• Diablo 1 turned 25 on New Year's Day (2022) eve!

    From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg on Sun Jan 2 16:37:41 2022
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=243910

    I still remember downloading and playing its 50 (EXE)/56 (zipped) MB
    demo file that took several hours in my college dorm back in
    (19(96/97)). It was worth it since I got addicted! And then, I had my
    suite mate buy it for me from Fry's Electronics (RIP :~() store! Again,
    worth it and oops addicting again. ;)
    --
    :) NY! Let's hope 2022 will B betta than da last 2! :) NY! Let's hope 2022 will B betta than da last 2! :) BD 2 Diablo game that turned 25 on eve!
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Mon Jan 3 15:53:00 2022
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sun, 02 Jan 2022 16:37:41 -0600, ant@zimage.comANT (Ant) wrote:

    https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=243910

    I still remember downloading and playing its 50 (EXE)/56 (zipped) MB
    demo file that took several hours in my college dorm back in
    (19(96/97)). It was worth it since I got addicted! And then, I had my
    suite mate buy it for me from Fry's Electronics (RIP :~() store! Again, >worth it and oops addicting again. ;)

    I only played "Diablo" some time after its release. It wasn't a 'real'
    CRPG, after all; it was just some 'dumbed down' action-RPG hybrid.
    When I finally did pick it up, it was in part to see what all the hype
    was about, but probably more because of its procedural-generation
    technology.

    I can't say my opinion of the game was changed much by actually
    playing the title; its superficial narrative, lack of any real
    character interactions and bewildering (to me, anyway) focus on loot
    collecting just didn't make for a very enjoyable experience. Worse,
    its success seemed to indicate that 'traditional' CRPGs were dead in
    favor of the rush of Diablo-imitators, which left me rather sore about
    the whole thing. These days, I'd like to think I've become a bit more
    mature and can accept that different people can like different things
    (and, anyway, traditional CRPGs have had their own resurgence), but
    for a while I was rather outspoken in my dislike of the game. ;-)

    So it's great that "Diablo" has reached its silver anniversary, even
    if I can't really share in the joy. I'll get a bit more excited in a
    couple of years when "Planescape: Torment" hits its 25th, though. Now
    THERE was a game worth remembering. ;-)


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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.rpg,alt.games.diablo,comp.sys.ibm.pc.games.action on Mon Jan 3 16:48:35 2022
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 02 Jan 2022 16:37:41 -0600, ant@zimage.comANT (Ant) wrote:

    https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=243910

    I still remember downloading and playing its 50 (EXE)/56 (zipped) MB
    demo file that took several hours in my college dorm back in
    (19(96/97)). It was worth it since I got addicted! And then, I had my >suite mate buy it for me from Fry's Electronics (RIP :~() store! Again, >worth it and oops addicting again. ;)

    I only played "Diablo" some time after its release. It wasn't a 'real'
    CRPG, after all; it was just some 'dumbed down' action-RPG hybrid.
    When I finally did pick it up, it was in part to see what all the hype
    was about, but probably more because of its procedural-generation
    technology.

    I can't say my opinion of the game was changed much by actually
    playing the title; its superficial narrative, lack of any real
    character interactions and bewildering (to me, anyway) focus on loot collecting just didn't make for a very enjoyable experience. Worse,
    its success seemed to indicate that 'traditional' CRPGs were dead in
    favor of the rush of Diablo-imitators, which left me rather sore about
    the whole thing. These days, I'd like to think I've become a bit more
    mature and can accept that different people can like different things
    (and, anyway, traditional CRPGs have had their own resurgence), but
    for a while I was rather outspoken in my dislike of the game. ;-)

    So it's great that "Diablo" has reached its silver anniversary, even
    if I can't really share in the joy. I'll get a bit more excited in a
    couple of years when "Planescape: Torment" hits its 25th, though. Now
    THERE was a game worth remembering. ;-)

    For me, I loved it since I was and still am an action type of player. I
    always loved Gauntlet and other types. I'm not crazy about real RPGs
    like Eye of Beholder, etc. Although, I don't mind turn based these days
    since I'm old and slow. :(
    --
    :) NY! Let's hope 2022 will B betta than da last 2, but it's seems da same so far. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From rms@rsquiresMOO@MOOflashMOO.net to comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg on Mon Jan 3 18:53:51 2022
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg,alt.games.diablo,comp.sys.ibm.pc.games.action on Tue Jan 4 09:07:11 2022
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Mon, 03 Jan 2022 16:48:35 -0600, ant@zimage.comANT (Ant) wrote:

    For me, I loved it since I was and still am an action type of player. I >always loved Gauntlet and other types. I'm not crazy about real RPGs
    like Eye of Beholder, etc. Although, I don't mind turn based these days >since I'm old and slow. :(

    I love Diablo style RPGs. I also love dungeon crawlers like Eye of the Beholder. What I do NOT like are RPGs with pages and pages of text to
    read.* You guys can have your Planescape Torments and your Disco
    Elysiums. Give me Wizardry and Might & Magic - preferably good remakes
    like what was done for Bard's Tale.




    * I do really like Ultima 7 though.
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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.rpg,alt.games.diablo,comp.sys.ibm.pc.games.action on Tue Jan 4 20:50:23 2022
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    In alt.games.diablo Mike S. <Mike_S@nowhere.com> wrote:
    On Mon, 03 Jan 2022 16:48:35 -0600, ant@zimage.comANT (Ant) wrote:

    For me, I loved it since I was and still am an action type of player. I >always loved Gauntlet and other types. I'm not crazy about real RPGs
    like Eye of Beholder, etc. Although, I don't mind turn based these days >since I'm old and slow. :(

    I love Diablo style RPGs. I also love dungeon crawlers like Eye of the Beholder. What I do NOT like are RPGs with pages and pages of text to
    read.* You guys can have your Planescape Torments and your Disco
    Elysiums. Give me Wizardry and Might & Magic - preferably good remakes
    like what was done for Bard's Tale.

    Yes, I hate reading too. I just want to run out and kill things! ;)


    * I do really like Ultima 7 though.

    I could never get into Ultima games.
    --
    It's Spaghetti Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
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  • From JAB@noway@co.uk to comp.sys.ibm.pc.games.rpg,alt.games.diablo,comp.sys.ibm.pc.games.action on Wed Jan 5 10:52:53 2022
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 04/01/2022 14:07, Mike S. wrote:
    On Mon, 03 Jan 2022 16:48:35 -0600, ant@zimage.comANT (Ant) wrote:

    For me, I loved it since I was and still am an action type of player. I
    always loved Gauntlet and other types. I'm not crazy about real RPGs
    like Eye of Beholder, etc. Although, I don't mind turn based these days
    since I'm old and slow. :(

    I love Diablo style RPGs. I also love dungeon crawlers like Eye of the Beholder. What I do NOT like are RPGs with pages and pages of text to
    read.* You guys can have your Planescape Torments and your Disco
    Elysiums. Give me Wizardry and Might & Magic - preferably good remakes
    like what was done for Bard's Tale.




    * I do really like Ultima 7 though.

    Horses for courses and all that. I'm not a big fan of Diablo type games
    but one thing that does irate me is that they use the RPG title. The
    reason for that is that I come from a table-top RPG background and
    action RPG's really struggle even to get to the stage of what AD&D
    typical was in the 80's.

    I should add that Disco Elysium has for me displaced Planescape Torment
    as my top CRPG of all time.

    In terms of TT RPG's. my main game is Call of Cthulhu (where combat is
    rather deadly) and last week I played a game called Fiasco. That takes
    the idea of it's all about the story to the next level as it's GM-less
    and a session of played with a bare bones structure for a setting and
    the motivations for each character. From that it's very much a case of
    the players trying to cooperatively write what can best be described as
    a Cohen brothers' movie.
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg,alt.games.diablo,comp.sys.ibm.pc.games.action on Wed Jan 5 09:09:58 2022
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Wed, 5 Jan 2022 10:52:53 +0000, JAB <noway@co.uk> wrote:

    Horses for courses and all that. I'm not a big fan of Diablo type games
    but one thing that does irate me is that they use the RPG title. The
    reason for that is that I come from a table-top RPG background and
    action RPG's really struggle even to get to the stage of what AD&D
    typical was in the 80's.

    I have no idea about tabletop RPGs. I grew up with Wizardry, Might &
    Magic, Eye of the Beholder, Bard's Tale and the Gold Box games. That
    is what an RPG is to me. Diablo fits that mold better then story and
    text heavy games like Planescape Torment.

    For the record, I do consider Planescape Torment an RPG. But I also
    consider Diablo an RPG. I never thought of it as anything else.
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  • From T987654321@qwrtz123@gmail.com to comp.sys.ibm.pc.games.rpg on Thu Jan 13 10:37:29 2022
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Never have understood the popularity of that style of game.
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  • From Bozo User@anthk@disroot.org to comp.sys.ibm.pc.games.rpg on Mon Nov 13 10:42:51 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 2022-01-03, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 02 Jan 2022 16:37:41 -0600, ant@zimage.comANT (Ant) wrote:

    https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=243910

    I still remember downloading and playing its 50 (EXE)/56 (zipped) MB
    demo file that took several hours in my college dorm back in
    (19(96/97)). It was worth it since I got addicted! And then, I had my >>suite mate buy it for me from Fry's Electronics (RIP :~() store! Again, >>worth it and oops addicting again. ;)

    I only played "Diablo" some time after its release. It wasn't a 'real'
    CRPG, after all; it was just some 'dumbed down' action-RPG hybrid.
    When I finally did pick it up, it was in part to see what all the hype
    was about, but probably more because of its procedural-generation
    technology.

    I can't say my opinion of the game was changed much by actually
    playing the title; its superficial narrative, lack of any real
    character interactions and bewildering (to me, anyway) focus on loot collecting just didn't make for a very enjoyable experience. Worse,
    its success seemed to indicate that 'traditional' CRPGs were dead in
    favor of the rush of Diablo-imitators, which left me rather sore about
    the whole thing. These days, I'd like to think I've become a bit more
    mature and can accept that different people can like different things
    (and, anyway, traditional CRPGs have had their own resurgence), but
    for a while I was rather outspoken in my dislike of the game. ;-)

    So it's great that "Diablo" has reached its silver anniversary, even
    if I can't really share in the joy. I'll get a bit more excited in a
    couple of years when "Planescape: Torment" hits its 25th, though. Now
    THERE was a game worth remembering. ;-)



    Diablo it's just a dumbed down Moria roguelike in the end, with real
    time mechanics and no permadeath. Also, on roguelikes, Nethack/Slashem
    and Dungeon Crawl Stone Soup have far more depth than Diablo I.
    Diablo II is not that bad at least, but still far inferior to TomeII,
    which is a boosted up Angband set in the LOTR universe.
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