• It doesn't make sense

    From The Wizard of Izz@horchata12839@gmail.com to comp.sys.ibm.pc.games.action on Wed Oct 22 16:04:22 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    To lose interest in games because they are too difficult.

    They are too difficult because you have lost interest.

    I'm doing great at Quake and Dawn of War the Soulstorm Czampaign.
    --
    How old are these alien civilizations?

    I don't know, a million, half a million yrs old?
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Nov 2 13:22:30 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 22 Oct 2025 16:04:22 -0500, The Wizard of Izz
    <horchata12839@gmail.com> wrote:

    To lose interest in games because they are too difficult.

    They are too difficult because you have lost interest.

    I'm doing great at Quake and Dawn of War the Soulstorm Czampaign.

    I think the complaint is that the loss of interest isn't necessarily
    that they are too difficult. I think the evidence shows that most
    people aren't afraid of difficult or time consuming games. It's that
    the effort of mastering some of these games isn't worth the effort
    involved. Whether that's because the game is made to be intentionally
    grindy, or because the player picked a game in a genre that isn't
    suited to them, or whatever reason, the rewards of pushing through the mechanics aren't worth it.

    But it can often be hard to see WHY a game doesn't feel rewarding
    enough, so the difficulty level is often a catch-all excuse. After
    all, if you bang your head against an early-game boss, repeatedly
    dying, it's often easy to say "It's just too hard" even though the
    problem might as likely be, "the game doesn't give enough feedback" or
    "the controls are too imprecise" or whatever.

    Then, also, people play games for different reason. I've previously
    described this as the "Pong vs Adventure" problem, where one group
    engages with a game /precisely/ because they enjoy the challenge of
    mastering the mechanics, whereas the other group feels more rewarded
    by immersing themselves in the virtual worlds the game presents. For
    the latter group, excessive difficulty interferes directly with the
    part of the game they enjoy.

    Fortunately, for all the other many problems in modern game design,
    one nicety is that many games cater to both styles of gameplay, with
    robust difficulty scaling to meet the needs of any player.
    Unfortunately, video-game culture still interferes with this a bit
    ("Oh, you played on "Easy mode"? You're not a real gamer!") but this
    is happily starting to recede somewhat.

    So everybody gets to be happy!!!! ;-)




    (Still getting through the backlog slowly! Are you all tired of my
    posts yet? I can go back on vacation if it helps ;-)



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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Sun Nov 2 14:06:07 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 02 Nov 2025 13:22:30 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    (Still getting through the backlog slowly! Are you all tired of my
    posts yet? I can go back on vacation if it helps ;-)

    That's ok you can stay. :-P

    Seriously, I knew you were back as soon as I grabbed headers and I saw
    10 (!!) new messages to read. That is the most I have seen at one time
    since you left.
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