10:05:17 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 03/04/2025 16:26, Spalls Hurgenson wrote:
    Ohg pbecbengvbaf orvat pbecbengr, uvture cevprf ner varivgnoyr rira
    jura gneevsf qba'g qverpgyl nssrpg gur cebqhpg orvat fbyq. "Pnef ner
    abj 25% zber rkcrafvir? Jryy, hc gur cevpr ba fnaq (be jungrire) gb
    zngpu, whfg 'pnhfr jr pna."

    Gneevsf uryc abobql. Vg whfg erfhygf va genqr-jnef naq uvture cevprf
    npebff gur obneq, rira sbe crbcyr va angvbaf gung unir abguvat gb jvgu
    gur pbasyvpg. Vg'f fghcvq naq qrfgehpgvir naq ungrshy, naq nofbyhgryl
    va punenpgre sbe gur zbqrea Havgrq Fgngrf bs Nzrevpn. Jryy, gurl'yy
    ernc jung gurl fbj.

    Well quite, think of the poor penguins, their export market of tuxedos
    may collapse and then how are they going to afford to buy fish!
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Apr 9 10:54:32 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 9 Apr 2025 10:02:33 +0100, JAB <noway@nochance.com> wrote:

    On 03/04/2025 15:44, Spalls Hurgenson wrote:
    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    I do appreciate that prices have to go up but with the current economic >climate I do wonder if they are going to shoot themselves in the foot
    with not just game prices but the console itself. Anecdotally when I've
    seen them in the wild it's almost inevitable in the hands of a child and
    not an adult. With the way tariffs are going the affordability is
    probably going to get even worse unless the hardware cost already has it >factored in.

    Actually, given the recent economic turmoil, Nintendo's announcement
    may have been beneficial. Given that prices are going to rise across
    the board, if Nintendo sticks to their guns and stays at $80 they may
    come out ahead. Their games might even end up being less expensive now
    ;-)

    But, honestly, an $80 price-tag isn't that ridiculous. It probably
    will surprise nobody to learn that one of the things I enjoy doing is
    reading old video-gaming magazines, and even back in the 80s and 90s,
    a lot of games were selling at that price already. And that's $80 in
    80s money (about $150 today). And let's face it, the games we were
    paying $80 for back in 1989 were a hell of a lot less complex and
    easier to develop than the stuff we're getting today.

    [As an example, look at this page from Computer Game Review
    (June 1992) showing the prices from a video-game discounter.
    https://imgur.com/a/zEfezwB
    While the $30-40 range looks attractive and competitive to
    modern eyes, remember that there has been 125% inflation
    since then, (quick'n'dirty math: double those prices and
    round up to get the equivalent in 2025 prices). All of a
    sudden, the $70 price Nintendo is suggesting doesn't seem
    so extra-ordinary. And remember, these prices are from
    a discount reseller; prices in stores were higher.]


    Video-game prices have been decoupled from reality for quite a while,
    stuck in the $40-60 doldrums long after that price has been able to
    pay for their development (hence the rush to monetize the player in
    all sorts of other ways). That it's lasted so long has only been
    because the scale of the operations has permitted it ("we'll make it
    up in volume!"). That $80 game in 1989 might have sold 50,000 copies.
    Today it will sell in the tens of millions.

    That's not to say I LIKE the idea of paying more, or that I think that
    raising prices is the /only/ alternative (backing away from games that routinely cost $500 million seems a better idea). Certainly I dislike
    the idea of paying $80 for a game and THEN having to pay more for MTX
    and expansions that used to be included in base games. But I can't
    argue the math.

    Plus, it's not like I'll actually be paying Day One prices anyway.





    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From JAB@noway@nochance.com to comp.sys.ibm.pc.games.action on Wed Apr 9 21:22:01 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 09/04/2025 15:54, Spalls Hurgenson wrote:
    Video-game prices have been decoupled from reality for quite a while,
    stuck in the $40-60 doldrums long after that price has been able to
    pay for their development (hence the rush to monetize the player in
    all sorts of other ways). That it's lasted so long has only been
    because the scale of the operations has permitted it ("we'll make it
    up in volume!"). That $80 game in 1989 might have sold 50,000 copies.
    Today it will sell in the tens of millions.

    Although that's true I do think it misses one part, these are luxury
    items so a lot of it has to do with disposable income not absolute
    income. In the UK at least there's some things that have really put a
    dent in that. Wages flat lining for many years, rising energy costs and
    the biggy ... housing costs. We have lot's of people stuck in the
    unfortunate situation of being unable to get onto the house ladder while having to pay stupid rents so falling even further behind. Where I live
    even a room in a shared house will set you back at least £600 and it
    won't even be that nice. If you want to rent a one bedroom flat well
    double that. That's a large part of income out the window.


    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Wed Apr 9 21:40:04 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    H1M3M <wipnoah@gmail.com> wrote at 12:45 this Monday (GMT):
    [snip]
    I keep telling myself I'm not falling for that and if we don't buy it it will end being another 3DS situation, but apparently people now are
    idiots that buy a new apple i-poo-ne every 2 years. And although my
    Steam Deck has me covered, there's a certain first party title that I
    can't get anywhere else and fir which emulation is not an option.


    Seeing people talking about it on youtube and such, I guess. Also the
    3DS early adopters got GBA games.
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Apr 9 22:22:29 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 09 Apr 2025 10:54:32 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Certainly I dislike
    the idea of paying $80 for a game and THEN having to pay more for MTX
    and expansions that used to be included in base games.

    Speaking of which, it looks like this is going to be harder for
    publishers to do in the EU. The Consumer Protection Commission is
    considering new rulings* that make a lot of some the slimier aspects
    of MTX illegal. These include making it a requirement to have a
    one-to-one relationship between virtual currencies and real money,
    with the ability to buy virtual currencies in specific and discrete
    amounts. This means:

    a) no more bundling virtual currencies with other items
    to disguise the value of the virtual currency
    b) you can buy EXACT amounts of virtual currencies (so
    no more being forced to buy 2000 GameBux when the
    virtual hat only costs 1800; now you can buy only the
    1800 GameBux)
    c) a clear relationship between the value of 1 GameBux
    and real money (e.g., 1 GameBux = .10 Euros)

    As importantly, because there will now be a real relationship between
    Euros and virtual currencies, these virtual currencies will face a lot
    of the same scrutiny put upon REAL money.

    Furthermore, the commission is also suggesting that, like real money,
    virtual currencies --and the items purchased with them-- get the same protections and refund policies of real purchases.

    Because a lot of these changes are following up to charges against
    publishers of abusing their relationships with children, there are
    also suggestions of much more stringent advertising with regards to
    MTX. This includes restrictions on timed-sale tactics to push people
    to buy now for fear of missing out, or using dark web tactics to push
    people to buy more than they initially intended.

    Now, of course, the EU Consumer Protection Commission's
    recommendations don't have force of law; this still needs to be voted
    on by the EU first. But the EU has been very pro-active in consumer
    protections and privacy and it isn't that unlikely that the EU will
    push these suggestions forward. And unlike the piecemeal
    anti-lootbox/MTX laws that have already been passed individually by a
    few member states (most notably Belgium), if the whole EU stands by
    these recommendations, it won't be something that can be ignored.
    More, the EU doesn't give slap-on-the-wrist fines to violators either.
    This won't be something that publishers can just disregard, short of
    abandoning the EU market (and 1/3 of their revenue) entirely

    The publishers are, of course, against this. They get a lot of extra
    cash pushing GameBux, and the idea of refunds and extra consumer
    protections on virtual goods scares them shitless. Which only makes me
    thing all the better of the suggestions. If EA, Activision and Ubisoft
    are against it, it's probably a great idea.






    * read the statement here (2MB PDF) https://commission.europa.eu/document/download/8af13e88-6540-436c-b137-9853e7fe866a_en?filename=Key%20principles%20on%20in-game%20virtual%20currencies.pdf


    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From JAB@noway@nochance.com to comp.sys.ibm.pc.games.action on Thu Apr 10 08:16:17 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/04/2025 03:22, Spalls Hurgenson wrote:
    Now, of course, the EU Consumer Protection Commission's
    recommendations don't have force of law; this still needs to be voted
    on by the EU first. But the EU has been very pro-active in consumer protections and privacy and it isn't that unlikely that the EU will
    push these suggestions forward. And unlike the piecemeal
    anti-lootbox/MTX laws that have already been passed individually by a
    few member states (most notably Belgium), if the whole EU stands by
    these recommendations, it won't be something that can be ignored.
    More, the EU doesn't give slap-on-the-wrist fines to violators either.
    This won't be something that publishers can just disregard, short of abandoning the EU market (and 1/3 of their revenue) entirely

    Well firstly, that saves me making a post about it. So on to the meat,
    the legal status seems slightly vague as I believe the CPC Network* have picked a target (some horse game aimed squarely at kids) and are using
    the interpretation of existing EU consumer protect laws to say these
    type of practices go against them. My assumption is that if you get a
    case in one member state then you've basically given the green light to
    all member states.

    One of the funny parts was that organisation that represents the games industry (which doesn't include consumers of course) have said that this
    may disrupt games for users. Yes how awful having some of your games
    disrupted by removing parts of MTX - won't anybody think of the grande fromages yearly bonuses!

    *As far as I can tell that's really there to give more bite to
    authorities at national level and increase cooperation between member
    states.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Apr 10 09:11:29 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 10 Apr 2025 08:16:17 +0100, JAB <noway@nochance.com> wrote:

    Well firstly, that saves me making a post about it.

    Heh. I didn't think it was worth a separate thread either, hence my
    hijacking an earlier one. I'm not so sure how much interest there is
    about the business aspect of game development in csipga so I usually
    try to limit the number of separate threads on the topic. Well, now we
    have one more, I guess ;-)

    So on to the meat,
    the legal status seems slightly vague as I believe the CPC Network* have >picked a target (some horse game aimed squarely at kids)

    If I recall, it was the Swedish consumer protection commission that
    had an issue with the horse game, and they took it up with the EU,
    where the EU CPC raised the stakes to make it apply for _all_ games.

    and are using
    the interpretation of existing EU consumer protect laws to say these
    type of practices go against them. My assumption is that if you get a
    case in one member state then you've basically given the green light to
    all member states.

    Quite. One of the problems with Belgium's anti lootbox law was it was
    only effective in Belgium

    [for Americans: Belgium is a very small country, about
    the size of Vermont, with a population of only 11 million]

    and thus the law was generally ignored or -at best- the
    game was marked as 'not for sale in Belgium' because the publishers
    could ignore so small. But the EU is 445 million people

    [for Americans: that's 125% the size of the US population]

    so its unlikely that the publishers are going to pull out
    of _that_ market. More likely, they'll create a "EU version" of the
    game, which will lack these odious features, while America gets the
    'regular' overly monetized crap. But Americans don't seem interested
    in quality anyway, so I guess that's fine?

    One of the funny parts was that organisation that represents the games >industry (which doesn't include consumers of course) have said that this
    may disrupt games for users. Yes how awful having some of your games >disrupted by removing parts of MTX - won't anybody think of the grande >fromages yearly bonuses!


    The thing is, right now MTX are a necessity for some games.
    Development costs have skyrocketed, and volume sales are no longer
    sufficient to cover those expenses anymore. It isn't _pure_ greed that
    makes publishers turn to these 'alternative' methods of funding. It's
    just that MTX and lootboxes and all the rest are so _effective_ that
    they've gained a lot more importance, to the point that they are now
    the focus of design (rather than, you know, making a good product).
    But even the best products struggle to break even if they don't have
    post-sale transactions.

    Solutions to this problem include lowering development costs (which
    could mean making smaller games, but mostly seems to be in the way of
    replacing skilled artisans with AI slop, or firing everybody below
    C-level ten seconds after the game ships), or by raising the retail
    price of games. But publishers are still hooked on the drip of
    constant money from MTX; even if they could get development costs
    under control, they'd STILL monetize every aspect of their games to
    suck out every dollar or euro out of their customers. That's where
    laws like this come in.




    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Thu Apr 10 06:51:56 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 4/10/2025 6:11 AM, Spalls Hurgenson wrote:
    On Thu, 10 Apr 2025 08:16:17 +0100, JAB <noway@nochance.com> wrote:

    Well firstly, that saves me making a post about it.

    Heh. I didn't think it was worth a separate thread either, hence my
    hijacking an earlier one. I'm not so sure how much interest there is
    about the business aspect of game development in csipga so I usually
    try to limit the number of separate threads on the topic. Well, now we
    have one more, I guess ;-)

    So on to the meat,
    the legal status seems slightly vague as I believe the CPC Network* have
    picked a target (some horse game aimed squarely at kids)

    If I recall, it was the Swedish consumer protection commission that
    had an issue with the horse game, and they took it up with the EU,
    where the EU CPC raised the stakes to make it apply for _all_ games.

    and are using
    the interpretation of existing EU consumer protect laws to say these
    type of practices go against them. My assumption is that if you get a
    case in one member state then you've basically given the green light to
    all member states.

    Quite. One of the problems with Belgium's anti lootbox law was it was
    only effective in Belgium

    [for Americans: Belgium is a very small country, about
    the size of Vermont, with a population of only 11 million]

    and thus the law was generally ignored or -at best- the
    game was marked as 'not for sale in Belgium' because the publishers
    could ignore so small. But the EU is 445 million people

    [for Americans: that's 125% the size of the US population]

    so its unlikely that the publishers are going to pull out
    of _that_ market. More likely, they'll create a "EU version" of the
    game, which will lack these odious features, while America gets the
    'regular' overly monetized crap. But Americans don't seem interested
    in quality anyway, so I guess that's fine?

    Its more that the US has become an oligarchy with our Supreme Court
    ruling that companies are people with free speech rights and can spend unrestricted amounts of money supporting elections and candidates.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From JAB@noway@nochance.com to comp.sys.ibm.pc.games.action on Sat Apr 12 10:57:22 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/04/2025 14:11, Spalls Hurgenson wrote:
    On Thu, 10 Apr 2025 08:16:17 +0100, JAB <noway@nochance.com> wrote:

    Well firstly, that saves me making a post about it.

    Heh. I didn't think it was worth a separate thread either, hence my
    hijacking an earlier one. I'm not so sure how much interest there is
    about the business aspect of game development in csipga so I usually
    try to limit the number of separate threads on the topic. Well, now we
    have one more, I guess ;-)

    So on to the meat,
    the legal status seems slightly vague as I believe the CPC Network* have
    picked a target (some horse game aimed squarely at kids)

    If I recall, it was the Swedish consumer protection commission that
    had an issue with the horse game, and they took it up with the EU,
    where the EU CPC raised the stakes to make it apply for _all_ games.


    I believe those are basically the 'facts as agreed' but the problem I
    have is that pretty much all the implications have come from games
    journalists and not experts in EU law. The former could be correct or
    they could be indulging in that popular internet pastime of speaking
    very confidently on issues that your ignorant about. Remember, ignorance should not be considered a bar to having very strong opinions on a subject!

    It will be interesting to see has this pans out although that the
    bootlickers that are that game organisation have at least decided that
    it's serious enough to warrant opposing it as only they know how to do.

    I do hope it's got some legs in it.

    and are using
    the interpretation of existing EU consumer protect laws to say these
    type of practices go against them. My assumption is that if you get a
    case in one member state then you've basically given the green light to
    all member states.

    Quite. One of the problems with Belgium's anti lootbox law was it was
    only effective in Belgium

    [for Americans: Belgium is a very small country, about
    the size of Vermont, with a population of only 11 million]

    and thus the law was generally ignored or -at best- the
    game was marked as 'not for sale in Belgium' because the publishers
    could ignore so small. But the EU is 445 million people

    [for Americans: that's 125% the size of the US population]


    My hope was that when Belgium did this several years ago it would open
    the gates to other member states to do it but that didn't come to pass.
    Like you my understanding is it's been pretty ineffective in Belgium.

    so its unlikely that the publishers are going to pull out
    of _that_ market. More likely, they'll create a "EU version" of the
    game, which will lack these odious features, while America gets the
    'regular' overly monetized crap. But Americans don't seem interested
    in quality anyway, so I guess that's fine?


    I would find a level of irony when you have the people outside the EU
    that bash it (no we aren't the ones deporting people for using their
    freedom of speech Mr. Vance) ending up having versions of games that are
    less customer friendly.

    One of the funny parts was that organisation that represents the games
    industry (which doesn't include consumers of course) have said that this
    may disrupt games for users. Yes how awful having some of your games
    disrupted by removing parts of MTX - won't anybody think of the grande
    fromages yearly bonuses!


    The thing is, right now MTX are a necessity for some games.
    Development costs have skyrocketed, and volume sales are no longer
    sufficient to cover those expenses anymore. It isn't _pure_ greed that
    makes publishers turn to these 'alternative' methods of funding. It's
    just that MTX and lootboxes and all the rest are so _effective_ that
    they've gained a lot more importance, to the point that they are now
    the focus of design (rather than, you know, making a good product).
    But even the best products struggle to break even if they don't have post-sale transactions.

    Solutions to this problem include lowering development costs (which
    could mean making smaller games, but mostly seems to be in the way of replacing skilled artisans with AI slop, or firing everybody below
    C-level ten seconds after the game ships), or by raising the retail
    price of games. But publishers are still hooked on the drip of
    constant money from MTX; even if they could get development costs
    under control, they'd STILL monetize every aspect of their games to
    suck out every dollar or euro out of their customers. That's where
    laws like this come in.


    I kinda agree that it's a vicious circle when customers expect a certain
    scope to games but they don't want to pay the price, at least upfront,
    that requires. Saying that, being realistic lets say the big publishers
    could half their costs and still produce the same games. Would they a)
    lower the amount of MTX/asking price, or b) do exactly the same thing
    and then start browsing yacht catalogues?

    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Apr 13 13:59:59 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 03 Apr 2025 10:44:00 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Side note:

    Apparently the Switch 2 version of "Legend of Zelda: Breath of the
    Wild" (which will be a 'complete' version) will costs $90. I guess
    that once you set the 'new standard' price at $70, you might as well
    go for broke and up the price of the game everyone actually wants
    (even if it is almost ten years old by now) at $90.

    AS I said, I'm not totally against the price hike; it's been a long
    time coming and normalizing at this higher rate might make some
    publishers

    [Not the Ubisofts or EAs or Take Twos or
    ActiMicroBethesdaVisionSofts; I mean the smaller
    publishers that may still prioritize quality games
    over revenue-at-any-cost]

    reconsider things like MTX, F2P or live-service nonsense
    designed to endlessly vaccuum cash out of player's pockets because
    it's the only way to remain solvent.


    Still, $90 is quite a jump. Especially for a game that's been released
    on at least two previous platforms already. That's getting to
    Bethesda-level of audience-milking.




    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Mon Apr 14 19:00:05 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:59 this Sunday (GMT):
    On Thu, 03 Apr 2025 10:44:00 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Side note:

    Apparently the Switch 2 version of "Legend of Zelda: Breath of the
    Wild" (which will be a 'complete' version) will costs $90. I guess
    that once you set the 'new standard' price at $70, you might as well
    go for broke and up the price of the game everyone actually wants
    (even if it is almost ten years old by now) at $90.

    AS I said, I'm not totally against the price hike; it's been a long
    time coming and normalizing at this higher rate might make some
    publishers

    [Not the Ubisofts or EAs or Take Twos or
    ActiMicroBethesdaVisionSofts; I mean the smaller
    publishers that may still prioritize quality games
    over revenue-at-any-cost]

    reconsider things like MTX, F2P or live-service nonsense
    designed to endlessly vaccuum cash out of player's pockets because
    it's the only way to remain solvent.


    Still, $90 is quite a jump. Especially for a game that's been released
    on at least two previous platforms already. That's getting to
    Bethesda-level of audience-milking.


    To be fair, did /anyone/ really play the Wii U version?
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Werner P.@werpu@gmx.at to comp.sys.ibm.pc.games.action on Wed Apr 16 19:12:17 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Am 04.04.25 um 02:59 schrieb Rin Stowleigh:
    It kind of is actually as long as you're not opposed to explaining
    what he's wrong about. The calculated numbers presented as if they
    are actual foreign tariffs are really kind of "bottom line" numbers
    The calculated numbers were lies to begin with, they omitted the service numbers in the calculations. take the EU for an example, the EU has a
    goods surplus of roughtly 150 billion with the USA to begin with, that
    was the numbers Trump played, however it has a 250 billion minus in
    services so in summary the net income from the EU was to the USA was 100 billion. The USA has become a service heavy country by omitting that you basically lie to your own population!
    Now if you put a rift into this trade you might gain some manufacturing
    but the overall loss will be more but even that is questionable because
    the irrational behavior will cause the USA to be isolated and former
    trading partners will make trading routes around them!

    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Werner P.@werpu@gmx.at to comp.sys.ibm.pc.games.action on Wed Apr 16 19:15:31 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Am 05.04.25 um 01:54 schrieb Rin Stowleigh:
    When "services" like Netflix or whatever are consumed in other
    countries, they are done so at a much lower rate. A full scope
    account on Netflix account in Thailand costs about $3 the last time I
    was there. So the tariff math mentioned earlier still applies.
    Nope because it still reels 3 dollars into the usa!
    The market simply cannot afford more hence netflix charges less, it is
    better to get 3 USD than zero, thats a simple math applied by companies!

    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Werner P.@werpu@gmx.at to comp.sys.ibm.pc.games.action on Wed Apr 16 19:18:27 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Am 09.04.25 um 11:02 schrieb JAB:
    On 03/04/2025 15:44, Spalls Hurgenson wrote:
    There's a lot of news about the imminent (give or take a few months)
    release of Nintendo's Switch 2 portable console. Now, generally I
    couldn't give a damn about the Switch --I've little interest in
    consoles, portable gaming or Nintendo games-- but one factoid did
    pique my interest: apparently all future first-party games for the
    Switch 2 are expected to retail at least for $70 USD.

    I do appreciate that prices have to go up but with the current economic climate I do wonder if they are going to shoot themselves in the foot
    with not just game prices but the console itself. Anecdotally when I've
    seen them in the wild it's almost inevitable in the hands of a child and
    not an adult. With the way tariffs are going the affordability is
    probably going to get even worse unless the hardware cost already has it factored in.
    The prices have been on the 70 Dollar mark for quite a while in the Playstation area of things, and publishers are complaining left and
    right that people do not buy as much as they used to. Given the current climate it will definitely have a negative impact, but that is on them!

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