• The Overheads Of Copy-Protection

    From Lawrence =?iso-8859-13?q?D=FFOliveiro?=@ldo@nz.invalid to comp.misc on Mon Apr 13 00:40:46 2026
    From Newsgroup: comp.misc

    Denuvo, probably the most notorious copy-protection scheme ever
    shipping in a PC game, can now be cracked in about 40 days from a new
    game release <https://www.tomshardware.com/video-games/pc-gaming/denuvo-properly-cracked-in-resident-evil-requiem-bypasses-become-plug-and-play-cracked-version-runs-faster-smoother-and-uses-way-less-vram-and-ram>.
    Note this is a complete removal of all the copy-protection code in the
    game, not just bypassing it using the “HV” (Hypervisor) hack.

    No doubt the company behind it (Irdeto) will bring out a new, even
    more tightly locked down version, but look at the overheads exposed by stripping the copy-protection code:

    The cracked _Requiem_ predictably runs faster, smoother, and uses
    far fewer resources than the HV version, and presumably by
    extension, than the full paid-for release. One point does not a
    dataset make, but ChillyWillMD ran a quick comparison between the
    two versions, and the cracked one delivers roughly 5% better FPS,
    a shocking 1.5 to 2 GB drop in VRAM, and sometimes close to 1 GB
    drop in system memory usage.

    Our trusty eyeballs also say that the CPU spike and frametime
    graph is slightly improved on the cracked version, with fewer CPU
    usage spikes and sometimes lower frametimes — both exceedingly
    important for a feeling of gameplay smoothness.

    Legitimate users are paying good money for an inferior product
    compared to the one the pirates get for free?!? Say it ain’t so!
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