• Re: N scale anyone?

    From Grease@VERT/DARKMATT to Daryl Stout on Fri Apr 17 11:27:00 2020
    Re: N scale anyone?

    Not here. I had train sets growing up, but after repeatedly burning
    out several transformers (they were off, but still plugged in), my
    parents one day said "No more train sets for you". :P

    There were some Model Powers back in the day that were suspect. They're
    better now. Of course you could spend loads of dollars and go the DCC route. I'm just doing it to build stuff, and mess with arduinos.


    Now, I play Auran Trainz 2019 on the Lenovo Windows 10 64-bit
    laptop computer.

    I've seen a couple of computer sims. Might try them out.
    Grease
    Dark Matter BBS

    QWK: DoveNet, fsxNet, SFNet, SciNet
    FTN: Fidonet (1:106/101), TQWNet (1337:3/120)
    ... He does the work of 3 Men...Moe, Larry & Curly
    --- MultiMail/Win v0.52
    Synchronet Dark Matter BBS. darkmatt.synchro.net. Kurten, TX. Howdy from Texas!
  • From Moondog@VERT/CAVEBBS to Grease on Sat Apr 18 01:03:00 2020
    Re: Re: N scale anyone?
    By: Grease to Daryl Stout on Fri Apr 17 2020 11:27 am

    Re: N scale anyone?

    Not here. I had train sets growing up, but after repeatedly burning out several transformers (they were off, but still plugged in), my parents one day said "No more train sets for you". :P

    There were some Model Powers back in the day that were suspect. They're better now. Of course you could spend loads of dollars and go the DCC route. I'm just doing it to build stuff, and mess with arduinos.


    Now, I play Auran Trainz 2019 on the Lenovo Windows 10 64-bit
    laptop computer.

    I've seen a couple of computer sims. Might try them out.
    Grease
    Dark Matter BBS

    QWK: DoveNet, fsxNet, SFNet, SciNet
    FTN: Fidonet (1:106/101), TQWNet (1337:3/120)
    ... He does the work of 3 Men...Moe, Larry & Curly

    It's been close to 20 years ago I recall there was a Halflife Trains mod.
    The Halflife mod community produced some real nice prefab objects, and I
    recall the trains and train mod stuff looked good.

    ---
    Synchronet The Cave BBS - Since 1992 - cavebbs.homeip.net
  • From Mike Powell@VERT/CAPCITY2 to GREASE on Sat Apr 18 10:49:00 2020
    There were some Model Powers back in the day that were suspect. They're better now. Of course you could spend loads of dollars and go the DCC route. I'm just doing it to build stuff, and mess with arduinos.

    For HO, Model Power locos and box cars are/were more affordable but also
    were often thought of as not being prototypical and of not having quality drives. At the time I am thinking of, Proto 2000 was still owned by
    LifeLike, were affordable and, unlike MP, were more prototypical and had
    better drives.

    The last time I looked at Proto-2000 (or even 1000) prices, now that they
    are owned by another company, they are not so affordable.

    I figure if I ever get back into it and need to keep cost down, I can pass
    off some of the less-prototypical stuff off as "railroad specific" modifications or rebuilds. :D


    * SLMR 2.1a * Forget 0 to 60. It's 95 to 55 that counts!

    ---
    * Synchronet * CAPCITY2 * capcity2.synchro.net * Telnet/SSH:2022/Rlogin/HTTP
  • From Grease@VERT/DARKMATT to Moondog on Sat Apr 18 16:14:00 2020
    Re: Re: N scale anyone?
    By: Moondog to Grease on 04-18-20 01:03

    It's been close to 20 years ago I recall there was a Halflife Trains
    mod. The Halflife mod community produced some real nice prefab
    objects, and I recall the trains and train mod stuff looked good.

    PC, XBox, or PS3? That would be interesting.
    Grease
    Dark Matter BBS

    QWK: DoveNet, fsxNet, SFNet, SciNet
    FTN: Fidonet (1:106/101), TQWNet (1337:3/120)
    ... Direct from the Ministry of Silly Walks
    --- MultiMail/Win v0.52
    Synchronet Dark Matter BBS. darkmatt.synchro.net. Kurten, TX. Howdy from Texas!
  • From Grease@VERT/DARKMATT to Mike Powell on Sat Apr 18 16:29:00 2020
    Re: Re: N scale anyone?
    By: Mike Powell to GREASE on 04-18-20 10:49

    I figure if I ever get back into it and need to keep cost down, I can
    pass off some of the less-prototypical stuff off as "railroad
    specific" modifications or rebuilds. :D

    I have some old MP locos and cars that I am switching the rapido couplers
    out for the knuckle couplers. After doing about 5 of them, I think I'm
    going to buy trucks for the rest.
    Grease
    Dark Matter BBS

    QWK: DoveNet, fsxNet, SFNet, SciNet
    FTN: Fidonet (1:106/101), TQWNet (1337:3/120)
    ... DalekDOS v(overflow): (I)Obey (V)ision impaired (E)xterminate
    --- MultiMail/Win v0.52
    Synchronet Dark Matter BBS. darkmatt.synchro.net. Kurten, TX. Howdy from Texas!
  • From Daryl Stout@VERT/TBOLT to GREASE on Sat Apr 18 00:41:00 2020
    Now, I play Auran Trainz 2019 on the Lenovo Windows 10 64-bit
    laptop computer.

    I've seen a couple of computer sims. Might try them out.

    I just use the Quick Drive or Explore The Route option...that's likely
    the only train rides I'll ever do anymore.

    Daryl

    ---
    OLX 1.53 I can't be overdrawn at the bank!! I still have checks!!
    Synchronet The Thunderbolt BBS - tbolt.synchro.net
  • From Moondog@VERT/CAVEBBS to Grease on Sun Apr 19 12:58:00 2020
    Re: Re: N scale anyone?
    By: Grease to Moondog on Sat Apr 18 2020 04:14 pm

    Re: Re: N scale anyone?
    By: Moondog to Grease on 04-18-20 01:03

    It's been close to 20 years ago I recall there was a Halflife Trains mod. The Halflife mod community produced some real nice prefab
    objects, and I recall the trains and train mod stuff looked good.

    PC, XBox, or PS3? That would be interesting.
    Grease
    Dark Matter BBS

    QWK: DoveNet, fsxNet, SFNet, SciNet
    FTN: Fidonet (1:106/101), TQWNet (1337:3/120)
    ... Direct from the Ministry of Silly Walks

    For PC. Not sure if Steam ever hosted the mods. I recall seeing them active around the same time Couterstrike was still in beta. In the editor, there
    was a module that was loaded with games /sim specific definitions, and then you'd use the map editor to create your layout and create the hidden overlays that describe what is considered the track route.

    I used to build maps for Counterstrike, and the track, vehicle, and door and devce controls from Half Life were all kept in the mod. I liked the idea of making parts of maps unaccessable by adding controls that would lock door or flood areas that would porevent the use of anything but a pistol.

    ---
    Synchronet The Cave BBS - Since 1992 - cavebbs.homeip.net