• Re: Anyone play Horizon Zero Dawn on the PC here?

    From Justisaur@justisaur@gmail.com to comp.sys.ibm.pc.games.action on Thu Dec 29 12:57:31 2022
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tuesday, November 1, 2022 at 8:14:57 PM UTC-7, Justisaur wrote:
    On Tuesday, November 1, 2022 at 3:37:16 PM UTC-7, PW wrote:
    I have a older friend who can't stop playing it on his PS4.

    $50 on Steam. Very positive reviews.

    Its been on sale frequently, I think for $25, wait until it is again.
    Not sure if it is my type of game.
    Haven't played it yet, but it's on my wishlist. There's just been
    other things either I'm more interested in or cheaper.

    Since it's on sale on GOG for $17 right now I bought it and
    started playing it. I'm probably not that far into it, but I'm
    somewhat disappointed in it as I've read a lot about how
    great it is, but it just seems to play like Far Cry/AC with
    some post apoc stuff/primitive stuff. It feels very much
    like a mash up of FC3 Blood Dragon, FC Primal and one
    of the later ACs.

    It also has a shit ton of crafting/gathering components which
    I find annoying. Though I don't really need them, but feel
    compelled to collect all the things.

    I've been mostly ignoring the stealthing, and using melee
    which works reasonably well on almost everything I've
    encountered as long as I can kite/separate singles.
    I'm playing on normal, so I'd assume it's much harder
    if I bumped it up, but I can never bring myself to do so,
    and there's of course easy mode too.

    It seems to have a bit more interest than the typical FC/AC
    game due to the setting and story, but the gameplay itself is
    pretty much using the the same very old and now boring
    formula with some minor differences and a lot of slapping
    a different look on it.

    - Justisaur
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  • From rms@rsquiresMOO@MOOflashMOO.net to comp.sys.ibm.pc.games.action on Thu Dec 29 16:26:35 2022
    From Newsgroup: comp.sys.ibm.pc.games.action

    It seems to have a bit more interest than the typical FC/AC
    game due to the setting and story, but the gameplay itself is
    pretty much using the the same very old and now boring

    With 100+ hours in HZD, I got much enjoyment out of the combat, and
    there's a variety of arrow types and enemy weaknesses to learn, but if
    you're not feeling that it will be a tough row to hoe.

    rms

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  • From Justisaur@justisaur@gmail.com to comp.sys.ibm.pc.games.action on Thu Dec 29 19:12:20 2022
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thursday, December 29, 2022 at 3:26:40 PM UTC-8, rms wrote:
    It seems to have a bit more interest than the typical FC/AC
    game due to the setting and story, but the gameplay itself is
    pretty much using the the same very old and now boring
    With 100+ hours in HZD, I got much enjoyment out of the combat, and
    there's a variety of arrow types and enemy weaknesses to learn, but if you're not feeling that it will be a tough row to hoe.


    Yeah, there's a bit more to it than AC/FC with that, the enemy types,
    their weak spots, behaviors etc. Maybe it will get more interesting
    as I continue. At it's base it just feels like FC/AC though including
    the skill tree and crafting which somewhat turned me off.

    I haven't really had to use the elemental stuff much, except where
    it was required ("Use blast line" here I remember on one mission)
    Fire on the snapjaws worked a lot better than melee, and electricity
    works pretty well on most things to get some free attacks in.

    I'm pretty disappointed getting a mount too. It dies really fast,
    I only get out of the herd with it alive about half the time, fighting
    on it sucks, and it can't go about half the places, I lose it
    when I leave it behind most of the time, and calling it is more
    miss than hit.

    - Justisaur
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Dec 30 10:22:50 2022
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 29 Dec 2022 12:57:31 -0800 (PST), Justisaur
    <justisaur@gmail.com> wrote:

    On Tuesday, November 1, 2022 at 8:14:57 PM UTC-7, Justisaur wrote:
    On Tuesday, November 1, 2022 at 3:37:16 PM UTC-7, PW wrote:
    I have a older friend who can't stop playing it on his PS4.

    $50 on Steam. Very positive reviews.

    Its been on sale frequently, I think for $25, wait until it is again.
    Not sure if it is my type of game.
    Haven't played it yet, but it's on my wishlist. There's just been
    other things either I'm more interested in or cheaper.

    Since it's on sale on GOG for $17 right now I bought it and
    started playing it. I'm probably not that far into it, but I'm
    somewhat disappointed in it as I've read a lot about how
    great it is, but it just seems to play like Far Cry/AC with
    some post apoc stuff/primitive stuff. It feels very much
    like a mash up of FC3 Blood Dragon, FC Primal and one
    of the later ACs.

    It also has a shit ton of crafting/gathering components which
    I find annoying. Though I don't really need them, but feel
    compelled to collect all the things.

    I've been mostly ignoring the stealthing, and using melee
    which works reasonably well on almost everything I've
    encountered as long as I can kite/separate singles.
    I'm playing on normal, so I'd assume it's much harder
    if I bumped it up, but I can never bring myself to do so,
    and there's of course easy mode too.

    It seems to have a bit more interest than the typical FC/AC
    game due to the setting and story, but the gameplay itself is
    pretty much using the the same very old and now boring
    formula with some minor differences and a lot of slapping
    a different look on it.

    - Justisaur

    That's more or less the same impression I got. Of course, I played it
    on a Playstation, and even then only for a few hours - but I was
    underwhelmed considering how much excitement the game had generated.

    I don't really see it as a FarCry/Assassin's Creed clone, except in
    that it is also an open-world game and thus shares a lot of
    similarities - and problems - with other games in that genre. The
    problem is that the maps are just too large, so developers are forced
    to fill them up with repetitive activities - most egregious of which
    is dull-as-dishwater crafting mechanics - to make all that space seem
    useful. But while Ubisoft games may spring to mind because they use
    that formula in all their games, it's not unique to that publisher;
    pretty much every open-world game suffers from the problem. It's why I
    am increasingly more interested in smaller 'corridor shooters' that,
    while they offer less exploration, have much better pacing.

    "Horizon: Zero Dawn" is a perfectly acceptable game of its genre - if
    you accept its limitations. But - beyond its unusual setting (and the
    usual excitement a female protagonist generates in the media) it
    really doesn't stand out mechanically. Fun? Sure, I guess. But hardly
    original.

    It's why the sequel doesn't excite me in the least. The one thing HZD
    had going for was the novelty of its setting... and with a sequel,
    that's lost.

    But milage varies, and so do opinions. And who knows; I only played
    the game for a few hours so maybe there was a tremendous switch up
    just after I gave up on it. One day maybe I should find out... but
    I've no rush to see right now.


    --- Synchronet 3.19c-Linux NewsLink 1.113
  • From Justisaur@justisaur@gmail.com to comp.sys.ibm.pc.games.action on Fri Dec 30 12:57:06 2022
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Friday, December 30, 2022 at 7:23:07 AM UTC-8, Spalls Hurgenson wrote:
    On Thu, 29 Dec 2022 12:57:31 -0800 (PST), Justisaur
    <just...@gmail.com> wrote:

    On Tuesday, November 1, 2022 at 8:14:57 PM UTC-7, Justisaur wrote:
    On Tuesday, November 1, 2022 at 3:37:16 PM UTC-7, PW wrote:
    I have a older friend who can't stop playing it on his PS4.

    $50 on Steam. Very positive reviews.

    Its been on sale frequently, I think for $25, wait until it is again.
    Not sure if it is my type of game.
    Haven't played it yet, but it's on my wishlist. There's just been
    other things either I'm more interested in or cheaper.

    Since it's on sale on GOG for $17 right now I bought it and
    started playing it. I'm probably not that far into it, but I'm
    somewhat disappointed in it as I've read a lot about how
    great it is, but it just seems to play like Far Cry/AC with
    some post apoc stuff/primitive stuff. It feels very much
    like a mash up of FC3 Blood Dragon, FC Primal and one
    of the later ACs.

    It also has a shit ton of crafting/gathering components which
    I find annoying. Though I don't really need them, but feel
    compelled to collect all the things.

    I've been mostly ignoring the stealthing, and using melee
    which works reasonably well on almost everything I've
    encountered as long as I can kite/separate singles.
    I'm playing on normal, so I'd assume it's much harder
    if I bumped it up, but I can never bring myself to do so,
    and there's of course easy mode too.

    It seems to have a bit more interest than the typical FC/AC
    game due to the setting and story, but the gameplay itself is
    pretty much using the the same very old and now boring
    formula with some minor differences and a lot of slapping
    a different look on it.

    - Justisaur
    That's more or less the same impression I got. Of course, I played it
    on a Playstation, and even then only for a few hours - but I was underwhelmed considering how much excitement the game had generated.

    I don't really see it as a FarCry/Assassin's Creed clone, except in
    that it is also an open-world game and thus shares a lot of
    similarities - and problems - with other games in that genre.

    It's not just that it's open world. The skill tree is almost identical,
    The climbing and stealth are almost (is?) identical. The crafting
    is very similar (hunt stuff for parts to expand your inventory, etc.)
    It's even got towers you need to climb to show stuff on the map,
    they just made the towers mobile robots, and you can clear fog
    of war without climbing it. It's a skin on top of basic AC/FC stuff.
    FC's 18 years old, I don't know if that basic framework started
    with it or it came from something before it.

    It's a really good iteration of it, and I like the more interesting
    setting (Primal and Blood Dragon are the only FCs I've finished
    and they have something different going for them, as well as AC
    Black Flag.)

    It's so far varied enough to keep me interested, and I'll probably
    finish it unless it gets very repetitive later.

    The
    problem is that the maps are just too large, so developers are forced
    to fill them up with repetitive activities - most egregious of which
    is dull-as-dishwater crafting mechanics - to make all that space seem useful. But while Ubisoft games may spring to mind because they use
    that formula in all their games, it's not unique to that publisher;
    pretty much every open-world game suffers from the problem. It's why I
    am increasingly more interested in smaller 'corridor shooters' that,
    while they offer less exploration, have much better pacing.

    I agree with the 'open world' general issues, that's one reason I put
    Elden Ring below DS3 on my list. The interesting map parts of ER are
    pretty much just bits imported, fiddled with a bit and reskinned from
    their non open world games.

    "Horizon: Zero Dawn" is a perfectly acceptable game of its genre - if
    you accept its limitations. But - beyond its unusual setting (and the
    usual excitement a female protagonist generates in the media) it
    really doesn't stand out mechanically. Fun? Sure, I guess. But hardly original.


    The female protagonist is alright I guess. The voice acting is a bit
    off or something, doesn't feel like protagonist voice acting to me,
    the voice is a tad bookish/flighty for what she's supposed to be.
    They need one of the Lucys (lawless, lu)

    Usually I like the female protagonists, but this one just leaves me
    feeling meh.

    That reminds me, I come riding up on a strider, you'd think people
    would be losing their shit, as no one else does that and machines
    are dangerous. The voice acting/script in general is a bit
    uninspired. At least it's alright, could've got some japan high-school
    grade garbage like's in Monster Hunter that I couldn't stand.

    It's why the sequel doesn't excite me in the least. The one thing HZD
    had going for was the novelty of its setting... and with a sequel,
    that's lost.

    Yeah... I can't see playing the sequel unless it ends up free

    But milage varies, and so do opinions. And who knows; I only played
    the game for a few hours so maybe there was a tremendous switch up
    just after I gave up on it. One day maybe I should find out... but
    I've no rush to see right now.

    It is getting more varied, the monsters more varied and different,
    requiring somewhat different tactics, armor and weapons. The
    frozen sacred land where you start was wearing on me a bit,
    but it changes up once you leave that area.

    - Justisaur
    --- Synchronet 3.19c-Linux NewsLink 1.113
  • From Anssi Saari@as@sci.fi to comp.sys.ibm.pc.games.action on Wed Jan 11 12:25:29 2023
    From Newsgroup: comp.sys.ibm.pc.games.action

    Justisaur <justisaur@gmail.com> writes:

    I'm pretty disappointed getting a mount too. It dies really fast,
    I only get out of the herd with it alive about half the time...

    I didn't use mounts much in my playthrough, mostly to just ride around
    quickly and activate fast travel points (campfires) so I could fast
    travel to those. BTW, those are not always thought out that well, you
    can sometimes get out of a tedious wall climb since a nearby camp fire activates and you can just fast travel to it.

    But wasn't there a way to lure an enemy towards you? Maybe in the skill
    tree? Came in handy when fighting people in some places. Lure your
    target into the bushes, go stabby, rinse and repeat. But that should
    work for mounts as well? Plus I think there were skills to improve the
    mount durability I think? Or a skill to fix damage to them?

    I agree the skill tree generally sucks pretty hard. I remember I didn't
    bother with a lot of skills since they were clearly useless but I guess
    a completionist would grind the game long enough to have all the
    skills...
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  • From Justisaur@justisaur@gmail.com to comp.sys.ibm.pc.games.action on Tue Jan 17 07:40:49 2023
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tuesday, January 17, 2023 at 1:03:41 AM UTC-8, Anssi Saari wrote:
    Justisaur <just...@gmail.com> writes:

    I'm pretty disappointed getting a mount too. It dies really fast,
    I only get out of the herd with it alive about half the time...

    I didn't use mounts much in my playthrough, mostly to just ride around quickly and activate fast travel points (campfires) so I could fast
    travel to those. BTW, those are not always thought out that well, you
    can sometimes get out of a tedious wall climb since a nearby camp fire activates and you can just fast travel to it.

    But wasn't there a way to lure an enemy towards you? Maybe in the skill tree? Came in handy when fighting people in some places. Lure your
    target into the bushes, go stabby, rinse and repeat. But that should
    work for mounts as well? Plus I think there were skills to improve the
    mount durability I think? Or a skill to fix damage to them?

    Yeah, there's that one, it makes it a bit easier to get.

    There's also one you can get eventually that you can call one if you
    don't have one.

    I was hoping to actually be able to use them in combat, but even if they
    don't die immediately, you get knocked off

    I would've liked to be able to use one of the bigger ones for a mount like
    the sawtooth.

    I agree the skill tree generally sucks pretty hard. I remember I didn't bother with a lot of skills since they were clearly useless but I guess
    a completionist would grind the game long enough to have all the
    skills...

    The only things I really found useful were the damage ones. I did almost everything, but couldn't be bothered with the trials, even though it looked like they might've had better weapons as rewards. I think I ended the game with all but 2 skills.

    - Justisaur
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