My script has one rendering canvas, but also a few more or less static information canvases. Editing, settings, instruments etc. These static cavases are "hidden?" in button contexts, and only shown when repective button pressed.
Now i wonder a bit about canvases, does all the canvases i created take
up memory weither visible or not on screen?
And does a static canvas also use any of the cpu?
Can one, and should i,
create and remove/revoke and reload the static canvases every time button
the button for it pressed or is it just unnecessary work?
If so how do one revoke "garbage collect?" a created canvas each time
button closed?
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