Introduction
Welcome to the third release of a G.W.A.N. preview. G.W.A.N. is a new
native OS/2 real-time strategy game with multiplayer support (over TCP/IP)
(later), which uses DIVE to draw multiple frames per second to the screen.
It will feature multi-channel sound & background music (DSMI) later.
Comments To This Alpha Version
This alpha version has certain limitations and bugs:
- The sprite shading is terr. slow and the game startup may take up to twenty seconds!
- The game needs about 8 Mbyte free memory, otherwise OS/2 will swap. This will be a
litle bit more in the final, but not much, because the main memory consumption
(the map and visible zones) are already allocated. The sprites take only a fraction ;-)
- The radar can be used only if it is in the left top corner. A bug causes
the game to crash if you move the radar to another corner and click onto it.
- Units dont walk were you expect them to walk. Press "S" to stop them or watch
them running out of fuel.
- The level management is not ready yet. Only a dummy map (via training) is
possible.
- Only the actual human player is shown in the list, computer players are
invisible there.
- Computer players don't do any "thinking" yet.
- There is no sound.
- The part rendering the buttons doesnt take any mouseclicks.
- Scrolling the map with left mouse drag is not possible yet. (This is NOT implmented yet)
- The sprite stuff is not optimized and terrible slow.
- Minimizing the main window while DIVE blitting crashes the game.
- There are debug frames around all units and a little white horizontal line
appears were you click (for debug only).
- You can't view any statistics (not implemented yet).
- Units dont shot. (Bug)
- There seems to be a small bug in the radar scrolling. It crashes the game
sometimes. Perhaps multithreading problems...
- The different computer player colors look ugly :)
- You cant save or load games.
- The map & radar show you anything, not only what you should see with your
visible zone. This is for debugging.
Installation
Unzip this archive with "-d" into an empty directory.
Get the FMDxxxx.DLL's
files (either from the previous v0.01, or from WALL/2 or as
gamedlls.zip.
Unzip all these DLL's into the GWAN directory.
Start GWAN.EXE and play around.
Contact The Author(s) And Submit Bug Reports
Please send all comments, bug reports and suggestions to:
Visit these webpages to get more information:
End Of Document - [08/20/97] Tels