MitchAlsup wrote:
BGB <cr88192@gmail.com> posted:
Just randomly thinking again about some things I noticed with audio at
low sample rates.
For baseline, can note, basic sample rates:
44100: Standard, sounds good, but bulky
No it does not sound "good" on a system that accurately reproduces
22KHz; like systems with electrostatic speakers covering the high
end of the audio spectrum.
Might sound "good" to someone who does not know what it is supposed
to actually sound like, though.
My ears are not good enough to notice the difference between CD
quality, AAC/high sample rate MP3/ogg vorbis/etc, but according to my
savant (?) cousin who could listen to a 16 min piece of music once and
then write down the score for all the instruments, none of them sound
like live, but they are close enough that he can listen and internally translate to what it would have sounded like in a concert.
On Sat, 6 Sep 2025 05:28:16 -0500
BGB <cr88192@gmail.com> wrote:
Just randomly thinking again about some things I noticed with audio
at low sample rates.
For baseline, can note, basic sample rates:
44100: Standard, sounds good, but bulky
32000: Sounds good
22050: Moderate
16000: OK, Modest size, acceptable quality.
Seems like best tradeoff if not going for high quality.
11025: Poor, muffled.
8000: Very poor, speech almost unintelligible (normally).
But, it is seeming like a "weird hack" may exist here.
8000 x 8bit (mu-law in USA, A-law in majority of the world) was a
standard sampling rate for digital back ends of analog wired telephony
for more than 50 years. I didn't check, but would assume that it still
is.
Most people founded it quite intelligible.
Certainly more intelligible
than cellular telephony, until less then 20 years ago cellular improved
a little.
Michael S <already5chosen@yahoo.com> writes:
On Sat, 6 Sep 2025 05:28:16 -0500
BGB <cr88192@gmail.com> wrote:
Just randomly thinking again about some things I noticed with audio
at low sample rates.
For baseline, can note, basic sample rates:
44100: Standard, sounds good, but bulky
32000: Sounds good
22050: Moderate
16000: OK, Modest size, acceptable quality.
Seems like best tradeoff if not going for high quality.
11025: Poor, muffled.
8000: Very poor, speech almost unintelligible (normally).
But, it is seeming like a "weird hack" may exist here.
8000 x 8bit (mu-law in USA, A-law in majority of the world) was a
standard sampling rate for digital back ends of analog wired telephony
for more than 50 years. I didn't check, but would assume that it still
is.
Most people founded it quite intelligible.
Yes but bit rate isn't the whole story. First the measure is not
"good sound" but only "understandable sound". Second telephony
does frequency filtering in a very different way than digital
audio does. Voices on phones are recognizable but still easily differentiable from the original. Music played via phone-quality
audio sounds terrible.
Certainly more intelligible
than cellular telephony, until less then 20 years ago cellular improved
a little.
Cell phone audio... even today, ick, double ick, and triple ick.
On 1/22/2026 5:31 AM, Tim Rentsch wrote:
Michael S <already5chosen@yahoo.com> writes:
On Sat, 6 Sep 2025 05:28:16 -0500
BGB <cr88192@gmail.com> wrote:
Just randomly thinking again about some things I noticed with audio
at low sample rates.
For baseline, can note, basic sample rates:
44100: Standard, sounds good, but bulky
32000: Sounds good
22050: Moderate
16000: OK, Modest size, acceptable quality.
Seems like best tradeoff if not going for high quality.
11025: Poor, muffled.
8000: Very poor, speech almost unintelligible (normally).
But, it is seeming like a "weird hack" may exist here.
8000 x 8bit (mu-law in USA, A-law in majority of the world) was a
standard sampling rate for digital back ends of analog wired telephony
for more than 50 years. I didn't check, but would assume that it still
is.
Most people founded it quite intelligible.
Yes but bit rate isn't the whole story. First the measure is not
"good sound" but only "understandable sound". Second telephony
does frequency filtering in a very different way than digital
audio does. Voices on phones are recognizable but still easily differentiable from the original. Music played via phone-quality
audio sounds terrible.
In general, A-Law generates better sounding audio.
But, at low sample rates (eg, 8 kHz), I had noted that ADPCM gives more intelligible speech than A-Law, even if the A-Law "sounds nicer".
In my past testing, seems like 2kHz to 4kHz is the most important band
for speech intelligibility (at least for me). It is improved with the
4kHz to 8kHz band, but it seems like this is less important.
The timber of instruments requires phase accurate reproduction of
frequencies up to at least 15KHz.
BGB <cr88192@gmail.com> posted:
On 1/22/2026 5:31 AM, Tim Rentsch wrote:
Michael S <already5chosen@yahoo.com> writes:
On Sat, 6 Sep 2025 05:28:16 -0500
BGB <cr88192@gmail.com> wrote:
Just randomly thinking again about some things I noticed with audio
at low sample rates.
For baseline, can note, basic sample rates:
44100: Standard, sounds good, but bulky
32000: Sounds good
22050: Moderate
16000: OK, Modest size, acceptable quality.
Seems like best tradeoff if not going for high quality.
11025: Poor, muffled.
8000: Very poor, speech almost unintelligible (normally).
But, it is seeming like a "weird hack" may exist here.
8000 x 8bit (mu-law in USA, A-law in majority of the world) was a
standard sampling rate for digital back ends of analog wired telephony >>>> for more than 50 years. I didn't check, but would assume that it still >>>> is.
Most people founded it quite intelligible.
Yes but bit rate isn't the whole story. First the measure is not
"good sound" but only "understandable sound". Second telephony
does frequency filtering in a very different way than digital
audio does. Voices on phones are recognizable but still easily
differentiable from the original. Music played via phone-quality
audio sounds terrible.
In general, A-Law generates better sounding audio.
But, at low sample rates (eg, 8 kHz), I had noted that ADPCM gives more
intelligible speech than A-Law, even if the A-Law "sounds nicer".
I am not listening for the sound to be good or bad, I am listening
whether {the violin sounds like a violin, the trumpet sounds like a
trumpet, and the drums sound like drums} when listening to them live!
That is what was the hallmark of "Hi Fi" when I started (1965-ish.) -----------------------
In my past testing, seems like 2kHz to 4kHz is the most important band
for speech intelligibility (at least for me). It is improved with the
4kHz to 8kHz band, but it seems like this is less important.
The timber of instruments requires phase accurate reproduction of
frequencies up to at least 15KHz.
On 1/22/26 6:13 PM, MitchAlsup wrote:
The timber of instruments requires phase accurate reproduction of frequencies up to at least 15KHz.
Define "phase accurate". As in how much phase error at say 20KHz is acceptable to you. 1 degree? 10?
And how do you maintain that through the signal chain? In, for example, speaker crossover networks.
Instead of chasing performance at frequencies I am increasingly less
able to hear, I went the other way. A subwoofer so that pipe organs, and other things that reach down to 20Hz, sound impressive.
David Schultz <david.schultz@earthlink.net> posted:
Define "phase accurate". As in how much phase error at say 20KHz is
acceptable to you. 1 degree? 10?
When instruments quit sounding like they sound in person.
A rare and specialized speaker. What about the rest of us?
And how do you maintain that through the signal chain? In, for example,
speaker crossover networks.
I use a full range electrostatic speaker (Martin Logan CLS (Rev G))
Velodyne DD15 SubWoofer (and then spent couple hours tuning its
8 stage variable frequency crossover so that 15Hz to 5KHz was as
flat as possible.) Sub mainly carries 15Hz-65Hz.
On 1/22/26 8:00 PM, MitchAlsup wrote:
David Schultz <david.schultz@earthlink.net> posted:
Define "phase accurate". As in how much phase error at say 20KHz is
acceptable to you. 1 degree? 10?
When instruments quit sounding like they sound in person.
Hardly an objective standard and you can't design to it.
A rare and specialized speaker. What about the rest of us?And how do you maintain that through the signal chain? In, for example,
speaker crossover networks.
I use a full range electrostatic speaker (Martin Logan CLS (Rev G))
And what about the phase errors resulting from varying distances from different parts of the panel to your ears?
Velodyne DD15 SubWoofer (and then spent couple hours tuning its
8 stage variable frequency crossover so that 15Hz to 5KHz was as
flat as possible.) Sub mainly carries 15Hz-65Hz.
I use a Velodyne SMS1 with my home built sub. (JBL2245H driver) Strange thing, the brick SMPS failed. Resulting in hum from the sub. Easy to
replace but just added to my dislike of SMPS in general. I good idea but rarely executed well. The damn things keep failing after far too short a time.
I am currently using some ~ $35 Logitech gaming headphones.
Granted, more expensive headphones exist, but I am not made of money.
On 1/22/2026 4:13 PM, MitchAlsup wrote:
BGB <cr88192@gmail.com> posted:
On 1/22/2026 5:31 AM, Tim Rentsch wrote:
Michael S <already5chosen@yahoo.com> writes:
On Sat, 6 Sep 2025 05:28:16 -0500
BGB <cr88192@gmail.com> wrote:
Just randomly thinking again about some things I noticed with audio >>>>>> at low sample rates.8000 x 8bit (mu-law in USA, A-law in majority of the world) was a
For baseline, can note, basic sample rates:
44100: Standard, sounds good, but bulky
32000: Sounds good
22050: Moderate
16000: OK, Modest size, acceptable quality.
Seems like best tradeoff if not going for high quality. >>>>>> 11025: Poor, muffled.
8000: Very poor, speech almost unintelligible (normally). >>>>>> But, it is seeming like a "weird hack" may exist here. >>>>>
standard sampling rate for digital back ends of analog wired telephony >>>>> for more than 50 years. I didn't check, but would assume that it
still
is.
Most people founded it quite intelligible.
Yes but bit rate isn't the whole story. First the measure is not
"good sound" but only "understandable sound". Second telephony
does frequency filtering in a very different way than digital
audio does. Voices on phones are recognizable but still easily
differentiable from the original. Music played via phone-quality
audio sounds terrible.
In general, A-Law generates better sounding audio.
But, at low sample rates (eg, 8 kHz), I had noted that ADPCM gives more
intelligible speech than A-Law, even if the A-Law "sounds nicer".
I am not listening for the sound to be good or bad, I am listening
whether {the violin sounds like a violin, the trumpet sounds like a
trumpet, and the drums sound like drums} when listening to them live!
That is what was the hallmark of "Hi Fi" when I started (1965-ish.)
-----------------------
In my past testing, seems like 2kHz to 4kHz is the most important band
for speech intelligibility (at least for me). It is improved with the
4kHz to 8kHz band, but it seems like this is less important.
The timber of instruments requires phase accurate reproduction of
frequencies up to at least 15KHz.
Well now...
https://youtu.be/Ze4soU1nK1w?list=RDn13GHyYEfLA
Or a wonderful game song, live:
(love this one! wow.
Aquatic Ambiance - Big Band Jazz Piano ft. Smart Game Piano (The 8-Bit
Big Band)
https://youtu.be/5znrVdAtEDI?list=RD5znrVdAtEDI
On 2026-01-23 10:25, BGB wrote:
[snip]
I am currently using some ~ $35 Logitech gaming headphones.
[snip]
Granted, more expensive headphones exist, but I am not made of money.
Indeed. I had occasion recently to inquire about headphones at a large
local electronics shop. The assistant asked for my price range, and when
I hesitated, he mentioned that their range went up to 65 kilo-euro. Talk about "framing" a price discussion :-)
The shop had one of those items in a locked glass display case.
Reportedly each pair of headphones is hand-built. They come with a white veined marble stand that is also an electronics box, with eight or ten vacuum tubes mounted visibly on the top surface. The builder comes to
your home to personally install and tune the stuff for your environment.
The price, however, was only 62 999 euro; perhaps it was discounted as a display item.
We settled on a cheaper model.
David Schultz <david.schultz@earthlink.net> posted:
On 1/22/26 6:13 PM, MitchAlsup wrote:
The timber of instruments requires phase accurate reproduction of
frequencies up to at least 15KHz.
Define "phase accurate". As in how much phase error at say 20KHz is
acceptable to you. 1 degree? 10?
When instruments quit sounding like they sound in person.
And how do you maintain that through the signal chain? In, for example,
speaker crossover networks.
I use a full range electrostatic speaker (Martin Logan CLS (Rev G))
Also note:: Room is 17 feet wide and 57 feet long, you can play as
low as about 1 Watt and hear everything while others are carrying
on conversations.
On 1/23/2026 3:43 AM, Niklas Holsti wrote:
On 2026-01-23 10:25, BGB wrote:
[snip]
I am currently using some ~ $35 Logitech gaming headphones.
[snip]
Granted, more expensive headphones exist, but I am not made of money.
Indeed. I had occasion recently to inquire about headphones at a large
local electronics shop. The assistant asked for my price range, and when
I hesitated, he mentioned that their range went up to 65 kilo-euro. Talk
about "framing" a price discussion :-)
The shop had one of those items in a locked glass display case.
Reportedly each pair of headphones is hand-built. They come with a white
veined marble stand that is also an electronics box, with eight or ten
vacuum tubes mounted visibly on the top surface. The builder comes to
your home to personally install and tune the stuff for your environment.
The price, however, was only 62 999 euro; perhaps it was discounted as a
display item.
We settled on a cheaper model.
The cheapest ones on Amazon, sold individually, were around $10, but
mostly the variety that used to come with portable cassette and CD players.
On 2026-01-23 10:25, BGB wrote:
[snip]
I am currently using some ~ $35 Logitech gaming headphones.
[snip]
Granted, more expensive headphones exist, but I am not made of money.
Indeed. I had occasion recently to inquire about headphones at a large
local electronics shop. The assistant asked for my price range, and when
I hesitated, he mentioned that their range went up to 65 kilo-euro. Talk about "framing" a price discussion :-)
The shop had one of those items in a locked glass display case.
Reportedly each pair of headphones is hand-built. They come with a white veined marble stand that is also an electronics box, with eight or ten vacuum tubes mounted visibly on the top surface. The builder comes to
your home to personally install and tune the stuff for your environment.
The price, however, was only 62 999 euro; perhaps it was discounted as a display item.
We settled on a cheaper model.
On 23/01/2026 10:43, Niklas Holsti wrote:
On 2026-01-23 10:25, BGB wrote:
[snip]
I am currently using some ~ $35 Logitech gaming headphones.
[snip]
Granted, more expensive headphones exist, but I am not made of money.
Indeed. I had occasion recently to inquire about headphones at a large
local electronics shop. The assistant asked for my price range, and
when I hesitated, he mentioned that their range went up to 65
kilo-euro. Talk about "framing" a price discussion :-)
The shop had one of those items in a locked glass display case.
Reportedly each pair of headphones is hand-built. They come with a
white veined marble stand that is also an electronics box, with eight
or ten vacuum tubes mounted visibly on the top surface. The builder
comes to your home to personally install and tune the stuff for your
environment. The price, however, was only 62 999 euro; perhaps it was
discounted as a display item.
With that level of work involved in making (and installing) them, it is
not surprising they cost such a lot.
as the quantities sold are low
On 1/22/2026 8:20 PM, David Schultz wrote:
And what about the phase errors resulting from varying distances from
different parts of the panel to your ears?
I am currently using some ~ $35 Logitech gaming headphones.
On 2026-01-23 18:37, David Brown wrote:
On 23/01/2026 10:43, Niklas Holsti wrote:
On 2026-01-23 10:25, BGB wrote:
[snip]
I am currently using some ~ $35 Logitech gaming headphones.
[snip]
Granted, more expensive headphones exist, but I am not made of money.
Indeed. I had occasion recently to inquire about headphones at a
large local electronics shop. The assistant asked for my price range,
and when I hesitated, he mentioned that their range went up to 65
kilo-euro. Talk about "framing" a price discussion :-)
The shop had one of those items in a locked glass display case.
Reportedly each pair of headphones is hand-built. They come with a
white veined marble stand that is also an electronics box, with eight
or ten vacuum tubes mounted visibly on the top surface. The builder
comes to your home to personally install and tune the stuff for your
environment. The price, however, was only 62 999 euro; perhaps it was
discounted as a display item.
With that level of work involved in making (and installing) them, it
is not surprising they cost such a lot.
Sure, plus the luxury factor (higher price => more luxurious). I was
more surprised that this shop -- which is not an "exclusive" luxury
store, although a very large one with a wide product range -- had such
an item, and ...
as the quantities sold are low
... the shop assistant admitted they had not sold a single one, so far.
That may be because Russia's attack on Ukraine prevents rich Russians
from visiting Helsinki, where the shop is.
Probably the shop only keeps this item on display to amaze the
customers. They also keep an old Soviet MIG fighter jet on the roof of
the building, and one can view it up close, even touch it. But no price
is listed for it.
On 1/23/26 2:25 AM, BGB wrote:
On 1/22/2026 8:20 PM, David Schultz wrote:
And what about the phase errors resulting from varying distances from
different parts of the panel to your ears?
I am currently using some ~ $35 Logitech gaming headphones.
I fail to see what that has to do with those big electrostatics.
I use a full range electrostatic speaker (Martin Logan CLS (Rev G))A rare and specialized speaker. What about the rest of us?
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