I caved and picked this up. I was finding extended play in the custom
maps playing always as the Fortress Heroes. For Tattalia!
I caved and picked this up. I was finding extended play in the custom
maps playing always as the Fortress Heroes. For Tattalia!
I think I've written about this before, but I really have a hard time
keeping all the HOMMs apart. I'm pretty sure I played all of them
(well, maybe I missed a few in the Chronicles series) but damned if
I'd be able to tell you what made HOMM1 different from HOMM5 different
from HOMM3.
On Thu, 2 Oct 2025 16:03:10 -0500, sion F2 <sionf2@drum.cc> wrote:
I caved and picked this up. I was finding extended play in the custom
maps playing always as the Fortress Heroes. For Tattalia!
I think I've written about this before, but I really have a hard time
keeping all the HOMMs apart. I'm pretty sure I played all of them
(well, maybe I missed a few in the Chronicles series) but damned if
I'd be able to tell you what made HOMM1 different from HOMM5 different
from HOMM3.
Then again, I never really cared much for the HOMM lore, and mostly
when I played I just stuck to the 'instant action' scenarios. Tweaks
and minor improvements aside (and the usual new units/sides added by
each game), there really wasn't much difference to the core gameplay
with all the games.
I enjoyed the HOMM series, but for me they were always disposable
games; something I'd play between more 'serious' titles, as a sort of palette-cleanser. Fine for what they were, but nothing I could ever
get too excited about. ;-)
It was the shiny graphics that hooked me somewhere around HOMM 2.
On Sat, 4 Oct 2025 12:28:33 -0500, sion F2 <sionf2@drum.cc> wrote:
It was the shiny graphics that hooked me somewhere around HOMM 2.
That isn't surprising. They looked really good then and I think they
still look good now. Some prefer the look of HOMM 2 over 3.
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