Rich <rich@example.invalid> wrote or quoted:
:The /typical/ Mac user [1] who is the person Apple targets in their :marketing is someone who views "a computer" as simply a tool to
:accomplish some other task(s), in the same way that most automobile owners :view their car as a "means for personal transportation from point A to :point B".
A scientist who uses Linux to study frequencies of words or
diseases is someone who wants to use his computer as a tool
to accomplish some other task, too.
So, I appreciate your attempt to clarify what is special about
Mac users, but I'm not sure whether your current wording is
already the most accurate wording possible. Maybe someone can
improve it.
On 08/04/2026 20:05, Stefan Ram wrote:
Rich <rich@example.invalid> wrote or quoted:
:The /typical/ Mac user [1] who is the person Apple targets in their
:marketing is someone who views "a computer" as simply a tool to
:accomplish some other task(s), in the same way that most automobile owners >> :view their car as a "means for personal transportation from point A to
:point B".
A scientist who uses Linux to study frequencies of words or
diseases is someone who wants to use his computer as a tool
to accomplish some other task, too.
So, I appreciate your attempt to clarify what is special about
Mac users, but I'm not sure whether your current wording is
already the most accurate wording possible. Maybe someone can
improve it.
"While there is no exact total count of developers using Macs, data
indicates that macOS is a premier platform for development, with approximately 30–44% of professional developers using it for work. As
of 2022, Apple announced over 34 million registered developers across
its ecosystem, though this includes iOS/iPad developers rather than
only macOS laptop users."
Sounds like quite some people use it like "us" ;-)
(Source: AI answer: https://www.google.com/search?q=how+many+mac+users+are+developers)--
On 2026-04-08, John Bokma wrote:
"While there is no exact total count of developers using Macs, data
indicates that macOS is a premier platform for development, with
approximately 30–44% of professional developers using it for work. As
30 to 44 % of *what*? Who is maintaining a world-wide roster, or roster
of rosters, of "professional developers"? Who counts as a "developer"?
Are academic researches qualified? Only people whose job position is
directly software development? Only people who pay Apple some fee?
of 2022, Apple announced over 34 million registered developers across
its ecosystem, though this includes iOS/iPad developers rather than
only macOS laptop users."
Rich <rich@example.invalid> wrote or quoted:
:The /typical/ Mac user [1] who is the person Apple targets in their :marketing is someone who views "a computer" as simply a tool to
:accomplish some other task(s), in the same way that most automobile owners :view their car as a "means for personal transportation from point A to :point B".
A scientist who uses Linux to study frequencies of words or
diseases is someone who wants to use his computer as a tool
to accomplish some other task, too.
So, I appreciate your attempt to clarify what is special about
Mac users, but I'm not sure whether your current wording is
already the most accurate wording possible. Maybe someone can
improve it.
On 08/04/2026 20:05, Stefan Ram wrote:
Rich <rich@example.invalid> wrote or quoted:
:The /typical/ Mac user [1] who is the person Apple targets in their
:marketing is someone who views "a computer" as simply a tool to
:accomplish some other task(s), in the same way that most automobile
owners
:view their car as a "means for personal transportation from point A to
:point B".
A scientist who uses Linux to study frequencies of words or
diseases is someone who wants to use his computer as a tool
to accomplish some other task, too.
So, I appreciate your attempt to clarify what is special about
Mac users, but I'm not sure whether your current wording is
already the most accurate wording possible. Maybe someone can
improve it.
"While there is no exact total count of developers using Macs, data indicates that macOS is a premier platform for development, with approximately 30–44% of professional developers using it for work. As of 2022, Apple announced over 34 million registered developers across its ecosystem, though this includes iOS/iPad developers rather than only
macOS laptop users."
Sounds like quite some people use it like "us" ;-)
(Source: AI answer: https://www.google.com/search?q=how+many+mac+users+are+developers)
On 08/04/2026 19:09, John Bokma wrote:
"While there is no exact total count of developers using Macs, dataAnd I am quite certain that they ALSO use Windows. Because if you are writing commercial software for a workstation, you have to write and
indicates that macOS is a premier platform for development, with
approximately 30–44% of professional developers using it for work. As
of 2022, Apple announced over 34 million registered developers across
its ecosystem, though this includes iOS/iPad developers rather than
only macOS laptop users."
Sounds like quite some people use it like "us" ;-)
test on both
Actually its the husband that drives the Volvo, she has a SoobyRoo - the
one whose engines are junk after 5 years, like her apple devices
In companies I visited, plebs had Winders and the boss had a Mac and we
had to connect the fucking things up to the network. Which was usually a waste of time . Apple talked Appletalk, not TCP/IP.
Only MUCH later did they reluctantly implement SMB to be compatible with Mocrosoft, and both finally transition to native TCP.IP
But not NFS...
Only in firms whose business was Graphic Art did the 'creatives' have Macintoshes.
I think some games companies had them so they could port games.
Actually its the husband that drives the Volvo, she has a SoobyRoo - the
one whose engines are junk after 5 years, like her apple devices
On 2026-04-08, John Bokma wrote:
On 08/04/2026 20:05, Stefan Ram wrote:
Rich <rich@example.invalid> wrote or quoted:
:The /typical/ Mac user [1] who is the person Apple targets in their
:marketing is someone who views "a computer" as simply a tool to
:accomplish some other task(s), in the same way that most automobile owners >>> :view their car as a "means for personal transportation from point A to
:point B".
Car analogies tend to be a somewhat bad medium. As for this one
specifically: how do car owners view their cars exactly?
Is it plausible to expect all of them view cars in the same way? You
won't have a subset who prefers knowing how it operates, and a subset
which strongly dislikes knowing details, and all the intermediate
options?
People who prefer driving stick with gear changes, and people who want automatic?
Those who do not care about the energy source, those who use at least
some sort of electric power, those who prefer gasoline, those who are
into diesel...
On 08/04/2026 20:19, Nuno Silva wrote:
On 2026-04-08, John Bokma wrote:
[..]
"While there is no exact total count of developers using Macs, data
indicates that macOS is a premier platform for development, with
approximately 30–44% of professional developers using it for work. As
30 to 44 % of *what*? Who is maintaining a world-wide roster, or roster
of rosters, of "professional developers"? Who counts as a "developer"?
Are academic researches qualified? Only people whose job position is
directly software development? Only people who pay Apple some fee?
I have no idea, but:
of 2022, Apple announced over 34 million registered developers across
its ecosystem, though this includes iOS/iPad developers rather than
only macOS laptop users."
A user base of 100+ million and 34 million registered devs gives 34% of
its user base developing something using a Mac (I don't know if one can actually develop an iOS/iPad app completely on an iPad).
A user base of 100+ million and 34 million registered devs gives
34% of its user base developing something using a Mac (I don't know
if one can actually develop an iOS/iPad app completely on an iPad).
Which leaves 66% (100 minus 34) of the user base that do not "develop software" and instead likely "develop other outputs", i.e., artwork
using photoshop, videos using whatever video creation tools exist for
the mac, etc. And to that 66% the computer is a tool used to
accomplish whatever else it is they are doing/creating.
While you're correct, 34% is, if clearly a minority, a really very *substantial* minority, much higher than I woulda guesstimated. I'm sure that's skewed by the fact that iOS development requires ownership of a
Mac (so anyone selling a mobile app on Apple's platform is ipso facto a
Mac user,) but still. I'd be interested to compare with other platforms
(you can cross-develop for both Windows and *nix on either, if you
want,) but I expect it'd be harder to come by reliable numbers...
Actually its the husband that drives the Volvo, she has a SoobyRoo - the
one whose engines are junk after 5 years, like her apple devices
On 08/04/2026 21:37, The Natural Philosopher wrote:
[..]
Actually its the husband that drives the Volvo, she has a SoobyRoo -
the one whose engines are junk after 5 years, like her apple devices
Sorry to hear that. My Mac mini died on me after 11 years of use, so
YMMV.
In companies I visited, plebs had Winders and the boss had a Mac and we
had to connect the fucking things up to the network. Which was usually
a waste of time . Apple talked Appletalk, not TCP/IP.
Only MUCH later did they reluctantly implement SMB to be compatible
with Mocrosoft, and both finally transition to native TCP.IP
But not NFS...
Only in firms whose business was Graphic Art did the 'creatives' have
Macintoshes.
I think some games companies had them so they could port games.
Sounds like decades ago.
On 08/04/2026 20:19, Nuno Silva wrote:
On 2026-04-08, John Bokma wrote:
[..]
"While there is no exact total count of developers using Macs, data
indicates that macOS is a premier platform for development, with
approximately 30–44% of professional developers using it for work. As
30 to 44 % of *what*? Who is maintaining a world-wide roster, or roster
of rosters, of "professional developers"? Who counts as a "developer"?
Are academic researches qualified? Only people whose job position is
directly software development? Only people who pay Apple some fee?
I have no idea, but:
of 2022, Apple announced over 34 million registered developers across
its ecosystem, though this includes iOS/iPad developers rather than
only macOS laptop users."
A user base of 100+ million and 34 million registered devs gives 34%
of its user base developing something using a Mac (I don't know if one
can actually develop an iOS/iPad app completely on an iPad).
In comp.os.linux.misc Nuno Silva <nunojsilva@invalid.invalid> wrote:
On 2026-04-08, John Bokma wrote:
On 08/04/2026 20:05, Stefan Ram wrote:
Rich <rich@example.invalid> wrote or quoted:
:The /typical/ Mac user [1] who is the person Apple targets in their
:marketing is someone who views "a computer" as simply a tool to
:accomplish some other task(s), in the same way that most automobile owners
:view their car as a "means for personal transportation from point A to >>>> :point B".
Car analogies tend to be a somewhat bad medium. As for this one
specifically: how do car owners view their cars exactly?
Is it plausible to expect all of them view cars in the same way? You
won't have a subset who prefers knowing how it operates, and a subset
which strongly dislikes knowing details, and all the intermediate
options?
People who prefer driving stick with gear changes, and people who want
automatic?
Those who do not care about the energy source, those who use at least
some sort of electric power, those who prefer gasoline, those who are
into diesel...
Of course, but note that you said "subset". I.e., not the entire set.
Go query a group of random car owners and ask how they have maintenance performed on their cars. Assuming you don't bias your result by intentionally picking from a group known to be "hands on" you will find
that even what I myself would consider basic maintenance (simple engine
oil and filter change) is something that, likely, zero of them perform themselves.
Increase the difficulty level some notches (replace door
lock actuator inside passenger door, replace shock absorbers, replace
timing chain and gears, replace water pump, replace alternator, replace
flex plate between engine and transmission torque converter, all of
which I have done myself over the years) and you'll find an ever
smaller number of car owners that could perform that maintence job.
In fact, according to this webpage, less than 50% of American car
drivers even know how to change a flat tire, and that is a task that
the owner's manuals actually explain how to perform:
<https://www.automotive-fleet.com/10245052/less-than-50-of-american-drivers-know-how-to-change-a-tire>
The over 50% in that web pages survey group have zero hands on
knowledge about their cars internal operation. The get in, fasten
safety belts, insert and turn key (or press a button depending on age
of the car) and magically it allows them to get from point A to point
B. I.e., the car is just a transportation tool, they leave the "how it works, how do I fix it" effort to someone else.
In comp.os.linux.misc John Bokma <contact@johnbokma.com> wrote:
A user base of 100+ million and 34 million registered devs gives 34% of
its user base developing something using a Mac (I don't know if one can
actually develop an iOS/iPad app completely on an iPad).
Which leaves 66% (100 minus 34) of the user base that do not "develop software"
My iPad Gen 7 is 8 years old, just got an update yesterday, and still running as good as new. After years with Android I bought an iPhone 14
Pro. Still as good as new, updated to iOS 26, and has me lasted longer
than anything but my Blackberry of the late 1990's
On Wed, 8 Apr 2026 21:54:08 -0000 (UTC)
Rich <rich@example.invalid> wrote:
A user base of 100+ million and 34 million registered devs gives
34% of its user base developing something using a Mac (I don't know
if one can actually develop an iOS/iPad app completely on an iPad).
Which leaves 66% (100 minus 34) of the user base that do not "develop
software" and instead likely "develop other outputs", i.e., artwork
using photoshop, videos using whatever video creation tools exist for
the mac, etc. And to that 66% the computer is a tool used to
accomplish whatever else it is they are doing/creating.
While you're correct, 34% is, if clearly a minority, a really very *substantial* minority, much higher than I woulda guesstimated. I'm
sure that's skewed by the fact that iOS development requires ownership
of a Mac (so anyone selling a mobile app on Apple's platform is ipso
facto a Mac user,) but still. I'd be interested to compare with other platforms (you can cross-develop for both Windows and *nix on either,
if you want,) but I expect it'd be harder to come by reliable numbers...
Suburus Foresters, including a black Labrador retriever with a red neckerchief are standard issue here. They seem to hold up okay.
On 08/04/2026 23:20, John Ames wrote:
On Wed, 8 Apr 2026 21:54:08 -0000 (UTC)I wonder how many people who runs *linux* actually program?
Rich <rich@example.invalid> wrote:
A user base of 100+ million and 34 million registered devs gives
34% of its user base developing something using a Mac (I don't know
if one can actually develop an iOS/iPad app completely on an iPad).
Which leaves 66% (100 minus 34) of the user base that do not "develop
software" and instead likely "develop other outputs", i.e., artwork
using photoshop, videos using whatever video creation tools exist for
the mac, etc. And to that 66% the computer is a tool used to
accomplish whatever else it is they are doing/creating.
While you're correct, 34% is, if clearly a minority, a really very
*substantial* minority, much higher than I woulda guesstimated. I'm
sure that's skewed by the fact that iOS development requires ownership
of a Mac (so anyone selling a mobile app on Apple's platform is ipso
facto a Mac user,) but still. I'd be interested to compare with other
platforms (you can cross-develop for both Windows and *nix on either,
if you want,) but I expect it'd be harder to come by reliable numbers...
My guess is that its over 60%
On 2026-04-09 12:53, The Natural Philosopher wrote:
On 08/04/2026 23:20, John Ames wrote:
On Wed, 8 Apr 2026 21:54:08 -0000 (UTC)I wonder how many people who runs *linux* actually program?
Rich <rich@example.invalid> wrote:
A user base of 100+ million and 34 million registered devs gives
34% of its user base developing something using a Mac (I don't know
if one can actually develop an iOS/iPad app completely on an iPad).
Which leaves 66% (100 minus 34) of the user base that do not "develop
software" and instead likely "develop other outputs", i.e., artwork
using photoshop, videos using whatever video creation tools exist for
the mac, etc. And to that 66% the computer is a tool used to
accomplish whatever else it is they are doing/creating.
While you're correct, 34% is, if clearly a minority, a really very
*substantial* minority, much higher than I woulda guesstimated. I'm
sure that's skewed by the fact that iOS development requires ownership
of a Mac (so anyone selling a mobile app on Apple's platform is ipso
facto a Mac user,) but still. I'd be interested to compare with other
platforms (you can cross-develop for both Windows and *nix on either,
if you want,) but I expect it'd be harder to come by reliable numbers... >>>
My guess is that its over 60%
Depends how you define "program". Programmer for money, or a
contributor? Program for himself only, often, or occasionally?
I wonder how many people who runs *linux* actually program?
My guess is that its over 60%
AI response:
On Thu, 9 Apr 2026 14:15:11 +0200
John Bokma <contact@johnbokma.com> wrote:
AI response:
For the love of $DEITY, people, *stop doing this.* "AI" is a word-salad generator and does not know fact from fiction. If you can't be assed to research, don't pretend you have something more than a wild-ass guess.
On 08/04/2026 22:26, Tom Elam wrote:
My iPad Gen 7 is 8 years old, just got an update yesterday, and still
running as good as new. After years with Android I bought an iPhone 14
Pro. Still as good as new, updated to iOS 26, and has me lasted longer
than anything but my Blackberry of the late 1990's
This HP desktop is probably around 11 years old. It runs the latest
Linux editions perfectly well.
My 8 year old android phone is on its third battery and second screen.
Its just as shitty as an I-phone but it is neither expensive nor silver
and shiny
On 09/04/2026 12:53, The Natural Philosopher wrote:
I wonder how many people who runs *linux* actually program?
My guess is that its over 60%
AI response:
...
Data indicates that:
High Adoption Among Developers: Roughly 78.5% of developers globally use Linux as a primary or secondary operating system.
On 2026-04-08 23:51, Rich wrote:
In comp.os.linux.misc Nuno Silva <nunojsilva@invalid.invalid> wrote:
On 2026-04-08, John Bokma wrote:
On 08/04/2026 20:05, Stefan Ram wrote:
Rich <rich@example.invalid> wrote or quoted:
:The /typical/ Mac user [1] who is the person Apple targets in their >>>>> :marketing is someone who views "a computer" as simply a tool to
:accomplish some other task(s), in the same way that most
automobile owners
:view their car as a "means for personal transportation from point
A to
:point B".
Car analogies tend to be a somewhat bad medium. As for this one
specifically: how do car owners view their cars exactly?
Is it plausible to expect all of them view cars in the same way? You
won't have a subset who prefers knowing how it operates, and a subset
which strongly dislikes knowing details, and all the intermediate
options?
People who prefer driving stick with gear changes, and people who want
automatic?
Those who do not care about the energy source, those who use at least
some sort of electric power, those who prefer gasoline, those who are
into diesel...
Of course, but note that you said "subset". I.e., not the entire set.
Go query a group of random car owners and ask how they have maintenance
performed on their cars. Assuming you don't bias your result by
intentionally picking from a group known to be "hands on" you will find
that even what I myself would consider basic maintenance (simple engine
oil and filter change) is something that, likely, zero of them perform
themselves.
It is conceptually easy, but it is messy.
And then there is the
difficulty of disposing of the old oil according to the regulations.
Then there is the detail that in some cars you also have to replace
little things like a gasket every time you remove the oil bolt.
But I recently saw an advert for a sort of garage where the owner does
the job and rents the space and the tools.
Increase the difficulty level some notches (replace door
lock actuator inside passenger door, replace shock absorbers, replace
timing chain and gears, replace water pump, replace alternator, replace
flex plate between engine and transmission torque converter, all of
which I have done myself over the years) and you'll find an ever
smaller number of car owners that could perform that maintence job.
While I know the theory of how to do some of that, some of the tasks you describe are physically hard to do.
In fact, according to this webpage, less than 50% of American car
drivers even know how to change a flat tire, and that is a task that
the owner's manuals actually explain how to perform:
<https://www.automotive-fleet.com/10245052/less-than-50-of-american-
drivers-know-how-to-change-a-tire>
There was talk about having that on the driving exam here.
The over 50% in that web pages survey group have zero hands on
knowledge about their cars internal operation. The get in, fasten
safety belts, insert and turn key (or press a button depending on age
of the car) and magically it allows them to get from point A to point
B. I.e., the car is just a transportation tool, they leave the "how it
works, how do I fix it" effort to someone else.
My car has a lot of modern technology that was not even mentioned in the
car internal book I read twenty years ago. Plus the electronics.
The only thing I messed with with my current car is replacing the head
light bulbs. And I think they ended a bit too high. Oh, yes, I had a puncture, and the "repair kit" did not work. This car has no spare wheel.
On 4/9/26 08:15, John Bokma wrote:
On 09/04/2026 12:53, The Natural Philosopher wrote:
I wonder how many people who runs *linux* actually program?
My guess is that its over 60%
AI response:
...
Data indicates that:
High Adoption Among Developers: Roughly 78.5% of developers globally
use Linux as a primary or secondary operating system.
But that AI got the question wrong, so it provided an erroneous answer"
The question asked was: "how many of Set L perform task P?".
What AI answered was: "how many of task P belong to Set L?".
FYI, you didn't catch the mistake either.
On 08/04/2026 23:54, Rich wrote:
In comp.os.linux.misc John Bokma <contact@johnbokma.com> wrote:
[..]
A user base of 100+ million and 34 million registered devs gives 34%
of its user base developing something using a Mac (I don't know if one
can actually develop an iOS/iPad app completely on an iPad).
Which leaves 66% (100 minus 34) of the user base that do not "develop
software"
Not everyone who develops on a mac registers. I am not registered nor
are my co-workers. No idea how large that pool is.
It is conceptually easy, but it is messy. And then there is the
difficulty of disposing of the old oil according to the regulations.
Then there is the detail that in some cars you also have to replace
little things like a gasket every time you remove the oil bolt.
It used to be easier. Modern cars often now have electronic "oil wear" systems that require a digital computer reset too/etc.
On Thu, 9 Apr 2026 12:07:24 +0200, John Bokma wrote:
On 08/04/2026 23:54, Rich wrote:
In comp.os.linux.misc John Bokma <contact@johnbokma.com> wrote:
Not everyone who develops on a mac registers. I am not registered nor
are my co-workers. No idea how large that pool is.
Do you develop internal applications?
Can macs install third party
software without going through the Apple store?
I'm not familiar with the
ecosystem but our attempt at an iOS app was dropped because of the store requirements. it wasn't worth the time to jump through the hoops.
On Thu, 9 Apr 2026 12:07:24 +0200, John Bokma wrote:
On 08/04/2026 23:54, Rich wrote:
In comp.os.linux.misc John Bokma <contact@johnbokma.com> wrote:
[..]
A user base of 100+ million and 34 million registered devs gives 34%
of its user base developing something using a Mac (I don't know if one >>>> can actually develop an iOS/iPad app completely on an iPad).
Which leaves 66% (100 minus 34) of the user base that do not "develop
software"
Not everyone who develops on a mac registers. I am not registered nor
are my co-workers. No idea how large that pool is.
Do you develop internal applications? Can macs install third party
software without going through the Apple store? I'm not familiar with the ecosystem but our attempt at an iOS app was dropped because of the store requirements. it wasn't worth the time to jump through the hoops.
On 4/9/26 05:52, Carlos E.R. wrote:
On 2026-04-08 23:51, Rich wrote:
In comp.os.linux.misc Nuno Silva <nunojsilva@invalid.invalid> wrote:
On 2026-04-08, John Bokma wrote:
And then there is the difficulty of disposing of the old oil according
to the regulations.
Not really a biggie IMO, for many municipal recycling centers (or
"cleanup days") will accept used oil, filters, etc.
Then there is the detail that in some cars you also have to replace
little things like a gasket every time you remove the oil bolt.
Or flip it over <g>. But in any case, these small details are
relatively minor.
But I recently saw an advert for a sort of garage where the owner does
the job and rents the space and the tools.
Those have been around for decades.
Increase the difficulty level some notches (replace door
lock actuator inside passenger door, replace shock absorbers, replace
timing chain and gears, replace water pump, replace alternator, replace
flex plate between engine and transmission torque converter, all of
which I have done myself over the years) and you'll find an ever
smaller number of car owners that could perform that maintence job.
While I know the theory of how to do some of that, some of the tasks
you describe are physically hard to do.
Just takes more time for the shadetree mechanic who hasn't performed the task before. I replaced a car battery last summer and because of its dimensional constraints with the new battery being slightly larger, what should have been an easy-enough swap became a 2+ hour hassle.
In fact, according to this webpage, less than 50% of American car
drivers even know how to change a flat tire, and that is a task that
the owner's manuals actually explain how to perform:
<https://www.automotive-fleet.com/10245052/less-than-50-of-american-
drivers-know-how-to-change-a-tire>
There was talk about having that on the driving exam here.
Decades too late, as more & more new models today don't even provision a spare tire. Even so, tire technology has become profoundly better over
the past fifty years, such that flats have become quite rare. Locally, probably ~80% of the flats I've gotten have come fairly shortly after
we've had a major weather event, which is where nails/screws/debris get washed into the roadway to become a tire puncture.
The over 50% in that web pages survey group have zero hands on
knowledge about their cars internal operation. The get in, fasten
safety belts, insert and turn key (or press a button depending on age
of the car) and magically it allows them to get from point A to point
B. I.e., the car is just a transportation tool, they leave the "how it >>> works, how do I fix it" effort to someone else.
My car has a lot of modern technology that was not even mentioned in
the car internal book I read twenty years ago. Plus the electronics.
The only thing I messed with with my current car is replacing the head
light bulbs. And I think they ended a bit too high. Oh, yes, I had a
puncture, and the "repair kit" did not work. This car has no spare wheel.
Getting back to the source for the analogy motivation, perhaps a better
way to have phrased the analogy question is instead of "do you do your
own wrenching?" to ask it as a "have you ever?". Personally, I've done plenty of stuff in the past, but I have the luxury today of being able
to pay someone else instead of having to crawl under a car on ramps on
an ice-cold driveway on a nippy fall day.
-hh
On Thu, 9 Apr 2026 11:52:57 +0200, Carlos E.R. wrote:
It is conceptually easy, but it is messy. And then there is the
difficulty of disposing of the old oil according to the regulations.
Then there is the detail that in some cars you also have to replace
little things like a gasket every time you remove the oil bolt.
One of the local auto parts stores is happy to take the used oil. I
thought they were selling it to recyclers but I found they use it to heat
the shop in the winter.
My car doesn't have a spare tire, and the brand doesn't even sell it if
I ask. There is a space in the boot that is clearly designed for it.
I wonder how many people who runs *linux* actually program?
My guess is that its over 60%
Can macs install third party
software without going through the Apple store?
The Natural Philosopher <tnp@invalid.invalid> writes:
I wonder how many people who runs *linux* actually program?
My guess is that its over 60%
Doesn't that depend on what "actually program" means? I write small
things to automate stuff and process data but is that programming when
mostly that is short-ish scripts of less than 100 lines?
I completely forgot to mention Mac Ports / Homebrew
On Fri, 10 Apr 2026 13:35:46 +0200, John Bokma wrote:
I completely forgot to mention Mac Ports / Homebrew
Is homebrew similar to yay in the Arch world? Arch has AUR (Arch User Repository) in addition to the standard repositories. For many of the packages yay downloads the source, builds it, and installs it like you
would do manually from github.
Some of the packages are available as bins, things like browsers that
would take forever to build.
I've seen references to brew and homebrew in apps that have installation instructions for Apple, Windows, and Linux but didn't know how it worked.
"While there is no exact total count of developers using Macs, data
indicates that macOS is a premier platform for development, with approximately 30–44% of professional developers using it for work.
...
On Wed, 8 Apr 2026 20:09:10 +0200, John Bokma wrote:
"While there is no exact total count of developers using Macs, data
indicates that macOS is a premier platform for development, with
approximately 30–44% of professional developers using it for work.
...
But what are they developing *for*? Macs are not really suited to cross-development for Windows or Linux platforms. And most corporate
services are in the cloud nowadays, which is primarily Linux-based.
The Natural Philosopher <tnp@invalid.invalid> writes:
I wonder how many people who runs *linux* actually program? My
guess is that its over 60%
Doesn't that depend on what "actually program" means? I write small
things to automate stuff and process data but is that programming
when mostly that is short-ish scripts of less than 100 lines?
Back in the 1980s they used to talk about a “software crisis” -- too
few programmers taking too long to write all the code that needed
writing. That went away precisely as a result of the adoption of >very-high-level languages like shell and Python.
The Natural Philosopher <tnp@invalid.invalid> writes:
I wonder how many people who runs *linux* actually program?
My guess is that its over 60%
Doesn't that depend on what "actually program" means? I write small
things to automate stuff and process data but is that programming when
mostly that is short-ish scripts of less than 100 lines?
Decades too late, as more & more new models today don't even provision a spare tire. Even so, tire technology has become profoundly better over
the past fifty years, such that flats have become quite rare. Locally, probably ~80% of the flats I've gotten have come fairly shortly after
we've had a major weather event, which is where nails/screws/debris get washed into the roadway to become a tire puncture.
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