From T987654321@qwrtz123@gmail.com to comp.sys.ibm.pc.games.rpg on Tue Jan 12 10:24:12 2021
From Newsgroup: comp.sys.ibm.pc.games.rpg
Why are doors in video games so annoying?
Take fallout. You're a walking tank with a nuke thrower but you can bust down a 200 year old wood door? Or ES. You're a a battle mage sling fireballs everywhere but you can't blast a door?
No; you have to play find the key or worse play a "mini-game" to try to pick the lock.
The solutions is to give the player options. Shoot/blow the lock off with a suitable penalty of alerting all the NPCs in the area. Instead of a minigame base opening on the character (or party) relevant skill; if you have the prereq it opens if you don't it doesn't.
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From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Wed Jan 13 14:21:23 2021
From Newsgroup: comp.sys.ibm.pc.games.rpg
On Tue, 12 Jan 2021 10:24:12 -0800 (PST), T987654321
<qwrtz123@gmail.com> wrote:
Why are doors in video games so annoying?
When I played Wizardry 5 awhile back, I could not figure out how to
open doors even though I played the earlier Wizardries without issue.
Turns out you have to (k)ick them open.
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