• Door game commands

    From Roger Shays@1:2320/100 to All on Thu May 21 20:38:02 2015
    Is anyone out there familliar with Telegard on how to setup
    door games when running multiple nodes
    I am having some difficulties with the games when loaded up on separate nodes to still be using the My Name I logged in one client as me and one client as my wife and when I went into say clans it showed me as user on
    both nodes in the game
    any insight would be great I love the software But its been a
    long time since I actually had it setup, I ran it back in dialup days
    and now telnet internet is a bit different to get it going

    with regards
    Roger

    ... And just *WHAT* were those mistakes my parents made?

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  • From Mark Lewis@1:2320/100 to Roger Shays on Thu May 21 22:58:02 2015
    On Thu, 21 May 2015, Roger Shays wrote to All:

    separate nodes to still be using the My Name I logged in one
    client as me and one client as my wife and when I went into say
    clans it showed me as user on both nodes in the game

    each node has to have its own dropfile... they have to have different names (eg: dorinfo1.def, dorinfo2.def) or they have to be in different directories where the door can find them (eg: node1/door.sys, node2/door.sys)...

    hopefully TG has a macro that can be placed in the command line for the door which gives the node number... if so, then that may be able to be used in the bat file for the door to tell it where to look...

    as an example, on my RA system, *N is the node number macro... my node directories are named Nx where 'x' is the node number so node1 is running from bbs/n1 and node2 is running from bbs/n2... then in the bat file i use %1 if the *N is the first parameter of the command line calling the bat file...

    eg: thisdoor.bat *N *M

    then in thisdoor.bat i have

    @echo off
    cd this_door_directory
    runthisdoor /node=%1 dropfile=\bbs\n%1\door.sys


    the above is all pure example but it should help you get going... you'll need to see what your door uses if it is even multinode aware or multinode capable... some doors are not and you have to block access to other nodes while someone is playing...

    )\/(ark


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