• Re: Civ VII: OMG they're selling horse armor

    From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Sun Mar 23 06:20:05 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:52 this Wednesday (GMT):
    On Fri, 07 Feb 2025 10:38:36 -0600, Zaghadka <zaghadka@hotmail.com>
    wrote:


    ...I'm beginning to think I'll stick with IV, V and VI.

    You're not the only one.

    Apparently fewer people are playing "Civilization VII" than are
    playing "Civilization 5" right now (and it's about half of those
    playing "Civilization VI").* It's not a good sign when a game released
    one month ago is being trounced by a game released a decade-and-a-half earlier.** And the publisher's intent to push monetizations hasn't
    made users any happier.









    * that's what they say! https://www.pcgamesn.com/civilization-vii/steam-player-count

    ** looking at SteamDB.info myself, as of this writing Civ7 is actually /slightly/ ahead of Civ5 right now, but only just (16685 users to
    Civ5's 16218. But Civ6 has over twice that amount --42778 users-- so
    the original article isn't really inaccurate (the numbers change over
    time) and regardless, it doesn't show Civilization 7 in a healthy
    place


    I think the same thing happened to Payday 3 and 2, with the SteamDB
    numbers being dominated by the earlier game.
    --
    user <candycane> is generated from /dev/urandom
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  • From JAB@noway@nochance.com to comp.sys.ibm.pc.games.action on Mon Mar 24 09:17:34 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 22/03/2025 14:17, Spalls Hurgenson wrote:
    On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:

    On 19/03/2025 18:52, Spalls Hurgenson wrote:
    ...I'm beginning to think I'll stick with IV, V and VI.
    You're not the only one.

    Apparently fewer people are playing "Civilization VII" than are
    playing "Civilization 5" right now (and it's about half of those
    playing "Civilization VI").* It's not a good sign when a game released
    one month ago is being trounced by a game released a decade-and-a-half
    earlier.** And the publisher's intent to push monetizations hasn't
    made users any happier.

    You have to be a special kinda dev. to muck up the release of a Civ game.

    The problem is, I think, that "Civilization" is essentially, mature
    software. Not the 4X genre, but the style of 4X that the
    "Civilization" games offer. Sure, you can upscale the visuals a bit
    but the formula is solved. If you muck around with it too much, then
    it stops being a Civilization game, but if you don't much around with
    it, then you give people no reason buy your newer version.

    There are still a lot of things you can do with the 4X genre, but
    if you try to wedge those ideas into the Civilization framework,
    you're going to have problems. This is an issue the franchise has had
    since its inception, and its been struggling with it with every
    iteration. Sometimes they manage to make it work, but it's added
    overhead to every release.

    Not every franchise needs to be extended infinitely, despite what the marketeers say.

    It also add that unlike quite a few other IP's it doesn't have the
    option of keeping all the basic mechanics, making a new setting, add in
    some weapons (all based on the same archetypes) and finally tacking on
    what passes for a plot in these type of games. You can move Civ to space (Beyond Earth) but that's about it.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Mar 24 10:15:00 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 24 Mar 2025 09:17:34 +0000, JAB <noway@nochance.com> wrote:

    On 22/03/2025 14:17, Spalls Hurgenson wrote:
    On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:

    On 19/03/2025 18:52, Spalls Hurgenson wrote:
    ...I'm beginning to think I'll stick with IV, V and VI.
    You're not the only one.

    Apparently fewer people are playing "Civilization VII" than are
    playing "Civilization 5" right now (and it's about half of those
    playing "Civilization VI").* It's not a good sign when a game released >>>> one month ago is being trounced by a game released a decade-and-a-half >>>> earlier.** And the publisher's intent to push monetizations hasn't
    made users any happier.

    You have to be a special kinda dev. to muck up the release of a Civ game. >>
    The problem is, I think, that "Civilization" is essentially, mature
    software. Not the 4X genre, but the style of 4X that the
    "Civilization" games offer. Sure, you can upscale the visuals a bit
    but the formula is solved. If you muck around with it too much, then
    it stops being a Civilization game, but if you don't much around with
    it, then you give people no reason buy your newer version.

    There are still a lot of things you can do with the 4X genre, but
    if you try to wedge those ideas into the Civilization framework,
    you're going to have problems. This is an issue the franchise has had
    since its inception, and its been struggling with it with every
    iteration. Sometimes they manage to make it work, but it's added
    overhead to every release.

    Not every franchise needs to be extended infinitely, despite what the
    marketeers say.

    It also add that unlike quite a few other IP's it doesn't have the
    option of keeping all the basic mechanics, making a new setting, add in
    some weapons (all based on the same archetypes) and finally tacking on
    what passes for a plot in these type of games. You can move Civ to space >(Beyond Earth) but that's about it.

    Well, it's not that I disagree with your premise but I feel obligated
    to point a finger at "Alpha Centauri". Although that does actually
    support your argument, since it different enough that the developers
    felt obligated to give it an entirely new title. So point to you ;-)

    It's not that I think that that "Civilization"-style 4X genre is
    impossible to improve, but you can't do it without losing the identity
    that makes "Civilization" recognizable. But I've always been in favor
    of developers creating new IPs instead of relying on the safe tactic
    of nostalgia for old games supporting their new ideas (or lack
    thereof). Experiment with the formula, sure, but have the bravery to
    say it's something new. Tacking on the name of an older game puts
    expectations on you, the developer, and inevitable disappointment when
    your creation doesn't live up to those expectations.

    It's what is fueling the poor sales of "Civilization 7", I think. It's
    not that people don't want new types of games, or that they're
    necessarily tired of "Civilization". But publishers are trying to
    straddle the line between both, and it's not working out well for
    them. Had they called their game "World Conquest" ("Made by the people
    who brought you Civilization 4!") it might have done better in the
    market.




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  • From JAB@noway@nochance.com to comp.sys.ibm.pc.games.action on Mon Mar 24 18:21:09 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 24/03/2025 14:15, Spalls Hurgenson wrote:
    Well, it's not that I disagree with your premise but I feel obligated
    to point a finger at "Alpha Centauri". Although that does actually
    support your argument, since it different enough that the developers
    felt obligated to give it an entirely new title. So point to you 😉

    Well I did mention Beyond Earth ;-)
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  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Mon Mar 24 14:05:30 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 24 Mar 2025 18:21:09 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 24/03/2025 14:15, Spalls Hurgenson wrote:
    Well, it's not that I disagree with your premise but I feel obligated
    to point a finger at "Alpha Centauri". Although that does actually
    support your argument, since it different enough that the developers
    felt obligated to give it an entirely new title. So point to you ?

    Well I did mention Beyond Earth ;-)

    You did indeed. Only way to change it is to put it in space.

    I found that "Beyond Earth" was uninteresting for me because the
    advancements in the technology tree were fiction and without meaning.

    Alpha Centauri felt the same way. The logic behind tech progression needs
    to be accessible to the player.
    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)
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  • From JAB@noway@nochance.com to comp.sys.ibm.pc.games.action on Tue Mar 25 08:54:35 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 24/03/2025 19:05, Zaghadka wrote:
    On Mon, 24 Mar 2025 18:21:09 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:

    On 24/03/2025 14:15, Spalls Hurgenson wrote:
    Well, it's not that I disagree with your premise but I feel obligated
    to point a finger at "Alpha Centauri". Although that does actually
    support your argument, since it different enough that the developers
    felt obligated to give it an entirely new title. So point to you ?

    Well I did mention Beyond Earth ;-)

    You did indeed. Only way to change it is to put it in space.

    I found that "Beyond Earth" was uninteresting for me because the
    advancements in the technology tree were fiction and without meaning.

    Alpha Centauri felt the same way. The logic behind tech progression needs
    to be accessible to the player.


    Alpha Centauri I really liked, it's was obviously a Civ game but with
    enough changes to how it played to have a different feel. It also helps
    that I like my sci-fi. Beyond Earth I was really looking forward to but whereas I thought it was ok it just didn't grab me in the way that other
    Civ games have.

    Thinking about alternative settings, my version of Civ II came with a
    number of fantasy scenarios including Middle Earth. I'm not really sure
    how that works for a Civ game when you have a setting where a certain
    level of tech is embedded in that setting. That's probably why I never
    played them.
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  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Tue Mar 25 09:48:44 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 22 Mar 2025 10:17:42 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:

    On 19/03/2025 18:52, Spalls Hurgenson wrote:
    ...I'm beginning to think I'll stick with IV, V and VI.
    You're not the only one.

    Apparently fewer people are playing "Civilization VII" than are
    playing "Civilization 5" right now (and it's about half of those
    playing "Civilization VI").* It's not a good sign when a game released
    one month ago is being trounced by a game released a decade-and-a-half
    earlier.** And the publisher's intent to push monetizations hasn't
    made users any happier.

    You have to be a special kinda dev. to muck up the release of a Civ game.

    The problem is, I think, that "Civilization" is essentially, mature
    software. Not the 4X genre, but the style of 4X that the
    "Civilization" games offer. Sure, you can upscale the visuals a bit
    but the formula is solved. If you muck around with it too much, then
    it stops being a Civilization game, but if you don't much around with
    it, then you give people no reason buy your newer version.

    There are still a lot of things you can do with the 4X genre, but
    if you try to wedge those ideas into the Civilization framework,
    you're going to have problems. This is an issue the franchise has had
    since its inception, and its been struggling with it with every
    iteration. Sometimes they manage to make it work, but it's added
    overhead to every release.

    Just discovered I have Civ 1 for Windows 3.11 and it works perfectly in
    DosBox!
    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)
    --- Synchronet 3.20c-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Mar 25 13:16:23 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 25 Mar 2025 09:48:44 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:
    On Sat, 22 Mar 2025 10:17:42 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:
    On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:

    ...I'm beginning to think I'll stick with IV, V and VI.
    You're not the only one.

    Apparently fewer people are playing "Civilization VII" than are
    playing "Civilization 5" right now (and it's about half of those
    playing "Civilization VI").* It's not a good sign when a game released >>>> one month ago is being trounced by a game released a decade-and-a-half >>>> earlier.** And the publisher's intent to push monetizations hasn't
    made users any happier.

    Just discovered I have Civ 1 for Windows 3.11 and it works perfectly in >DosBox!

    Yup. A surprising number of Windows 3.1 games and apps run in DOSBox
    without issue (you start seeing problems with Win32-era games,
    although some of those still work in regular DOSBox). And the handful
    that don't work in unmodified DOSBox will usually work in one of the
    forks, like DOSBox-X. But WinCiv is a champ, and runs without any
    fiddling about.

    (A bigger problem was just Windows 3.1 itself; DLL-hell reigned
    supreme, and Apple's QuickTime was a major offender. It's often easier
    to have multiple Win3x environments than trying to get multiple games
    to run under the same Windows 3 install.)

    I've a fondness for WinCiv over the DOS original, simply because it
    has a bug built into it that lets you reassign worker-units multiple
    times on the same turn, which makes it a lot faster to build roads.
    One of my biggest gripes with the Civilization games was how long it
    takes to move units across long-distances, even into the modern age.
    So I usually 'cheat' by building a continent-spanning road-network,
    just because it makes the game feel more realistic (and a lot less aggravating).


    (Even DOSBox-X isn't perfect; there are some games that just don't run
    in its emulated sandbox. But most do, and for the most difficult you
    can even load regular MS-DOS and give the apps an even more realistic environment. "The CHAOS Continuum" (a rather forgettable Myst-clone)
    would crash continuously unless I did that. And if that still doesn't
    work, things like x86box usually do. Or just Real Hardware(tm),
    although for most people that isn't an option. It is for me, though
    ;-)



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